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		<id>http://wiki.jwildfire.org/index.php?title=Manual_Installation&amp;diff=808</id>
		<title>Manual Installation</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Manual_Installation&amp;diff=808"/>
				<updated>2016-02-27T17:06:28Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: /* Unzip the Zip file. (OPTIONAL) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Installing Java and JWildfire=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Definitive Guide to Fractal Awesomeness with JWildFire!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The few simple steps needed to get started on your JWildfire journey...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:JWildfire Editor with Brainiac Fractal.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Checking Your Java version, Downloading and Installing Java==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Getting Started with JWildfire Fractal ART and Animation Software.&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
=== Checking what version of Java you have installed. ===&lt;br /&gt;
&lt;br /&gt;
In this section we&amp;#039;ll be taking you through the Installation of the Java Operating Environment Software (if you don&amp;#039;t have it, or&lt;br /&gt;
need to update your current version).&lt;br /&gt;
&lt;br /&gt;
Then we&amp;#039;ll help you download and install the Freeware Fractal Art and Animation software&lt;br /&gt;
called &amp;#039;&amp;#039;&amp;#039;JWildfire&amp;#039;&amp;#039;&amp;#039; (JWF), created by &amp;#039;&amp;#039;&amp;#039;Andreas Maschke&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
By the time you finish reading through this part of the Manual... &lt;br /&gt;
&lt;br /&gt;
We&amp;#039;ll take you by the&lt;br /&gt;
hand and...&lt;br /&gt;
&lt;br /&gt;
Very soon You&amp;#039;ll be able to create Stunning Images in a few minutes just by clicking a couple of&lt;br /&gt;
buttons!&lt;br /&gt;
&lt;br /&gt;
The best part is... You own the images you create and the copyright is yours... &lt;br /&gt;
You could even sell your fractal images and make some money.&lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t think that&amp;#039;s possible huh?&lt;br /&gt;
&lt;br /&gt;
Fair enough, just read on and let us help you prove it to&lt;br /&gt;
yourself...&lt;br /&gt;
&lt;br /&gt;
J-WildFire runs on &amp;#039;&amp;#039;&amp;#039;Windows, Mac and Linux&amp;#039;&amp;#039;&amp;#039; computers and require &amp;#039;&amp;#039;&amp;#039;Java version 6&amp;#039;&amp;#039;&amp;#039;,&lt;br /&gt;
&amp;#039;&amp;#039;minimum&amp;#039;&amp;#039;, (preferably &amp;#039;&amp;#039;&amp;#039;version 8 - currently&amp;#039;&amp;#039;&amp;#039;) to be installed on your system.&lt;br /&gt;
In this part of the manual we will be illustrating how to set up a Windows system. If you&lt;br /&gt;
are on a Mac or Linux machine, further info can easily be obtained via Google for your&lt;br /&gt;
platform, if you have any questions.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;To get started just go here:&amp;#039;&amp;#039;&amp;#039; [http://java.com/en/download/installed.jsp?detect=jre&amp;amp;amp;try=1 Check Your Java Version.]&lt;br /&gt;
&lt;br /&gt;
Upon arrival, the website will check if you have the latest version of Java installed and if not, get you the free download.&lt;br /&gt;
&lt;br /&gt;
If you know you don&amp;#039;t yet have Java installed you can go here instead: [http://java.com/en/download/index.jsp Download Free Java Software.]&lt;br /&gt;
&lt;br /&gt;
If you have any problems with the automated check etc. or are on Solaris or Linux you can go here: [http://java.com/en/download/manual.jsp Java Downloads for All Operating Systems.]&lt;br /&gt;
&lt;br /&gt;
For Mac users: Apple supplies their own version of Java. Use the [http://support.apple.com/kb/HT1338?viewlocale=en_US Software Update] feature (available on the Apple menu) to check that you have the most up-to-date version of Java for your Mac.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Verifying Java Version.jpg|frame|left|Verifying Your Java Version]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Download Java ===&lt;br /&gt;
&lt;br /&gt;
If you haven&amp;#039;t got the latest version installed you&amp;#039;ll get a message like this. &lt;br /&gt;
&lt;br /&gt;
Click on &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Download Java Now&amp;amp;quot;.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Verifying Java Result Newer Version Available.jpg|frame|left|The Screen You&amp;#039;ll see if there&amp;#039;s a Newer Version available]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== That brings you to the Download Page... ===&lt;br /&gt;
&lt;br /&gt;
Click on: &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Agree and Start your Free Download&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Download New Java Version Start Download.jpg|frame|left|Start Download of Java]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Click on Save File... ===&lt;br /&gt;
&lt;br /&gt;
Save the file somewhere suitable on your system... this could be on your desktop or wherever you like.&lt;br /&gt;
&lt;br /&gt;
[[File:Download Java Click on Save Button.jpg|frame|left|Click on &amp;quot;Save File&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Running the Installer. ===&lt;br /&gt;
&lt;br /&gt;
Once you have finished downloading, just &amp;#039;&amp;#039;&amp;#039;Double click on the downloaded file&amp;#039;&amp;#039;&amp;#039; in the Download Manager window, or where you normally save download files.&lt;br /&gt;
&lt;br /&gt;
You may have to &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Confirm&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; that you want to &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Run&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; the installer in order to start the installation. &amp;#039;&amp;#039;&amp;#039;Then follow the instructions to Install.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; You may need to restart (close and re-open) your browser to enable the Java installation in your browser. (Once installed, Java runs both &amp;amp;quot;Stand Alone&amp;amp;quot; and in your Browser when needed).&lt;br /&gt;
&lt;br /&gt;
[[File:Running the Java Installer.jpg|frame|left|Click on &amp;quot;Run&amp;quot; to start the installation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Setup Progress will display... Followed by a Success Message when finished. ===&lt;br /&gt;
&lt;br /&gt;
This process will not take more than a couple of minutes.&lt;br /&gt;
&lt;br /&gt;
[[File:Java Installer Progress.jpg|frame|left|Java Installation Progress]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Verify that everything is working fine... ===&lt;br /&gt;
&lt;br /&gt;
This step isn&amp;#039;t strictly necessary but I&amp;#039;m including the link for this in any case... just in case you have any problems.&lt;br /&gt;
&lt;br /&gt;
Also, since the process only takes a couple of seconds, you might as well do it just to make sure!&lt;br /&gt;
&lt;br /&gt;
[http://java.com/en/download/testjava.jsp Java Verification Test]&lt;br /&gt;
&lt;br /&gt;
If you have any problems there are also some helpful links on that page.&lt;br /&gt;
&lt;br /&gt;
[[File:Post Java Install Verification Test.jpg|frame|left|Success!]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Optional but IMPORTANT!===&lt;br /&gt;
IF you are running a 64 bit version of Windows (e.g. Windows 10) you must also download and install the 64 bit version of Java on your PC!&lt;br /&gt;
JWildfire will need this to run in 64 bit mode (huge speed difference etc.).&lt;br /&gt;
&lt;br /&gt;
You still need the 32 bit version in order to stay compatible with 32 bit applications (e.g. certain browsers etc.), so you do need both versions of Java.&lt;br /&gt;
&lt;br /&gt;
The Link to download this or Java for other Operating systems and hardware such as a Mac is here:&lt;br /&gt;
&lt;br /&gt;
[http://java.com/en/download/manual.jsp Java Downloads for All Operating Systems]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:64 bit Java installation.png|frame|left|Installing 64 bit Version of Java, as well as the 32 bit version!]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;That&amp;#039;s It! Time to Install JWildfire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Downloading and Installing JWildfire==&lt;br /&gt;
=== How to Download and Install JWildFire ===&lt;br /&gt;
&lt;br /&gt;
Now it&amp;#039;s time to Download and Install JWildFire... This is very simple...&lt;br /&gt;
&lt;br /&gt;
Future updates are also easy to install by following the same download instructions!&lt;br /&gt;
&lt;br /&gt;
Go to &amp;#039;&amp;#039;&amp;#039;Andreas Maschke&amp;#039;s Blog:&amp;#039;&amp;#039;&amp;#039; [http://www.andreas-maschke.com/?page_id=351 JWildfire Downloads]&lt;br /&gt;
&lt;br /&gt;
Select the topmost &amp;#039;&amp;#039;&amp;#039;(IzPack installer) or (*.zip-archive)&amp;#039;&amp;#039;&amp;#039; file link &amp;#039;&amp;#039;&amp;#039;(the latest version)&amp;#039;&amp;#039;&amp;#039; below the: &amp;#039;&amp;#039;&amp;#039;&amp;quot;Available ZIP files for Java 6 (includes launcher)&amp;quot;&amp;#039;&amp;#039;&amp;#039; heading... The (IzPack installer) is the self running option, which is the simplest method to use but we are also covering the &amp;#039;&amp;#039;&amp;#039;Manual Unzip Option&amp;#039;&amp;#039;&amp;#039; in detail further down, in case you prefer that. &lt;br /&gt;
&lt;br /&gt;
Using the &amp;#039;&amp;#039;&amp;#039;&amp;quot;Installer&amp;quot;&amp;#039;&amp;#039;&amp;#039; a *.jar (Java application) file version of the zip files, is very very simple and covered below!&lt;br /&gt;
&lt;br /&gt;
Feel Free to Use either method.&lt;br /&gt;
&lt;br /&gt;
To download, just click on the correct link and &amp;#039;&amp;#039;&amp;#039;Save the file&amp;#039;&amp;#039;&amp;#039; to a suitable location on your Hard Disk.&lt;br /&gt;
&lt;br /&gt;
[[File:The Official JWildfire Blog - Download Page.jpg|frame|left|The Official JWildfire Blog and the Download page]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using the Installer (NOT CURRENTLY AVAILABLE! Please follow Instructions further down, for the Zip version). ==&lt;br /&gt;
&lt;br /&gt;
The easiest way to install JWildfire these days, is to use the Java based izPack installer.&lt;br /&gt;
A hidden benefit using this is that since it uses Java, it will be a good test to check that Java is properly installed too.&lt;br /&gt;
&lt;br /&gt;
Simply download the &amp;amp;quot;IzPack installer&amp;amp;quot; version. To start the installer just double click on the &amp;amp;quot;jwildfire-installer-N.nn.jar&amp;amp;quot; file.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The illustration below, covers all the following steps!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The first thing you&amp;#039;ll see is a Language selector... This only affects the installation procedure! Select OK to continue.&lt;br /&gt;
&lt;br /&gt;
Next you&amp;#039;ll see a Welcome screen... Just Select &amp;amp;quot;Next&amp;amp;quot; to continue.&lt;br /&gt;
&lt;br /&gt;
An Information box comes next... Again select &amp;amp;quot;Next&amp;amp;quot; to continue.&lt;br /&gt;
&lt;br /&gt;
Now you need to select your Target Path... For simplicity, use the suggested one (that way upgrades will also be installed without fuss, to the same default folder) but if you want to, you can browse to a different location instead. Click on &amp;amp;quot;Next&amp;amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have the directory already created, the installer will create it for you. On the other hand if you are upgrading an existing installation of JWildfire into the same directory, the installer will ask you to confirm that you want to overwrite existing files. If so select Yes.&lt;br /&gt;
&lt;br /&gt;
Next you get to pick whether you want to install the optional JWildfire applet. This is a bit like a stand-alone and simplified version of the Interactive Render Module. It only has two Options &amp;amp;quot;Create next&amp;amp;quot; (to start rendering a new random flame) and &amp;amp;quot;To Clipboard&amp;amp;quot; which copies the parameters used in the current Flame to the text clipboard so that you can either open JWildfire and use the &amp;amp;quot;From clipboard&amp;amp;quot; option to import it... Or just paste it into a text document using Notepad or similar and save it with a &amp;amp;quot;.flame&amp;amp;quot; file extension instead of &amp;amp;quot;.txt&amp;amp;quot;. That means that you can load it later into JWildfire.&lt;br /&gt;
&lt;br /&gt;
When you click &amp;amp;quot;Next&amp;amp;quot; this time, the installation starts.&lt;br /&gt;
&lt;br /&gt;
All that remains once the installation is finished is to create Shortcuts. Select what you need here and make sure to remember to create a desktop shortcut if you want one. (In the following section there&amp;#039;s also a manual shortcut creation description, if you need it.)&lt;br /&gt;
&lt;br /&gt;
Once that&amp;#039;s all done... &amp;#039;&amp;#039;&amp;#039;You&amp;#039;re ready to Rock and Roll!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The process is illustrated below.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;You can skip the following sections, which covers manually unzipping and &amp;quot;installing&amp;quot; JWildfire.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Using the installer.png|frame|left|Using the Izpack based Installer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;Unzip the Zip file. (CURRENTLY -Feb 2016- This is the standard way of &amp;quot;installing&amp;quot; JWildfire!)&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
When you unzip the archive you can just direct the files and folders to be created in a suitable folder on your system (or you can Unzip to a temporary directory and copy/move the files from there afterwards).&lt;br /&gt;
&lt;br /&gt;
Below we&amp;#039;re showing you how you can &amp;#039;&amp;#039;&amp;#039;Navigate to&amp;#039;&amp;#039; for example: &amp;#039;&amp;#039;&amp;amp;quot;C:\Program Files&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; and by adding a suitable folder name like &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;J-Wildfire&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; (note the &amp;amp;quot;\&amp;amp;quot; before the name of the folder I want to create and install the files in), to the end of the &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Destination path&amp;amp;quot;,&amp;#039;&amp;#039;&amp;#039; we&amp;#039;re asking the Unzip program to create the folder called &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;J-Wildfire&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; for us and copy all files and folders into it.&lt;br /&gt;
&lt;br /&gt;
You can call the JWildfire folder whatever you like and put it anywhere on your system.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Another option&amp;#039;&amp;#039;&amp;#039; is to first Unzip the JWildfire software files to a separate &amp;amp;quot;JWildfire downloads&amp;amp;quot; folder, where you could keep the last few software updates (in separate folders) and other resources not directly needed to run the software. Once unzipped all you have to do is copy all files and folders from inside the newly created folder for the version you just unzipped. Then paste these files into a suitable program folder which you can create yourself... then follow along below. (This is also a very good way to &amp;#039;&amp;#039;&amp;#039;apply upgrades&amp;#039;&amp;#039;&amp;#039; to the software. - Note that you would have to answer &amp;amp;quot;Yes&amp;amp;quot; when the move/copy or unzip function asks you to confirm overwriting of old files with the same names in your JWildfire program folder).&lt;br /&gt;
&lt;br /&gt;
[[File:Unzip the Zip file.jpg|frame|left|Unzip the Zip file]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== The J-Wildfire folder is created and files copied into it. ===&lt;br /&gt;
&lt;br /&gt;
Once the files have been unzipped (a few seconds later) we&amp;#039;re nearly done!&lt;br /&gt;
&lt;br /&gt;
Since the software is not installed in a traditional way (no long winded installation routine)... there is no &amp;#039;&amp;#039;&amp;#039;Start up Icon&amp;#039;&amp;#039;&amp;#039; created on your Desktop! So we&amp;#039;ll create a shortcut to the &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;JWildfire.exe&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; file and put that on the desktop. (The file is of the type &amp;amp;quot;Application&amp;amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;N.B. If your system is set up to &amp;amp;quot;Hide file extensions&amp;amp;quot; the file will only show up as &amp;amp;quot;JWildfire&amp;amp;quot; since the file extension &amp;amp;quot;.exe&amp;amp;quot; will be hidden!&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;This process may be a bit different if you are using a non-Windows system! Please refer to google or your system manuals if you don&amp;#039;t know how to get this done.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Open your &amp;amp;quot;File Manager&amp;amp;quot;, &amp;amp;quot;My Computer&amp;amp;quot; or &amp;amp;quot;Explorer&amp;amp;quot; and Navigate to the Folder you just created.&lt;br /&gt;
&lt;br /&gt;
To create an Application Shortcut to JWildfire, begin by &amp;#039;&amp;#039;&amp;#039;Right Click and Dragging&amp;#039;&amp;#039;&amp;#039; the &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;JWildfire.exe&amp;amp;quot; file (don&amp;#039;t let go of the Right Mouse Button!)... Then Drag the icon of the file out of the File Manager onto the Desktop...&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Creating a Desktop Shortcut step 1.jpg|frame|left|Creating a Shortcut to JWildfire - Step 1]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Creating the Shortcut. ===&lt;br /&gt;
&lt;br /&gt;
When you have dragged the &amp;#039;&amp;#039;&amp;#039;&amp;quot;JWildfire.exe&amp;quot;&amp;#039;&amp;#039;&amp;#039; icon to a suitable location... &lt;br /&gt;
Let go of the Right Mouse Button!&lt;br /&gt;
&lt;br /&gt;
Select the &amp;#039;&amp;#039;&amp;#039;&amp;quot;Create Shortcuts Here&amp;quot;&amp;#039;&amp;#039;&amp;#039; option.&lt;br /&gt;
&lt;br /&gt;
The new Shortcut is ready!&lt;br /&gt;
&lt;br /&gt;
[[Image:Creating a Desktop Shortcut step 2.jpg|frame|left|Creating a Shortcut to JWildfire - Step 2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Using The Shortcut. ===&lt;br /&gt;
Now you have created a shortcut to the &amp;#039;&amp;#039;&amp;#039;&amp;quot;JWildfire.exe&amp;quot;&amp;#039;&amp;#039;&amp;#039; file. This will be the icon we use&lt;br /&gt;
to start the software.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;&amp;quot;JWildfire.exe&amp;quot;&amp;#039;&amp;#039;&amp;#039; icon is linked to the executable JWildfire Launcher and will start up&lt;br /&gt;
the software when double clicked.&lt;br /&gt;
&lt;br /&gt;
So instead of having to go to the folder and double clicking on this program file every&lt;br /&gt;
time we want to start the software, we have just created a &amp;quot;Shortcut&amp;quot; on the desktop that&lt;br /&gt;
provides a direct link to the file instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Creating a Desktop Shortcut step 3 - Done.jpg|frame|left|Shortcut Done!]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ta da!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;We&amp;#039;re ready to go have some serious FUN!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
There you go... we&amp;#039;re done messing about now...&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s time to go and find out how you can become a &amp;#039;&amp;#039;&amp;#039;Serious Artist&amp;#039;&amp;#039;&amp;#039; with just a couple of&lt;br /&gt;
clicks!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Click on the Icon&amp;#039;&amp;#039;&amp;#039; you just created to start up JWildfire...&lt;br /&gt;
&lt;br /&gt;
[[Image:Double Click your new JWildFire Icon on the Desktop.jpg|frame|left|Double Click to Start JWildfire!]]&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Manual_Installation&amp;diff=807</id>
		<title>Manual Installation</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Manual_Installation&amp;diff=807"/>
				<updated>2016-02-27T17:04:11Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: /* Using the Installer (INSTEAD of the Zip version). */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Installing Java and JWildfire=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Definitive Guide to Fractal Awesomeness with JWildFire!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The few simple steps needed to get started on your JWildfire journey...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:JWildfire Editor with Brainiac Fractal.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Checking Your Java version, Downloading and Installing Java==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Getting Started with JWildfire Fractal ART and Animation Software.&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
=== Checking what version of Java you have installed. ===&lt;br /&gt;
&lt;br /&gt;
In this section we&amp;#039;ll be taking you through the Installation of the Java Operating Environment Software (if you don&amp;#039;t have it, or&lt;br /&gt;
need to update your current version).&lt;br /&gt;
&lt;br /&gt;
Then we&amp;#039;ll help you download and install the Freeware Fractal Art and Animation software&lt;br /&gt;
called &amp;#039;&amp;#039;&amp;#039;JWildfire&amp;#039;&amp;#039;&amp;#039; (JWF), created by &amp;#039;&amp;#039;&amp;#039;Andreas Maschke&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
By the time you finish reading through this part of the Manual... &lt;br /&gt;
&lt;br /&gt;
We&amp;#039;ll take you by the&lt;br /&gt;
hand and...&lt;br /&gt;
&lt;br /&gt;
Very soon You&amp;#039;ll be able to create Stunning Images in a few minutes just by clicking a couple of&lt;br /&gt;
buttons!&lt;br /&gt;
&lt;br /&gt;
The best part is... You own the images you create and the copyright is yours... &lt;br /&gt;
You could even sell your fractal images and make some money.&lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t think that&amp;#039;s possible huh?&lt;br /&gt;
&lt;br /&gt;
Fair enough, just read on and let us help you prove it to&lt;br /&gt;
yourself...&lt;br /&gt;
&lt;br /&gt;
J-WildFire runs on &amp;#039;&amp;#039;&amp;#039;Windows, Mac and Linux&amp;#039;&amp;#039;&amp;#039; computers and require &amp;#039;&amp;#039;&amp;#039;Java version 6&amp;#039;&amp;#039;&amp;#039;,&lt;br /&gt;
&amp;#039;&amp;#039;minimum&amp;#039;&amp;#039;, (preferably &amp;#039;&amp;#039;&amp;#039;version 8 - currently&amp;#039;&amp;#039;&amp;#039;) to be installed on your system.&lt;br /&gt;
In this part of the manual we will be illustrating how to set up a Windows system. If you&lt;br /&gt;
are on a Mac or Linux machine, further info can easily be obtained via Google for your&lt;br /&gt;
platform, if you have any questions.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;To get started just go here:&amp;#039;&amp;#039;&amp;#039; [http://java.com/en/download/installed.jsp?detect=jre&amp;amp;amp;try=1 Check Your Java Version.]&lt;br /&gt;
&lt;br /&gt;
Upon arrival, the website will check if you have the latest version of Java installed and if not, get you the free download.&lt;br /&gt;
&lt;br /&gt;
If you know you don&amp;#039;t yet have Java installed you can go here instead: [http://java.com/en/download/index.jsp Download Free Java Software.]&lt;br /&gt;
&lt;br /&gt;
If you have any problems with the automated check etc. or are on Solaris or Linux you can go here: [http://java.com/en/download/manual.jsp Java Downloads for All Operating Systems.]&lt;br /&gt;
&lt;br /&gt;
For Mac users: Apple supplies their own version of Java. Use the [http://support.apple.com/kb/HT1338?viewlocale=en_US Software Update] feature (available on the Apple menu) to check that you have the most up-to-date version of Java for your Mac.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Verifying Java Version.jpg|frame|left|Verifying Your Java Version]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Download Java ===&lt;br /&gt;
&lt;br /&gt;
If you haven&amp;#039;t got the latest version installed you&amp;#039;ll get a message like this. &lt;br /&gt;
&lt;br /&gt;
Click on &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Download Java Now&amp;amp;quot;.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Verifying Java Result Newer Version Available.jpg|frame|left|The Screen You&amp;#039;ll see if there&amp;#039;s a Newer Version available]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== That brings you to the Download Page... ===&lt;br /&gt;
&lt;br /&gt;
Click on: &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Agree and Start your Free Download&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Download New Java Version Start Download.jpg|frame|left|Start Download of Java]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Click on Save File... ===&lt;br /&gt;
&lt;br /&gt;
Save the file somewhere suitable on your system... this could be on your desktop or wherever you like.&lt;br /&gt;
&lt;br /&gt;
[[File:Download Java Click on Save Button.jpg|frame|left|Click on &amp;quot;Save File&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Running the Installer. ===&lt;br /&gt;
&lt;br /&gt;
Once you have finished downloading, just &amp;#039;&amp;#039;&amp;#039;Double click on the downloaded file&amp;#039;&amp;#039;&amp;#039; in the Download Manager window, or where you normally save download files.&lt;br /&gt;
&lt;br /&gt;
You may have to &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Confirm&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; that you want to &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Run&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; the installer in order to start the installation. &amp;#039;&amp;#039;&amp;#039;Then follow the instructions to Install.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; You may need to restart (close and re-open) your browser to enable the Java installation in your browser. (Once installed, Java runs both &amp;amp;quot;Stand Alone&amp;amp;quot; and in your Browser when needed).&lt;br /&gt;
&lt;br /&gt;
[[File:Running the Java Installer.jpg|frame|left|Click on &amp;quot;Run&amp;quot; to start the installation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Setup Progress will display... Followed by a Success Message when finished. ===&lt;br /&gt;
&lt;br /&gt;
This process will not take more than a couple of minutes.&lt;br /&gt;
&lt;br /&gt;
[[File:Java Installer Progress.jpg|frame|left|Java Installation Progress]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Verify that everything is working fine... ===&lt;br /&gt;
&lt;br /&gt;
This step isn&amp;#039;t strictly necessary but I&amp;#039;m including the link for this in any case... just in case you have any problems.&lt;br /&gt;
&lt;br /&gt;
Also, since the process only takes a couple of seconds, you might as well do it just to make sure!&lt;br /&gt;
&lt;br /&gt;
[http://java.com/en/download/testjava.jsp Java Verification Test]&lt;br /&gt;
&lt;br /&gt;
If you have any problems there are also some helpful links on that page.&lt;br /&gt;
&lt;br /&gt;
[[File:Post Java Install Verification Test.jpg|frame|left|Success!]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Optional but IMPORTANT!===&lt;br /&gt;
IF you are running a 64 bit version of Windows (e.g. Windows 10) you must also download and install the 64 bit version of Java on your PC!&lt;br /&gt;
JWildfire will need this to run in 64 bit mode (huge speed difference etc.).&lt;br /&gt;
&lt;br /&gt;
You still need the 32 bit version in order to stay compatible with 32 bit applications (e.g. certain browsers etc.), so you do need both versions of Java.&lt;br /&gt;
&lt;br /&gt;
The Link to download this or Java for other Operating systems and hardware such as a Mac is here:&lt;br /&gt;
&lt;br /&gt;
[http://java.com/en/download/manual.jsp Java Downloads for All Operating Systems]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:64 bit Java installation.png|frame|left|Installing 64 bit Version of Java, as well as the 32 bit version!]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;That&amp;#039;s It! Time to Install JWildfire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Downloading and Installing JWildfire==&lt;br /&gt;
=== How to Download and Install JWildFire ===&lt;br /&gt;
&lt;br /&gt;
Now it&amp;#039;s time to Download and Install JWildFire... This is very simple...&lt;br /&gt;
&lt;br /&gt;
Future updates are also easy to install by following the same download instructions!&lt;br /&gt;
&lt;br /&gt;
Go to &amp;#039;&amp;#039;&amp;#039;Andreas Maschke&amp;#039;s Blog:&amp;#039;&amp;#039;&amp;#039; [http://www.andreas-maschke.com/?page_id=351 JWildfire Downloads]&lt;br /&gt;
&lt;br /&gt;
Select the topmost &amp;#039;&amp;#039;&amp;#039;(IzPack installer) or (*.zip-archive)&amp;#039;&amp;#039;&amp;#039; file link &amp;#039;&amp;#039;&amp;#039;(the latest version)&amp;#039;&amp;#039;&amp;#039; below the: &amp;#039;&amp;#039;&amp;#039;&amp;quot;Available ZIP files for Java 6 (includes launcher)&amp;quot;&amp;#039;&amp;#039;&amp;#039; heading... The (IzPack installer) is the self running option, which is the simplest method to use but we are also covering the &amp;#039;&amp;#039;&amp;#039;Manual Unzip Option&amp;#039;&amp;#039;&amp;#039; in detail further down, in case you prefer that. &lt;br /&gt;
&lt;br /&gt;
Using the &amp;#039;&amp;#039;&amp;#039;&amp;quot;Installer&amp;quot;&amp;#039;&amp;#039;&amp;#039; a *.jar (Java application) file version of the zip files, is very very simple and covered below!&lt;br /&gt;
&lt;br /&gt;
Feel Free to Use either method.&lt;br /&gt;
&lt;br /&gt;
To download, just click on the correct link and &amp;#039;&amp;#039;&amp;#039;Save the file&amp;#039;&amp;#039;&amp;#039; to a suitable location on your Hard Disk.&lt;br /&gt;
&lt;br /&gt;
[[File:The Official JWildfire Blog - Download Page.jpg|frame|left|The Official JWildfire Blog and the Download page]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using the Installer (NOT CURRENTLY AVAILABLE! Please follow Instructions further down, for the Zip version). ==&lt;br /&gt;
&lt;br /&gt;
The easiest way to install JWildfire these days, is to use the Java based izPack installer.&lt;br /&gt;
A hidden benefit using this is that since it uses Java, it will be a good test to check that Java is properly installed too.&lt;br /&gt;
&lt;br /&gt;
Simply download the &amp;amp;quot;IzPack installer&amp;amp;quot; version. To start the installer just double click on the &amp;amp;quot;jwildfire-installer-N.nn.jar&amp;amp;quot; file.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The illustration below, covers all the following steps!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The first thing you&amp;#039;ll see is a Language selector... This only affects the installation procedure! Select OK to continue.&lt;br /&gt;
&lt;br /&gt;
Next you&amp;#039;ll see a Welcome screen... Just Select &amp;amp;quot;Next&amp;amp;quot; to continue.&lt;br /&gt;
&lt;br /&gt;
An Information box comes next... Again select &amp;amp;quot;Next&amp;amp;quot; to continue.&lt;br /&gt;
&lt;br /&gt;
