Manual Introduction

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About JWildfire

JWildfire is the spiritual successor of the award winning image-processing software Wildfire\7PPC for the Amiga. But, this time implemented using a high-level language (Java), with a more sophisticated user interface, and much more cool effects like flame fractals.

Flame fractal editor

The currently most complete feature is the flame fractal module called TINA (“TINA” is a recursive acrononym and does mean “TINA is not Apophysis”). Backed up by JWildfire’s image-processing-capabilitie, TINA is a really powerful and versatile flame fractal software, and additionally it runs on nearly any platform.

TINA features an powerful and intuitive editor, a simple-to-use morphing-based animation-editor, motion-blur, freely editable motion-curves for almost any property, a gradient-editor, a module were you can create sound-synchronized flame fractal -movies, and much more.

Key Features of JWildfire

  1. contains the most complete and versatile Flame fractal editor available
  2. stunning 3D effects (such as wave3D, water, twirl3d, …)
  3. 3D effect superimposition (e. g. wave3D interference)
  4. image composition (layers, even for HDR images)
  5. image generators (perlin noise, cloud generator, plasma, …)
  6. many “common” image processing effects in 2D (such as twirl, erode, convolve, …)
  7. simple, powerful and visual appealing graphical user interface
  8. Sunflow renderer integration for high quality rendering (experimental)
  9. robust and object-oriented software-design, easy to extend
  10. runs on any major platform which features a Java runtime (does not mean that you need a Java plugin for your Web browser)

JWildfire history

The first prototype

JWildfire is the spiritual successor of the award winning image-processing software Wildfire\7PPC for the Amiga back in the '90s. In 2000 I initially created a prototype for a new Wildfire-application in C++, but was not satisfied it. Additionally, the development-environment and computer was soo slow that it seemed too much work to succeed with it as project in little spare time. Ten years later I again started a new prototype, but this time in Java and with a new computer, and I was immediately hooked. What a big difference in development-speed, it was pure fun and I used the project primarily to relax. I ported portions of the old code from the Amiga to Java, which was not the best decision because this code is really poor. But was an easy way to start.

JWildfire online

  1. jwildfire.org (Offical blog)
  2. Downloads
  3. Official forum
  4. Facebook Community
  5. Google+ Community
  6. DeviantArt Group
  7. Repository at GitHub