Difference between revisions of "Glossary"

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m (A–Z: Added Affine to be defined and iteration. please check my work on this one.)
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{{glossary}}
 
{{glossary}}
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{{term |affine}}
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{{defn |}}
 
{{term |anti-aliasing}}
 
{{term |anti-aliasing}}
 
{{defn |a method to reduce unwanted visual effects like jaggy edges, which may also occur in flame-fractals}}
 
{{defn |a method to reduce unwanted visual effects like jaggy edges, which may also occur in flame-fractals}}
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{{term |flame-fractal}}
 
{{term |flame-fractal}}
 
{{defn |a special kind of ifs, invented by Scott Draves with various esthetic improvements in mind}}
 
{{defn |a special kind of ifs, invented by Scott Draves with various esthetic improvements in mind}}
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{{term |iterations}}
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{{defn |Iteration means to repeat a process or function.  Within JWildfire this term refers to the number of times a single transform is repeated within the next to create the final image.}}
 
{{term |ifs}}
 
{{term |ifs}}
 
{{defn |iterated function system, a method to describe a certain families of fractals. A flame-fractal, invented by Scott Draves, is a special kind of ifs}}
 
{{defn |iterated function system, a method to describe a certain families of fractals. A flame-fractal, invented by Scott Draves, is a special kind of ifs}}

Revision as of 01:01, 26 February 2015

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A–Z

Glossary of terms used in this Wiki

affine
anti-aliasing
a method to reduce unwanted visual effects like jaggy edges, which may also occur in flame-fractals
chaos game
an often-used algorithm to compute flame-fractals
flame
short notion of flame-fractal
flame-fractal
a special kind of ifs, invented by Scott Draves with various esthetic improvements in mind
iterations
Iteration means to repeat a process or function. Within JWildfire this term refers to the number of times a single transform is repeated within the next to create the final image.
ifs
iterated function system, a method to describe a certain families of fractals. A flame-fractal, invented by Scott Draves, is a special kind of ifs
quality
a measurement of number of iterations inside the chaos game producing a visualisation of the flame-fractal. Usually, the higher number of iterations, the higher the visual quality is
transform
one member-function of the iterated function system. All the transforms together must meat certain conditions in order to form a flame-fractal which is actually visible and visually appealing