Now you need to select your Target Path... For simplicity, use the suggested one (that way upgrades will also be installed without fuss, to the same default folder) but if you want to, you can browse to a different location instead. Click on &amp;amp;quot;Next&amp;amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have the directory already created, the installer will create it for you. On the other hand if you are upgrading an existing installation of JWildfire into the same directory, the installer will ask you to confirm that you want to overwrite existing files. If so select Yes.&lt;br /&gt;
&lt;br /&gt;
Next you get to pick whether you want to install the optional JWildfire applet. This is a bit like a stand-alone and simplified version of the Interactive Render Module. It only has two Options &amp;amp;quot;Create next&amp;amp;quot; (to start rendering a new random flame) and &amp;amp;quot;To Clipboard&amp;amp;quot; which copies the parameters used in the current Flame to the text clipboard so that you can either open JWildfire and use the &amp;amp;quot;From clipboard&amp;amp;quot; option to import it... Or just paste it into a text document using Notepad or similar and save it with a &amp;amp;quot;.flame&amp;amp;quot; file extension instead of &amp;amp;quot;.txt&amp;amp;quot;. That means that you can load it later into JWildfire.&lt;br /&gt;
&lt;br /&gt;
When you click &amp;amp;quot;Next&amp;amp;quot; this time, the installation starts.&lt;br /&gt;
&lt;br /&gt;
All that remains once the installation is finished is to create Shortcuts. Select what you need here and make sure to remember to create a desktop shortcut if you want one. (In the following section there&amp;#039;s also a manual shortcut creation description, if you need it.)&lt;br /&gt;
&lt;br /&gt;
Once that&amp;#039;s all done... &amp;#039;&amp;#039;&amp;#039;You&amp;#039;re ready to Rock and Roll!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The process is illustrated below.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;You can skip the following sections, which covers manually unzipping and &amp;quot;installing&amp;quot; JWildfire.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Using the installer.png|frame|left|Using the Izpack based Installer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;Unzip the Zip file. (OPTIONAL)&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
When you unzip the archive you can just direct the files and folders to be created in a suitable folder on your system (or you can Unzip to a temporary directory and copy/move the files from there afterwards).&lt;br /&gt;
&lt;br /&gt;
Below we&amp;#039;re showing you how you can &amp;#039;&amp;#039;&amp;#039;Navigate to&amp;#039;&amp;#039; for example: &amp;#039;&amp;#039;&amp;amp;quot;C:\Program Files&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; and by adding a suitable folder name like &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;J-Wildfire&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; (note the &amp;amp;quot;\&amp;amp;quot; before the name of the folder I want to create and install the files in), to the end of the &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Destination path&amp;amp;quot;,&amp;#039;&amp;#039;&amp;#039; we&amp;#039;re asking the Unzip program to create the folder called &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;J-Wildfire&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; for us and copy all files and folders into it.&lt;br /&gt;
&lt;br /&gt;
You can call the JWildfire folder whatever you like and put it anywhere on your system.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Another option&amp;#039;&amp;#039;&amp;#039; is to first Unzip the JWildfire software files to a separate &amp;amp;quot;JWildfire downloads&amp;amp;quot; folder, where you could keep the last few software updates (in separate folders) and other resources not directly needed to run the software. Once unzipped all you have to do is copy all files and folders from inside the newly created folder for the version you just unzipped. Then paste these files into a suitable program folder which you can create yourself... then follow along below. (This is also a very good way to &amp;#039;&amp;#039;&amp;#039;apply upgrades&amp;#039;&amp;#039;&amp;#039; to the software. - Note that you would have to answer &amp;amp;quot;Yes&amp;amp;quot; when the move/copy or unzip function asks you to confirm overwriting of old files with the same names in your JWildfire program folder).&lt;br /&gt;
&lt;br /&gt;
[[File:Unzip the Zip file.jpg|frame|left|Unzip the Zip file]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== The J-Wildfire folder is created and files copied into it. ===&lt;br /&gt;
&lt;br /&gt;
Once the files have been unzipped (a few seconds later) we&amp;#039;re nearly done!&lt;br /&gt;
&lt;br /&gt;
Since the software is not installed in a traditional way (no long winded installation routine)... there is no &amp;#039;&amp;#039;&amp;#039;Start up Icon&amp;#039;&amp;#039;&amp;#039; created on your Desktop! So we&amp;#039;ll create a shortcut to the &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;JWildfire.exe&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; file and put that on the desktop. (The file is of the type &amp;amp;quot;Application&amp;amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;N.B. If your system is set up to &amp;amp;quot;Hide file extensions&amp;amp;quot; the file will only show up as &amp;amp;quot;JWildfire&amp;amp;quot; since the file extension &amp;amp;quot;.exe&amp;amp;quot; will be hidden!&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;This process may be a bit different if you are using a non-Windows system! Please refer to google or your system manuals if you don&amp;#039;t know how to get this done.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Open your &amp;amp;quot;File Manager&amp;amp;quot;, &amp;amp;quot;My Computer&amp;amp;quot; or &amp;amp;quot;Explorer&amp;amp;quot; and Navigate to the Folder you just created.&lt;br /&gt;
&lt;br /&gt;
To create an Application Shortcut to JWildfire, begin by &amp;#039;&amp;#039;&amp;#039;Right Click and Dragging&amp;#039;&amp;#039;&amp;#039; the &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;JWildfire.exe&amp;amp;quot; file (don&amp;#039;t let go of the Right Mouse Button!)... Then Drag the icon of the file out of the File Manager onto the Desktop...&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Creating a Desktop Shortcut step 1.jpg|frame|left|Creating a Shortcut to JWildfire - Step 1]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Creating the Shortcut. ===&lt;br /&gt;
&lt;br /&gt;
When you have dragged the &amp;#039;&amp;#039;&amp;#039;&amp;quot;JWildfire.exe&amp;quot;&amp;#039;&amp;#039;&amp;#039; icon to a suitable location... &lt;br /&gt;
Let go of the Right Mouse Button!&lt;br /&gt;
&lt;br /&gt;
Select the &amp;#039;&amp;#039;&amp;#039;&amp;quot;Create Shortcuts Here&amp;quot;&amp;#039;&amp;#039;&amp;#039; option.&lt;br /&gt;
&lt;br /&gt;
The new Shortcut is ready!&lt;br /&gt;
&lt;br /&gt;
[[Image:Creating a Desktop Shortcut step 2.jpg|frame|left|Creating a Shortcut to JWildfire - Step 2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Using The Shortcut. ===&lt;br /&gt;
Now you have created a shortcut to the &amp;#039;&amp;#039;&amp;#039;&amp;quot;JWildfire.exe&amp;quot;&amp;#039;&amp;#039;&amp;#039; file. This will be the icon we use&lt;br /&gt;
to start the software.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;&amp;quot;JWildfire.exe&amp;quot;&amp;#039;&amp;#039;&amp;#039; icon is linked to the executable JWildfire Launcher and will start up&lt;br /&gt;
the software when double clicked.&lt;br /&gt;
&lt;br /&gt;
So instead of having to go to the folder and double clicking on this program file every&lt;br /&gt;
time we want to start the software, we have just created a &amp;quot;Shortcut&amp;quot; on the desktop that&lt;br /&gt;
provides a direct link to the file instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Creating a Desktop Shortcut step 3 - Done.jpg|frame|left|Shortcut Done!]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ta da!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;We&amp;#039;re ready to go have some serious FUN!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
There you go... we&amp;#039;re done messing about now...&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s time to go and find out how you can become a &amp;#039;&amp;#039;&amp;#039;Serious Artist&amp;#039;&amp;#039;&amp;#039; with just a couple of&lt;br /&gt;
clicks!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Click on the Icon&amp;#039;&amp;#039;&amp;#039; you just created to start up JWildfire...&lt;br /&gt;
&lt;br /&gt;
[[Image:Double Click your new JWildFire Icon on the Desktop.jpg|frame|left|Double Click to Start JWildfire!]]&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Manual_Installation&amp;diff=806</id>
		<title>Manual Installation</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Manual_Installation&amp;diff=806"/>
				<updated>2016-02-27T17:01:02Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: /* Installing Java and JWildfire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Installing Java and JWildfire=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Definitive Guide to Fractal Awesomeness with JWildFire!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The few simple steps needed to get started on your JWildfire journey...&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:JWildfire Editor with Brainiac Fractal.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Checking Your Java version, Downloading and Installing Java==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Getting Started with JWildfire Fractal ART and Animation Software.&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
=== Checking what version of Java you have installed. ===&lt;br /&gt;
&lt;br /&gt;
In this section we&amp;#039;ll be taking you through the Installation of the Java Operating Environment Software (if you don&amp;#039;t have it, or&lt;br /&gt;
need to update your current version).&lt;br /&gt;
&lt;br /&gt;
Then we&amp;#039;ll help you download and install the Freeware Fractal Art and Animation software&lt;br /&gt;
called &amp;#039;&amp;#039;&amp;#039;JWildfire&amp;#039;&amp;#039;&amp;#039; (JWF), created by &amp;#039;&amp;#039;&amp;#039;Andreas Maschke&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
By the time you finish reading through this part of the Manual... &lt;br /&gt;
&lt;br /&gt;
We&amp;#039;ll take you by the&lt;br /&gt;
hand and...&lt;br /&gt;
&lt;br /&gt;
Very soon You&amp;#039;ll be able to create Stunning Images in a few minutes just by clicking a couple of&lt;br /&gt;
buttons!&lt;br /&gt;
&lt;br /&gt;
The best part is... You own the images you create and the copyright is yours... &lt;br /&gt;
You could even sell your fractal images and make some money.&lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t think that&amp;#039;s possible huh?&lt;br /&gt;
&lt;br /&gt;
Fair enough, just read on and let us help you prove it to&lt;br /&gt;
yourself...&lt;br /&gt;
&lt;br /&gt;
J-WildFire runs on &amp;#039;&amp;#039;&amp;#039;Windows, Mac and Linux&amp;#039;&amp;#039;&amp;#039; computers and require &amp;#039;&amp;#039;&amp;#039;Java version 6&amp;#039;&amp;#039;&amp;#039;,&lt;br /&gt;
&amp;#039;&amp;#039;minimum&amp;#039;&amp;#039;, (preferably &amp;#039;&amp;#039;&amp;#039;version 8 - currently&amp;#039;&amp;#039;&amp;#039;) to be installed on your system.&lt;br /&gt;
In this part of the manual we will be illustrating how to set up a Windows system. If you&lt;br /&gt;
are on a Mac or Linux machine, further info can easily be obtained via Google for your&lt;br /&gt;
platform, if you have any questions.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;To get started just go here:&amp;#039;&amp;#039;&amp;#039; [http://java.com/en/download/installed.jsp?detect=jre&amp;amp;amp;try=1 Check Your Java Version.]&lt;br /&gt;
&lt;br /&gt;
Upon arrival, the website will check if you have the latest version of Java installed and if not, get you the free download.&lt;br /&gt;
&lt;br /&gt;
If you know you don&amp;#039;t yet have Java installed you can go here instead: [http://java.com/en/download/index.jsp Download Free Java Software.]&lt;br /&gt;
&lt;br /&gt;
If you have any problems with the automated check etc. or are on Solaris or Linux you can go here: [http://java.com/en/download/manual.jsp Java Downloads for All Operating Systems.]&lt;br /&gt;
&lt;br /&gt;
For Mac users: Apple supplies their own version of Java. Use the [http://support.apple.com/kb/HT1338?viewlocale=en_US Software Update] feature (available on the Apple menu) to check that you have the most up-to-date version of Java for your Mac.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Verifying Java Version.jpg|frame|left|Verifying Your Java Version]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Download Java ===&lt;br /&gt;
&lt;br /&gt;
If you haven&amp;#039;t got the latest version installed you&amp;#039;ll get a message like this. &lt;br /&gt;
&lt;br /&gt;
Click on &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Download Java Now&amp;amp;quot;.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Verifying Java Result Newer Version Available.jpg|frame|left|The Screen You&amp;#039;ll see if there&amp;#039;s a Newer Version available]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== That brings you to the Download Page... ===&lt;br /&gt;
&lt;br /&gt;
Click on: &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Agree and Start your Free Download&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Download New Java Version Start Download.jpg|frame|left|Start Download of Java]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Click on Save File... ===&lt;br /&gt;
&lt;br /&gt;
Save the file somewhere suitable on your system... this could be on your desktop or wherever you like.&lt;br /&gt;
&lt;br /&gt;
[[File:Download Java Click on Save Button.jpg|frame|left|Click on &amp;quot;Save File&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Running the Installer. ===&lt;br /&gt;
&lt;br /&gt;
Once you have finished downloading, just &amp;#039;&amp;#039;&amp;#039;Double click on the downloaded file&amp;#039;&amp;#039;&amp;#039; in the Download Manager window, or where you normally save download files.&lt;br /&gt;
&lt;br /&gt;
You may have to &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Confirm&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; that you want to &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Run&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; the installer in order to start the installation. &amp;#039;&amp;#039;&amp;#039;Then follow the instructions to Install.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; You may need to restart (close and re-open) your browser to enable the Java installation in your browser. (Once installed, Java runs both &amp;amp;quot;Stand Alone&amp;amp;quot; and in your Browser when needed).&lt;br /&gt;
&lt;br /&gt;
[[File:Running the Java Installer.jpg|frame|left|Click on &amp;quot;Run&amp;quot; to start the installation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Setup Progress will display... Followed by a Success Message when finished. ===&lt;br /&gt;
&lt;br /&gt;
This process will not take more than a couple of minutes.&lt;br /&gt;
&lt;br /&gt;
[[File:Java Installer Progress.jpg|frame|left|Java Installation Progress]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Verify that everything is working fine... ===&lt;br /&gt;
&lt;br /&gt;
This step isn&amp;#039;t strictly necessary but I&amp;#039;m including the link for this in any case... just in case you have any problems.&lt;br /&gt;
&lt;br /&gt;
Also, since the process only takes a couple of seconds, you might as well do it just to make sure!&lt;br /&gt;
&lt;br /&gt;
[http://java.com/en/download/testjava.jsp Java Verification Test]&lt;br /&gt;
&lt;br /&gt;
If you have any problems there are also some helpful links on that page.&lt;br /&gt;
&lt;br /&gt;
[[File:Post Java Install Verification Test.jpg|frame|left|Success!]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Optional but IMPORTANT!===&lt;br /&gt;
IF you are running a 64 bit version of Windows (e.g. Windows 10) you must also download and install the 64 bit version of Java on your PC!&lt;br /&gt;
JWildfire will need this to run in 64 bit mode (huge speed difference etc.).&lt;br /&gt;
&lt;br /&gt;
You still need the 32 bit version in order to stay compatible with 32 bit applications (e.g. certain browsers etc.), so you do need both versions of Java.&lt;br /&gt;
&lt;br /&gt;
The Link to download this or Java for other Operating systems and hardware such as a Mac is here:&lt;br /&gt;
&lt;br /&gt;
[http://java.com/en/download/manual.jsp Java Downloads for All Operating Systems]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:64 bit Java installation.png|frame|left|Installing 64 bit Version of Java, as well as the 32 bit version!]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;That&amp;#039;s It! Time to Install JWildfire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Downloading and Installing JWildfire==&lt;br /&gt;
=== How to Download and Install JWildFire ===&lt;br /&gt;
&lt;br /&gt;
Now it&amp;#039;s time to Download and Install JWildFire... This is very simple...&lt;br /&gt;
&lt;br /&gt;
Future updates are also easy to install by following the same download instructions!&lt;br /&gt;
&lt;br /&gt;
Go to &amp;#039;&amp;#039;&amp;#039;Andreas Maschke&amp;#039;s Blog:&amp;#039;&amp;#039;&amp;#039; [http://www.andreas-maschke.com/?page_id=351 JWildfire Downloads]&lt;br /&gt;
&lt;br /&gt;
Select the topmost &amp;#039;&amp;#039;&amp;#039;(IzPack installer) or (*.zip-archive)&amp;#039;&amp;#039;&amp;#039; file link &amp;#039;&amp;#039;&amp;#039;(the latest version)&amp;#039;&amp;#039;&amp;#039; below the: &amp;#039;&amp;#039;&amp;#039;&amp;quot;Available ZIP files for Java 6 (includes launcher)&amp;quot;&amp;#039;&amp;#039;&amp;#039; heading... The (IzPack installer) is the self running option, which is the simplest method to use but we are also covering the &amp;#039;&amp;#039;&amp;#039;Manual Unzip Option&amp;#039;&amp;#039;&amp;#039; in detail further down, in case you prefer that. &lt;br /&gt;
&lt;br /&gt;
Using the &amp;#039;&amp;#039;&amp;#039;&amp;quot;Installer&amp;quot;&amp;#039;&amp;#039;&amp;#039; a *.jar (Java application) file version of the zip files, is very very simple and covered below!&lt;br /&gt;
&lt;br /&gt;
Feel Free to Use either method.&lt;br /&gt;
&lt;br /&gt;
To download, just click on the correct link and &amp;#039;&amp;#039;&amp;#039;Save the file&amp;#039;&amp;#039;&amp;#039; to a suitable location on your Hard Disk.&lt;br /&gt;
&lt;br /&gt;
[[File:The Official JWildfire Blog - Download Page.jpg|frame|left|The Official JWildfire Blog and the Download page]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using the Installer (INSTEAD of the Zip version). ==&lt;br /&gt;
&lt;br /&gt;
The easiest way to install JWildfire these days, is to use the Java based izPack installer.&lt;br /&gt;
A hidden benefit using this is that since it uses Java, it will be a good test to check that Java is properly installed too.&lt;br /&gt;
&lt;br /&gt;
Simply download the &amp;amp;quot;IzPack installer&amp;amp;quot; version. To start the installer just double click on the &amp;amp;quot;jwildfire-installer-N.nn.jar&amp;amp;quot; file.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The illustration below, covers all the following steps!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The first thing you&amp;#039;ll see is a Language selector... This only affects the installation procedure! Select OK to continue.&lt;br /&gt;
&lt;br /&gt;
Next you&amp;#039;ll see a Welcome screen... Just Select &amp;amp;quot;Next&amp;amp;quot; to continue.&lt;br /&gt;
&lt;br /&gt;
An Information box comes next... Again select &amp;amp;quot;Next&amp;amp;quot; to continue.&lt;br /&gt;
&lt;br /&gt;
Now you need to select your Target Path... For simplicity, use the suggested one (that way upgrades will also be installed without fuss, to the same default folder) but if you want to, you can browse to a different location instead. Click on &amp;amp;quot;Next&amp;amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have the directory already created, the installer will create it for you. On the other hand if you are upgrading an existing installation of JWildfire into the same directory, the installer will ask you to confirm that you want to overwrite existing files. If so select Yes.&lt;br /&gt;
&lt;br /&gt;
Next you get to pick whether you want to install the optional JWildfire applet. This is a bit like a stand-alone and simplified version of the Interactive Render Module. It only has two Options &amp;amp;quot;Create next&amp;amp;quot; (to start rendering a new random flame) and &amp;amp;quot;To Clipboard&amp;amp;quot; which copies the parameters used in the current Flame to the text clipboard so that you can either open JWildfire and use the &amp;amp;quot;From clipboard&amp;amp;quot; option to import it... Or just paste it into a text document using Notepad or similar and save it with a &amp;amp;quot;.flame&amp;amp;quot; file extension instead of &amp;amp;quot;.txt&amp;amp;quot;. That means that you can load it later into JWildfire.&lt;br /&gt;
&lt;br /&gt;
When you click &amp;amp;quot;Next&amp;amp;quot; this time, the installation starts.&lt;br /&gt;
&lt;br /&gt;
All that remains once the installation is finished is to create Shortcuts. Select what you need here and make sure to remember to create a desktop shortcut if you want one. (In the following section there&amp;#039;s also a manual shortcut creation description, if you need it.)&lt;br /&gt;
&lt;br /&gt;
Once that&amp;#039;s all done... &amp;#039;&amp;#039;&amp;#039;You&amp;#039;re ready to Rock and Roll!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The process is illustrated below.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;You can skip the following sections, which covers manually unzipping and &amp;quot;installing&amp;quot; JWildfire.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Using the installer.png|frame|left|Using the Izpack based Installer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;Unzip the Zip file. (OPTIONAL)&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
When you unzip the archive you can just direct the files and folders to be created in a suitable folder on your system (or you can Unzip to a temporary directory and copy/move the files from there afterwards).&lt;br /&gt;
&lt;br /&gt;
Below we&amp;#039;re showing you how you can &amp;#039;&amp;#039;&amp;#039;Navigate to&amp;#039;&amp;#039; for example: &amp;#039;&amp;#039;&amp;amp;quot;C:\Program Files&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; and by adding a suitable folder name like &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;J-Wildfire&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; (note the &amp;amp;quot;\&amp;amp;quot; before the name of the folder I want to create and install the files in), to the end of the &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Destination path&amp;amp;quot;,&amp;#039;&amp;#039;&amp;#039; we&amp;#039;re asking the Unzip program to create the folder called &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;J-Wildfire&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; for us and copy all files and folders into it.&lt;br /&gt;
&lt;br /&gt;
You can call the JWildfire folder whatever you like and put it anywhere on your system.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Another option&amp;#039;&amp;#039;&amp;#039; is to first Unzip the JWildfire software files to a separate &amp;amp;quot;JWildfire downloads&amp;amp;quot; folder, where you could keep the last few software updates (in separate folders) and other resources not directly needed to run the software. Once unzipped all you have to do is copy all files and folders from inside the newly created folder for the version you just unzipped. Then paste these files into a suitable program folder which you can create yourself... then follow along below. (This is also a very good way to &amp;#039;&amp;#039;&amp;#039;apply upgrades&amp;#039;&amp;#039;&amp;#039; to the software. - Note that you would have to answer &amp;amp;quot;Yes&amp;amp;quot; when the move/copy or unzip function asks you to confirm overwriting of old files with the same names in your JWildfire program folder).&lt;br /&gt;
&lt;br /&gt;
[[File:Unzip the Zip file.jpg|frame|left|Unzip the Zip file]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== The J-Wildfire folder is created and files copied into it. ===&lt;br /&gt;
&lt;br /&gt;
Once the files have been unzipped (a few seconds later) we&amp;#039;re nearly done!&lt;br /&gt;
&lt;br /&gt;
Since the software is not installed in a traditional way (no long winded installation routine)... there is no &amp;#039;&amp;#039;&amp;#039;Start up Icon&amp;#039;&amp;#039;&amp;#039; created on your Desktop! So we&amp;#039;ll create a shortcut to the &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;JWildfire.exe&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; file and put that on the desktop. (The file is of the type &amp;amp;quot;Application&amp;amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;N.B. If your system is set up to &amp;amp;quot;Hide file extensions&amp;amp;quot; the file will only show up as &amp;amp;quot;JWildfire&amp;amp;quot; since the file extension &amp;amp;quot;.exe&amp;amp;quot; will be hidden!&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;This process may be a bit different if you are using a non-Windows system! Please refer to google or your system manuals if you don&amp;#039;t know how to get this done.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Open your &amp;amp;quot;File Manager&amp;amp;quot;, &amp;amp;quot;My Computer&amp;amp;quot; or &amp;amp;quot;Explorer&amp;amp;quot; and Navigate to the Folder you just created.&lt;br /&gt;
&lt;br /&gt;
To create an Application Shortcut to JWildfire, begin by &amp;#039;&amp;#039;&amp;#039;Right Click and Dragging&amp;#039;&amp;#039;&amp;#039; the &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;JWildfire.exe&amp;amp;quot; file (don&amp;#039;t let go of the Right Mouse Button!)... Then Drag the icon of the file out of the File Manager onto the Desktop...&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Creating a Desktop Shortcut step 1.jpg|frame|left|Creating a Shortcut to JWildfire - Step 1]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Creating the Shortcut. ===&lt;br /&gt;
&lt;br /&gt;
When you have dragged the &amp;#039;&amp;#039;&amp;#039;&amp;quot;JWildfire.exe&amp;quot;&amp;#039;&amp;#039;&amp;#039; icon to a suitable location... &lt;br /&gt;
Let go of the Right Mouse Button!&lt;br /&gt;
&lt;br /&gt;
Select the &amp;#039;&amp;#039;&amp;#039;&amp;quot;Create Shortcuts Here&amp;quot;&amp;#039;&amp;#039;&amp;#039; option.&lt;br /&gt;
&lt;br /&gt;
The new Shortcut is ready!&lt;br /&gt;
&lt;br /&gt;
[[Image:Creating a Desktop Shortcut step 2.jpg|frame|left|Creating a Shortcut to JWildfire - Step 2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Using The Shortcut. ===&lt;br /&gt;
Now you have created a shortcut to the &amp;#039;&amp;#039;&amp;#039;&amp;quot;JWildfire.exe&amp;quot;&amp;#039;&amp;#039;&amp;#039; file. This will be the icon we use&lt;br /&gt;
to start the software.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;&amp;quot;JWildfire.exe&amp;quot;&amp;#039;&amp;#039;&amp;#039; icon is linked to the executable JWildfire Launcher and will start up&lt;br /&gt;
the software when double clicked.&lt;br /&gt;
&lt;br /&gt;
So instead of having to go to the folder and double clicking on this program file every&lt;br /&gt;
time we want to start the software, we have just created a &amp;quot;Shortcut&amp;quot; on the desktop that&lt;br /&gt;
provides a direct link to the file instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Creating a Desktop Shortcut step 3 - Done.jpg|frame|left|Shortcut Done!]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ta da!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;We&amp;#039;re ready to go have some serious FUN!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
There you go... we&amp;#039;re done messing about now...&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s time to go and find out how you can become a &amp;#039;&amp;#039;&amp;#039;Serious Artist&amp;#039;&amp;#039;&amp;#039; with just a couple of&lt;br /&gt;
clicks!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Click on the Icon&amp;#039;&amp;#039;&amp;#039; you just created to start up JWildfire...&lt;br /&gt;
&lt;br /&gt;
[[Image:Double Click your new JWildFire Icon on the Desktop.jpg|frame|left|Double Click to Start JWildfire!]]&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Manual_Installation&amp;diff=805</id>
		<title>Manual Installation</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Manual_Installation&amp;diff=805"/>
				<updated>2016-01-30T02:15:38Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Installing Java and JWildfire=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Definitive Guide to Fractal Awesomeness with JWildFire!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The few simple steps needed to get started on your JWildfire journey...&lt;br /&gt;
[[File:JWildfire Editor with Brainiac Fractal.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Checking Your Java version, Downloading and Installing Java==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Getting Started with JWildfire Fractal ART and Animation Software.&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
=== Checking what version of Java you have installed. ===&lt;br /&gt;
&lt;br /&gt;
In this section we&amp;#039;ll be taking you through the Installation of the Java Operating Environment Software (if you don&amp;#039;t have it, or&lt;br /&gt;
need to update your current version).&lt;br /&gt;
&lt;br /&gt;
Then we&amp;#039;ll help you download and install the Freeware Fractal Art and Animation software&lt;br /&gt;
called &amp;#039;&amp;#039;&amp;#039;JWildfire&amp;#039;&amp;#039;&amp;#039; (JWF), created by &amp;#039;&amp;#039;&amp;#039;Andreas Maschke&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
By the time you finish reading through this part of the Manual... &lt;br /&gt;
&lt;br /&gt;
We&amp;#039;ll take you by the&lt;br /&gt;
hand and...&lt;br /&gt;
&lt;br /&gt;
Very soon You&amp;#039;ll be able to create Stunning Images in a few minutes just by clicking a couple of&lt;br /&gt;
buttons!&lt;br /&gt;
&lt;br /&gt;
The best part is... You own the images you create and the copyright is yours... &lt;br /&gt;
You could even sell your fractal images and make some money.&lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t think that&amp;#039;s possible huh?&lt;br /&gt;
&lt;br /&gt;
Fair enough, just read on and let us help you prove it to&lt;br /&gt;
yourself...&lt;br /&gt;
&lt;br /&gt;
J-WildFire runs on &amp;#039;&amp;#039;&amp;#039;Windows, Mac and Linux&amp;#039;&amp;#039;&amp;#039; computers and require &amp;#039;&amp;#039;&amp;#039;Java version 6&amp;#039;&amp;#039;&amp;#039;,&lt;br /&gt;
&amp;#039;&amp;#039;minimum&amp;#039;&amp;#039;, (preferably &amp;#039;&amp;#039;&amp;#039;version 8 - currently&amp;#039;&amp;#039;&amp;#039;) to be installed on your system.&lt;br /&gt;
In this part of the manual we will be illustrating how to set up a Windows system. If you&lt;br /&gt;
are on a Mac or Linux machine, further info can easily be obtained via Google for your&lt;br /&gt;
platform, if you have any questions.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;To get started just go here:&amp;#039;&amp;#039;&amp;#039; [http://java.com/en/download/installed.jsp?detect=jre&amp;amp;amp;try=1 Check Your Java Version.]&lt;br /&gt;
&lt;br /&gt;
