Difference between revisions of "Glossary"
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{{glossary}} | {{glossary}} | ||
− | {{term |chaos | + | {{term |anti-aliasing}} |
+ | {{defn |a method to reduce unwanted visual effects like jaggy edges, which may also occur in flame-fractals}} | ||
+ | {{term |chaos game}} | ||
{{defn |an often-used algorithm to compute flame-fractals}} | {{defn |an often-used algorithm to compute flame-fractals}} | ||
{{term |flame}} | {{term |flame}} | ||
{{defn |short notion of flame-fractal}} | {{defn |short notion of flame-fractal}} | ||
+ | {{term |flame-fractal}} | ||
+ | {{defn |a special kind of ifs, invented by Scott Draves with various esthetic improvements in mind}} | ||
{{term |ifs}} | {{term |ifs}} | ||
− | {{defn |iterated function system}} | + | {{defn |iterated function system, a method to describe a certain families of fractals. A flame-fractal, invented by Scott Draves, is a special kind of ifs}} |
{{term |quality}} | {{term |quality}} | ||
{{defn |a measurement of number of iterations inside the chaos game producing a visualisation of the flame-fractal. Usually, the higher number of iterations, the higher the visual quality is}} | {{defn |a measurement of number of iterations inside the chaos game producing a visualisation of the flame-fractal. Usually, the higher number of iterations, the higher the visual quality is}} | ||
+ | {{term |transform}} | ||
+ | {{defn |one member-function of the iterated function system. All the transforms together must meat certain conditions in order to form a flame-fractal which is actually visible and visually appealing}} | ||
+ | |||
{{glossary end}} | {{glossary end}} |
Revision as of 23:39, 25 February 2015
A–Z
Glossary of terms used in this Wiki
- anti-aliasing
- a method to reduce unwanted visual effects like jaggy edges, which may also occur in flame-fractals
- chaos game
- an often-used algorithm to compute flame-fractals
- flame
- short notion of flame-fractal
- flame-fractal
- a special kind of ifs, invented by Scott Draves with various esthetic improvements in mind
- ifs
- iterated function system, a method to describe a certain families of fractals. A flame-fractal, invented by Scott Draves, is a special kind of ifs
- quality
- a measurement of number of iterations inside the chaos game producing a visualisation of the flame-fractal. Usually, the higher number of iterations, the higher the visual quality is
- transform
- one member-function of the iterated function system. All the transforms together must meat certain conditions in order to form a flame-fractal which is actually visible and visually appealing