Difference between revisions of "Glossary"

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{{glossary}}
 
{{glossary}}
{{term |chaos Game}}
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{{term |anti-aliasing}}
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{{defn |a method to reduce unwanted visual effects like jaggy edges, which may also occur in flame-fractals}}
 +
{{term |chaos game}}
 
{{defn |an often-used algorithm to compute flame-fractals}}
 
{{defn |an often-used algorithm to compute flame-fractals}}
 
{{term |flame}}
 
{{term |flame}}
 
{{defn |short notion of flame-fractal}}
 
{{defn |short notion of flame-fractal}}
 +
{{term |flame-fractal}}
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{{defn |a special kind of ifs, invented by Scott Draves with various esthetic improvements in mind}}
 
{{term |ifs}}
 
{{term |ifs}}
{{defn |iterated function system}}
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{{defn |iterated function system, a method to describe a certain families of fractals. A flame-fractal, invented by Scott Draves, is a special kind of ifs}}
 
{{term |quality}}
 
{{term |quality}}
 
{{defn |a measurement of number of iterations inside the chaos game producing a visualisation of the flame-fractal. Usually, the higher number of iterations, the higher the visual quality is}}
 
{{defn |a measurement of number of iterations inside the chaos game producing a visualisation of the flame-fractal. Usually, the higher number of iterations, the higher the visual quality is}}
 +
{{term |transform}}
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{{defn |one member-function of the iterated function system. All the transforms together must meat certain conditions in order to form a flame-fractal which is actually visible and visually appealing}}
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{{glossary end}}
 
{{glossary end}}

Revision as of 23:39, 25 February 2015

A–Z

Glossary of terms used in this Wiki

anti-aliasing
a method to reduce unwanted visual effects like jaggy edges, which may also occur in flame-fractals
chaos game
an often-used algorithm to compute flame-fractals
flame
short notion of flame-fractal
flame-fractal
a special kind of ifs, invented by Scott Draves with various esthetic improvements in mind
ifs
iterated function system, a method to describe a certain families of fractals. A flame-fractal, invented by Scott Draves, is a special kind of ifs
quality
a measurement of number of iterations inside the chaos game producing a visualisation of the flame-fractal. Usually, the higher number of iterations, the higher the visual quality is
transform
one member-function of the iterated function system. All the transforms together must meat certain conditions in order to form a flame-fractal which is actually visible and visually appealing