Manual ChaoticaIntegration

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About Chaotica

Chaotica is a very fine piece of software, which was designed to create and render flame-fractals in the best quality possible, developed by Glare Technologies. While this are really big words, it really delivers, seriously. It creates brilliant images with rich colors and sharp details in little time and also supports fractal-animations, even with motion-blur.

In the current state, it clearly focuses on rendering and has a rather minimal interface to design and manage flames. This makes it a perfect candidate for an integration with JWildfire, which has very rich user-interface but can not competite with render-speed and -quality.

Differences

But, nothing comes without a cost. So, we can't just export all of our flames to Chaotica and become happy by having rendered them in better quality in less time. Both programs, JWildfire and Chaotica, are very different, and transfering flame-parameters between them is actually a challenging task.

But, please note, that many of those differences are not a fault, or something similar, which may be eventually "solved", many differences are influenced by design, e.g.:

  1. Chaotica currently does not support any (Pseudo)3D-feature, so all the 3D-stuff in JWildfire will not translate
  2. JWildfire does not support the loading of any external Apophysis-plugins (and has all plugins integrated), where Chaotica is forced to try to support both.

Being a commercial software it can only integrate code with a certain licence allowing this, which does not apply to all plugins. To make it short, we have VERY different plugins in both programs, some of them having the same name, but working different ;-)

  1. In animations, Chaotica is designed to work on a time-basis, while JWildfire works one a frame-basis.
  2. While Chaotica can have any variation as "post_" or "pre_"-variation, JWildfire still uses the Apophysis-approach to decide the prioity by name (because of compatiblity reasons)