Upon arrival, the website will check if you have the latest version of Java installed and if not, get you the free download.&lt;br /&gt;
&lt;br /&gt;
If you know you don&amp;#039;t yet have Java installed you can go here instead: [http://java.com/en/download/index.jsp Download Free Java Software.]&lt;br /&gt;
&lt;br /&gt;
If you have any problems with the automated check etc. or are on Solaris or Linux you can go here: [http://java.com/en/download/manual.jsp Java Downloads for All Operating Systems.]&lt;br /&gt;
&lt;br /&gt;
For Mac users: Apple supplies their own version of Java. Use the [http://support.apple.com/kb/HT1338?viewlocale=en_US Software Update] feature (available on the Apple menu) to check that you have the most up-to-date version of Java for your Mac.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Verifying Java Version.jpg|frame|left|Verifying Your Java Version]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Download Java ===&lt;br /&gt;
&lt;br /&gt;
If you haven&amp;#039;t got the latest version installed you&amp;#039;ll get a message like this. &lt;br /&gt;
&lt;br /&gt;
Click on &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Download Java Now&amp;amp;quot;.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Verifying Java Result Newer Version Available.jpg|frame|left|The Screen You&amp;#039;ll see if there&amp;#039;s a Newer Version available]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== That brings you to the Download Page... ===&lt;br /&gt;
&lt;br /&gt;
Click on: &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Agree and Start your Free Download&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Download New Java Version Start Download.jpg|frame|left|Start Download of Java]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Click on Save File... ===&lt;br /&gt;
&lt;br /&gt;
Save the file somewhere suitable on your system... this could be on your desktop or wherever you like.&lt;br /&gt;
&lt;br /&gt;
[[File:Download Java Click on Save Button.jpg|frame|left|Click on &amp;quot;Save File&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Running the Installer. ===&lt;br /&gt;
&lt;br /&gt;
Once you have finished downloading, just &amp;#039;&amp;#039;&amp;#039;Double click on the downloaded file&amp;#039;&amp;#039;&amp;#039; in the Download Manager window, or where you normally save download files.&lt;br /&gt;
&lt;br /&gt;
You may have to &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Confirm&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; that you want to &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Run&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; the installer in order to start the installation. &amp;#039;&amp;#039;&amp;#039;Then follow the instructions to Install.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; You may need to restart (close and re-open) your browser to enable the Java installation in your browser. (Once installed, Java runs both &amp;amp;quot;Stand Alone&amp;amp;quot; and in your Browser when needed).&lt;br /&gt;
&lt;br /&gt;
[[File:Running the Java Installer.jpg|frame|left|Click on &amp;quot;Run&amp;quot; to start the installation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Setup Progress will display... Followed by a Success Message when finished. ===&lt;br /&gt;
&lt;br /&gt;
This process will not take more than a couple of minutes.&lt;br /&gt;
&lt;br /&gt;
[[File:Java Installer Progress.jpg|frame|left|Java Installation Progress]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Verify that everything is working fine... ===&lt;br /&gt;
&lt;br /&gt;
This step isn&amp;#039;t strictly necessary but I&amp;#039;m including the link for this in any case... just in case you have any problems.&lt;br /&gt;
&lt;br /&gt;
Also, since the process only takes a couple of seconds, you might as well do it just to make sure!&lt;br /&gt;
&lt;br /&gt;
[http://java.com/en/download/testjava.jsp Java Verification Test]&lt;br /&gt;
&lt;br /&gt;
If you have any problems there are also some helpful links on that page.&lt;br /&gt;
&lt;br /&gt;
[[File:Post Java Install Verification Test.jpg|frame|left|Success!]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Optional but IMPORTANT!===&lt;br /&gt;
IF you are running a 64 bit version of Windows (e.g. Windows 10) you must also download and install the 64 bit version of Java on your PC!&lt;br /&gt;
JWildfire will need this to run in 64 bit mode (huge speed difference etc.).&lt;br /&gt;
&lt;br /&gt;
You still need the 32 bit version in order to stay compatible with 32 bit applications (e.g. certain browsers etc.), so you do need both versions of Java.&lt;br /&gt;
&lt;br /&gt;
The Link to download this or Java for other Operating systems and hardware such as a Mac is here:&lt;br /&gt;
&lt;br /&gt;
[http://java.com/en/download/manual.jsp Java Downloads for All Operating Systems]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:64 bit Java installation.png|frame|left|Installing 64 bit Version of Java, as well as the 32 bit version!]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;That&amp;#039;s It! Time to Install JWildfire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Downloading and Installing JWildfire==&lt;br /&gt;
=== How to Download and Install JWildFire ===&lt;br /&gt;
&lt;br /&gt;
Now it&amp;#039;s time to Download and Install JWildFire... This is very simple...&lt;br /&gt;
&lt;br /&gt;
Future updates are also easy to install by following the same download instructions!&lt;br /&gt;
&lt;br /&gt;
Go to &amp;#039;&amp;#039;&amp;#039;Andreas Maschke&amp;#039;s Blog:&amp;#039;&amp;#039;&amp;#039; [http://www.andreas-maschke.com/?page_id=351 JWildfire Downloads]&lt;br /&gt;
&lt;br /&gt;
Select the topmost &amp;#039;&amp;#039;&amp;#039;(IzPack installer) or (*.zip-archive)&amp;#039;&amp;#039;&amp;#039; file link &amp;#039;&amp;#039;&amp;#039;(the latest version)&amp;#039;&amp;#039;&amp;#039; below the: &amp;#039;&amp;#039;&amp;#039;&amp;quot;Available ZIP files for Java 6 (includes launcher)&amp;quot;&amp;#039;&amp;#039;&amp;#039; heading... The (IzPack installer) is the self running option, which is the simplest method to use but we are also covering the &amp;#039;&amp;#039;&amp;#039;Manual Unzip Option&amp;#039;&amp;#039;&amp;#039; in detail further down, in case you prefer that. &lt;br /&gt;
&lt;br /&gt;
Using the &amp;#039;&amp;#039;&amp;#039;&amp;quot;Installer&amp;quot;&amp;#039;&amp;#039;&amp;#039; a *.jar (Java application) file version of the zip files, is very very simple and covered below!&lt;br /&gt;
&lt;br /&gt;
Feel Free to Use either method.&lt;br /&gt;
&lt;br /&gt;
To download, just click on the correct link and &amp;#039;&amp;#039;&amp;#039;Save the file&amp;#039;&amp;#039;&amp;#039; to a suitable location on your Hard Disk.&lt;br /&gt;
&lt;br /&gt;
[[File:The Official JWildfire Blog - Download Page.jpg|frame|left|The Official JWildfire Blog and the Download page]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using the Installer (INSTEAD of the Zip version). ==&lt;br /&gt;
&lt;br /&gt;
The easiest way to install JWildfire these days, is to use the Java based izPack installer.&lt;br /&gt;
A hidden benefit using this is that since it uses Java, it will be a good test to check that Java is properly installed too.&lt;br /&gt;
&lt;br /&gt;
Simply download the &amp;amp;quot;IzPack installer&amp;amp;quot; version. To start the installer just double click on the &amp;amp;quot;jwildfire-installer-N.nn.jar&amp;amp;quot; file.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The illustration below, covers all the following steps!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The first thing you&amp;#039;ll see is a Language selector... This only affects the installation procedure! Select OK to continue.&lt;br /&gt;
&lt;br /&gt;
Next you&amp;#039;ll see a Welcome screen... Just Select &amp;amp;quot;Next&amp;amp;quot; to continue.&lt;br /&gt;
&lt;br /&gt;
An Information box comes next... Again select &amp;amp;quot;Next&amp;amp;quot; to continue.&lt;br /&gt;
&lt;br /&gt;
Now you need to select your Target Path... For simplicity, use the suggested one (that way upgrades will also be installed without fuss, to the same default folder) but if you want to, you can browse to a different location instead. Click on &amp;amp;quot;Next&amp;amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have the directory already created, the installer will create it for you. On the other hand if you are upgrading an existing installation of JWildfire into the same directory, the installer will ask you to confirm that you want to overwrite existing files. If so select Yes.&lt;br /&gt;
&lt;br /&gt;
Next you get to pick whether you want to install the optional JWildfire applet. This is a bit like a stand-alone and simplified version of the Interactive Render Module. It only has two Options &amp;amp;quot;Create next&amp;amp;quot; (to start rendering a new random flame) and &amp;amp;quot;To Clipboard&amp;amp;quot; which copies the parameters used in the current Flame to the text clipboard so that you can either open JWildfire and use the &amp;amp;quot;From clipboard&amp;amp;quot; option to import it... Or just paste it into a text document using Notepad or similar and save it with a &amp;amp;quot;.flame&amp;amp;quot; file extension instead of &amp;amp;quot;.txt&amp;amp;quot;. That means that you can load it later into JWildfire.&lt;br /&gt;
&lt;br /&gt;
When you click &amp;amp;quot;Next&amp;amp;quot; this time, the installation starts.&lt;br /&gt;
&lt;br /&gt;
All that remains once the installation is finished is to create Shortcuts. Select what you need here and make sure to remember to create a desktop shortcut if you want one. (In the following section there&amp;#039;s also a manual shortcut creation description, if you need it.)&lt;br /&gt;
&lt;br /&gt;
Once that&amp;#039;s all done... &amp;#039;&amp;#039;&amp;#039;You&amp;#039;re ready to Rock and Roll!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The process is illustrated below.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;You can skip the following sections, which covers manually unzipping and &amp;quot;installing&amp;quot; JWildfire.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Using the installer.png|frame|left|Using the Izpack based Installer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;Unzip the Zip file. (OPTIONAL)&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
When you unzip the archive you can just direct the files and folders to be created in a suitable folder on your system (or you can Unzip to a temporary directory and copy/move the files from there afterwards).&lt;br /&gt;
&lt;br /&gt;
Below we&amp;#039;re showing you how you can &amp;#039;&amp;#039;&amp;#039;Navigate to&amp;#039;&amp;#039; for example: &amp;#039;&amp;#039;&amp;amp;quot;C:\Program Files&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; and by adding a suitable folder name like &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;J-Wildfire&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; (note the &amp;amp;quot;\&amp;amp;quot; before the name of the folder I want to create and install the files in), to the end of the &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Destination path&amp;amp;quot;,&amp;#039;&amp;#039;&amp;#039; we&amp;#039;re asking the Unzip program to create the folder called &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;J-Wildfire&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; for us and copy all files and folders into it.&lt;br /&gt;
&lt;br /&gt;
You can call the JWildfire folder whatever you like and put it anywhere on your system.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Another option&amp;#039;&amp;#039;&amp;#039; is to first Unzip the JWildfire software files to a separate &amp;amp;quot;JWildfire downloads&amp;amp;quot; folder, where you could keep the last few software updates (in separate folders) and other resources not directly needed to run the software. Once unzipped all you have to do is copy all files and folders from inside the newly created folder for the version you just unzipped. Then paste these files into a suitable program folder which you can create yourself... then follow along below. (This is also a very good way to &amp;#039;&amp;#039;&amp;#039;apply upgrades&amp;#039;&amp;#039;&amp;#039; to the software. - Note that you would have to answer &amp;amp;quot;Yes&amp;amp;quot; when the move/copy or unzip function asks you to confirm overwriting of old files with the same names in your JWildfire program folder).&lt;br /&gt;
&lt;br /&gt;
[[File:Unzip the Zip file.jpg|frame|left|Unzip the Zip file]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== The J-Wildfire folder is created and files copied into it. ===&lt;br /&gt;
&lt;br /&gt;
Once the files have been unzipped (a few seconds later) we&amp;#039;re nearly done!&lt;br /&gt;
&lt;br /&gt;
Since the software is not installed in a traditional way (no long winded installation routine)... there is no &amp;#039;&amp;#039;&amp;#039;Start up Icon&amp;#039;&amp;#039;&amp;#039; created on your Desktop! So we&amp;#039;ll create a shortcut to the &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;JWildfire.exe&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; file and put that on the desktop. (The file is of the type &amp;amp;quot;Application&amp;amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;N.B. If your system is set up to &amp;amp;quot;Hide file extensions&amp;amp;quot; the file will only show up as &amp;amp;quot;JWildfire&amp;amp;quot; since the file extension &amp;amp;quot;.exe&amp;amp;quot; will be hidden!&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;This process may be a bit different if you are using a non-Windows system! Please refer to google or your system manuals if you don&amp;#039;t know how to get this done.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Open your &amp;amp;quot;File Manager&amp;amp;quot;, &amp;amp;quot;My Computer&amp;amp;quot; or &amp;amp;quot;Explorer&amp;amp;quot; and Navigate to the Folder you just created.&lt;br /&gt;
&lt;br /&gt;
To create an Application Shortcut to JWildfire, begin by &amp;#039;&amp;#039;&amp;#039;Right Click and Dragging&amp;#039;&amp;#039;&amp;#039; the &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;JWildfire.exe&amp;amp;quot; file (don&amp;#039;t let go of the Right Mouse Button!)... Then Drag the icon of the file out of the File Manager onto the Desktop...&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Creating a Desktop Shortcut step 1.jpg|frame|left|Creating a Shortcut to JWildfire - Step 1]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Creating the Shortcut. ===&lt;br /&gt;
&lt;br /&gt;
When you have dragged the &amp;#039;&amp;#039;&amp;#039;&amp;quot;JWildfire.exe&amp;quot;&amp;#039;&amp;#039;&amp;#039; icon to a suitable location... &lt;br /&gt;
Let go of the Right Mouse Button!&lt;br /&gt;
&lt;br /&gt;
Select the &amp;#039;&amp;#039;&amp;#039;&amp;quot;Create Shortcuts Here&amp;quot;&amp;#039;&amp;#039;&amp;#039; option.&lt;br /&gt;
&lt;br /&gt;
The new Shortcut is ready!&lt;br /&gt;
&lt;br /&gt;
[[Image:Creating a Desktop Shortcut step 2.jpg|frame|left|Creating a Shortcut to JWildfire - Step 2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Using The Shortcut. ===&lt;br /&gt;
Now you have created a shortcut to the &amp;#039;&amp;#039;&amp;#039;&amp;quot;JWildfire.exe&amp;quot;&amp;#039;&amp;#039;&amp;#039; file. This will be the icon we use&lt;br /&gt;
to start the software.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;&amp;quot;JWildfire.exe&amp;quot;&amp;#039;&amp;#039;&amp;#039; icon is linked to the executable JWildfire Launcher and will start up&lt;br /&gt;
the software when double clicked.&lt;br /&gt;
&lt;br /&gt;
So instead of having to go to the folder and double clicking on this program file every&lt;br /&gt;
time we want to start the software, we have just created a &amp;quot;Shortcut&amp;quot; on the desktop that&lt;br /&gt;
provides a direct link to the file instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Creating a Desktop Shortcut step 3 - Done.jpg|frame|left|Shortcut Done!]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ta da!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;We&amp;#039;re ready to go have some serious FUN!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
There you go... we&amp;#039;re done messing about now...&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s time to go and find out how you can become a &amp;#039;&amp;#039;&amp;#039;Serious Artist&amp;#039;&amp;#039;&amp;#039; with just a couple of&lt;br /&gt;
clicks!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Click on the Icon&amp;#039;&amp;#039;&amp;#039; you just created to start up JWildfire...&lt;br /&gt;
&lt;br /&gt;
[[Image:Double Click your new JWildFire Icon on the Desktop.jpg|frame|left|Double Click to Start JWildfire!]]&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=File:64_bit_Java_installation.png&amp;diff=804</id>
		<title>File:64 bit Java installation.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=File:64_bit_Java_installation.png&amp;diff=804"/>
				<updated>2016-01-30T02:04:01Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Manual_Installation&amp;diff=803</id>
		<title>Manual Installation</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Manual_Installation&amp;diff=803"/>
				<updated>2016-01-30T01:58:38Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: /* Verify that everything is working fine... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Installing Java and JWildfire=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Definitive Guide to Fractal Awesomeness with JWildFire!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The few simple steps needed to get started on your JWildfire journey...&lt;br /&gt;
[[File:JWildfire Editor with Brainiac Fractal.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Checking Your Java version, Downloading and Installing Java==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Getting Started with JWildfire Fractal ART and Animation Software.&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
=== Checking what version of Java you have installed. ===&lt;br /&gt;
&lt;br /&gt;
In this section we&amp;#039;ll be taking you through the Installation of the Java Operating Environment Software (if you don&amp;#039;t have it, or&lt;br /&gt;
need to update your current version).&lt;br /&gt;
&lt;br /&gt;
Then we&amp;#039;ll help you download and install the Freeware Fractal Art and Animation software&lt;br /&gt;
called &amp;#039;&amp;#039;&amp;#039;JWildfire&amp;#039;&amp;#039;&amp;#039; (JWF), created by &amp;#039;&amp;#039;&amp;#039;Andreas Maschke&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
By the time you finish reading through this part of the Manual... &lt;br /&gt;
&lt;br /&gt;
We&amp;#039;ll take you by the&lt;br /&gt;
hand and...&lt;br /&gt;
&lt;br /&gt;
Very soon You&amp;#039;ll be able to create Stunning Images in a few minutes just by clicking a couple of&lt;br /&gt;
buttons!&lt;br /&gt;
&lt;br /&gt;
The best part is... You own the images you create and the copyright is yours... &lt;br /&gt;
You could even sell your fractal images and make some money.&lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t think that&amp;#039;s possible huh?&lt;br /&gt;
&lt;br /&gt;
Fair enough, just read on and let us help you prove it to&lt;br /&gt;
yourself...&lt;br /&gt;
&lt;br /&gt;
J-WildFire runs on &amp;#039;&amp;#039;&amp;#039;Windows, Mac and Linux&amp;#039;&amp;#039;&amp;#039; computers and require &amp;#039;&amp;#039;&amp;#039;Java version 6&amp;#039;&amp;#039;&amp;#039;,&lt;br /&gt;
&amp;#039;&amp;#039;minimum&amp;#039;&amp;#039;, (preferably &amp;#039;&amp;#039;&amp;#039;version 8 - currently&amp;#039;&amp;#039;&amp;#039;) to be installed on your system.&lt;br /&gt;
In this part of the manual we will be illustrating how to set up a Windows system. If you&lt;br /&gt;
are on a Mac or Linux machine, further info can easily be obtained via Google for your&lt;br /&gt;
platform, if you have any questions.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;To get started just go here:&amp;#039;&amp;#039;&amp;#039; [http://java.com/en/download/installed.jsp?detect=jre&amp;amp;amp;try=1 Check Your Java Version.]&lt;br /&gt;
&lt;br /&gt;
Upon arrival, the website will check if you have the latest version of Java installed and if not, get you the free download.&lt;br /&gt;
&lt;br /&gt;
If you know you don&amp;#039;t yet have Java installed you can go here instead: [http://java.com/en/download/index.jsp Download Free Java Software.]&lt;br /&gt;
&lt;br /&gt;
If you have any problems with the automated check etc. or are on Solaris or Linux you can go here: [http://java.com/en/download/manual.jsp Java Downloads for All Operating Systems.]&lt;br /&gt;
&lt;br /&gt;
For Mac users: Apple supplies their own version of Java. Use the [http://support.apple.com/kb/HT1338?viewlocale=en_US Software Update] feature (available on the Apple menu) to check that you have the most up-to-date version of Java for your Mac.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Verifying Java Version.jpg|frame|left|Verifying Your Java Version]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Download Java ===&lt;br /&gt;
&lt;br /&gt;
If you haven&amp;#039;t got the latest version installed you&amp;#039;ll get a message like this. &lt;br /&gt;
&lt;br /&gt;
Click on &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Download Java Now&amp;amp;quot;.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Verifying Java Result Newer Version Available.jpg|frame|left|The Screen You&amp;#039;ll see if there&amp;#039;s a Newer Version available]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== That brings you to the Download Page... ===&lt;br /&gt;
&lt;br /&gt;
Click on: &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Agree and Start your Free Download&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Download New Java Version Start Download.jpg|frame|left|Start Download of Java]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Click on Save File... ===&lt;br /&gt;
&lt;br /&gt;
Save the file somewhere suitable on your system... this could be on your desktop or wherever you like.&lt;br /&gt;
&lt;br /&gt;
[[File:Download Java Click on Save Button.jpg|frame|left|Click on &amp;quot;Save File&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Running the Installer. ===&lt;br /&gt;
&lt;br /&gt;
Once you have finished downloading, just &amp;#039;&amp;#039;&amp;#039;Double click on the downloaded file&amp;#039;&amp;#039;&amp;#039; in the Download Manager window, or where you normally save download files.&lt;br /&gt;
&lt;br /&gt;
You may have to &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Confirm&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; that you want to &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Run&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; the installer in order to start the installation. &amp;#039;&amp;#039;&amp;#039;Then follow the instructions to Install.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; You may need to restart (close and re-open) your browser to enable the Java installation in your browser. (Once installed, Java runs both &amp;amp;quot;Stand Alone&amp;amp;quot; and in your Browser when needed).&lt;br /&gt;
&lt;br /&gt;
[[File:Running the Java Installer.jpg|frame|left|Click on &amp;quot;Run&amp;quot; to start the installation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Setup Progress will display... Followed by a Success Message when finished. ===&lt;br /&gt;
&lt;br /&gt;
This process will not take more than a couple of minutes.&lt;br /&gt;
&lt;br /&gt;
[[File:Java Installer Progress.jpg|frame|left|Java Installation Progress]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Verify that everything is working fine... ===&lt;br /&gt;
&lt;br /&gt;
This step isn&amp;#039;t strictly necessary but I&amp;#039;m including the link for this in any case... just in case you have any problems.&lt;br /&gt;
&lt;br /&gt;
Also, since the process only takes a couple of seconds, you might as well do it just to make sure!&lt;br /&gt;
&lt;br /&gt;
[http://java.com/en/download/testjava.jsp Java Verification Test]&lt;br /&gt;
&lt;br /&gt;
If you have any problems there are also some helpful links on that page.&lt;br /&gt;
&lt;br /&gt;
[[File:Post Java Install Verification Test.jpg|frame|left|Success!]]&lt;br /&gt;
&lt;br /&gt;
===Optional but IMPORTANT!===&lt;br /&gt;
IF you are running a 64 bit version of Windows (e.g. Windows 10) you must also download and install the 64 bit version of Java on your PC!&lt;br /&gt;
JWildfire will need this to run in 64 bit mode (huge speed difference etc.).&lt;br /&gt;
&lt;br /&gt;
You still need the 32 bit version in order to stay compatible with 32 bit applications (e.g. certain browsers etc.), so you do need both versions of Java.&lt;br /&gt;
&lt;br /&gt;
The Link to download this or Java for other Operating systems and hardware such as a Mac is here:&lt;br /&gt;
&lt;br /&gt;
[http://java.com/en/download/manual.jsp Java Downloads for All Operating Systems]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;That&amp;#039;s It! Time to Install JWildfire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Downloading and Installing JWildfire==&lt;br /&gt;
=== How to Download and Install JWildFire ===&lt;br /&gt;
&lt;br /&gt;
Now it&amp;#039;s time to Download and Install JWildFire... This is very simple...&lt;br /&gt;
&lt;br /&gt;
Future updates are also easy to install by following the same download instructions!&lt;br /&gt;
&lt;br /&gt;
Go to &amp;#039;&amp;#039;&amp;#039;Andreas Maschke&amp;#039;s Blog:&amp;#039;&amp;#039;&amp;#039; [http://www.andreas-maschke.com/?page_id=351 JWildfire Downloads]&lt;br /&gt;
&lt;br /&gt;
Select the topmost &amp;#039;&amp;#039;&amp;#039;(IzPack installer) or (*.zip-archive)&amp;#039;&amp;#039;&amp;#039; file link &amp;#039;&amp;#039;&amp;#039;(the latest version)&amp;#039;&amp;#039;&amp;#039; below the: &amp;#039;&amp;#039;&amp;#039;&amp;quot;Available ZIP files for Java 6 (includes launcher)&amp;quot;&amp;#039;&amp;#039;&amp;#039; heading... The (IzPack installer) is the self running option, which is the simplest method to use but we are also covering the &amp;#039;&amp;#039;&amp;#039;Manual Unzip Option&amp;#039;&amp;#039;&amp;#039; in detail further down, in case you prefer that. &lt;br /&gt;
&lt;br /&gt;
Using the &amp;#039;&amp;#039;&amp;#039;&amp;quot;Installer&amp;quot;&amp;#039;&amp;#039;&amp;#039; a *.jar (Java application) file version of the zip files, is very very simple and covered below!&lt;br /&gt;
&lt;br /&gt;
Feel Free to Use either method.&lt;br /&gt;
&lt;br /&gt;
To download, just click on the correct link and &amp;#039;&amp;#039;&amp;#039;Save the file&amp;#039;&amp;#039;&amp;#039; to a suitable location on your Hard Disk.&lt;br /&gt;
&lt;br /&gt;
[[File:The Official JWildfire Blog - Download Page.jpg|frame|left|The Official JWildfire Blog and the Download page]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using the Installer (INSTEAD of the Zip version). ==&lt;br /&gt;
&lt;br /&gt;
The easiest way to install JWildfire these days, is to use the Java based izPack installer.&lt;br /&gt;
A hidden benefit using this is that since it uses Java, it will be a good test to check that Java is properly installed too.&lt;br /&gt;
&lt;br /&gt;
Simply download the &amp;amp;quot;IzPack installer&amp;amp;quot; version. To start the installer just double click on the &amp;amp;quot;jwildfire-installer-N.nn.jar&amp;amp;quot; file.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The illustration below, covers all the following steps!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The first thing you&amp;#039;ll see is a Language selector... This only affects the installation procedure! Select OK to continue.&lt;br /&gt;
&lt;br /&gt;
Next you&amp;#039;ll see a Welcome screen... Just Select &amp;amp;quot;Next&amp;amp;quot; to continue.&lt;br /&gt;
&lt;br /&gt;
An Information box comes next... Again select &amp;amp;quot;Next&amp;amp;quot; to continue.&lt;br /&gt;
&lt;br /&gt;
Now you need to select your Target Path... For simplicity, use the suggested one (that way upgrades will also be installed without fuss, to the same default folder) but if you want to, you can browse to a different location instead. Click on &amp;amp;quot;Next&amp;amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have the directory already created, the installer will create it for you. On the other hand if you are upgrading an existing installation of JWildfire into the same directory, the installer will ask you to confirm that you want to overwrite existing files. If so select Yes.&lt;br /&gt;
&lt;br /&gt;
Next you get to pick whether you want to install the optional JWildfire applet. This is a bit like a stand-alone and simplified version of the Interactive Render Module. It only has two Options &amp;amp;quot;Create next&amp;amp;quot; (to start rendering a new random flame) and &amp;amp;quot;To Clipboard&amp;amp;quot; which copies the parameters used in the current Flame to the text clipboard so that you can either open JWildfire and use the &amp;amp;quot;From clipboard&amp;amp;quot; option to import it... Or just paste it into a text document using Notepad or similar and save it with a &amp;amp;quot;.flame&amp;amp;quot; file extension instead of &amp;amp;quot;.txt&amp;amp;quot;. That means that you can load it later into JWildfire.&lt;br /&gt;
&lt;br /&gt;
When you click &amp;amp;quot;Next&amp;amp;quot; this time, the installation starts.&lt;br /&gt;
&lt;br /&gt;
All that remains once the installation is finished is to create Shortcuts. Select what you need here and make sure to remember to create a desktop shortcut if you want one. (In the following section there&amp;#039;s also a manual shortcut creation description, if you need it.)&lt;br /&gt;
&lt;br /&gt;
Once that&amp;#039;s all done... &amp;#039;&amp;#039;&amp;#039;You&amp;#039;re ready to Rock and Roll!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The process is illustrated below.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;You can skip the following sections, which covers manually unzipping and &amp;quot;installing&amp;quot; JWildfire.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Using the installer.png|frame|left|Using the Izpack based Installer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;Unzip the Zip file. (OPTIONAL)&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
When you unzip the archive you can just direct the files and folders to be created in a suitable folder on your system (or you can Unzip to a temporary directory and copy/move the files from there afterwards).&lt;br /&gt;
&lt;br /&gt;
Below we&amp;#039;re showing you how you can &amp;#039;&amp;#039;&amp;#039;Navigate to&amp;#039;&amp;#039; for example: &amp;#039;&amp;#039;&amp;amp;quot;C:\Program Files&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; and by adding a suitable folder name like &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;J-Wildfire&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; (note the &amp;amp;quot;\&amp;amp;quot; before the name of the folder I want to create and install the files in), to the end of the &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Destination path&amp;amp;quot;,&amp;#039;&amp;#039;&amp;#039; we&amp;#039;re asking the Unzip program to create the folder called &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;J-Wildfire&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; for us and copy all files and folders into it.&lt;br /&gt;
&lt;br /&gt;
