Difference between revisions of "Glossary"
From MediaWiki
(→A–Z) |
|||
Line 15: | Line 15: | ||
{{defn |a special kind of ifs, invented by Scott Draves with various esthetic improvements in mind}} | {{defn |a special kind of ifs, invented by Scott Draves with various esthetic improvements in mind}} | ||
{{term |iterations}} | {{term |iterations}} | ||
− | {{defn |Iteration means to repeat a process or function | + | {{defn |Iteration means to repeat a process or function.}} |
{{term |ifs}} | {{term |ifs}} | ||
{{defn |iterated function system, a method to describe a certain families of fractals. A flame-fractal, invented by Scott Draves, is a special kind of ifs}} | {{defn |iterated function system, a method to describe a certain families of fractals. A flame-fractal, invented by Scott Draves, is a special kind of ifs}} |
Revision as of 00:12, 4 March 2015
A–Z
Glossary of terms used in this Wiki
- affine
- anti-aliasing
- a method to reduce unwanted visual effects like jaggy edges, which may also occur in flame-fractals
- chaos game
- an often-used algorithm to compute flame-fractals
- flame
- short notion of flame-fractal
- flame-fractal
- a special kind of ifs, invented by Scott Draves with various esthetic improvements in mind
- iterations
- Iteration means to repeat a process or function.
- ifs
- iterated function system, a method to describe a certain families of fractals. A flame-fractal, invented by Scott Draves, is a special kind of ifs
- quality
- a measurement of number of iterations inside the chaos game producing a visualisation of the flame-fractal. Usually, the higher number of iterations, the higher the visual quality is
- transform
- one member-function of the iterated function system. All the transforms together must meat certain conditions in order to form a flame-fractal which is actually visible and visually appealing