Manual Introduction
Contents
About JWildfire
JWildfire is the spiritual successor of the award winning image-processing software Wildfire\7PPC for the Amiga. But, this time implemented using a high-level language (Java), with a more sophisticated user interface, and much more cool effects like flame fractals.
Flame fractal editor
The currently most complete feature is the flame fractal module called TINA (“TINA” is a recursive acrononym and does mean “TINA is not Apophysis”). Backed up by JWildfire’s image-processing-capabilitie, TINA is a really powerful and versatile flame fractal software, and additionally it runs on nearly any platform.
TINA features an powerful and intuitive editor, a simple-to-use morphing-based animation-editor, motion-blur, freely editable motion-curves for almost any property, a gradient-editor, a module were you can create sound-synchronized flame fractal -movies, and much more.
Key Features of JWildfire
- contains the most complete and versatile Flame fractal editor available
- stunning 3D effects (such as wave3D, water, twirl3d, …)
- 3D effect superimposition (e. g. wave3D interference)
- image composition (layers, even for HDR images)
- image generators (perlin noise, cloud generator, plasma, …)
- many “common” image processing effects in 2D (such as twirl, erode, convolve, …)
- simple, powerful and visual appealing graphical user interface
- Sunflow renderer integration for high quality rendering (experimental)
- robust and object-oriented software-design, easy to extend
- runs on any major platform which features a Java runtime (does not mean that you need a Java plugin for your Web browser)
JWildfire history
The first prototype
JWildfire is the spiritual successor of the award winning image-processing software Wildfire\7PPC for the Amiga back in the '90s. In 2000 I initially created a prototype for a new Wildfire-application in C++, but was not satisfied it. Additionally, the development-environment and computer was soo slow that it seemed too much work to succeed with it as project in little spare time. Ten years later I again started a new prototype, but this time in Java and with a new computer, and I was immediately hooked. What a big difference in development-speed, it was pure fun and I used the project primarily to relax. I ported portions of the old code from the Amiga to Java, which was not the best decision because this code is really poor. But was an easy way to start.