You can call the JWildfire folder whatever you like and put it anywhere on your system.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Another option&amp;#039;&amp;#039;&amp;#039; is to first Unzip the JWildfire software files to a separate &amp;amp;quot;JWildfire downloads&amp;amp;quot; folder, where you could keep the last few software updates (in separate folders) and other resources not directly needed to run the software. Once unzipped all you have to do is copy all files and folders from inside the newly created folder for the version you just unzipped. Then paste these files into a suitable program folder which you can create yourself... then follow along below. (This is also a very good way to &amp;#039;&amp;#039;&amp;#039;apply upgrades&amp;#039;&amp;#039;&amp;#039; to the software. - Note that you would have to answer &amp;amp;quot;Yes&amp;amp;quot; when the move/copy or unzip function asks you to confirm overwriting of old files with the same names in your JWildfire program folder).&lt;br /&gt;
&lt;br /&gt;
[[File:Unzip the Zip file.jpg|frame|left|Unzip the Zip file]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== The J-Wildfire folder is created and files copied into it. ===&lt;br /&gt;
&lt;br /&gt;
Once the files have been unzipped (a few seconds later) we&amp;#039;re nearly done!&lt;br /&gt;
&lt;br /&gt;
Since the software is not installed in a traditional way (no long winded installation routine)... there is no &amp;#039;&amp;#039;&amp;#039;Start up Icon&amp;#039;&amp;#039;&amp;#039; created on your Desktop! So we&amp;#039;ll create a shortcut to the &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;JWildfire.exe&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; file and put that on the desktop. (The file is of the type &amp;amp;quot;Application&amp;amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;N.B. If your system is set up to &amp;amp;quot;Hide file extensions&amp;amp;quot; the file will only show up as &amp;amp;quot;JWildfire&amp;amp;quot; since the file extension &amp;amp;quot;.exe&amp;amp;quot; will be hidden!&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;This process may be a bit different if you are using a non-Windows system! Please refer to google or your system manuals if you don&amp;#039;t know how to get this done.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Open your &amp;amp;quot;File Manager&amp;amp;quot;, &amp;amp;quot;My Computer&amp;amp;quot; or &amp;amp;quot;Explorer&amp;amp;quot; and Navigate to the Folder you just created.&lt;br /&gt;
&lt;br /&gt;
To create an Application Shortcut to JWildfire, begin by &amp;#039;&amp;#039;&amp;#039;Right Click and Dragging&amp;#039;&amp;#039;&amp;#039; the &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;JWildfire.exe&amp;amp;quot; file (don&amp;#039;t let go of the Right Mouse Button!)... Then Drag the icon of the file out of the File Manager onto the Desktop...&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Creating a Desktop Shortcut step 1.jpg|frame|left|Creating a Shortcut to JWildfire - Step 1]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Creating the Shortcut. ===&lt;br /&gt;
&lt;br /&gt;
When you have dragged the &amp;#039;&amp;#039;&amp;#039;&amp;quot;JWildfire.exe&amp;quot;&amp;#039;&amp;#039;&amp;#039; icon to a suitable location... &lt;br /&gt;
Let go of the Right Mouse Button!&lt;br /&gt;
&lt;br /&gt;
Select the &amp;#039;&amp;#039;&amp;#039;&amp;quot;Create Shortcuts Here&amp;quot;&amp;#039;&amp;#039;&amp;#039; option.&lt;br /&gt;
&lt;br /&gt;
The new Shortcut is ready!&lt;br /&gt;
&lt;br /&gt;
[[Image:Creating a Desktop Shortcut step 2.jpg|frame|left|Creating a Shortcut to JWildfire - Step 2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Using The Shortcut. ===&lt;br /&gt;
Now you have created a shortcut to the &amp;#039;&amp;#039;&amp;#039;&amp;quot;JWildfire.exe&amp;quot;&amp;#039;&amp;#039;&amp;#039; file. This will be the icon we use&lt;br /&gt;
to start the software.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;&amp;quot;JWildfire.exe&amp;quot;&amp;#039;&amp;#039;&amp;#039; icon is linked to the executable JWildfire Launcher and will start up&lt;br /&gt;
the software when double clicked.&lt;br /&gt;
&lt;br /&gt;
So instead of having to go to the folder and double clicking on this program file every&lt;br /&gt;
time we want to start the software, we have just created a &amp;quot;Shortcut&amp;quot; on the desktop that&lt;br /&gt;
provides a direct link to the file instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Creating a Desktop Shortcut step 3 - Done.jpg|frame|left|Shortcut Done!]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ta da!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;We&amp;#039;re ready to go have some serious FUN!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
There you go... we&amp;#039;re done messing about now...&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s time to go and find out how you can become a &amp;#039;&amp;#039;&amp;#039;Serious Artist&amp;#039;&amp;#039;&amp;#039; with just a couple of&lt;br /&gt;
clicks!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Click on the Icon&amp;#039;&amp;#039;&amp;#039; you just created to start up JWildfire...&lt;br /&gt;
&lt;br /&gt;
[[Image:Double Click your new JWildFire Icon on the Desktop.jpg|frame|left|Double Click to Start JWildfire!]]&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=File:Catherine_Tut1_pic3.jpg&amp;diff=800</id>
		<title>File:Catherine Tut1 pic3.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=File:Catherine_Tut1_pic3.jpg&amp;diff=800"/>
				<updated>2015-08-25T15:15:10Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: Martin Flink uploaded a new version of File:Catherine Tut1 pic3.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=FlameFractalTutorial07&amp;diff=799</id>
		<title>FlameFractalTutorial07</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=FlameFractalTutorial07&amp;diff=799"/>
				<updated>2015-08-25T15:09:32Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PHOENIX JULIA / PERSPECTIVE TUTORIAL==&lt;br /&gt;
&lt;br /&gt;
This is an easy tutorial that gives you a base flame from which you can learn about these two interesting variations and &amp;lt;br/&amp;gt;– even more important – what is possible starting with a very simple combination. Of course, they have to be not just &amp;lt;br/&amp;gt;any two variations, but the possibilities are many. &amp;#039;&amp;#039;&amp;#039;MANY&amp;#039;&amp;#039;&amp;#039;, like all things fractal.&lt;br /&gt;
&lt;br /&gt;
Open JWildfire and click on &amp;#039;&amp;#039;&amp;#039;New from Scratch&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
Go to the &amp;#039;&amp;#039;&amp;#039;Gradient&amp;#039;&amp;#039;&amp;#039; tab and choose a lighter gradient than the default one. This is only because I know from trying it that &amp;lt;br/&amp;gt;the default will produce a dark fractal that is hard to see. &lt;br /&gt;
&lt;br /&gt;
Now go to the &amp;#039;&amp;#039;&amp;#039;Camera&amp;#039;&amp;#039;&amp;#039; tab and change &amp;#039;&amp;#039;&amp;#039;Zoom&amp;#039;&amp;#039;&amp;#039; from 1 to 2.&lt;br /&gt;
&lt;br /&gt;
Next go to the &amp;#039;&amp;#039;&amp;#039;Transformations&amp;#039;&amp;#039;&amp;#039; tab and click on &amp;#039;&amp;#039;&amp;#039;Add&amp;#039;&amp;#039;&amp;#039;. This gives you your first transform. Change it from Linear3D to &amp;lt;br/&amp;gt;Phoenix_Julia by clicking on the down arrow to the right of Linear3D on the &amp;#039;&amp;#039;&amp;#039;Nonlinear&amp;#039;&amp;#039;&amp;#039; tab.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic1.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &amp;#039;&amp;#039;&amp;#039;Add&amp;#039;&amp;#039;&amp;#039; again. Change this Linear3D to Perspective. The image below is what you should see in your viewport now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic2.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Now it’s playtime. Things to try:==&lt;br /&gt;
&lt;br /&gt;
*Change the variables of the Phoenix_Julia and the Perspective variations. &amp;lt;br/&amp;gt;You’ll find them in the drop down menu next to the word &amp;#039;&amp;#039;&amp;#039;Params&amp;#039;&amp;#039;&amp;#039; &amp;lt;br/&amp;gt;below each variation in the Non-Linear tab. &amp;lt;br/&amp;gt;Try giving Phoenix_Julia a power of three, for example. &amp;lt;br/&amp;gt;Be sure to try using negative numbers as well as positive numbers.&lt;br /&gt;
&lt;br /&gt;
*Play with gradients. Different gradients and combinations within a gradient &amp;lt;br/&amp;gt;will highlight different elements of the flame. &amp;lt;br/&amp;gt;Warning: It can be hard to decide!&lt;br /&gt;
&lt;br /&gt;
*Add different final transforms: Click on &amp;#039;&amp;#039;&amp;#039;Add Final&amp;#039;&amp;#039;&amp;#039; in the &amp;#039;&amp;#039;&amp;#039;Transformations&amp;#039;&amp;#039;&amp;#039; tab. &amp;lt;br/&amp;gt;Change the final transform from Linear3D the same way you changed the &amp;lt;br/&amp;gt;plain transforms to Phoenix_Julia and Perspective. &amp;lt;br/&amp;gt;You can also try using more than one final. &amp;lt;br/&amp;gt;Final Transforms do their magic on the overall result of all the standard transforms!&lt;br /&gt;
&lt;br /&gt;
*Add in other variations on their own transforms. &amp;lt;br/&amp;gt;Or try adding additional variations to existing transforms. &amp;lt;br/&amp;gt;Sometimes they will work – sometimes not. &amp;lt;br/&amp;gt;With fractal art, when you try something you can get nothing, or mud... or magic!&lt;br /&gt;
&lt;br /&gt;
*Experiment with each transform’s &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; &amp;lt;br/&amp;gt;(I set the Perspective transform to .75 rather than the default of .5 for examples below). &amp;lt;br/&amp;gt;You can even go into the &amp;#039;&amp;#039;&amp;#039;Xaos&amp;#039;&amp;#039;&amp;#039; tab, although I didn’t do that for this tutorial. &amp;lt;br/&amp;gt;Change the Xaos weight from 1 to 0, one transform at time –  you’ll see some interesting things happen. &amp;lt;br/&amp;gt;It&amp;#039;s important to realize that you can use values between 0 and 1 as well and values well above 1 too. &amp;lt;br/&amp;gt;Because this is such a simple flame, it’s easy to see what &amp;#039;&amp;#039;&amp;#039;Xaos&amp;#039;&amp;#039;&amp;#039; changes can do.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic3.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Here are some examples.==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic4.jpg]]&lt;br /&gt;
This has a Mobius final using the default Mobius variables, but try making changes to them. &amp;lt;br/&amp;gt;On this one, changing the Perspective angle and distance (in the drop down menu) is also interesting.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic5.jpg]]&lt;br /&gt;
This image has two final transforms, Spherical 3D and Perspective. &amp;lt;br/&amp;gt;That means there is a regular transform that is Perspective and also a Perspective final transform.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic6.jpg]]&lt;br /&gt;
Five Layerz of the same flame, which has a Polar final transform. &amp;lt;br/&amp;gt;Layerz is a wonderful feature of JWildfire, not covered in this tutorial.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic7.jpg]]&lt;br /&gt;
This one has a Loonie final transform. Not the way Loonie usually looks, right?&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic8.jpg]]&lt;br /&gt;
Mobius final transform and five identical Layerz, moved around. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Final Thoughts===&lt;br /&gt;
Don&amp;#039;t forget to &amp;#039;&amp;#039;&amp;#039;TWEAK PROPERLY&amp;#039;&amp;#039;&amp;#039; before posting your own fractals... &amp;lt;br/&amp;gt;If you decide to use a flame created from any tutorials you find online, as a base.&lt;br /&gt;
&amp;lt;br/&amp;gt;Also remember to &amp;#039;&amp;#039;&amp;#039;give credit&amp;#039;&amp;#039;&amp;#039; (preferably with a link so others may benefit) &amp;lt;br/&amp;gt;to the tutorial that helped you create something nice... &lt;br /&gt;
&amp;lt;br/&amp;gt;It&amp;#039;s good Fractalizing manners and it keeps everyone happy!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enjoy!&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=FlameFractalTutorial07&amp;diff=798</id>
		<title>FlameFractalTutorial07</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=FlameFractalTutorial07&amp;diff=798"/>
				<updated>2015-08-25T14:58:55Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PHOENIX JULIA / PERSPECTIVE TUTORIAL==&lt;br /&gt;
&lt;br /&gt;
This is an easy tutorial that gives you a base flame from which you can learn about these two interesting variations and &amp;lt;br/&amp;gt;– even more important – what is possible starting with a very simple combination. Of course, they have to be not just &amp;lt;br/&amp;gt;any two variations, but the possibilities are many. &amp;#039;&amp;#039;&amp;#039;MANY&amp;#039;&amp;#039;&amp;#039;, like all things fractal.&lt;br /&gt;
&lt;br /&gt;
Open JWildfire and click on &amp;#039;&amp;#039;&amp;#039;New from Scratch&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
Go to the &amp;#039;&amp;#039;&amp;#039;Gradient&amp;#039;&amp;#039;&amp;#039; tab and choose a lighter gradient than the default one. This is only because I know from trying it that &amp;lt;br/&amp;gt;the default will produce a dark fractal that is hard to see. &lt;br /&gt;
&lt;br /&gt;
Now go to the &amp;#039;&amp;#039;&amp;#039;Camera&amp;#039;&amp;#039;&amp;#039; tab and change &amp;#039;&amp;#039;&amp;#039;Zoom&amp;#039;&amp;#039;&amp;#039; from 1 to 2.&lt;br /&gt;
&lt;br /&gt;
Next go to the &amp;#039;&amp;#039;&amp;#039;Transformations&amp;#039;&amp;#039;&amp;#039; tab and click on &amp;#039;&amp;#039;&amp;#039;Add&amp;#039;&amp;#039;&amp;#039;. This gives you your first transform. Change it from Linear3D to &amp;lt;br/&amp;gt;Phoenix_Julia by clicking on the down arrow to the right of Linear3D on the &amp;#039;&amp;#039;&amp;#039;Nonlinear&amp;#039;&amp;#039;&amp;#039; tab.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic1.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &amp;#039;&amp;#039;&amp;#039;Add&amp;#039;&amp;#039;&amp;#039; again. Change this Linear3D to Perspective. The image below is what you should see in your viewport now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic2.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Now it’s playtime. Things to try:==&lt;br /&gt;
&lt;br /&gt;
*Change the variables of the Phoenix_Julia and the Perspective variations. &amp;lt;br/&amp;gt;You’ll find them in the drop down menu next to the word &amp;#039;&amp;#039;&amp;#039;Params&amp;#039;&amp;#039;&amp;#039; &amp;lt;br/&amp;gt;below each variation in the Non-Linear tab. &amp;lt;br/&amp;gt;Try giving Phoenix_Julia a power of three, for example. &amp;lt;br/&amp;gt;Be sure to try using negative numbers as well as positive numbers.&lt;br /&gt;
&lt;br /&gt;
*Play with gradients. Different gradients and combinations within a gradient &amp;lt;br/&amp;gt;will highlight different elements of the flame. &amp;lt;br/&amp;gt;Warning: It can be hard to decide!&lt;br /&gt;
&lt;br /&gt;
*Add different final transforms: Click on &amp;#039;&amp;#039;&amp;#039;Add Final&amp;#039;&amp;#039;&amp;#039; in the &amp;#039;&amp;#039;&amp;#039;Transformations&amp;#039;&amp;#039;&amp;#039; tab. &amp;lt;br/&amp;gt;Change the final transform from Linear3D the same way you changed the &amp;lt;br/&amp;gt;plain transforms to Phoenix_Julia and Perspective. &amp;lt;br/&amp;gt;You can also try using more than one final. &amp;lt;br/&amp;gt;Final Transforms do their magic on the overall result of all the standard transforms!&lt;br /&gt;
&lt;br /&gt;
*Add in other variations on their own transforms. &amp;lt;br/&amp;gt;Or try adding additional variations to existing transforms. &amp;lt;br/&amp;gt;Sometimes they will work – sometimes not. &amp;lt;br/&amp;gt;With fractal art, when you try something you can get nothing, or mud... or magic!&lt;br /&gt;
&lt;br /&gt;
*Experiment with each transform’s &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; &amp;lt;br/&amp;gt;(I set the Perspective transform to .75 rather than the default of .5 for examples below). &amp;lt;br/&amp;gt;You can even go into the &amp;#039;&amp;#039;&amp;#039;Xaos&amp;#039;&amp;#039;&amp;#039; tab, although I didn’t do that for this tutorial. &amp;lt;br/&amp;gt;Change the Xaos weight from 1 to 0, one transform at time –  you’ll see some interesting things happen. &amp;lt;br/&amp;gt;It&amp;#039;s important to realize that you can use values between 0 and 1 as well and values well above 1 too. &amp;lt;br/&amp;gt;Because this is such a simple flame, it’s easy to see what &amp;#039;&amp;#039;&amp;#039;Xaos&amp;#039;&amp;#039;&amp;#039; changes can do.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic3.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Here are some examples.==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic4.jpg]]&lt;br /&gt;
This has a Mobius final using the default Mobius variables, but try making changes to them. &amp;lt;br/&amp;gt;On this one, changing the Perspective angle and distance (in the drop down menu) is also interesting.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic5.jpg]]&lt;br /&gt;
This image has two final transforms, Spherical 3D and Perspective. &amp;lt;br/&amp;gt;That means there is a regular transform that is Perspective and also a Perspective final transform.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic6.jpg]]&lt;br /&gt;
Five Layerz of the same flame, which has a Polar final transform. &amp;lt;br/&amp;gt;Layerz is a wonderful feature of JWildfire, not covered in this tutorial.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic7.jpg]]&lt;br /&gt;
This one has a Loonie final transform. Not the way Loonie usually looks, right?&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic8.jpg]]&lt;br /&gt;
Mobius final transform and five identical Layerz, moved around. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Final Thoughts===&lt;br /&gt;
Don&amp;#039;t forget to &amp;#039;&amp;#039;&amp;#039;TWEAK PROPERLY&amp;#039;&amp;#039;&amp;#039; before posting your own fractals... &amp;lt;br/&amp;gt;If you decide to use a flame created from any tutorials you find online, as a base.&lt;br /&gt;
&amp;lt;br/&amp;gt;Also remember to &amp;#039;&amp;#039;&amp;#039;give credit&amp;#039;&amp;#039;&amp;#039; (preferably with a link so others may benefit) &amp;lt;br/&amp;gt;to the tutorial that helped you create something nice... &lt;br /&gt;
&amp;lt;br/&amp;gt;It&amp;#039;s good Fractalizing manners and it keeps everyone happy!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enjoy!&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=File:Catherine_Tut1_pic8.jpg&amp;diff=797</id>
		<title>File:Catherine Tut1 pic8.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=File:Catherine_Tut1_pic8.jpg&amp;diff=797"/>
				<updated>2015-08-25T14:55:52Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=File:Catherine_Tut1_pic7.jpg&amp;diff=796</id>
		<title>File:Catherine Tut1 pic7.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=File:Catherine_Tut1_pic7.jpg&amp;diff=796"/>
				<updated>2015-08-25T14:55:16Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=File:Catherine_Tut1_pic6.jpg&amp;diff=795</id>
		<title>File:Catherine Tut1 pic6.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=File:Catherine_Tut1_pic6.jpg&amp;diff=795"/>
				<updated>2015-08-25T14:54:52Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=File:Catherine_Tut1_pic5.jpg&amp;diff=794</id>
		<title>File:Catherine Tut1 pic5.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=File:Catherine_Tut1_pic5.jpg&amp;diff=794"/>
				<updated>2015-08-25T14:54:30Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=File:Catherine_Tut1_pic4.jpg&amp;diff=793</id>
		<title>File:Catherine Tut1 pic4.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=File:Catherine_Tut1_pic4.jpg&amp;diff=793"/>
				<updated>2015-08-25T14:54:01Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=File:Catherine_Tut1_pic3.jpg&amp;diff=792</id>
		<title>File:Catherine Tut1 pic3.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=File:Catherine_Tut1_pic3.jpg&amp;diff=792"/>
				<updated>2015-08-25T14:53:35Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=FlameFractalTutorial07&amp;diff=735</id>
		<title>FlameFractalTutorial07</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=FlameFractalTutorial07&amp;diff=735"/>
				<updated>2015-07-18T00:17:35Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PHOENIX JULIA / PERSPECTIVE TUTORIAL==&lt;br /&gt;
&lt;br /&gt;
This is an easy tutorial that gives you a base flame from which you can learn about these two interesting variations and &amp;lt;br/&amp;gt;– even more important – what is possible starting with a very simple combination. Of course, they have to be not just &amp;lt;br/&amp;gt;any two variations, but the possibilities are many. &amp;#039;&amp;#039;&amp;#039;MANY&amp;#039;&amp;#039;&amp;#039;, like all things fractal.&lt;br /&gt;
&lt;br /&gt;
Open JWildfire and click on &amp;#039;&amp;#039;&amp;#039;New from Scratch&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
Go to the &amp;#039;&amp;#039;&amp;#039;Gradient&amp;#039;&amp;#039;&amp;#039; tab and choose a lighter gradient than the default one. This is only because I know from trying it that &amp;lt;br/&amp;gt;the default will produce a dark fractal that is hard to see. &lt;br /&gt;
&lt;br /&gt;
Now go to the &amp;#039;&amp;#039;&amp;#039;Camera&amp;#039;&amp;#039;&amp;#039; tab and change &amp;#039;&amp;#039;&amp;#039;Zoom&amp;#039;&amp;#039;&amp;#039; from 1 to 2.&lt;br /&gt;
&lt;br /&gt;
Next go to the &amp;#039;&amp;#039;&amp;#039;Transformations&amp;#039;&amp;#039;&amp;#039; tab and click on &amp;#039;&amp;#039;&amp;#039;Add&amp;#039;&amp;#039;&amp;#039;. This gives you your first transform. Change it from Linear3D to &amp;lt;br/&amp;gt;Phoenix_Julia by clicking on the down arrow to the right of Linear3D on the &amp;#039;&amp;#039;&amp;#039;Nonlinear&amp;#039;&amp;#039;&amp;#039; tab.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic1.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &amp;#039;&amp;#039;&amp;#039;Add&amp;#039;&amp;#039;&amp;#039; again. Change this Linear3D to Perspective. The image below is what you should see in your viewport now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic2.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Now it’s playtime. Things to try:==&lt;br /&gt;
&lt;br /&gt;
*Change the variables of the Phoenix_Julia and the Perspective variations. &amp;lt;br/&amp;gt;You’ll find them in the drop down menu next to the word &amp;#039;&amp;#039;&amp;#039;Params&amp;#039;&amp;#039;&amp;#039; &amp;lt;br/&amp;gt;below each variation in the Non-Linear tab. &amp;lt;br/&amp;gt;Try giving Phoenix_Julia a power of three, for example. &amp;lt;br/&amp;gt;Be sure to try using negative numbers as well as positive numbers.&lt;br /&gt;
&lt;br /&gt;
*Play with gradients. Different gradients and combinations within a gradient &amp;lt;br/&amp;gt;will highlight different elements of the flame. &amp;lt;br/&amp;gt;Warning: It can be hard to decide!&lt;br /&gt;
&lt;br /&gt;
*Add different final transforms: Click on &amp;#039;&amp;#039;&amp;#039;Add Final&amp;#039;&amp;#039;&amp;#039; in the &amp;#039;&amp;#039;&amp;#039;Transformations&amp;#039;&amp;#039;&amp;#039; tab. &amp;lt;br/&amp;gt;Change the final transform from Linear3D the same way you changed the &amp;lt;br/&amp;gt;plain transforms to Phoenix_Julia and Perspective. &amp;lt;br/&amp;gt;You can also try using more than one final. &amp;lt;br/&amp;gt;Final Transforms do their magic on the overall result of all the standard transforms!&lt;br /&gt;
&lt;br /&gt;
*Add in other variations on their own transforms. &amp;lt;br/&amp;gt;Or try adding additional variations to existing transforms. &amp;lt;br/&amp;gt;Sometimes they will work – sometimes not. &amp;lt;br/&amp;gt;With fractal art, when you try something you can get nothing, or mud... or magic!&lt;br /&gt;
&lt;br /&gt;
*Experiment with each transform’s &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; &amp;lt;br/&amp;gt;(I set the Perspective transform to .75 rather than the default of .5 for examples below). &amp;lt;br/&amp;gt;You can even go into the &amp;#039;&amp;#039;&amp;#039;Xaos&amp;#039;&amp;#039;&amp;#039; tab, although I didn’t do that for this tutorial. &amp;lt;br/&amp;gt;Change the Xaos weight from 1 to 0, one transform at time –  you’ll see some interesting things happen. &amp;lt;br/&amp;gt;It&amp;#039;s important to realize that you can use values between 0 and 1 as well and values well above 1 too. &amp;lt;br/&amp;gt;Because this is such a simple flame, it’s easy to see what &amp;#039;&amp;#039;&amp;#039;Xaos&amp;#039;&amp;#039;&amp;#039; changes can do.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic3.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Here are some examples.==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic4.png]]&lt;br /&gt;
This has a Mobius final using the default Mobius variables, but try making changes to them. &amp;lt;br/&amp;gt;On this one, changing the Perspective angle and distance (in the drop down menu) is also interesting.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic5.png]]&lt;br /&gt;
This image has two final transforms, Spherical 3D and Perspective. &amp;lt;br/&amp;gt;That means there is a regular transform that is Perspective and also a Perspective final transform.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic6.png]]&lt;br /&gt;
Five Layerz of the same flame, which has a Polar final transform. &amp;lt;br/&amp;gt;Layerz is a wonderful feature of JWildfire, not covered in this tutorial.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic7.png]]&lt;br /&gt;
This one has a Loonie final transform. Not the way Loonie usually looks, right?&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic8.png]]&lt;br /&gt;
Mobius final transform and five identical Layerz, moved around. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Final Thoughts===&lt;br /&gt;
Don&amp;#039;t forget to &amp;#039;&amp;#039;&amp;#039;TWEAK PROPERLY&amp;#039;&amp;#039;&amp;#039; before posting your own fractals... &amp;lt;br/&amp;gt;If you decide to use a flame created from any tutorials you find online, as a base.&lt;br /&gt;
&amp;lt;br/&amp;gt;Also remember to &amp;#039;&amp;#039;&amp;#039;give credit&amp;#039;&amp;#039;&amp;#039; (preferably with a link so others may benefit) &amp;lt;br/&amp;gt;to the tutorial that helped you create something nice... &lt;br /&gt;
&amp;lt;br/&amp;gt;It&amp;#039;s good Fractalizing manners and it keeps everyone happy!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enjoy!&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=FlameFractalTutorial07&amp;diff=734</id>
		<title>FlameFractalTutorial07</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=FlameFractalTutorial07&amp;diff=734"/>
				<updated>2015-07-18T00:04:30Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: /* Now it’s playtime. Things to try: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PHOENIX JULIA / PERSPECTIVE TUTORIAL==&lt;br /&gt;
&lt;br /&gt;
This is an easy tutorial that gives you a base flame from which you can learn about these two interesting variations and – even more important – what is possible starting with a very simple combination. Of course, they have to be not just any two variations, but the possibilities are many. &amp;#039;&amp;#039;&amp;#039;MANY&amp;#039;&amp;#039;&amp;#039;, like all things fractal.&lt;br /&gt;
&lt;br /&gt;
Open JWildfire and click on &amp;#039;&amp;#039;&amp;#039;New from Scratch&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
Go to the &amp;#039;&amp;#039;&amp;#039;Gradient&amp;#039;&amp;#039;&amp;#039; tab and choose a lighter gradient than the default one. This is only because I know from trying it that the default will produce a dark fractal that is hard to see. &lt;br /&gt;
&lt;br /&gt;
Now go to the &amp;#039;&amp;#039;&amp;#039;Camera&amp;#039;&amp;#039;&amp;#039; tab and change &amp;#039;&amp;#039;&amp;#039;Zoom&amp;#039;&amp;#039;&amp;#039; from 1 to 2.&lt;br /&gt;
&lt;br /&gt;
Next go to the &amp;#039;&amp;#039;&amp;#039;Transformations&amp;#039;&amp;#039;&amp;#039; tab and click on &amp;#039;&amp;#039;&amp;#039;Add&amp;#039;&amp;#039;&amp;#039;. This gives you your first transform. Change it from Linear3D to Phoenix_Julia by clicking on the down arrow to the right of Linear3D on the &amp;#039;&amp;#039;&amp;#039;Nonlinear&amp;#039;&amp;#039;&amp;#039; tab.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic1.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &amp;#039;&amp;#039;&amp;#039;Add&amp;#039;&amp;#039;&amp;#039; again. Change this Linear3D to Perspective. The image below is what you should see in your viewport now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic2.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Now it’s playtime. Things to try:==&lt;br /&gt;
&lt;br /&gt;
*Change the variables of the Phoenix_Julia and the Perspective variations. &amp;lt;br/&amp;gt;You’ll find them in the drop down menu next to the word &amp;#039;&amp;#039;&amp;#039;Params&amp;#039;&amp;#039;&amp;#039; &amp;lt;br/&amp;gt;below each variation in the Non-Linear tab. &amp;lt;br/&amp;gt;Try giving Phoenix_Julia a power of three, for example. &amp;lt;br/&amp;gt;Be sure to try using negative numbers as well as positive numbers.&lt;br /&gt;
&lt;br /&gt;
*Play with gradients. Different gradients and combinations within a gradient &amp;lt;br/&amp;gt;will highlight different elements of the flame. &amp;lt;br/&amp;gt;Warning: It can be hard to decide!&lt;br /&gt;
&lt;br /&gt;
*Add different final transforms: Click on &amp;#039;&amp;#039;&amp;#039;Add Final&amp;#039;&amp;#039;&amp;#039; in the &amp;#039;&amp;#039;&amp;#039;Transformations&amp;#039;&amp;#039;&amp;#039; tab. &amp;lt;br/&amp;gt;Change the final transform from Linear3D the same way you changed the &amp;lt;br/&amp;gt;plain transforms to Phoenix_Julia and Perspective. &amp;lt;br/&amp;gt;You can also try using more than one final. &amp;lt;br/&amp;gt;Final Transforms do their magic on the overall result of all the standard transforms!&lt;br /&gt;
&lt;br /&gt;
*Add in other variations on their own transforms. &amp;lt;br/&amp;gt;Or try adding additional variations to existing transforms. &amp;lt;br/&amp;gt;Sometimes they will work – sometimes not. &amp;lt;br/&amp;gt;With fractal art, when you try something you can get nothing, or mud... or magic!&lt;br /&gt;
&lt;br /&gt;
*Experiment with each transform’s &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; &amp;lt;br/&amp;gt;(I set the Perspective transform to .75 rather than the default of .5 for examples below). &amp;lt;br/&amp;gt;You can even go into the &amp;#039;&amp;#039;&amp;#039;Xaos&amp;#039;&amp;#039;&amp;#039; tab, although I didn’t do that for this tutorial. &amp;lt;br/&amp;gt;Change the Xaos weight from 1 to 0, one transform at time –  you’ll see some interesting things happen. &amp;lt;br/&amp;gt;It&amp;#039;s important to realize that you can use values between 0 and 1 as well and values well above 1 too. &amp;lt;br/&amp;gt;Because this is such a simple flame, it’s easy to see what &amp;#039;&amp;#039;&amp;#039;Xaos&amp;#039;&amp;#039;&amp;#039; changes can do.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic3.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Here are some examples.==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic4.png]]&lt;br /&gt;
This has a Mobius final using the default Mobius variables, but try making changes to them. On this one, changing the Perspective angle and distance (in the drop down menu) is also interesting.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic5.png]]&lt;br /&gt;
This image has two final transforms, Spherical 3D and Perspective. That means there is a regular transform that is Perspective and also a Perspective final transform.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic6.png]]&lt;br /&gt;
