Manual IFlames

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Introduction

What are IFlames?

An "iflame" is some kind of a symbiosis of computer images and flame fractals. The basic idea is to build one huge fractal by exchanging "important" pixels of an image by small fractals. I. e., an iflame is made by a picture (which may be another fractal or any other image) and a number of base-fractals. The base-fractals should have rather simple shapes, should be in monochrome color and occupy only a small area of the screen. You can use multiple fractals per flame, and specify numerous parameters for each of this flames, like size or variation in size and orientation. Currently there are about 400 parameters, there are endless possibilities to play with.

Mutations

Not necessarily all small shapes must be same, you may also create mutations by specifying a set of flames-flame-parameters which is modified in order to compute a different flame. Each possible parameter may modified this way, including parameters of variations. For example, you may create a collection of different polygons by using a flame with the "nBlur"-variation and varying the "numEdges"-parameter

Implementation as flame-fractal

To make things simple (and quick to implement) the initial implementation came just as a regular variation called "iflames_wf". It is was so powerful and heavy-weighted, that it made sense to create a new module for it. IFlames are still flames and can be handled like any other flame, but using the IFlames-editor is is MUCH more simpler and intuitive to create them. After that, you can use the same workflow and tools for creating images as you use for regular flames, and you can even add more effects to an iflame, like DoF and bokeh. And, of course, it is possible, to load a flame with the "iflames_wf"-variation into to IFlames-editor back. But, if you would have the "iflames_wf" in this flame multiple only the first one can be modified with with IFlames-Editor