Five Layerz of the same flame, which has a Polar final transform. Layerz is a wonderful feature of JWildfire, not covered in this tutorial.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic7.png]]&lt;br /&gt;
This one has a Loonie final transform. Not the way Loonie usually looks, right?&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic8.png]]&lt;br /&gt;
Mobius final transform and five identical Layerz, moved around. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Final Thoughts===&lt;br /&gt;
Don&amp;#039;t forget to &amp;#039;&amp;#039;&amp;#039;TWEAK PROPERLY&amp;#039;&amp;#039;&amp;#039; before posting, if you decide to use a flame created from any tutorials you find online, as a base.&lt;br /&gt;
Also remember to &amp;#039;&amp;#039;&amp;#039;give credit&amp;#039;&amp;#039;&amp;#039; (preferably with a link so others may benefit) to the tutorial that helped you create something nice... &lt;br /&gt;
It&amp;#039;s good Fractalizing manners and it keeps everyone happy!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enjoy Experimenting!&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=FlameFractalTutorial07&amp;diff=733</id>
		<title>FlameFractalTutorial07</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=FlameFractalTutorial07&amp;diff=733"/>
				<updated>2015-07-17T23:37:51Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PHOENIX JULIA / PERSPECTIVE TUTORIAL==&lt;br /&gt;
&lt;br /&gt;
This is an easy tutorial that gives you a base flame from which you can learn about these two interesting variations and – even more important – what is possible starting with a very simple combination. Of course, they have to be not just any two variations, but the possibilities are many. &amp;#039;&amp;#039;&amp;#039;MANY&amp;#039;&amp;#039;&amp;#039;, like all things fractal.&lt;br /&gt;
&lt;br /&gt;
Open JWildfire and click on &amp;#039;&amp;#039;&amp;#039;New from Scratch&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
Go to the &amp;#039;&amp;#039;&amp;#039;Gradient&amp;#039;&amp;#039;&amp;#039; tab and choose a lighter gradient than the default one. This is only because I know from trying it that the default will produce a dark fractal that is hard to see. &lt;br /&gt;
&lt;br /&gt;
Now go to the &amp;#039;&amp;#039;&amp;#039;Camera&amp;#039;&amp;#039;&amp;#039; tab and change &amp;#039;&amp;#039;&amp;#039;Zoom&amp;#039;&amp;#039;&amp;#039; from 1 to 2.&lt;br /&gt;
&lt;br /&gt;
Next go to the &amp;#039;&amp;#039;&amp;#039;Transformations&amp;#039;&amp;#039;&amp;#039; tab and click on &amp;#039;&amp;#039;&amp;#039;Add&amp;#039;&amp;#039;&amp;#039;. This gives you your first transform. Change it from Linear3D to Phoenix_Julia by clicking on the down arrow to the right of Linear3D on the &amp;#039;&amp;#039;&amp;#039;Nonlinear&amp;#039;&amp;#039;&amp;#039; tab.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic1.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &amp;#039;&amp;#039;&amp;#039;Add&amp;#039;&amp;#039;&amp;#039; again. Change this Linear3D to Perspective. The image below is what you should see in your viewport now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic2.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Now it’s playtime. Things to try:==&lt;br /&gt;
&lt;br /&gt;
*Change the variables of the Phoenix_Julia and the Perspective variations. You’ll find them in the drop down menu next to the word Params below each variation in the Non-Linear tab. Try giving Phoenix_Julia a power of three, for example. Be sure to try using negative numbers as well as positive numbers.&lt;br /&gt;
&lt;br /&gt;
*Play with gradients. Different gradients and combinations within a gradient will highlight different elements of the flame. Warning: It can be hard to decide!&lt;br /&gt;
&lt;br /&gt;
*Add different final transforms: Click on &amp;#039;&amp;#039;&amp;#039;Add Final&amp;#039;&amp;#039;&amp;#039; in the &amp;#039;&amp;#039;&amp;#039;Transformations&amp;#039;&amp;#039;&amp;#039; tab. Change the final transform from Linear3D the same way you changed the plain transforms to Phoenix_Julia and Perspective. You can also try using more than one final.&lt;br /&gt;
&lt;br /&gt;
*Add in other variations on their own transforms. Or try adding additional variations to existing transforms. Sometimes they will work – sometimes not. With fractal art, when you try something you can get nothing, or mud... or magic!&lt;br /&gt;
&lt;br /&gt;
*Experiment with each transform’s &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; (I set the Perspective transform to .75 rather than the default of .5 for examples below). You can even go into the &amp;#039;&amp;#039;&amp;#039;Xaos&amp;#039;&amp;#039;&amp;#039; tab, although I didn’t do that for this tutorial. Change the Xaos weight from 1 to 0, one transform at time –  you’ll see some interesting things happen. Because this is such a simple flame, it’s easy to see what &amp;#039;&amp;#039;&amp;#039;Xaos&amp;#039;&amp;#039;&amp;#039; changes can do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic3.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Here are some examples.==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic4.png]]&lt;br /&gt;
This has a Mobius final using the default Mobius variables, but try making changes to them. On this one, changing the Perspective angle and distance (in the drop down menu) is also interesting.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic5.png]]&lt;br /&gt;
This image has two final transforms, Spherical 3D and Perspective. That means there is a regular transform that is Perspective and also a Perspective final transform.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic6.png]]&lt;br /&gt;
Five Layerz of the same flame, which has a Polar final transform. Layerz is a wonderful feature of JWildfire, not covered in this tutorial.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic7.png]]&lt;br /&gt;
This one has a Loonie final transform. Not the way Loonie usually looks, right?&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic8.png]]&lt;br /&gt;
Mobius final transform and five identical Layerz, moved around. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Final Thoughts===&lt;br /&gt;
Don&amp;#039;t forget to &amp;#039;&amp;#039;&amp;#039;TWEAK PROPERLY&amp;#039;&amp;#039;&amp;#039; before posting, if you decide to use a flame created from any tutorials you find online, as a base.&lt;br /&gt;
Also remember to &amp;#039;&amp;#039;&amp;#039;give credit&amp;#039;&amp;#039;&amp;#039; (preferably with a link so others may benefit) to the tutorial that helped you create something nice... &lt;br /&gt;
It&amp;#039;s good Fractalizing manners and it keeps everyone happy!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enjoy Experimenting!&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=FlameFractalTutorial07&amp;diff=732</id>
		<title>FlameFractalTutorial07</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=FlameFractalTutorial07&amp;diff=732"/>
				<updated>2015-07-17T23:15:16Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: /* Now it’s playtime. Things to try: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=PHOENIX JULIA / PERSPECTIVE TUTORIAL=&lt;br /&gt;
&lt;br /&gt;
This is an easy tutorial that gives you a base flame from which you can learn about these two interesting variations and – even more important – what is possible starting with a very simple combination. Of course, they have to be not just any two variations, but the possibilities are many. &amp;#039;&amp;#039;&amp;#039;MANY&amp;#039;&amp;#039;&amp;#039;, like all things fractal.&lt;br /&gt;
&lt;br /&gt;
Open JWildfire and click on &amp;#039;&amp;#039;&amp;#039;New from Scratch&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
Go to the &amp;#039;&amp;#039;&amp;#039;Gradient&amp;#039;&amp;#039;&amp;#039; tab and choose a lighter gradient than the default one. This is only because I know from trying it that the default will produce a dark fractal that is hard to see. &lt;br /&gt;
&lt;br /&gt;
Now go to the &amp;#039;&amp;#039;&amp;#039;Camera&amp;#039;&amp;#039;&amp;#039; tab and change &amp;#039;&amp;#039;&amp;#039;Zoom&amp;#039;&amp;#039;&amp;#039; from 1 to 2.&lt;br /&gt;
&lt;br /&gt;
Next go to the &amp;#039;&amp;#039;&amp;#039;Transformations&amp;#039;&amp;#039;&amp;#039; tab and click on &amp;#039;&amp;#039;&amp;#039;Add&amp;#039;&amp;#039;&amp;#039;. This gives you your first transform. Change it from Linear3D to Phoenix_Julia by clicking on the down arrow to the right of Linear3D on the &amp;#039;&amp;#039;&amp;#039;Nonlinear&amp;#039;&amp;#039;&amp;#039; tab.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic1.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &amp;#039;&amp;#039;&amp;#039;Add&amp;#039;&amp;#039;&amp;#039; again. Change this Linear3D to Perspective. The image below is what you should see in your viewport now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic2.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Now it’s playtime. Things to try:&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&lt;br /&gt;
•	Change the variables of the Phoenix_Julia and the Perspective variations. You’ll find them in the drop down menu next to the word Params below each variation in the Non-Linear tab. Try giving Phoenix_Julia a power of three, for example. Be sure to try using negative numbers as well as positive numbers.&lt;br /&gt;
&lt;br /&gt;
•	Play with gradients. Different gradients and combinations within a gradient will highlight different elements of the flame. Warning: It can be hard to decide!&lt;br /&gt;
&lt;br /&gt;
•	Add different final transforms: Click on &amp;#039;&amp;#039;&amp;#039;Add Final&amp;#039;&amp;#039;&amp;#039; in the &amp;#039;&amp;#039;&amp;#039;Transformations&amp;#039;&amp;#039;&amp;#039; tab. Change the final transform from Linear3D the same way you changed the plain transforms to Phoenix_Julia and Perspective. You can also try using more than one final.&lt;br /&gt;
&lt;br /&gt;
•	Add in other variations on their own transforms. Or try adding additional variations to existing transforms. Sometimes they will work – sometimes not. With fractal art, when you try something you can get nothing, or mud... or magic!&lt;br /&gt;
&lt;br /&gt;
•	Experiment with each transform’s &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; (I set the Perspective transform to .75 rather than the default of .5 for examples below). You can even go into the &amp;#039;&amp;#039;&amp;#039;Xaos&amp;#039;&amp;#039;&amp;#039; tab, although I didn’t do that for this tutorial. Change the Xaos weight from 1 to 0, one transform at time –  you’ll see some interesting things happen. Because this is such a simple flame, it’s easy to see what &amp;#039;&amp;#039;&amp;#039;Xaos&amp;#039;&amp;#039;&amp;#039; changes can do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic3.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Here are some examples.&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic4.png]]&lt;br /&gt;
This has a Mobius final using the default Mobius variables, but try making changes to them. On this one, changing the Perspective angle and distance (in the drop down menu) is also interesting.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic5.png]]&lt;br /&gt;
This image has two final transforms, Spherical 3D and Perspective. That means there is a regular transform that is Perspective and also a Perspective final transform.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic6.png]]&lt;br /&gt;
Five Layerz of the same flame, which has a Polar final transform. Layerz is a wonderful feature of JWildfire, not covered in this tutorial.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic7.png]]&lt;br /&gt;
This one has a Loonie final transform. Not the way Loonie usually looks, right?&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic8.png]]&lt;br /&gt;
Mobius final transform and five identical Layerz, moved around. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t forget to &amp;#039;&amp;#039;&amp;#039;TWEAK PROPERLY&amp;#039;&amp;#039;&amp;#039; before posting, if you decide to use a flame created from any tutorials you find online, as a base.&lt;br /&gt;
Also remember to &amp;#039;&amp;#039;&amp;#039;give credit&amp;#039;&amp;#039;&amp;#039; (preferably with a link so others may benefit) to the tutorial that helped you create something nice... &lt;br /&gt;
It&amp;#039;s good Fractalizing manners and it keeps everyone happy!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enjoy Experimenting!&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=FlameFractalTutorial07&amp;diff=731</id>
		<title>FlameFractalTutorial07</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=FlameFractalTutorial07&amp;diff=731"/>
				<updated>2015-07-17T23:14:05Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=PHOENIX JULIA / PERSPECTIVE TUTORIAL=&lt;br /&gt;
&lt;br /&gt;
This is an easy tutorial that gives you a base flame from which you can learn about these two interesting variations and – even more important – what is possible starting with a very simple combination. Of course, they have to be not just any two variations, but the possibilities are many. &amp;#039;&amp;#039;&amp;#039;MANY&amp;#039;&amp;#039;&amp;#039;, like all things fractal.&lt;br /&gt;
&lt;br /&gt;
Open JWildfire and click on &amp;#039;&amp;#039;&amp;#039;New from Scratch&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
Go to the &amp;#039;&amp;#039;&amp;#039;Gradient&amp;#039;&amp;#039;&amp;#039; tab and choose a lighter gradient than the default one. This is only because I know from trying it that the default will produce a dark fractal that is hard to see. &lt;br /&gt;
&lt;br /&gt;
Now go to the &amp;#039;&amp;#039;&amp;#039;Camera&amp;#039;&amp;#039;&amp;#039; tab and change &amp;#039;&amp;#039;&amp;#039;Zoom&amp;#039;&amp;#039;&amp;#039; from 1 to 2.&lt;br /&gt;
&lt;br /&gt;
Next go to the &amp;#039;&amp;#039;&amp;#039;Transformations&amp;#039;&amp;#039;&amp;#039; tab and click on &amp;#039;&amp;#039;&amp;#039;Add&amp;#039;&amp;#039;&amp;#039;. This gives you your first transform. Change it from Linear3D to Phoenix_Julia by clicking on the down arrow to the right of Linear3D on the &amp;#039;&amp;#039;&amp;#039;Nonlinear&amp;#039;&amp;#039;&amp;#039; tab.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic1.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &amp;#039;&amp;#039;&amp;#039;Add&amp;#039;&amp;#039;&amp;#039; again. Change this Linear3D to Perspective. The image below is what you should see in your viewport now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic2.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Now it’s playtime. Things to try:&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&lt;br /&gt;
#•	Change the variables of the Phoenix_Julia and the Perspective variations. You’ll find them in the drop down menu next to the word Params below each variation in the Non-Linear tab. Try giving Phoenix_Julia a power of three, for example. Be sure to try using negative numbers as well as positive numbers.&lt;br /&gt;
&lt;br /&gt;
•	Play with gradients. Different gradients and combinations within a gradient will highlight different elements of the flame. Warning: It can be hard to decide!&lt;br /&gt;
&lt;br /&gt;
•	Add different final transforms: Click on &amp;#039;&amp;#039;&amp;#039;Add Final&amp;#039;&amp;#039;&amp;#039; in the &amp;#039;&amp;#039;&amp;#039;Transformations&amp;#039;&amp;#039;&amp;#039; tab. Change the final transform from Linear3D the same way you changed the plain transforms to Phoenix_Julia and Perspective. You can also try using more than one final.&lt;br /&gt;
&lt;br /&gt;
•	Add in other variations on their own transforms. Or try adding additional variations to existing transforms. Sometimes they will work – sometimes not. With fractal art, when you try something you can get nothing, or mud... or magic!&lt;br /&gt;
&lt;br /&gt;
•	Experiment with each transform’s &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; (I set the Perspective transform to .75 rather than the default of .5 for examples below). You can even go into the &amp;#039;&amp;#039;&amp;#039;Xaos&amp;#039;&amp;#039;&amp;#039; tab, although I didn’t do that for this tutorial. Change the Xaos weight from 1 to 0, one transform at time –  you’ll see some interesting things happen. Because this is such a simple flame, it’s easy to see what &amp;#039;&amp;#039;&amp;#039;Xaos&amp;#039;&amp;#039;&amp;#039; changes can do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic3.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Here are some examples.&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic4.png]]&lt;br /&gt;
This has a Mobius final using the default Mobius variables, but try making changes to them. On this one, changing the Perspective angle and distance (in the drop down menu) is also interesting.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic5.png]]&lt;br /&gt;
This image has two final transforms, Spherical 3D and Perspective. That means there is a regular transform that is Perspective and also a Perspective final transform.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic6.png]]&lt;br /&gt;
Five Layerz of the same flame, which has a Polar final transform. Layerz is a wonderful feature of JWildfire, not covered in this tutorial.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic7.png]]&lt;br /&gt;
This one has a Loonie final transform. Not the way Loonie usually looks, right?&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic8.png]]&lt;br /&gt;
Mobius final transform and five identical Layerz, moved around. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t forget to &amp;#039;&amp;#039;&amp;#039;TWEAK PROPERLY&amp;#039;&amp;#039;&amp;#039; before posting, if you decide to use a flame created from any tutorials you find online, as a base.&lt;br /&gt;
Also remember to &amp;#039;&amp;#039;&amp;#039;give credit&amp;#039;&amp;#039;&amp;#039; (preferably with a link so others may benefit) to the tutorial that helped you create something nice... &lt;br /&gt;
It&amp;#039;s good Fractalizing manners and it keeps everyone happy!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enjoy Experimenting!&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=FlameFractalTutorial07&amp;diff=730</id>
		<title>FlameFractalTutorial07</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=FlameFractalTutorial07&amp;diff=730"/>
				<updated>2015-07-17T22:48:43Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=PHOENIX JULIA / PERSPECTIVE TUTORIAL=&lt;br /&gt;
&lt;br /&gt;
This is an easy tutorial that gives you a base flame from which you can learn about these two interesting variations and – even more important – what is possible starting with a very simple combination. Of course, they have to be not just any two variations, but the possibilities are many. &amp;#039;&amp;#039;&amp;#039;MANY&amp;#039;&amp;#039;&amp;#039;, like all things fractal.&lt;br /&gt;
&lt;br /&gt;
Open JWildfire and click on &amp;#039;&amp;#039;&amp;#039;New from Scratch&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
Go to the &amp;#039;&amp;#039;&amp;#039;Gradient&amp;#039;&amp;#039;&amp;#039; tab and choose a lighter gradient than the default one. This is only because I know from trying it that the default will produce a dark fractal that is hard to see. &lt;br /&gt;
&lt;br /&gt;
Now go to the &amp;#039;&amp;#039;&amp;#039;Camera&amp;#039;&amp;#039;&amp;#039; tab and change &amp;#039;&amp;#039;&amp;#039;Zoom&amp;#039;&amp;#039;&amp;#039; from 1 to 2.&lt;br /&gt;
&lt;br /&gt;
Next go to the &amp;#039;&amp;#039;&amp;#039;Transformations&amp;#039;&amp;#039;&amp;#039; tab and click on &amp;#039;&amp;#039;&amp;#039;Add&amp;#039;&amp;#039;&amp;#039;. This gives you your first transform. Change it from Linear3D to Phoenix_Julia by clicking on the down arrow to the right of Linear3D on the &amp;#039;&amp;#039;&amp;#039;Nonlinear&amp;#039;&amp;#039;&amp;#039; tab.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic1.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &amp;#039;&amp;#039;&amp;#039;Add&amp;#039;&amp;#039;&amp;#039; again. Change this Linear3D to Perspective. The image below is what you should see in your viewport now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic2.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Now it’s playtime. Things to try:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
•	Change the variables of the Phoenix_Julia and the Perspective variations. You’ll find them in the drop down menu next to the word Params below each variation in the Non-Linear tab. Try giving Phoenix_Julia a power of three, for example. Be sure to try using negative numbers as well as positive numbers.&lt;br /&gt;
&lt;br /&gt;
•	Play with gradients. Different gradients and combinations within a gradient will highlight different elements of the flame. Warning: It can be hard to decide!&lt;br /&gt;
&lt;br /&gt;
•	Add different final transforms: Click on &amp;#039;&amp;#039;&amp;#039;Add Final&amp;#039;&amp;#039;&amp;#039; in the &amp;#039;&amp;#039;&amp;#039;Transformations&amp;#039;&amp;#039;&amp;#039; tab. Change the final transform from Linear3D the same way you changed the plain transforms to Phoenix_Julia and Perspective. You can also try using more than one final.&lt;br /&gt;
&lt;br /&gt;
•	Add in other variations on their own transforms. Or try adding additional variations to existing transforms. Sometimes they will work – sometimes not. With fractal art, when you try something you can get nothing, or mud... or magic!&lt;br /&gt;
&lt;br /&gt;
•	Experiment with each transform’s &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; (I set the Perspective transform to .75 rather than the default of .5 for examples below). You can even go into the &amp;#039;&amp;#039;&amp;#039;Xaos&amp;#039;&amp;#039;&amp;#039; tab, although I didn’t do that for this tutorial. Change the Xaos weight from 1 to 0, one transform at time –  you’ll see some interesting things happen. Because this is such a simple flame, it’s easy to see what &amp;#039;&amp;#039;&amp;#039;Xaos&amp;#039;&amp;#039;&amp;#039; changes can do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic3.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Here are some examples.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic4.png]]&lt;br /&gt;
This has a Mobius final using the default Mobius variables, but try making changes to them. On this one, changing the Perspective angle and distance (in the drop down menu) is also interesting.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic5.png]]&lt;br /&gt;
This image has two final transforms, Spherical 3D and Perspective. That means there is a regular transform that is Perspective and also a Perspective final transform.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic6.png]]&lt;br /&gt;
Five Layerz of the same flame, which has a Polar final transform. Layerz is a wonderful feature of JWildfire, not covered in this tutorial.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic7.png]]&lt;br /&gt;
This one has a Loonie final transform. Not the way Loonie usually looks, right?&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic8.png]]&lt;br /&gt;
Mobius final transform and five identical Layerz, moved around. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t forget to &amp;#039;&amp;#039;&amp;#039;TWEAK PROPERLY&amp;#039;&amp;#039;&amp;#039; before posting, if you decide to use a flame created from any tutorials you find online, as a base.&lt;br /&gt;
Also remember to &amp;#039;&amp;#039;&amp;#039;give credit&amp;#039;&amp;#039;&amp;#039; (preferably with a link so others may benefit) to the tutorial that helped you create something nice... &lt;br /&gt;
It&amp;#039;s good Fractalizing manners and it keeps everyone happy!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enjoy Experimenting!&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=FlameFractalTutorial07&amp;diff=729</id>
		<title>FlameFractalTutorial07</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=FlameFractalTutorial07&amp;diff=729"/>
				<updated>2015-07-17T21:11:58Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=PHOENIX JULIA / PERSPECTIVE TUTORIAL=&lt;br /&gt;
&lt;br /&gt;
This is an easy tutorial that gives you a base flame from which you can learn about these two interesting variations and – even more important – what is possible starting with a very simple combination. Of course, they have to be not just any two variations, but the possibilities are many. &amp;#039;&amp;#039;&amp;#039;MANY&amp;#039;&amp;#039;&amp;#039;, like all things fractal.&lt;br /&gt;
&lt;br /&gt;
Open JWildfire and click on &amp;#039;&amp;#039;&amp;#039;&amp;quot;New from Scratch&amp;quot;&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
Go to the Gradient tab and choose a lighter gradient than the default one. This is only because I know from trying it that the default will produce a dark fractal that is hard to see. &lt;br /&gt;
&lt;br /&gt;
Now go to the Camera tab and change Zoom from 1 to 2.&lt;br /&gt;
&lt;br /&gt;
Next go to the Transformations tab and click on &amp;#039;&amp;#039;&amp;#039;Add&amp;#039;&amp;#039;&amp;#039;. This gives you your first transform. Change it from Linear3D to Phoenix_Julia by clicking on the down arrow to the right of Linear3D on the Nonlinear tab.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic1.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click Add again. Change this Linear3D to Perspective. The image below is what you should see in your viewport now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic2.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now it’s playtime. Things to try:&lt;br /&gt;
&lt;br /&gt;
•	Change the variables of the Phoenix_Julia and the Perspective variations. You’ll find them in the drop down menu next to the word Params below each variation in the Non-Linear tab. Try giving Phoenix_Julia a power of three, for example. Be sure to try using negative numbers as well as positive numbers.&lt;br /&gt;
&lt;br /&gt;
•	Play with gradients. Different gradients and combinations within a gradient will highlight different elements of the flame. Warning: It can be hard to decide!&lt;br /&gt;
&lt;br /&gt;
•	Add different final transforms: Click on Add Final in the Transformations tab. Change the final transform from Linear3D the same way you changed the plain transforms to Phoenix_Julia and Perspective. You can also try using more than one final.&lt;br /&gt;
&lt;br /&gt;
•	Add in other variations on their own transforms. Or try adding additional variations to existing transforms. Sometimes they will work – sometimes not. With fractal art, when you try something you can get nothing, or mud... or magic!&lt;br /&gt;
&lt;br /&gt;
•	Experiment with each transform’s Weight (I set the Perspective transform to .75 rather than the default of .5 for examples below). You can even go into the Xaos tab, although I didn’t do that for this tutorial. Change the Xaos weight from 1 to 0, one transform at time –  you’ll see some interesting things happen. Because this is such a simple flame, it’s easy to see what Xaos changes can do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic3.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here are some examples.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic4.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This has a Mobius final using the default Mobius variables, but try making changes to them. On this one, changing the Perspective angle and distance (in the drop down menu) is also interesting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic5.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This image has two final transforms, Spherical 3D and Perspective. That means there is a regular transform that is Perspective and also a Perspective final transform.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic6.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Five Layerz of the same flame, which has a Polar final transform. Layerz is a wonderful feature of JWildfire, not covered in this tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic7.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This one has a Loonie final transform. Not the way Loonie usually looks, right?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Catherine Tut1 pic8.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mobius final transform and five identical Layerz, moved around. &lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t forget to TWEAK PROPERLY before posting, if you decide to use a flame created from any tutorials you find online.&lt;br /&gt;
Also remember to give credit (preferably with a link so other may benefit)to the tutorial that helped you create something nice... &lt;br /&gt;
It&amp;#039;s good Fractalizing manners and it keeps everyone happy!&lt;br /&gt;
&lt;br /&gt;
Enjoy Experimenting!&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=File:Catherine_Tut1_pic2.png&amp;diff=722</id>
		<title>File:Catherine Tut1 pic2.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=File:Catherine_Tut1_pic2.png&amp;diff=722"/>
				<updated>2015-07-17T21:01:29Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=File:Catherine_Tut1_pic1.png&amp;diff=721</id>
		<title>File:Catherine Tut1 pic1.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=File:Catherine_Tut1_pic1.png&amp;diff=721"/>
				<updated>2015-07-17T21:00:09Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=FlameFractalTutorial07&amp;diff=720</id>
		<title>FlameFractalTutorial07</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=FlameFractalTutorial07&amp;diff=720"/>
				<updated>2015-07-17T20:58:03Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: Created page with &amp;quot;=PHOENIX JULIA / PERSPECTIVE TUTORIAL=  This is an easy tutorial that gives you a base flame from which you can learn about these two interesting variations and – even more...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=PHOENIX JULIA / PERSPECTIVE TUTORIAL=&lt;br /&gt;
&lt;br /&gt;
This is an easy tutorial that gives you a base flame from which you can learn about these two interesting variations and – even more important – what is possible starting with a very simple combination. Of course, they have to be not just any two variations, but the possibilities are many. MANY, like all things fractal.&lt;br /&gt;
&lt;br /&gt;
Open JWildfire and click on &amp;quot;New from Scratch&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Go to the Gradient tab and choose a lighter gradient than the default one. This is only because I know from trying it that the default will produce a dark fractal that is hard to see. &lt;br /&gt;
&lt;br /&gt;
Now go to the Camera tab and change Zoom from 1 to 2.&lt;br /&gt;
&lt;br /&gt;
Next go to the Transformations tab and click on Add. This gives you your first transform. Change it from Linear3D to Phoenix_Julia by clicking on the down arrow to the right of Linear3D on the Nonlinear tab.&lt;br /&gt;
&lt;br /&gt;
PIC1&lt;br /&gt;
&lt;br /&gt;
Click Add again. Change this Linear3D to Perspective. The next image is what you should be seeing at this point.&lt;br /&gt;
&lt;br /&gt;
PIC2&lt;br /&gt;
&lt;br /&gt;
Now it’s playtime. Things to try:&lt;br /&gt;
&lt;br /&gt;
•	Change the variables of the Phoenix_Julia and the Perspective variations. You’ll find them in the drop down menu next to the word Params below each variation in the Non-Linear tab. Try giving Phoenix_Julia a power of three, for example. Be sure to try using negative numbers as well as positive numbers.&lt;br /&gt;
&lt;br /&gt;
•	Play with gradients. Different gradients and combinations within a gradient will highlight different elements of the flame. Warning: It can be hard to decide!&lt;br /&gt;
&lt;br /&gt;
•	Add different final transforms: Click on Add Final in the Transformations tab. Change the final transform from Linear3D the same way you changed the plain transforms to Phoenix_Julia and Perspective. You can also try using more than one final.&lt;br /&gt;
&lt;br /&gt;
•	Add in other variations on their own transforms. Or try adding additional variations to existing transforms. Sometimes they will work – sometimes not. With fractal art, when you try something you can get nothing, or mud... or magic!&lt;br /&gt;
&lt;br /&gt;
•	Experiment with each transform’s Weight (I set the Perspective transform to .75 rather than the default of .5 for examples below). You can even go into the Xaos tab, although I didn’t do that for this tutorial. Change the Xaos weight from 1 to 0, one transform at time –  you’ll see some interesting things happen. Because this is such a simple flame, it’s easy to see what Xaos changes can do.&lt;br /&gt;
&lt;br /&gt;
PIC3&lt;br /&gt;
&lt;br /&gt;
Here are some examples.&lt;br /&gt;
&lt;br /&gt;
PIC4&lt;br /&gt;
&lt;br /&gt;
This has a Mobius final using the default Mobius variables, but try making changes to them. On this one, changing the Perspective angle and distance (in the drop down menu) is also interesting.&lt;br /&gt;
&lt;br /&gt;
PIC5&lt;br /&gt;
&lt;br /&gt;
This image has two final transforms, Spherical 3D and Perspective. That means there is a regular transform that is Perspective and also a Perspective final transform.&lt;br /&gt;
&lt;br /&gt;
PIC6&lt;br /&gt;
&lt;br /&gt;
Five Layerz of the same flame, which has a Polar final transform. Layerz is a wonderful feature of JWildfire, not covered in this tutorial.&lt;br /&gt;
&lt;br /&gt;
PIC7&lt;br /&gt;
&lt;br /&gt;
This one has a Loonie final transform. Not the way Loonie usually looks, right?&lt;br /&gt;
&lt;br /&gt;
PIC8&lt;br /&gt;
&lt;br /&gt;
Mobius final transform and five identical Layerz, moved around. &lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t forget to TWEAK PROPERLY before posting, if you decide to use a flame created from any tutorials you find online.&lt;br /&gt;
Also remember to give credit (preferably with a link so other may benefit)to the tutorial that helped you create something nice... &lt;br /&gt;
It&amp;#039;s good Fractalizing manners and it keeps everyone happy!&lt;br /&gt;
&lt;br /&gt;
Enjoy Experimenting!&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=719</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=719"/>
				<updated>2015-07-17T20:41:46Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;padding: 12px 12px 20px; width: 100%; vertical-align: top;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| class=&amp;quot;single_linebreak&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Welcome to the JWildfire Wiki!==&lt;br /&gt;
{| style=&amp;quot;padding: 12px 12px 20px; width: 100%; vertical-align: top;&amp;quot;&lt;br /&gt;
|+ Contents&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| class=&amp;quot;single_linebreak&amp;quot;|&lt;br /&gt;
{{ContentBox|User-Manual|&lt;br /&gt;
[[Manual Introduction|1. About JWildfire]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual Installation|2. Download and Installation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual Launcher|3. Launching JWildfire and setting the memory to use]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual Preferences|4. JWildfire Preferences and Performance Tweaks]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual Operators|5. Image-processing using the Operators-Window]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual Flame Fractals|6. Creating Flame-Fractals]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual IFlames|7. Creating IFlames using the IFlames-Window]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual StructureGen|8. Creating 3D-Scenes using the Structure-Generator]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual ChaoticaIntegration|9. Chaotica integration]] {{new}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual LeapMotionIntegration|10. Leap Motion integration]] {{new}}&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
| class=&amp;quot;single_linebreak&amp;quot;|&lt;br /&gt;
{{ContentBox|Tutorials|&lt;br /&gt;
&lt;br /&gt;
{{ContentBox|For beginners|&lt;br /&gt;
[[FlameFractalTutorial01|1. Basic flame-editing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[FlameFractalTutorial02|2. Basic color-editing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[FlameFractalTutorial03|3. Basic formula-editing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[FlameFractalTutorial04|4. More on formula-editing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[FlameFractalTutorial05|5. Using Random-Flame-Generators]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[FlameFractalTutorial06|6. Creating Gradients]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[FlameFractalTutorial07|7. Phoenix Julia/Perspective Variations Tutorial]]&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ContentBox|Advanced|&lt;br /&gt;
[[Creating Anim-Brushes from Flame-Fractals|1. Creating Anim-Brushes from Flame-Fractals]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[List of formulas|2. List of included formulas (&amp;quot;variations&amp;quot;)]]&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| class=&amp;quot;single_linebreak&amp;quot;|&lt;br /&gt;
{{ContentBox|Contribute|&lt;br /&gt;
[[Wiki Team|The Wiki-Team]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wiki Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Formatting Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Suggested features]]}} &lt;br /&gt;
| class=&amp;quot;single_linebreak&amp;quot;|&lt;br /&gt;
{{ContentBox|Additional documentation|&lt;br /&gt;
[[FAQ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Glossary]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Credits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trashcan]]&amp;lt;br&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:UnderConstruction.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Main_Page DE|German Version]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Menu]]&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=FlameFractalTutorial04&amp;diff=595</id>
		<title>FlameFractalTutorial04</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=FlameFractalTutorial04&amp;diff=595"/>
				<updated>2015-03-26T14:29:52Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: /* Changing formula params */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Objective of this tutorial=&lt;br /&gt;
In this tutorial we want to show how to combine different formulas/variations and how to change parameters of formulas.&lt;br /&gt;
Please note, that there is &amp;#039;&amp;#039;&amp;#039;no difference&amp;#039;&amp;#039;&amp;#039; between &amp;#039;&amp;#039;&amp;#039;formulas&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;variations&amp;#039;&amp;#039;&amp;#039;, but I prefer the term &amp;quot;formula&amp;quot; because it is more precise.&lt;br /&gt;
&lt;br /&gt;
=Create a new empty fractal with a blurring formula=&lt;br /&gt;
To get started, create a new empty fractal by hitting the &amp;#039;&amp;#039;&amp;#039;New from scratch&amp;#039;&amp;#039;&amp;#039;-button. Have a look at the &amp;#039;&amp;#039;&amp;#039;Gradient&amp;#039;&amp;#039;&amp;#039;-tab, when you do not like the randomly created gradient, just hit the &amp;#039;&amp;#039;&amp;#039;New from scratch&amp;#039;&amp;#039;&amp;#039; again. And again if you are not satisfied yet...&lt;br /&gt;
&lt;br /&gt;
Add a new transform by pressing the &amp;#039;&amp;#039;&amp;#039;Add&amp;#039;&amp;#039;&amp;#039;-button on the &amp;#039;&amp;#039;&amp;#039;Transformations&amp;#039;&amp;#039;&amp;#039;-tab.&lt;br /&gt;
Change the &amp;#039;&amp;#039;&amp;#039;variation 1&amp;#039;&amp;#039;&amp;#039; from &amp;quot;linear3D&amp;quot; to &amp;quot;circleblur&amp;quot;, you should see a filled circle in the viewport.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flametut04_new_from_scratch.jpg]]&lt;br /&gt;
&lt;br /&gt;
But, when you drag the controls around, you will see, that the shape does not change. But, why?&lt;br /&gt;
To understand this, we must look at formulas more close. There are different types.&lt;br /&gt;
&lt;br /&gt;
==Types of formulas/variations==&lt;br /&gt;
There are two major categories of formulas:&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;transforming formulas&amp;#039;&amp;#039;&amp;#039;: formulas which change an existing part of the fractal, where the detail of the original is not changed. &lt;br /&gt;
For example, a wave-transformation applied to an existing fractal will just make it &amp;quot;wavy&amp;quot;, but not increase or decrease the detail very much.&lt;br /&gt;
I.e., a transforming formula contributes to the overall transform.&lt;br /&gt;
&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;blurring formulas&amp;#039;&amp;#039;&amp;#039;: formulas who completely ignore the existing fractal and create new shape. &lt;br /&gt;
For example, &amp;quot;circleblur&amp;quot; will always create a filled circle, and not transform the existing structure, it will replace it.&lt;br /&gt;
I.e., used in this simple scenario, a blurring formula overwrites the transforms, so that it is not a conventional transform anymore.&lt;br /&gt;
&lt;br /&gt;
That also means that it isn&amp;#039;t possible to create fractals by using only blurring formulas, because you need transforms to create the typical fractal (i. e. self-similar) structure.&lt;br /&gt;
You need some transform, which transforms some transformed stuff, which was transformed by ..., and so on. &lt;br /&gt;
But blurring formulas, when used at the right place, are really great for constructing flames from scratch.&lt;br /&gt;
&lt;br /&gt;
=Add a second transform with a transforming formula=&lt;br /&gt;
Now add a second transform and change the &amp;#039;&amp;#039;&amp;#039;variation 2&amp;#039;&amp;#039;&amp;#039; from &amp;quot;linear3D&amp;quot; to &amp;quot;julian&amp;quot;, you should not see much difference in the viewport yet.&amp;lt;br&amp;gt;&lt;br /&gt;
==Formulas with parameter==&lt;br /&gt;
The formula you chose is a formula with additional parameters. For such formulas you use the listbox below the listbox which show the name the of the formula to select a a parameter, and the edit-field&lt;br /&gt;
right of it to change the value of this parameter.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note, that not all parameters are just numbers, some formulas even have complex structures like images as parameters, in this case you may find more controls right of this field.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flametut04_formula_params.jpg]]&lt;br /&gt;
&lt;br /&gt;
Please change the value of the parameter &amp;#039;&amp;#039;&amp;#039;power&amp;#039;&amp;#039;&amp;#039; of the &amp;quot;julian&amp;quot;-formula to 2.&lt;br /&gt;
Then use your mouse to modify the seconds transform (the one with &amp;quot;julian&amp;quot;-formula on it). Enlarge the control, rotate it and move it in the viewport until you get something like this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flametut04_add_2nd_transform.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Add color==&lt;br /&gt;
The fractal is still monochrome, to change this enter the &amp;#039;&amp;#039;&amp;#039;Color&amp;#039;&amp;#039;&amp;#039;-tab on the &amp;#039;&amp;#039;&amp;#039;Transformations&amp;#039;&amp;#039;&amp;#039;-tab, and modify the &amp;#039;&amp;#039;&amp;#039;Color&amp;#039;&amp;#039;&amp;#039;-slider&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flametut04_add_color.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Changing formula params==&lt;br /&gt;
Now let&amp;#039;s play again with the parameters of the &amp;quot;julian&amp;quot;-variation to show how small parameter-changes can cause huge differences in the final result.&lt;br /&gt;
Change &amp;quot;power&amp;quot; to 3, and &amp;quot;dist&amp;quot; to 1.76.&lt;br /&gt;
&lt;br /&gt;
You have three choices for how to do this:&lt;br /&gt;
#Enter the value directly (which is only a choice if you know the value, i. e. not for playing around)&lt;br /&gt;
#Enter the field with the mouse, click and hold the left mouse-button and move the mouse to decrease/increase the value (best for playing around)&lt;br /&gt;
#Use the small arrow-buttons to slightly decrease/increase the value (best for fine-adjustments)&lt;br /&gt;
&lt;br /&gt;
Your flame should look like this (if not you may compare your result with the flame-params which are supplied in the appendix):&lt;br /&gt;
[[File:Flametut04_change_params.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Fine adjustment of parameters===&lt;br /&gt;
Sometimes the parameter-changes done by using the mouse or the arrow-buttons are too large for, even if done carefully.&lt;br /&gt;
For this purpose you can activate the &amp;#039;&amp;#039;&amp;#039;Fine&amp;#039;&amp;#039;&amp;#039;-button at the top of the editor-area. All changes, you do now, are scaled down by a factor of approximately 10.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flametut04_fine_adjustments.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Conclusion=&lt;br /&gt;
We have learned how to use different formulas in one fractal, how to change formulas and that there two types of formula (transforming and blurring formula).&lt;br /&gt;
And we saw how to change parameters of formulas and that also small changes to parameters of formulas may have a large impact on the final image.&lt;br /&gt;
&lt;br /&gt;
[[FlameFractalTutorial03|Previous tutorial]] | [[FlameFractalTutorial05|Next tutorial]]&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==Params of the final sample flame==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;flame smooth_gradient=&amp;quot;0&amp;quot; version=&amp;quot;JWildfire 2.34 (22.02.2015)&amp;quot; size=&amp;quot;643 362&amp;quot; center=&amp;quot;0.0 0.0&amp;quot; scale=&amp;quot;35.17734553722945&amp;quot; rotate=&amp;quot;0.0&amp;quot; filter=&amp;quot;0.0&amp;quot; filter_kernel=&amp;quot;GAUSSIAN&amp;quot; quality=&amp;quot;10.0&amp;quot; background=&amp;quot;0.0 0.0 0.0&amp;quot; bg_transparency=&amp;quot;0&amp;quot; brightness=&amp;quot;4.0&amp;quot; saturation=&amp;quot;1.0&amp;quot; gamma=&amp;quot;4.0&amp;quot; gamma_threshold=&amp;quot;0.01&amp;quot; vibrancy=&amp;quot;1.0&amp;quot; contrast=&amp;quot;1.0&amp;quot; white_level=&amp;quot;220.0&amp;quot; temporal_samples=&amp;quot;1.0&amp;quot; cam_zoom=&amp;quot;1.0&amp;quot; cam_pitch=&amp;quot;0.0&amp;quot; cam_yaw=&amp;quot;0.0&amp;quot; cam_persp=&amp;quot;0.0&amp;quot; cam_xfocus=&amp;quot;0.0&amp;quot; cam_yfocus=&amp;quot;0.0&amp;quot; cam_zfocus=&amp;quot;0.0&amp;quot; cam_pos_x=&amp;quot;0.0&amp;quot; cam_pos_y=&amp;quot;0.0&amp;quot; cam_pos_z=&amp;quot;0.0&amp;quot; cam_zpos=&amp;quot;0.0&amp;quot; cam_dof=&amp;quot;0.0&amp;quot; cam_dof_area=&amp;quot;0.5&amp;quot; cam_dof_exponent=&amp;quot;2.0&amp;quot; cam_dof_shape=&amp;quot;BUBBLE&amp;quot; cam_dof_scale=&amp;quot;1.0&amp;quot; cam_dof_rotate=&amp;quot;0.0&amp;quot; cam_dof_fade=&amp;quot;1.0&amp;quot; shading_shading=&amp;quot;FLAT&amp;quot; antialias_amount=&amp;quot;0.75&amp;quot; antialias_radius=&amp;quot;0.36&amp;quot; post_symmetry_type=&amp;quot;NONE&amp;quot; post_symmetry_order=&amp;quot;3&amp;quot; post_symmetry_centre_x=&amp;quot;0.0&amp;quot; post_symmetry_centre_y=&amp;quot;0.0&amp;quot; post_symmetry_distance=&amp;quot;1.25&amp;quot; post_symmetry_rotation=&amp;quot;6.0&amp;quot; frame=&amp;quot;1&amp;quot; frame_count=&amp;quot;300&amp;quot; mixer_mode=&amp;quot;OFF&amp;quot; &amp;gt;&lt;br /&gt;
  &amp;lt;xform weight=&amp;quot;0.5&amp;quot; color=&amp;quot;0.0&amp;quot; mod_gamma=&amp;quot;0.0&amp;quot; mod_gamma_speed=&amp;quot;0.0&amp;quot; mod_contrast=&amp;quot;0.0&amp;quot; mod_contrast_speed=&amp;quot;0.0&amp;quot; mod_saturation=&amp;quot;0.0&amp;quot; mod_saturation_speed=&amp;quot;0.0&amp;quot; symmetry=&amp;quot;0.0&amp;quot; circleblur=&amp;quot;1.0&amp;quot; coefs=&amp;quot;1.0 0.0 0.0 1.0 0.0 0.0&amp;quot; chaos=&amp;quot;1.0 1.0&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;xform weight=&amp;quot;0.5&amp;quot; color=&amp;quot;0.39&amp;quot; mod_gamma=&amp;quot;0.0&amp;quot; mod_gamma_speed=&amp;quot;0.0&amp;quot; mod_contrast=&amp;quot;0.0&amp;quot; mod_contrast_speed=&amp;quot;0.0&amp;quot; mod_saturation=&amp;quot;0.0&amp;quot; mod_saturation_speed=&amp;quot;0.0&amp;quot; symmetry=&amp;quot;0.0&amp;quot; julian=&amp;quot;1.0&amp;quot; julian_power=&amp;quot;3&amp;quot; julian_dist=&amp;quot;1.76&amp;quot; coefs=&amp;quot;1.8747239284667137 1.1869473754012025 -1.1869473754012025 1.8747239284667137 3.3237513474667604 -0.8341460910630871&amp;quot; chaos=&amp;quot;1.0 1.0&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;palette count=&amp;quot;256&amp;quot; format=&amp;quot;RGB&amp;quot; &amp;gt;&lt;br /&gt;
F7883EF6873CF6863AF58538F48436F38334F38232F28130F1802DF07F2BF07D29EF7C27&lt;br /&gt;
EE7B25ED7A23ED7921EC781FEB771DEA761BEA7519E97417E87315E77213E77110E6700E&lt;br /&gt;
E56F0CE46E0AE46F0BE37511E27A16E1801CE18521E08B27DF912CDF9632DE9C37DDA13D&lt;br /&gt;
DCA742DCAC48DBB24DDAB753D9BD58D9C25ED8C863D7CE69D6D36ED6D974D5DE79D4E47F&lt;br /&gt;
D3E984D3EF8AD2F48FD1FA95D0F899D0F39DCFEFA1CEEBA5CDE7A9CCE2ADCCDEB1CBDAB5&lt;br /&gt;
CAD6B9C9D1BDC9CDC1C8C9C5C7C5C9C6C0CCC5BCD0C5B8D4C4B3D8C3AFDCC2ABE0C2A7E4&lt;br /&gt;
C1A2E8C09EECBF9AF0BE96F4BE91F8BD8DFBBA8AFBB887FBB584FBB381FBB17EFAAE7BFA&lt;br /&gt;
AC78FAA975FAA772FAA56FFAA26BFAA068FA9E65F99B62F9995FF9965CF99459F99256F9&lt;br /&gt;
8F53F98D50F98A4DF98849F88646F88343F88140F88141F28243E98446E08548D6874BCD&lt;br /&gt;
894DC38A50BA8C53B08D55A78F589E905A94925D8B935F8195627896656F986765996A5C&lt;br /&gt;
9B6C529C6F499E723F9F7436A1772DA27923A47C1AA57E10A78107A67E07A47B07A37807&lt;br /&gt;
A27507A072079F6E079E6B069C68069B65069A6206985F06975C06965906945606935306&lt;br /&gt;
925006904D068F49068E46068C43058B40058A3D05883A058737058634058332097E3112&lt;br /&gt;
79311B753024702F2D6B2F36662E3F612E485C2D51572C5A532C634E2B6C492B75442A7E&lt;br /&gt;
3F2A873A29903628993128A22C27AB2727B42226BD1D25C61925CF1424D80F24E10A23EA&lt;br /&gt;
1129EB1A31E92439E82D40E63748E54050E34A57E2535FE05D67DF666EDD7076DC797EDA&lt;br /&gt;
8386D98D8DD89695D6A09DD5A9A4D3B3ACD2BCB4D0C6BBCFCFC3CDD9CBCCE2D2CAECDAC9&lt;br /&gt;
F5E2C7FCE7C5F4E5BDEDE2B6E6DFAEDFDDA7D8DA9FD1D798CAD590C2D289BBCF81B4CD7A&lt;br /&gt;
ADCA72A6C76B9FC46397C25C90BF5489BC4D82BA457BB73E74B4366DB22F65AF275EAC20&lt;br /&gt;
57A91850A71149A4094AA30751A30858A2095FA20B66A20C6DA20D74A10E7BA11081A111&lt;br /&gt;
88A1128FA11396A0159DA016A4A017ABA018B29F1AB99F1BC09F1CC79F1DCE9E1FD49E20&lt;br /&gt;
DB9E21E29E22E99D24F09D25&amp;lt;/palette&amp;gt;&lt;br /&gt;
&amp;lt;/flame&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=FlameFractalTutorial04&amp;diff=594</id>
		<title>FlameFractalTutorial04</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=FlameFractalTutorial04&amp;diff=594"/>
				<updated>2015-03-26T14:27:59Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: /* Types of formulas/variations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Objective of this tutorial=&lt;br /&gt;
In this tutorial we want to show how to combine different formulas/variations and how to change parameters of formulas.&lt;br /&gt;
Please note, that there is &amp;#039;&amp;#039;&amp;#039;no difference&amp;#039;&amp;#039;&amp;#039; between &amp;#039;&amp;#039;&amp;#039;formulas&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;variations&amp;#039;&amp;#039;&amp;#039;, but I prefer the term &amp;quot;formula&amp;quot; because it is more precise.&lt;br /&gt;
&lt;br /&gt;
=Create a new empty fractal with a blurring formula=&lt;br /&gt;
To get started, create a new empty fractal by hitting the &amp;#039;&amp;#039;&amp;#039;New from scratch&amp;#039;&amp;#039;&amp;#039;-button. Have a look at the &amp;#039;&amp;#039;&amp;#039;Gradient&amp;#039;&amp;#039;&amp;#039;-tab, when you do not like the randomly created gradient, just hit the &amp;#039;&amp;#039;&amp;#039;New from scratch&amp;#039;&amp;#039;&amp;#039; again. And again if you are not satisfied yet...&lt;br /&gt;
&lt;br /&gt;
Add a new transform by pressing the &amp;#039;&amp;#039;&amp;#039;Add&amp;#039;&amp;#039;&amp;#039;-button on the &amp;#039;&amp;#039;&amp;#039;Transformations&amp;#039;&amp;#039;&amp;#039;-tab.&lt;br /&gt;
Change the &amp;#039;&amp;#039;&amp;#039;variation 1&amp;#039;&amp;#039;&amp;#039; from &amp;quot;linear3D&amp;quot; to &amp;quot;circleblur&amp;quot;, you should see a filled circle in the viewport.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flametut04_new_from_scratch.jpg]]&lt;br /&gt;
&lt;br /&gt;
But, when you drag the controls around, you will see, that the shape does not change. But, why?&lt;br /&gt;
To understand this, we must look at formulas more close. There are different types.&lt;br /&gt;
&lt;br /&gt;
==Types of formulas/variations==&lt;br /&gt;
There are two major categories of formulas:&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;transforming formulas&amp;#039;&amp;#039;&amp;#039;: formulas which change an existing part of the fractal, where the detail of the original is not changed. &lt;br /&gt;
For example, a wave-transformation applied to an existing fractal will just make it &amp;quot;wavy&amp;quot;, but not increase or decrease the detail very much.&lt;br /&gt;
I.e., a transforming formula contributes to the overall transform.&lt;br /&gt;
&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;blurring formulas&amp;#039;&amp;#039;&amp;#039;: formulas who completely ignore the existing fractal and create new shape. &lt;br /&gt;
For example, &amp;quot;circleblur&amp;quot; will always create a filled circle, and not transform the existing structure, it will replace it.&lt;br /&gt;
I.e., used in this simple scenario, a blurring formula overwrites the transforms, so that it is not a conventional transform anymore.&lt;br /&gt;
&lt;br /&gt;
That also means that it isn&amp;#039;t possible to create fractals by using only blurring formulas, because you need transforms to create the typical fractal (i. e. self-similar) structure.&lt;br /&gt;
You need some transform, which transforms some transformed stuff, which was transformed by ..., and so on. &lt;br /&gt;
But blurring formulas, when used at the right place, are really great for constructing flames from scratch.&lt;br /&gt;
&lt;br /&gt;
=Add a second transform with a transforming formula=&lt;br /&gt;
Now add a second transform and change the &amp;#039;&amp;#039;&amp;#039;variation 2&amp;#039;&amp;#039;&amp;#039; from &amp;quot;linear3D&amp;quot; to &amp;quot;julian&amp;quot;, you should not see much difference in the viewport yet.&amp;lt;br&amp;gt;&lt;br /&gt;
==Formulas with parameter==&lt;br /&gt;
The formula you chose is a formula with additional parameters. For such formulas you use the listbox below the listbox which show the name the of the formula to select a a parameter, and the edit-field&lt;br /&gt;
right of it to change the value of this parameter.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note, that not all parameters are just numbers, some formulas even have complex structures like images as parameters, in this case you may find more controls right of this field.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flametut04_formula_params.jpg]]&lt;br /&gt;
&lt;br /&gt;
Please change the value of the parameter &amp;#039;&amp;#039;&amp;#039;power&amp;#039;&amp;#039;&amp;#039; of the &amp;quot;julian&amp;quot;-formula to 2.&lt;br /&gt;
Then use your mouse to modify the seconds transform (the one with &amp;quot;julian&amp;quot;-formula on it). Enlarge the control, rotate it and move it in the viewport until you get something like this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flametut04_add_2nd_transform.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Add color==&lt;br /&gt;
The fractal is still monochrome, to change this enter the &amp;#039;&amp;#039;&amp;#039;Color&amp;#039;&amp;#039;&amp;#039;-tab on the &amp;#039;&amp;#039;&amp;#039;Transformations&amp;#039;&amp;#039;&amp;#039;-tab, and modify the &amp;#039;&amp;#039;&amp;#039;Color&amp;#039;&amp;#039;&amp;#039;-slider&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flametut04_add_color.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Changing formula params==&lt;br /&gt;
Now let&amp;#039;s play again with the parameters of the &amp;quot;julian&amp;quot;-variation to show how small parameter-changes can cause huge differences in the final result.&lt;br /&gt;
Change &amp;quot;power&amp;quot; to 3, and &amp;quot;dist&amp;quot; to 1.76.&lt;br /&gt;
&lt;br /&gt;
You have three choices to to this:&lt;br /&gt;
#Enter the value directly (which is only a choice if you know the value, i. e. not for playing around)&lt;br /&gt;
#Enter the field with the mouse, hold the left mouse-button and move the mouse to decrease/increase the value (best for playing around)&lt;br /&gt;
#Use the small arrow-buttons to slightly decrease/increase the value (best for fine-adjustments)&lt;br /&gt;
&lt;br /&gt;
Your flame should look like this (if not you may compare your result with the flame-params which are supplied in the appendix):&lt;br /&gt;
[[File:Flametut04_change_params.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Fine adjustment of parameters===&lt;br /&gt;
Sometimes the parameter-changes done by using the mouse or the arrow-buttons are too large for, even if done carefully.&lt;br /&gt;
For this purpose you can activate the &amp;#039;&amp;#039;&amp;#039;Fine&amp;#039;&amp;#039;&amp;#039;-button at the top of the editor-area. All changes, you do now, are scaled down by a factor of approximately 10.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flametut04_fine_adjustments.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Conclusion=&lt;br /&gt;
We have learned how to use different formulas in one fractal, how to change formulas and that there two types of formula (transforming and blurring formula).&lt;br /&gt;
And we saw how to change parameters of formulas and that also small changes to parameters of formulas may have a large impact on the final image.&lt;br /&gt;
&lt;br /&gt;
[[FlameFractalTutorial03|Previous tutorial]] | [[FlameFractalTutorial05|Next tutorial]]&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==Params of the final sample flame==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;flame smooth_gradient=&amp;quot;0&amp;quot; version=&amp;quot;JWildfire 2.34 (22.02.2015)&amp;quot; size=&amp;quot;643 362&amp;quot; center=&amp;quot;0.0 0.0&amp;quot; scale=&amp;quot;35.17734553722945&amp;quot; rotate=&amp;quot;0.0&amp;quot; filter=&amp;quot;0.0&amp;quot; filter_kernel=&amp;quot;GAUSSIAN&amp;quot; quality=&amp;quot;10.0&amp;quot; background=&amp;quot;0.0 0.0 0.0&amp;quot; bg_transparency=&amp;quot;0&amp;quot; brightness=&amp;quot;4.0&amp;quot; saturation=&amp;quot;1.0&amp;quot; gamma=&amp;quot;4.0&amp;quot; gamma_threshold=&amp;quot;0.01&amp;quot; vibrancy=&amp;quot;1.0&amp;quot; contrast=&amp;quot;1.0&amp;quot; white_level=&amp;quot;220.0&amp;quot; temporal_samples=&amp;quot;1.0&amp;quot; cam_zoom=&amp;quot;1.0&amp;quot; cam_pitch=&amp;quot;0.0&amp;quot; cam_yaw=&amp;quot;0.0&amp;quot; cam_persp=&amp;quot;0.0&amp;quot; cam_xfocus=&amp;quot;0.0&amp;quot; cam_yfocus=&amp;quot;0.0&amp;quot; cam_zfocus=&amp;quot;0.0&amp;quot; cam_pos_x=&amp;quot;0.0&amp;quot; cam_pos_y=&amp;quot;0.0&amp;quot; cam_pos_z=&amp;quot;0.0&amp;quot; cam_zpos=&amp;quot;0.0&amp;quot; cam_dof=&amp;quot;0.0&amp;quot; cam_dof_area=&amp;quot;0.5&amp;quot; cam_dof_exponent=&amp;quot;2.0&amp;quot; cam_dof_shape=&amp;quot;BUBBLE&amp;quot; cam_dof_scale=&amp;quot;1.0&amp;quot; cam_dof_rotate=&amp;quot;0.0&amp;quot; cam_dof_fade=&amp;quot;1.0&amp;quot; shading_shading=&amp;quot;FLAT&amp;quot; antialias_amount=&amp;quot;0.75&amp;quot; antialias_radius=&amp;quot;0.36&amp;quot; post_symmetry_type=&amp;quot;NONE&amp;quot; post_symmetry_order=&amp;quot;3&amp;quot; post_symmetry_centre_x=&amp;quot;0.0&amp;quot; post_symmetry_centre_y=&amp;quot;0.0&amp;quot; post_symmetry_distance=&amp;quot;1.25&amp;quot; post_symmetry_rotation=&amp;quot;6.0&amp;quot; frame=&amp;quot;1&amp;quot; frame_count=&amp;quot;300&amp;quot; mixer_mode=&amp;quot;OFF&amp;quot; &amp;gt;&lt;br /&gt;
  &amp;lt;xform weight=&amp;quot;0.5&amp;quot; color=&amp;quot;0.0&amp;quot; mod_gamma=&amp;quot;0.0&amp;quot; mod_gamma_speed=&amp;quot;0.0&amp;quot; mod_contrast=&amp;quot;0.0&amp;quot; mod_contrast_speed=&amp;quot;0.0&amp;quot; mod_saturation=&amp;quot;0.0&amp;quot; mod_saturation_speed=&amp;quot;0.0&amp;quot; symmetry=&amp;quot;0.0&amp;quot; circleblur=&amp;quot;1.0&amp;quot; coefs=&amp;quot;1.0 0.0 0.0 1.0 0.0 0.0&amp;quot; chaos=&amp;quot;1.0 1.0&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;xform weight=&amp;quot;0.5&amp;quot; color=&amp;quot;0.39&amp;quot; mod_gamma=&amp;quot;0.0&amp;quot; mod_gamma_speed=&amp;quot;0.0&amp;quot; mod_contrast=&amp;quot;0.0&amp;quot; mod_contrast_speed=&amp;quot;0.0&amp;quot; mod_saturation=&amp;quot;0.0&amp;quot; mod_saturation_speed=&amp;quot;0.0&amp;quot; symmetry=&amp;quot;0.0&amp;quot; julian=&amp;quot;1.0&amp;quot; julian_power=&amp;quot;3&amp;quot; julian_dist=&amp;quot;1.76&amp;quot; coefs=&amp;quot;1.8747239284667137 1.1869473754012025 -1.1869473754012025 1.8747239284667137 3.3237513474667604 -0.8341460910630871&amp;quot; chaos=&amp;quot;1.0 1.0&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;palette count=&amp;quot;256&amp;quot; format=&amp;quot;RGB&amp;quot; &amp;gt;&lt;br /&gt;
F7883EF6873CF6863AF58538F48436F38334F38232F28130F1802DF07F2BF07D29EF7C27&lt;br /&gt;
EE7B25ED7A23ED7921EC781FEB771DEA761BEA7519E97417E87315E77213E77110E6700E&lt;br /&gt;
E56F0CE46E0AE46F0BE37511E27A16E1801CE18521E08B27DF912CDF9632DE9C37DDA13D&lt;br /&gt;
DCA742DCAC48DBB24DDAB753D9BD58D9C25ED8C863D7CE69D6D36ED6D974D5DE79D4E47F&lt;br /&gt;
D3E984D3EF8AD2F48FD1FA95D0F899D0F39DCFEFA1CEEBA5CDE7A9CCE2ADCCDEB1CBDAB5&lt;br /&gt;
CAD6B9C9D1BDC9CDC1C8C9C5C7C5C9C6C0CCC5BCD0C5B8D4C4B3D8C3AFDCC2ABE0C2A7E4&lt;br /&gt;
C1A2E8C09EECBF9AF0BE96F4BE91F8BD8DFBBA8AFBB887FBB584FBB381FBB17EFAAE7BFA&lt;br /&gt;
AC78FAA975FAA772FAA56FFAA26BFAA068FA9E65F99B62F9995FF9965CF99459F99256F9&lt;br /&gt;
8F53F98D50F98A4DF98849F88646F88343F88140F88141F28243E98446E08548D6874BCD&lt;br /&gt;
894DC38A50BA8C53B08D55A78F589E905A94925D8B935F8195627896656F986765996A5C&lt;br /&gt;
9B6C529C6F499E723F9F7436A1772DA27923A47C1AA57E10A78107A67E07A47B07A37807&lt;br /&gt;
A27507A072079F6E079E6B069C68069B65069A6206985F06975C06965906945606935306&lt;br /&gt;
925006904D068F49068E46068C43058B40058A3D05883A058737058634058332097E3112&lt;br /&gt;
79311B753024702F2D6B2F36662E3F612E485C2D51572C5A532C634E2B6C492B75442A7E&lt;br /&gt;
3F2A873A29903628993128A22C27AB2727B42226BD1D25C61925CF1424D80F24E10A23EA&lt;br /&gt;
1129EB1A31E92439E82D40E63748E54050E34A57E2535FE05D67DF666EDD7076DC797EDA&lt;br /&gt;
8386D98D8DD89695D6A09DD5A9A4D3B3ACD2BCB4D0C6BBCFCFC3CDD9CBCCE2D2CAECDAC9&lt;br /&gt;
F5E2C7FCE7C5F4E5BDEDE2B6E6DFAEDFDDA7D8DA9FD1D798CAD590C2D289BBCF81B4CD7A&lt;br /&gt;
ADCA72A6C76B9FC46397C25C90BF5489BC4D82BA457BB73E74B4366DB22F65AF275EAC20&lt;br /&gt;
57A91850A71149A4094AA30751A30858A2095FA20B66A20C6DA20D74A10E7BA11081A111&lt;br /&gt;
88A1128FA11396A0159DA016A4A017ABA018B29F1AB99F1BC09F1CC79F1DCE9E1FD49E20&lt;br /&gt;
DB9E21E29E22E99D24F09D25&amp;lt;/palette&amp;gt;&lt;br /&gt;
&amp;lt;/flame&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Manual_Launcher&amp;diff=593</id>
		<title>Manual Launcher</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Manual_Launcher&amp;diff=593"/>
				<updated>2015-03-26T14:09:53Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: /* More technical information about the launcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Launching JWildfire=&lt;br /&gt;
&lt;br /&gt;
== What you&amp;#039;ll see when JWildFire starts ==&lt;br /&gt;
&lt;br /&gt;
The first thing you&amp;#039;ll notice when you start JWildFire is the initial &amp;quot;Welcome to JWildfire&amp;quot; (version No. and compiled date) window opening up...&lt;br /&gt;
&lt;br /&gt;
This contains the Java Environment startup options, with a couple of optional settings..&lt;br /&gt;
JWildfire is just as happy working in 32bit mode as 64bit (optimal if your OS supports it).&lt;br /&gt;
&lt;br /&gt;
When you are happy with your settings click on &amp;amp;quot;Start&amp;amp;quot;!&lt;br /&gt;
&lt;br /&gt;
Shortly after this window disappears, you&amp;#039;ll see the main &amp;amp;quot;Welcome to JWildfire&amp;amp;quot; window open with the main JWildFire interface behind it...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:What you see when JWildFire starts - Launcher Window.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Meet JWildFire! ==&lt;br /&gt;
&lt;br /&gt;
Thanks for your patience... I know it may have seemed like a lot of steps to get here but you shouldn&amp;#039;t have spent more than 5 minutes or so.&lt;br /&gt;
&lt;br /&gt;
Now it&amp;#039;s time to show you why it was worth it!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:What you see when JWildFire starts - Startup Splash Screen.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Alternative Ways of Starting JWildFire... ==&lt;br /&gt;
&lt;br /&gt;
In the unlikely event that using the &amp;amp;quot;&amp;#039;&amp;#039;&amp;#039;JWildfire.exe&amp;#039;&amp;#039;&amp;#039;&amp;amp;quot; file isn&amp;#039;t starting up the software properly, there are alternatives...&lt;br /&gt;
&lt;br /&gt;
These alternatives are found in your JWildfire installation folder. The first option is using one of the supplied platform specific start-scripts available in your installation folder: &lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039;start_windows.bat&amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;, &amp;amp;quot;&amp;#039;&amp;#039;&amp;#039;start_mac.command&amp;#039;&amp;#039;&amp;#039;&amp;amp;quot; or &amp;amp;quot;&amp;#039;&amp;#039;&amp;#039;start_linux.sh&amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the &amp;amp;quot;&amp;#039;&amp;#039;&amp;#039;j-wildfire-launcher.jar&amp;#039;&amp;#039;&amp;#039;&amp;amp;quot; file instead. &lt;br /&gt;
&lt;br /&gt;
If you use any of these alternative startup methods you could just create the shortcut, &lt;br /&gt;
as described [[Manual_Installation#The_J-Wildfire_folder_is_created_and_files_copied_into_it.|Here!]], for the alternative file instead of the &amp;amp;quot;&amp;#039;&amp;#039;&amp;#039;JWildfire.exe&amp;#039;&amp;#039;&amp;#039;&amp;amp;quot; file...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:alternative-ways-of-starting-jwildfire.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Support and Community Options ==&lt;br /&gt;
If you do have any trouble getting started, one of the best ways to get help is by &amp;#039;&amp;#039;&amp;#039;joining our Official Facebook Group! &amp;#039;&amp;#039;&amp;#039;You will find us by clicking on the &amp;amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;#039;FB community&amp;amp;quot; &amp;#039;&amp;#039;&amp;#039;button on the welcome screen as seen [[Manual_Launcher#Meet JWildFire!| above]] or you can click here!:&lt;br /&gt;
[https://www.facebook.com/groups/JWildfireOpenGroup/ JWildfire Open Group]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Please Note!&amp;#039;&amp;#039;&amp;#039; Technical Support Issues should first be checked &amp;#039;&amp;#039;&amp;#039;(since most solutions already exist)&amp;#039;&amp;#039;&amp;#039; over at the &amp;#039;&amp;#039;&amp;#039;&amp;quot;Help &amp;amp; Support&amp;quot;&amp;#039;&amp;#039;&amp;#039; Section in our Forum! [http://jwildfire.org/forum/viewforum.php?f=5&amp;amp;sid=911e50683f75e01159171e3ef09c3c84 Click here for the Tech Support Area]&lt;br /&gt;
&lt;br /&gt;
If you can&amp;#039;t find a solution for your problem in the Forum or by asking (nicely) in the Facebook Group... &lt;br /&gt;
Please Create a New Topic with a detailed explanation of your problem and your specific equipment, in the Forum. This makes it easier to keep track on any outstanding issues and it allows for easier searching for previously solved problems and their solutions.&lt;br /&gt;
&lt;br /&gt;
Our growing Google+ Community can be found here: [https://plus.google.com/u/0/communities/118391398023168606746 Google+ JWildfire User&amp;#039;s Group]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:support-and-community-options.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Onwards and Upwards! ==&lt;br /&gt;
&lt;br /&gt;
That concludes this step-by-step JWildFire (and Java) installation Guide.&lt;br /&gt;
&lt;br /&gt;
We hope you enjoyed getting ready... To &amp;#039;&amp;#039;&amp;#039;PLAY&amp;#039;&amp;#039;&amp;#039; and Have &amp;#039;&amp;#039;&amp;#039;FUN!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
See you in the next Module and on Facebook, G+ or the Forum!&lt;br /&gt;
&lt;br /&gt;
=More technical information about the launcher=&lt;br /&gt;
===Try not to start the j-wildfire.jar directly===&lt;br /&gt;
Please always use the official launcher to start JWildfire. &lt;br /&gt;
The launcher can be executed by any Java runtime and can be started with any options.&lt;br /&gt;
The task of the launcher is to launch the main software with controlled options and to reserve enough memory.&lt;br /&gt;
#Your First Option is to use &amp;#039;&amp;#039;&amp;#039;JWildfire.exe&amp;#039;&amp;#039;&amp;#039; to start the launcher. Mainly because the executable file also contains a suitable Icon, which is used when you create a shortcut.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Alternatively:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
## under Windows use the &amp;#039;&amp;#039;&amp;#039;start_windows.bat&amp;#039;&amp;#039;&amp;#039; to start the launcher.&lt;br /&gt;
## under Mac OS use the &amp;#039;&amp;#039;&amp;#039;start_mac.command&amp;#039;&amp;#039;&amp;#039; to start the launcher.&lt;br /&gt;
## under Linux use the &amp;#039;&amp;#039;&amp;#039;start_linux.sh&amp;#039;&amp;#039;&amp;#039; to start the launcher.&lt;br /&gt;
If this doesn&amp;#039;t work or if you have another operating system not listed here, just start/open the &amp;#039;&amp;#039;&amp;#039;j-wildfire-launcher.jar&amp;#039;&amp;#039;&amp;#039; directly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:alternative-ways-of-starting-jwildfire.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
PLEASE DO NOT START THE &amp;#039;&amp;#039;&amp;#039;j-wildfire.jar&amp;#039;&amp;#039;&amp;#039; DIRECTLY!&lt;br /&gt;
If you start the &amp;#039;&amp;#039;&amp;#039;j-wildfire.jar&amp;#039;&amp;#039;&amp;#039; directly, then JWildfire is started with &amp;#039;&amp;#039;&amp;#039;default Java options&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
In most cases you cannot render large images with those settings because enough memory is not reserved at startup. So even if you have plenty of memory it can not be used for rendering this way. Additionally, the wrong settings may cause slower rendering.&lt;br /&gt;
&lt;br /&gt;
==How the Launcher works==&lt;br /&gt;
The Launcher analyzes certain system settings to locate java runtimes on your system and automatically selects the most recent one. &lt;br /&gt;
&lt;br /&gt;
You can override the automatically selected version by selecting another entry in the listbox.&lt;br /&gt;
&lt;br /&gt;
If the scanner did not find a java runtime (probably on Macs as we have no way to test this) you can manually add it. You only have to do this once, of course.&lt;br /&gt;
&lt;br /&gt;
The memory setting lets you specify the maximum amount of memory in megabytes to use.&lt;br /&gt;
This memory amount is only allocated if required but there is no way to allocate more memory than specified here, if JWildfire is already running.&lt;br /&gt;
&lt;br /&gt;
So you must choose this value wisely.&lt;br /&gt;
&lt;br /&gt;
Example: 6000 MB should work fine to render images in high-end quality for print.&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
The launcher works in two ways: regular and debug mode. In regular mode it just starts JWildfire and shuts down itself.&lt;br /&gt;
If you face any problems (i.e. JWildfire does not start) please activate the &amp;quot;Debug&amp;quot; checkbox. This forces a traced launch where log messages are recorded and displayed at the &amp;quot;Log messages&amp;quot; tab. &lt;br /&gt;
You can easily copy those messages into the clipboard by using the &amp;quot;To clipboard&amp;quot; button and then report them for further assistance.&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=File:What_you_see_when_JWildFire_starts_-_Startup_Splash_Screen.jpg&amp;diff=592</id>
		<title>File:What you see when JWildFire starts - Startup Splash Screen.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=File:What_you_see_when_JWildFire_starts_-_Startup_Splash_Screen.jpg&amp;diff=592"/>
				<updated>2015-03-26T14:06:10Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: Martin Flink uploaded a new version of File:What you see when JWildFire starts - Startup Splash Screen.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of What you see when JWildFire starts - Startup Splash Screen.&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=File:What_you_see_when_JWildFire_starts_-_Startup_Splash_Screen.jpg&amp;diff=591</id>
		<title>File:What you see when JWildFire starts - Startup Splash Screen.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=File:What_you_see_when_JWildFire_starts_-_Startup_Splash_Screen.jpg&amp;diff=591"/>
				<updated>2015-03-26T13:56:33Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: Martin Flink uploaded a new version of File:What you see when JWildFire starts - Startup Splash Screen.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of What you see when JWildFire starts - Startup Splash Screen.&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Manual_Installation&amp;diff=590</id>
		<title>Manual Installation</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Manual_Installation&amp;diff=590"/>
				<updated>2015-03-26T13:20:30Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: /* Using the Installer (INSTEAD of the Zip version). */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Installing Java and JWildfire=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Definitive Guide to Fractal Awesomeness with JWildFire!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The few simple steps needed to get started on your JWildfire journey...&lt;br /&gt;
[[File:JWildfire Editor with Brainiac Fractal.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Checking Your Java version, Downloading and Installing Java==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Getting Started with JWildfire Fractal ART and Animation Software.&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
=== Checking what version of Java you have installed. ===&lt;br /&gt;
&lt;br /&gt;
In this section we&amp;#039;ll be taking you through the Installation of the Java Operating Environment Software (if you don&amp;#039;t have it, or&lt;br /&gt;
need to update your current version).&lt;br /&gt;
&lt;br /&gt;
Then we&amp;#039;ll help you download and install the Freeware Fractal Art and Animation software&lt;br /&gt;
called &amp;#039;&amp;#039;&amp;#039;JWildfire&amp;#039;&amp;#039;&amp;#039; (JWF), created by &amp;#039;&amp;#039;&amp;#039;Andreas Maschke&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
By the time you finish reading through this part of the Manual... &lt;br /&gt;
&lt;br /&gt;
We&amp;#039;ll take you by the&lt;br /&gt;
hand and...&lt;br /&gt;
&lt;br /&gt;
Very soon You&amp;#039;ll be able to create Stunning Images in a few minutes just by clicking a couple of&lt;br /&gt;
buttons!&lt;br /&gt;
&lt;br /&gt;
The best part is... You own the images you create and the copyright is yours... &lt;br /&gt;
You could even sell your fractal images and make some money.&lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t think that&amp;#039;s possible huh?&lt;br /&gt;
&lt;br /&gt;
Fair enough, just read on and let us help you prove it to&lt;br /&gt;
yourself...&lt;br /&gt;
&lt;br /&gt;
J-WildFire runs on &amp;#039;&amp;#039;&amp;#039;Windows, Mac and Linux&amp;#039;&amp;#039;&amp;#039; computers and require &amp;#039;&amp;#039;&amp;#039;Java version 6&amp;#039;&amp;#039;&amp;#039;,&lt;br /&gt;
&amp;#039;&amp;#039;minimum&amp;#039;&amp;#039;, (preferably &amp;#039;&amp;#039;&amp;#039;version 8 - currently&amp;#039;&amp;#039;&amp;#039;) to be installed on your system.&lt;br /&gt;
In this part of the manual we will be illustrating how to set up a Windows system. If you&lt;br /&gt;
are on a Mac or Linux machine, further info can easily be obtained via Google for your&lt;br /&gt;
platform, if you have any questions.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;To get started just go here:&amp;#039;&amp;#039;&amp;#039; [http://java.com/en/download/installed.jsp?detect=jre&amp;amp;amp;try=1 Check Your Java Version.]&lt;br /&gt;
&lt;br /&gt;
Upon arrival, the website will check if you have the latest version of Java installed and if not, get you the free download.&lt;br /&gt;
&lt;br /&gt;
If you know you don&amp;#039;t yet have Java installed you can go here instead: [http://java.com/en/download/index.jsp Download Free Java Software.]&lt;br /&gt;
&lt;br /&gt;
If you have any problems with the automated check etc. or are on Solaris or Linux you can go here: [http://java.com/en/download/manual.jsp Java Downloads for All Operating Systems.]&lt;br /&gt;
&lt;br /&gt;
For Mac users: Apple supplies their own version of Java. Use the [http://support.apple.com/kb/HT1338?viewlocale=en_US Software Update] feature (available on the Apple menu) to check that you have the most up-to-date version of Java for your Mac.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Verifying Java Version.jpg|frame|left|Verifying Your Java Version]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Download Java ===&lt;br /&gt;
&lt;br /&gt;
If you haven&amp;#039;t got the latest version installed you&amp;#039;ll get a message like this. &lt;br /&gt;
&lt;br /&gt;
Click on &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Download Java Now&amp;amp;quot;.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Verifying Java Result Newer Version Available.jpg|frame|left|The Screen You&amp;#039;ll see if there&amp;#039;s a Newer Version available]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== That brings you to the Download Page... ===&lt;br /&gt;
&lt;br /&gt;
Click on: &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Agree and Start your Free Download&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Download New Java Version Start Download.jpg|frame|left|Start Download of Java]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Click on Save File... ===&lt;br /&gt;
&lt;br /&gt;
Save the file somewhere suitable on your system... this could be on your desktop or wherever you like.&lt;br /&gt;
&lt;br /&gt;
[[File:Download Java Click on Save Button.jpg|frame|left|Click on &amp;quot;Save File&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Running the Installer. ===&lt;br /&gt;
&lt;br /&gt;
Once you have finished downloading, just &amp;#039;&amp;#039;&amp;#039;Double click on the downloaded file&amp;#039;&amp;#039;&amp;#039; in the Download Manager window, or where you normally save download files.&lt;br /&gt;
&lt;br /&gt;
You may have to &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Confirm&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; that you want to &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Run&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; the installer in order to start the installation. &amp;#039;&amp;#039;&amp;#039;Then follow the instructions to Install.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; You may need to restart (close and re-open) your browser to enable the Java installation in your browser. (Once installed, Java runs both &amp;amp;quot;Stand Alone&amp;amp;quot; and in your Browser when needed).&lt;br /&gt;
&lt;br /&gt;
[[File:Running the Java Installer.jpg|frame|left|Click on &amp;quot;Run&amp;quot; to start the installation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Setup Progress will display... Followed by a Success Message when finished. ===&lt;br /&gt;
&lt;br /&gt;
This process will not take more than a couple of minutes.&lt;br /&gt;
&lt;br /&gt;
[[File:Java Installer Progress.jpg|frame|left|Java Installation Progress]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Verify that everything is working fine... ===&lt;br /&gt;
&lt;br /&gt;
This step isn&amp;#039;t strictly necessary but I&amp;#039;m including the link for this in any case... just in case you have any problems.&lt;br /&gt;
&lt;br /&gt;
Also, since the process only takes a couple of seconds, you might as well do it just to make sure!&lt;br /&gt;
&lt;br /&gt;
[http://java.com/en/download/testjava.jsp Java Verification Test]&lt;br /&gt;
&lt;br /&gt;
If you have any problems there are also some helpful links on that page.&lt;br /&gt;
&lt;br /&gt;
[[File:Post Java Install Verification Test.jpg|frame|left|Success!]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;That&amp;#039;s It! Time to Install JWildfire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Downloading and Installing JWildfire==&lt;br /&gt;
=== How to Download and Install JWildFire ===&lt;br /&gt;
&lt;br /&gt;
Now it&amp;#039;s time to Download and Install JWildFire... This is very simple...&lt;br /&gt;
&lt;br /&gt;
Future updates are also easy to install by following the same download instructions!&lt;br /&gt;
&lt;br /&gt;
Go to &amp;#039;&amp;#039;&amp;#039;Andreas Maschke&amp;#039;s Blog:&amp;#039;&amp;#039;&amp;#039; [http://www.andreas-maschke.com/?page_id=351 JWildfire Downloads]&lt;br /&gt;
&lt;br /&gt;
Select the topmost &amp;#039;&amp;#039;&amp;#039;(IzPack installer) or (*.zip-archive)&amp;#039;&amp;#039;&amp;#039; file link &amp;#039;&amp;#039;&amp;#039;(the latest version)&amp;#039;&amp;#039;&amp;#039; below the: &amp;#039;&amp;#039;&amp;#039;&amp;quot;Available ZIP files for Java 6 (includes launcher)&amp;quot;&amp;#039;&amp;#039;&amp;#039; heading... The (IzPack installer) is the self running option, which is the simplest method to use but we are also covering the &amp;#039;&amp;#039;&amp;#039;Manual Unzip Option&amp;#039;&amp;#039;&amp;#039; in detail further down, in case you prefer that. &lt;br /&gt;
&lt;br /&gt;
Using the &amp;#039;&amp;#039;&amp;#039;&amp;quot;Installer&amp;quot;&amp;#039;&amp;#039;&amp;#039; a *.jar (Java application) file version of the zip files, is very very simple and covered below!&lt;br /&gt;
&lt;br /&gt;
Feel Free to Use either method.&lt;br /&gt;
&lt;br /&gt;
To download, just click on the correct link and &amp;#039;&amp;#039;&amp;#039;Save the file&amp;#039;&amp;#039;&amp;#039; to a suitable location on your Hard Disk.&lt;br /&gt;
&lt;br /&gt;
[[File:The Official JWildfire Blog - Download Page.jpg|frame|left|The Official JWildfire Blog and the Download page]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using the Installer (INSTEAD of the Zip version). ==&lt;br /&gt;
&lt;br /&gt;
The easiest way to install JWildfire these days, is to use the Java based izPack installer.&lt;br /&gt;
A hidden benefit using this is that since it uses Java, it will be a good test to check that Java is properly installed too.&lt;br /&gt;
&lt;br /&gt;
Simply download the &amp;amp;quot;IzPack installer&amp;amp;quot; version. To start the installer just double click on the &amp;amp;quot;jwildfire-installer-N.nn.jar&amp;amp;quot; file.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The illustration below, covers all the following steps!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The first thing you&amp;#039;ll see is a Language selector... This only affects the installation procedure! Select OK to continue.&lt;br /&gt;
&lt;br /&gt;
Next you&amp;#039;ll see a Welcome screen... Just Select &amp;amp;quot;Next&amp;amp;quot; to continue.&lt;br /&gt;
&lt;br /&gt;
An Information box comes next... Again select &amp;amp;quot;Next&amp;amp;quot; to continue.&lt;br /&gt;
&lt;br /&gt;
Now you need to select your Target Path... For simplicity, use the suggested one (that way upgrades will also be installed without fuss, to the same default folder) but if you want to, you can browse to a different location instead. Click on &amp;amp;quot;Next&amp;amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have the directory already created, the installer will create it for you. On the other hand if you are upgrading an existing installation of JWildfire into the same directory, the installer will ask you to confirm that you want to overwrite existing files. If so select Yes.&lt;br /&gt;
&lt;br /&gt;
Next you get to pick whether you want to install the optional JWildfire applet. This is a bit like a stand-alone and simplified version of the Interactive Render Module. It only has two Options &amp;amp;quot;Create next&amp;amp;quot; (to start rendering a new random flame) and &amp;amp;quot;To Clipboard&amp;amp;quot; which copies the parameters used in the current Flame to the text clipboard so that you can either open JWildfire and use the &amp;amp;quot;From clipboard&amp;amp;quot; option to import it... Or just paste it into a text document using Notepad or similar and save it with a &amp;amp;quot;.flame&amp;amp;quot; file extension instead of &amp;amp;quot;.txt&amp;amp;quot;. That means that you can load it later into JWildfire.&lt;br /&gt;
&lt;br /&gt;
When you click &amp;amp;quot;Next&amp;amp;quot; this time, the installation starts.&lt;br /&gt;
&lt;br /&gt;
All that remains once the installation is finished is to create Shortcuts. Select what you need here and make sure to remember to create a desktop shortcut if you want one. (In the following section there&amp;#039;s also a manual shortcut creation description, if you need it.)&lt;br /&gt;
&lt;br /&gt;
Once that&amp;#039;s all done... &amp;#039;&amp;#039;&amp;#039;You&amp;#039;re ready to Rock and Roll!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The process is illustrated below.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;You can skip the following sections, which covers manually unzipping and &amp;quot;installing&amp;quot; JWildfire.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Using the installer.png|frame|left|Using the Izpack based Installer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;Unzip the Zip file. (OPTIONAL)&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
When you unzip the archive you can just direct the files and folders to be created in a suitable folder on your system (or you can Unzip to a temporary directory and copy/move the files from there afterwards).&lt;br /&gt;
&lt;br /&gt;
Below we&amp;#039;re showing you how you can &amp;#039;&amp;#039;&amp;#039;Navigate to&amp;#039;&amp;#039; for example: &amp;#039;&amp;#039;&amp;amp;quot;C:\Program Files&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; and by adding a suitable folder name like &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;J-Wildfire&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; (note the &amp;amp;quot;\&amp;amp;quot; before the name of the folder I want to create and install the files in), to the end of the &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Destination path&amp;amp;quot;,&amp;#039;&amp;#039;&amp;#039; we&amp;#039;re asking the Unzip program to create the folder called &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;J-Wildfire&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; for us and copy all files and folders into it.&lt;br /&gt;
&lt;br /&gt;
You can call the JWildfire folder whatever you like and put it anywhere on your system.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Another option&amp;#039;&amp;#039;&amp;#039; is to first Unzip the JWildfire software files to a separate &amp;amp;quot;JWildfire downloads&amp;amp;quot; folder, where you could keep the last few software updates (in separate folders) and other resources not directly needed to run the software. Once unzipped all you have to do is copy all files and folders from inside the newly created folder for the version you just unzipped. Then paste these files into a suitable program folder which you can create yourself... then follow along below. (This is also a very good way to &amp;#039;&amp;#039;&amp;#039;apply upgrades&amp;#039;&amp;#039;&amp;#039; to the software. - Note that you would have to answer &amp;amp;quot;Yes&amp;amp;quot; when the move/copy or unzip function asks you to confirm overwriting of old files with the same names in your JWildfire program folder).&lt;br /&gt;
&lt;br /&gt;
[[File:Unzip the Zip file.jpg|frame|left|Unzip the Zip file]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== The J-Wildfire folder is created and files copied into it. ===&lt;br /&gt;
&lt;br /&gt;
Once the files have been unzipped (a few seconds later) we&amp;#039;re nearly done!&lt;br /&gt;
&lt;br /&gt;
Since the software is not installed in a traditional way (no long winded installation routine)... there is no &amp;#039;&amp;#039;&amp;#039;Start up Icon&amp;#039;&amp;#039;&amp;#039; created on your Desktop! So we&amp;#039;ll create a shortcut to the &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;JWildfire.exe&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; file and put that on the desktop. (The file is of the type &amp;amp;quot;Application&amp;amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;N.B. If your system is set up to &amp;amp;quot;Hide file extensions&amp;amp;quot; the file will only show up as &amp;amp;quot;JWildfire&amp;amp;quot; since the file extension &amp;amp;quot;.exe&amp;amp;quot; will be hidden!&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;This process may be a bit different if you are using a non-Windows system! Please refer to google or your system manuals if you don&amp;#039;t know how to get this done.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Open your &amp;amp;quot;File Manager&amp;amp;quot;, &amp;amp;quot;My Computer&amp;amp;quot; or &amp;amp;quot;Explorer&amp;amp;quot; and Navigate to the Folder you just created.&lt;br /&gt;
&lt;br /&gt;
To create an Application Shortcut to JWildfire, begin by &amp;#039;&amp;#039;&amp;#039;Right Click and Dragging&amp;#039;&amp;#039;&amp;#039; the &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;JWildfire.exe&amp;amp;quot; file (don&amp;#039;t let go of the Right Mouse Button!)... Then Drag the icon of the file out of the File Manager onto the Desktop...&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Creating a Desktop Shortcut step 1.jpg|frame|left|Creating a Shortcut to JWildfire - Step 1]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Creating the Shortcut. ===&lt;br /&gt;
&lt;br /&gt;
When you have dragged the &amp;#039;&amp;#039;&amp;#039;&amp;quot;JWildfire.exe&amp;quot;&amp;#039;&amp;#039;&amp;#039; icon to a suitable location... &lt;br /&gt;
Let go of the Right Mouse Button!&lt;br /&gt;
&lt;br /&gt;
Select the &amp;#039;&amp;#039;&amp;#039;&amp;quot;Create Shortcuts Here&amp;quot;&amp;#039;&amp;#039;&amp;#039; option.&lt;br /&gt;
&lt;br /&gt;
The new Shortcut is ready!&lt;br /&gt;
&lt;br /&gt;
[[Image:Creating a Desktop Shortcut step 2.jpg|frame|left|Creating a Shortcut to JWildfire - Step 2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Using The Shortcut. ===&lt;br /&gt;
Now you have created a shortcut to the &amp;#039;&amp;#039;&amp;#039;&amp;quot;JWildfire.exe&amp;quot;&amp;#039;&amp;#039;&amp;#039; file. This will be the icon we use&lt;br /&gt;
to start the software.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;&amp;quot;JWildfire.exe&amp;quot;&amp;#039;&amp;#039;&amp;#039; icon is linked to the executable JWildfire Launcher and will start up&lt;br /&gt;
the software when double clicked.&lt;br /&gt;
&lt;br /&gt;
So instead of having to go to the folder and double clicking on this program file every&lt;br /&gt;
time we want to start the software, we have just created a &amp;quot;Shortcut&amp;quot; on the desktop that&lt;br /&gt;
provides a direct link to the file instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Creating a Desktop Shortcut step 3 - Done.jpg|frame|left|Shortcut Done!]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ta da!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;We&amp;#039;re ready to go have some serious FUN!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
There you go... we&amp;#039;re done messing about now...&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s time to go and find out how you can become a &amp;#039;&amp;#039;&amp;#039;Serious Artist&amp;#039;&amp;#039;&amp;#039; with just a couple of&lt;br /&gt;
clicks!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Click on the Icon&amp;#039;&amp;#039;&amp;#039; you just created to start up JWildfire...&lt;br /&gt;
&lt;br /&gt;
[[Image:Double Click your new JWildFire Icon on the Desktop.jpg|frame|left|Double Click to Start JWildfire!]]&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Manual_Installation&amp;diff=589</id>
		<title>Manual Installation</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Manual_Installation&amp;diff=589"/>
				<updated>2015-03-26T13:16:00Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: /* Using the Installer (INSTEAD of the Zip version). */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Installing Java and JWildfire=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Definitive Guide to Fractal Awesomeness with JWildFire!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The few simple steps needed to get started on your JWildfire journey...&lt;br /&gt;
[[File:JWildfire Editor with Brainiac Fractal.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Checking Your Java version, Downloading and Installing Java==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Getting Started with JWildfire Fractal ART and Animation Software.&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
=== Checking what version of Java you have installed. ===&lt;br /&gt;
&lt;br /&gt;
In this section we&amp;#039;ll be taking you through the Installation of the Java Operating Environment Software (if you don&amp;#039;t have it, or&lt;br /&gt;
need to update your current version).&lt;br /&gt;
&lt;br /&gt;
Then we&amp;#039;ll help you download and install the Freeware Fractal Art and Animation software&lt;br /&gt;
called &amp;#039;&amp;#039;&amp;#039;JWildfire&amp;#039;&amp;#039;&amp;#039; (JWF), created by &amp;#039;&amp;#039;&amp;#039;Andreas Maschke&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
By the time you finish reading through this part of the Manual... &lt;br /&gt;
&lt;br /&gt;
We&amp;#039;ll take you by the&lt;br /&gt;
hand and...&lt;br /&gt;
&lt;br /&gt;
Very soon You&amp;#039;ll be able to create Stunning Images in a few minutes just by clicking a couple of&lt;br /&gt;
buttons!&lt;br /&gt;
&lt;br /&gt;
The best part is... You own the images you create and the copyright is yours... &lt;br /&gt;
You could even sell your fractal images and make some money.&lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t think that&amp;#039;s possible huh?&lt;br /&gt;
&lt;br /&gt;
Fair enough, just read on and let us help you prove it to&lt;br /&gt;
yourself...&lt;br /&gt;
&lt;br /&gt;
J-WildFire runs on &amp;#039;&amp;#039;&amp;#039;Windows, Mac and Linux&amp;#039;&amp;#039;&amp;#039; computers and require &amp;#039;&amp;#039;&amp;#039;Java version 6&amp;#039;&amp;#039;&amp;#039;,&lt;br /&gt;
&amp;#039;&amp;#039;minimum&amp;#039;&amp;#039;, (preferably &amp;#039;&amp;#039;&amp;#039;version 8 - currently&amp;#039;&amp;#039;&amp;#039;) to be installed on your system.&lt;br /&gt;
In this part of the manual we will be illustrating how to set up a Windows system. If you&lt;br /&gt;
are on a Mac or Linux machine, further info can easily be obtained via Google for your&lt;br /&gt;
platform, if you have any questions.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;To get started just go here:&amp;#039;&amp;#039;&amp;#039; [http://java.com/en/download/installed.jsp?detect=jre&amp;amp;amp;try=1 Check Your Java Version.]&lt;br /&gt;
&lt;br /&gt;
Upon arrival, the website will check if you have the latest version of Java installed and if not, get you the free download.&lt;br /&gt;
&lt;br /&gt;
If you know you don&amp;#039;t yet have Java installed you can go here instead: [http://java.com/en/download/index.jsp Download Free Java Software.]&lt;br /&gt;
&lt;br /&gt;
If you have any problems with the automated check etc. or are on Solaris or Linux you can go here: [http://java.com/en/download/manual.jsp Java Downloads for All Operating Systems.]&lt;br /&gt;
&lt;br /&gt;
For Mac users: Apple supplies their own version of Java. Use the [http://support.apple.com/kb/HT1338?viewlocale=en_US Software Update] feature (available on the Apple menu) to check that you have the most up-to-date version of Java for your Mac.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Verifying Java Version.jpg|frame|left|Verifying Your Java Version]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Download Java ===&lt;br /&gt;
&lt;br /&gt;
If you haven&amp;#039;t got the latest version installed you&amp;#039;ll get a message like this. &lt;br /&gt;
&lt;br /&gt;
Click on &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Download Java Now&amp;amp;quot;.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Verifying Java Result Newer Version Available.jpg|frame|left|The Screen You&amp;#039;ll see if there&amp;#039;s a Newer Version available]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== That brings you to the Download Page... ===&lt;br /&gt;
&lt;br /&gt;
Click on: &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Agree and Start your Free Download&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Download New Java Version Start Download.jpg|frame|left|Start Download of Java]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Click on Save File... ===&lt;br /&gt;
&lt;br /&gt;
Save the file somewhere suitable on your system... this could be on your desktop or wherever you like.&lt;br /&gt;
&lt;br /&gt;
[[File:Download Java Click on Save Button.jpg|frame|left|Click on &amp;quot;Save File&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Running the Installer. ===&lt;br /&gt;
&lt;br /&gt;
Once you have finished downloading, just &amp;#039;&amp;#039;&amp;#039;Double click on the downloaded file&amp;#039;&amp;#039;&amp;#039; in the Download Manager window, or where you normally save download files.&lt;br /&gt;
&lt;br /&gt;
You may have to &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Confirm&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; that you want to &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Run&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; the installer in order to start the installation. &amp;#039;&amp;#039;&amp;#039;Then follow the instructions to Install.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; You may need to restart (close and re-open) your browser to enable the Java installation in your browser. (Once installed, Java runs both &amp;amp;quot;Stand Alone&amp;amp;quot; and in your Browser when needed).&lt;br /&gt;
&lt;br /&gt;
[[File:Running the Java Installer.jpg|frame|left|Click on &amp;quot;Run&amp;quot; to start the installation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Setup Progress will display... Followed by a Success Message when finished. ===&lt;br /&gt;
&lt;br /&gt;
This process will not take more than a couple of minutes.&lt;br /&gt;
&lt;br /&gt;
[[File:Java Installer Progress.jpg|frame|left|Java Installation Progress]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Verify that everything is working fine... ===&lt;br /&gt;
&lt;br /&gt;
This step isn&amp;#039;t strictly necessary but I&amp;#039;m including the link for this in any case... just in case you have any problems.&lt;br /&gt;
&lt;br /&gt;
Also, since the process only takes a couple of seconds, you might as well do it just to make sure!&lt;br /&gt;
&lt;br /&gt;
[http://java.com/en/download/testjava.jsp Java Verification Test]&lt;br /&gt;
&lt;br /&gt;
If you have any problems there are also some helpful links on that page.&lt;br /&gt;
&lt;br /&gt;
[[File:Post Java Install Verification Test.jpg|frame|left|Success!]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;That&amp;#039;s It! Time to Install JWildfire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Downloading and Installing JWildfire==&lt;br /&gt;
=== How to Download and Install JWildFire ===&lt;br /&gt;
&lt;br /&gt;
Now it&amp;#039;s time to Download and Install JWildFire... This is very simple...&lt;br /&gt;
&lt;br /&gt;
Future updates are also easy to install by following the same download instructions!&lt;br /&gt;
&lt;br /&gt;
Go to &amp;#039;&amp;#039;&amp;#039;Andreas Maschke&amp;#039;s Blog:&amp;#039;&amp;#039;&amp;#039; [http://www.andreas-maschke.com/?page_id=351 JWildfire Downloads]&lt;br /&gt;
&lt;br /&gt;
Select the topmost &amp;#039;&amp;#039;&amp;#039;(IzPack installer) or (*.zip-archive)&amp;#039;&amp;#039;&amp;#039; file link &amp;#039;&amp;#039;&amp;#039;(the latest version)&amp;#039;&amp;#039;&amp;#039; below the: &amp;#039;&amp;#039;&amp;#039;&amp;quot;Available ZIP files for Java 6 (includes launcher)&amp;quot;&amp;#039;&amp;#039;&amp;#039; heading... The (IzPack installer) is the self running option, which is the simplest method to use but we are also covering the &amp;#039;&amp;#039;&amp;#039;Manual Unzip Option&amp;#039;&amp;#039;&amp;#039; in detail further down, in case you prefer that. &lt;br /&gt;
&lt;br /&gt;
Using the &amp;#039;&amp;#039;&amp;#039;&amp;quot;Installer&amp;quot;&amp;#039;&amp;#039;&amp;#039; a *.jar (Java application) file version of the zip files, is very very simple and covered below!&lt;br /&gt;
&lt;br /&gt;
Feel Free to Use either method.&lt;br /&gt;
&lt;br /&gt;
To download, just click on the correct link and &amp;#039;&amp;#039;&amp;#039;Save the file&amp;#039;&amp;#039;&amp;#039; to a suitable location on your Hard Disk.&lt;br /&gt;
&lt;br /&gt;
[[File:The Official JWildfire Blog - Download Page.jpg|frame|left|The Official JWildfire Blog and the Download page]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using the Installer (INSTEAD of the Zip version). ==&lt;br /&gt;
&lt;br /&gt;
The easiest way to install JWildfire these days, is to use the Java based izPack installer.&lt;br /&gt;
A hidden benefit using this is that since it uses Java, it will be a good test to check that Java is properly installed too.&lt;br /&gt;
&lt;br /&gt;
Simply download the &amp;amp;quot;IzPack installer&amp;amp;quot; version. To start the installer just double click on the &amp;amp;quot;jwildfire-installer-N.nn.jar&amp;amp;quot; file.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The illustration below, covers all the following steps!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The first thing you&amp;#039;ll see is a Language selector... This only affects the installation procedure! Select OK to continue.&lt;br /&gt;
&lt;br /&gt;
Next you&amp;#039;ll see a Welcome screen... Just Select &amp;amp;quot;Next&amp;amp;quot; to continue.&lt;br /&gt;
&lt;br /&gt;
An Information box comes next... Again select &amp;amp;quot;Next&amp;amp;quot; to continue.&lt;br /&gt;
&lt;br /&gt;
Now you need to select your Target Path... For simplicity, use the suggested one (that way upgrades will also be installed without fuss, to the same default folder) but if you want to, you can browse to a different location instead. Click on &amp;amp;quot;Next&amp;amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have the directory already created, the installer will create it for you. On the other hand if you are upgrading an existing installation of JWildfire into the same directory, the installer will ask you to confirm that you want to overwrite existing files. If so select Yes.&lt;br /&gt;
&lt;br /&gt;
Next you get to pick whether you want to install the optional JWildfire applet. This is a bit like a stand-alone and simplified version of the Interactive Render Module. It only has two Options &amp;amp;quot;Create next&amp;amp;quot; (to start rendering a new random flame) and &amp;amp;quot;To Clipboard&amp;amp;quot; which copies the parameters used in the current Flame to the text clipboard so that you can either open JWildfire and use the &amp;amp;quot;From clipboard&amp;amp;quot; option to import it... Or just paste it into a text document using Notepad or similar and save it with a &amp;amp;quot;.flame&amp;amp;quot; file extension instead of &amp;amp;quot;.txt&amp;amp;quot;. That means that you can load it later into JWildfire.&lt;br /&gt;
&lt;br /&gt;
When you click &amp;amp;quot;Next&amp;amp;quot; this time, the installation starts.&lt;br /&gt;
&lt;br /&gt;
All that remains once the installation is finished is to create Shortcuts. Select what you need here (make sure to remember to create a desktop shortcut if you want one. (In the following section there&amp;#039;s also a manual shortcut creation description, if you need it.)&lt;br /&gt;
&lt;br /&gt;
Once that&amp;#039;s all done... You&amp;#039;re ready to Rock and Roll!&lt;br /&gt;
&lt;br /&gt;
The process is illustrated below.&lt;br /&gt;
&lt;br /&gt;
You can skip the following sections, which covers manually unzipping and &amp;quot;installing&amp;quot; JWildfire.&lt;br /&gt;
&lt;br /&gt;
[[File:Using the installer.png|frame|left|Using the Izpack based Installer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;Unzip the Zip file. (OPTIONAL)&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
When you unzip the archive you can just direct the files and folders to be created in a suitable folder on your system (or you can Unzip to a temporary directory and copy/move the files from there afterwards).&lt;br /&gt;
&lt;br /&gt;
Below we&amp;#039;re showing you how you can &amp;#039;&amp;#039;&amp;#039;Navigate to&amp;#039;&amp;#039; for example: &amp;#039;&amp;#039;&amp;amp;quot;C:\Program Files&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; and by adding a suitable folder name like &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;J-Wildfire&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; (note the &amp;amp;quot;\&amp;amp;quot; before the name of the folder I want to create and install the files in), to the end of the &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Destination path&amp;amp;quot;,&amp;#039;&amp;#039;&amp;#039; we&amp;#039;re asking the Unzip program to create the folder called &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;J-Wildfire&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; for us and copy all files and folders into it.&lt;br /&gt;
&lt;br /&gt;
You can call the JWildfire folder whatever you like and put it anywhere on your system.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Another option&amp;#039;&amp;#039;&amp;#039; is to first Unzip the JWildfire software files to a separate &amp;amp;quot;JWildfire downloads&amp;amp;quot; folder, where you could keep the last few software updates (in separate folders) and other resources not directly needed to run the software. Once unzipped all you have to do is copy all files and folders from inside the newly created folder for the version you just unzipped. Then paste these files into a suitable program folder which you can create yourself... then follow along below. (This is also a very good way to &amp;#039;&amp;#039;&amp;#039;apply upgrades&amp;#039;&amp;#039;&amp;#039; to the software. - Note that you would have to answer &amp;amp;quot;Yes&amp;amp;quot; when the move/copy or unzip function asks you to confirm overwriting of old files with the same names in your JWildfire program folder).&lt;br /&gt;
&lt;br /&gt;
[[File:Unzip the Zip file.jpg|frame|left|Unzip the Zip file]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== The J-Wildfire folder is created and files copied into it. ===&lt;br /&gt;
&lt;br /&gt;
Once the files have been unzipped (a few seconds later) we&amp;#039;re nearly done!&lt;br /&gt;
&lt;br /&gt;
Since the software is not installed in a traditional way (no long winded installation routine)... there is no &amp;#039;&amp;#039;&amp;#039;Start up Icon&amp;#039;&amp;#039;&amp;#039; created on your Desktop! So we&amp;#039;ll create a shortcut to the &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;JWildfire.exe&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; file and put that on the desktop. (The file is of the type &amp;amp;quot;Application&amp;amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;N.B. If your system is set up to &amp;amp;quot;Hide file extensions&amp;amp;quot; the file will only show up as &amp;amp;quot;JWildfire&amp;amp;quot; since the file extension &amp;amp;quot;.exe&amp;amp;quot; will be hidden!&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;This process may be a bit different if you are using a non-Windows system! Please refer to google or your system manuals if you don&amp;#039;t know how to get this done.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Open your &amp;amp;quot;File Manager&amp;amp;quot;, &amp;amp;quot;My Computer&amp;amp;quot; or &amp;amp;quot;Explorer&amp;amp;quot; and Navigate to the Folder you just created.&lt;br /&gt;
&lt;br /&gt;
To create an Application Shortcut to JWildfire, begin by &amp;#039;&amp;#039;&amp;#039;Right Click and Dragging&amp;#039;&amp;#039;&amp;#039; the &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;JWildfire.exe&amp;amp;quot; file (don&amp;#039;t let go of the Right Mouse Button!)... Then Drag the icon of the file out of the File Manager onto the Desktop...&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Creating a Desktop Shortcut step 1.jpg|frame|left|Creating a Shortcut to JWildfire - Step 1]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Creating the Shortcut. ===&lt;br /&gt;
&lt;br /&gt;
When you have dragged the &amp;#039;&amp;#039;&amp;#039;&amp;quot;JWildfire.exe&amp;quot;&amp;#039;&amp;#039;&amp;#039; icon to a suitable location... &lt;br /&gt;
Let go of the Right Mouse Button!&lt;br /&gt;
&lt;br /&gt;
Select the &amp;#039;&amp;#039;&amp;#039;&amp;quot;Create Shortcuts Here&amp;quot;&amp;#039;&amp;#039;&amp;#039; option.&lt;br /&gt;
&lt;br /&gt;
The new Shortcut is ready!&lt;br /&gt;
&lt;br /&gt;
[[Image:Creating a Desktop Shortcut step 2.jpg|frame|left|Creating a Shortcut to JWildfire - Step 2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Using The Shortcut. ===&lt;br /&gt;
Now you have created a shortcut to the &amp;#039;&amp;#039;&amp;#039;&amp;quot;JWildfire.exe&amp;quot;&amp;#039;&amp;#039;&amp;#039; file. This will be the icon we use&lt;br /&gt;
to start the software.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;&amp;quot;JWildfire.exe&amp;quot;&amp;#039;&amp;#039;&amp;#039; icon is linked to the executable JWildfire Launcher and will start up&lt;br /&gt;
the software when double clicked.&lt;br /&gt;
&lt;br /&gt;
So instead of having to go to the folder and double clicking on this program file every&lt;br /&gt;
time we want to start the software, we have just created a &amp;quot;Shortcut&amp;quot; on the desktop that&lt;br /&gt;
provides a direct link to the file instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Creating a Desktop Shortcut step 3 - Done.jpg|frame|left|Shortcut Done!]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ta da!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;We&amp;#039;re ready to go have some serious FUN!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
There you go... we&amp;#039;re done messing about now...&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s time to go and find out how you can become a &amp;#039;&amp;#039;&amp;#039;Serious Artist&amp;#039;&amp;#039;&amp;#039; with just a couple of&lt;br /&gt;
clicks!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Click on the Icon&amp;#039;&amp;#039;&amp;#039; you just created to start up JWildfire...&lt;br /&gt;
&lt;br /&gt;
[[Image:Double Click your new JWildFire Icon on the Desktop.jpg|frame|left|Double Click to Start JWildfire!]]&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Manual_Installation&amp;diff=588</id>
		<title>Manual Installation</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Manual_Installation&amp;diff=588"/>
				<updated>2015-03-26T13:13:22Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: /* Downloading and Installing JWildfire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Installing Java and JWildfire=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Definitive Guide to Fractal Awesomeness with JWildFire!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The few simple steps needed to get started on your JWildfire journey...&lt;br /&gt;
[[File:JWildfire Editor with Brainiac Fractal.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Checking Your Java version, Downloading and Installing Java==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Getting Started with JWildfire Fractal ART and Animation Software.&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
=== Checking what version of Java you have installed. ===&lt;br /&gt;
&lt;br /&gt;
In this section we&amp;#039;ll be taking you through the Installation of the Java Operating Environment Software (if you don&amp;#039;t have it, or&lt;br /&gt;
need to update your current version).&lt;br /&gt;
&lt;br /&gt;
Then we&amp;#039;ll help you download and install the Freeware Fractal Art and Animation software&lt;br /&gt;
called &amp;#039;&amp;#039;&amp;#039;JWildfire&amp;#039;&amp;#039;&amp;#039; (JWF), created by &amp;#039;&amp;#039;&amp;#039;Andreas Maschke&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
By the time you finish reading through this part of the Manual... &lt;br /&gt;
&lt;br /&gt;
We&amp;#039;ll take you by the&lt;br /&gt;
hand and...&lt;br /&gt;
&lt;br /&gt;
Very soon You&amp;#039;ll be able to create Stunning Images in a few minutes just by clicking a couple of&lt;br /&gt;
buttons!&lt;br /&gt;
&lt;br /&gt;
The best part is... You own the images you create and the copyright is yours... &lt;br /&gt;
You could even sell your fractal images and make some money.&lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t think that&amp;#039;s possible huh?&lt;br /&gt;
&lt;br /&gt;
Fair enough, just read on and let us help you prove it to&lt;br /&gt;
yourself...&lt;br /&gt;
&lt;br /&gt;
J-WildFire runs on &amp;#039;&amp;#039;&amp;#039;Windows, Mac and Linux&amp;#039;&amp;#039;&amp;#039; computers and require &amp;#039;&amp;#039;&amp;#039;Java version 6&amp;#039;&amp;#039;&amp;#039;,&lt;br /&gt;
&amp;#039;&amp;#039;minimum&amp;#039;&amp;#039;, (preferably &amp;#039;&amp;#039;&amp;#039;version 8 - currently&amp;#039;&amp;#039;&amp;#039;) to be installed on your system.&lt;br /&gt;
In this part of the manual we will be illustrating how to set up a Windows system. If you&lt;br /&gt;
are on a Mac or Linux machine, further info can easily be obtained via Google for your&lt;br /&gt;
platform, if you have any questions.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;To get started just go here:&amp;#039;&amp;#039;&amp;#039; [http://java.com/en/download/installed.jsp?detect=jre&amp;amp;amp;try=1 Check Your Java Version.]&lt;br /&gt;
&lt;br /&gt;
Upon arrival, the website will check if you have the latest version of Java installed and if not, get you the free download.&lt;br /&gt;
&lt;br /&gt;
If you know you don&amp;#039;t yet have Java installed you can go here instead: [http://java.com/en/download/index.jsp Download Free Java Software.]&lt;br /&gt;
&lt;br /&gt;
If you have any problems with the automated check etc. or are on Solaris or Linux you can go here: [http://java.com/en/download/manual.jsp Java Downloads for All Operating Systems.]&lt;br /&gt;
&lt;br /&gt;
For Mac users: Apple supplies their own version of Java. Use the [http://support.apple.com/kb/HT1338?viewlocale=en_US Software Update] feature (available on the Apple menu) to check that you have the most up-to-date version of Java for your Mac.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:Verifying Java Version.jpg|frame|left|Verifying Your Java Version]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Download Java ===&lt;br /&gt;
&lt;br /&gt;
If you haven&amp;#039;t got the latest version installed you&amp;#039;ll get a message like this. &lt;br /&gt;
&lt;br /&gt;
Click on &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Download Java Now&amp;amp;quot;.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Verifying Java Result Newer Version Available.jpg|frame|left|The Screen You&amp;#039;ll see if there&amp;#039;s a Newer Version available]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== That brings you to the Download Page... ===&lt;br /&gt;
&lt;br /&gt;
Click on: &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Agree and Start your Free Download&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Download New Java Version Start Download.jpg|frame|left|Start Download of Java]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Click on Save File... ===&lt;br /&gt;
&lt;br /&gt;
Save the file somewhere suitable on your system... this could be on your desktop or wherever you like.&lt;br /&gt;
&lt;br /&gt;
[[File:Download Java Click on Save Button.jpg|frame|left|Click on &amp;quot;Save File&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Running the Installer. ===&lt;br /&gt;
&lt;br /&gt;
Once you have finished downloading, just &amp;#039;&amp;#039;&amp;#039;Double click on the downloaded file&amp;#039;&amp;#039;&amp;#039; in the Download Manager window, or where you normally save download files.&lt;br /&gt;
&lt;br /&gt;
You may have to &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Confirm&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; that you want to &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Run&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; the installer in order to start the installation. &amp;#039;&amp;#039;&amp;#039;Then follow the instructions to Install.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; You may need to restart (close and re-open) your browser to enable the Java installation in your browser. (Once installed, Java runs both &amp;amp;quot;Stand Alone&amp;amp;quot; and in your Browser when needed).&lt;br /&gt;
&lt;br /&gt;
[[File:Running the Java Installer.jpg|frame|left|Click on &amp;quot;Run&amp;quot; to start the installation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Setup Progress will display... Followed by a Success Message when finished. ===&lt;br /&gt;
&lt;br /&gt;
This process will not take more than a couple of minutes.&lt;br /&gt;
&lt;br /&gt;
[[File:Java Installer Progress.jpg|frame|left|Java Installation Progress]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Verify that everything is working fine... ===&lt;br /&gt;
&lt;br /&gt;
This step isn&amp;#039;t strictly necessary but I&amp;#039;m including the link for this in any case... just in case you have any problems.&lt;br /&gt;
&lt;br /&gt;
Also, since the process only takes a couple of seconds, you might as well do it just to make sure!&lt;br /&gt;
&lt;br /&gt;
[http://java.com/en/download/testjava.jsp Java Verification Test]&lt;br /&gt;
&lt;br /&gt;
If you have any problems there are also some helpful links on that page.&lt;br /&gt;
&lt;br /&gt;
[[File:Post Java Install Verification Test.jpg|frame|left|Success!]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;That&amp;#039;s It! Time to Install JWildfire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Downloading and Installing JWildfire==&lt;br /&gt;
=== How to Download and Install JWildFire ===&lt;br /&gt;
&lt;br /&gt;
Now it&amp;#039;s time to Download and Install JWildFire... This is very simple...&lt;br /&gt;
&lt;br /&gt;
Future updates are also easy to install by following the same download instructions!&lt;br /&gt;
&lt;br /&gt;
Go to &amp;#039;&amp;#039;&amp;#039;Andreas Maschke&amp;#039;s Blog:&amp;#039;&amp;#039;&amp;#039; [http://www.andreas-maschke.com/?page_id=351 JWildfire Downloads]&lt;br /&gt;
&lt;br /&gt;
Select the topmost &amp;#039;&amp;#039;&amp;#039;(IzPack installer) or (*.zip-archive)&amp;#039;&amp;#039;&amp;#039; file link &amp;#039;&amp;#039;&amp;#039;(the latest version)&amp;#039;&amp;#039;&amp;#039; below the: &amp;#039;&amp;#039;&amp;#039;&amp;quot;Available ZIP files for Java 6 (includes launcher)&amp;quot;&amp;#039;&amp;#039;&amp;#039; heading... The (IzPack installer) is the self running option, which is the simplest method to use but we are also covering the &amp;#039;&amp;#039;&amp;#039;Manual Unzip Option&amp;#039;&amp;#039;&amp;#039; in detail further down, in case you prefer that. &lt;br /&gt;
&lt;br /&gt;
Using the &amp;#039;&amp;#039;&amp;#039;&amp;quot;Installer&amp;quot;&amp;#039;&amp;#039;&amp;#039; a *.jar (Java application) file version of the zip files, is very very simple and covered below!&lt;br /&gt;
&lt;br /&gt;
Feel Free to Use either method.&lt;br /&gt;
&lt;br /&gt;
To download, just click on the correct link and &amp;#039;&amp;#039;&amp;#039;Save the file&amp;#039;&amp;#039;&amp;#039; to a suitable location on your Hard Disk.&lt;br /&gt;
&lt;br /&gt;
[[File:The Official JWildfire Blog - Download Page.jpg|frame|left|The Official JWildfire Blog and the Download page]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using the Installer (INSTEAD of the Zip version). ==&lt;br /&gt;
&lt;br /&gt;
The easiest way to install JWildfire these days, is to use the Java based izPack installer.&lt;br /&gt;
A hidden benefit using this is that since it uses Java, it will be a good test to check that Java is properly installed too.&lt;br /&gt;
&lt;br /&gt;
Simply download the &amp;amp;quot;IzPack installer&amp;amp;quot; version. To start the installer just double click on the &amp;amp;quot;jwildfire-installer-N.nn.jar&amp;amp;quot; file.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The illustration below, covers all the following steps!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The first thing you&amp;#039;ll see is a Language selector... This only affects the installation procedure! Select OK to continue.&lt;br /&gt;
&lt;br /&gt;
Next you&amp;#039;ll see a Welcome screen... Just Select &amp;amp;quot;Next&amp;amp;quot; to continue.&lt;br /&gt;
&lt;br /&gt;
An Information box comes next... Again select &amp;amp;quot;Next&amp;amp;quot; to continue.&lt;br /&gt;
&lt;br /&gt;
Now you need to select your Target Path... For simplicity, use the suggested one (that way upgrades will also be installed without fuss, to the same default folder) but if you want to, you can browse to a different location instead. Click on &amp;amp;quot;Next&amp;amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have the directory already created, the installer will create it for you. On the other hand if you are upgrading an existing installation of JWildfire into the same directory, the installer will ask you to confirm that you want to overwrite existing files. If so select Yes.&lt;br /&gt;
&lt;br /&gt;
Next you get to pick whether you want to install the optional JWildfire applet. This is a bit like a stand-alone and simplified version of the Interactive Render Module. It only has two Options &amp;amp;quot;Create next&amp;amp;quot; (to start rendering a new random flame) and &amp;amp;quot;To Clipboard&amp;amp;quot; which copies the parameters used in the current Flame to the text clipboard so that you can either open JWildfire and use the &amp;amp;quot;From clipboard&amp;amp;quot; option to import it... Or just paste it into a text document using Notepad or similar and save it with a &amp;amp;quot;.flame&amp;amp;quot; file extension instead of &amp;amp;quot;.txt&amp;amp;quot;. That means that you can load it later into JWildfire.&lt;br /&gt;
&lt;br /&gt;
When you click &amp;amp;quot;Next&amp;amp;quot; this time, the installation starts.&lt;br /&gt;
&lt;br /&gt;
All that remains once the installation is finished is to create Shortcuts. Select what you need here (make sure to remember to create a desktop shortcut if you want one. (In the following section there&amp;#039;s also a manual shortcut creation description, if you need it.)&lt;br /&gt;
&lt;br /&gt;
Once that&amp;#039;s all done... You&amp;#039;re ready to Rock and Roll!&lt;br /&gt;
&lt;br /&gt;
The process is illustrated below.&lt;br /&gt;
&lt;br /&gt;
You can skip the following sections, which covers manually unzipping and &amp;quot;installing&amp;quot; JWildfire.&lt;br /&gt;
&lt;br /&gt;
[[File:Using the Installer.png|frame|left|Using the Izpack based Installer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;Unzip the Zip file. (OPTIONAL)&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
When you unzip the archive you can just direct the files and folders to be created in a suitable folder on your system (or you can Unzip to a temporary directory and copy/move the files from there afterwards).&lt;br /&gt;
&lt;br /&gt;
Below we&amp;#039;re showing you how you can &amp;#039;&amp;#039;&amp;#039;Navigate to&amp;#039;&amp;#039; for example: &amp;#039;&amp;#039;&amp;amp;quot;C:\Program Files&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; and by adding a suitable folder name like &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;J-Wildfire&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; (note the &amp;amp;quot;\&amp;amp;quot; before the name of the folder I want to create and install the files in), to the end of the &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;Destination path&amp;amp;quot;,&amp;#039;&amp;#039;&amp;#039; we&amp;#039;re asking the Unzip program to create the folder called &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;J-Wildfire&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; for us and copy all files and folders into it.&lt;br /&gt;
&lt;br /&gt;
You can call the JWildfire folder whatever you like and put it anywhere on your system.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Another option&amp;#039;&amp;#039;&amp;#039; is to first Unzip the JWildfire software files to a separate &amp;amp;quot;JWildfire downloads&amp;amp;quot; folder, where you could keep the last few software updates (in separate folders) and other resources not directly needed to run the software. Once unzipped all you have to do is copy all files and folders from inside the newly created folder for the version you just unzipped. Then paste these files into a suitable program folder which you can create yourself... then follow along below. (This is also a very good way to &amp;#039;&amp;#039;&amp;#039;apply upgrades&amp;#039;&amp;#039;&amp;#039; to the software. - Note that you would have to answer &amp;amp;quot;Yes&amp;amp;quot; when the move/copy or unzip function asks you to confirm overwriting of old files with the same names in your JWildfire program folder).&lt;br /&gt;
&lt;br /&gt;
[[File:Unzip the Zip file.jpg|frame|left|Unzip the Zip file]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== The J-Wildfire folder is created and files copied into it. ===&lt;br /&gt;
&lt;br /&gt;
Once the files have been unzipped (a few seconds later) we&amp;#039;re nearly done!&lt;br /&gt;
&lt;br /&gt;
Since the software is not installed in a traditional way (no long winded installation routine)... there is no &amp;#039;&amp;#039;&amp;#039;Start up Icon&amp;#039;&amp;#039;&amp;#039; created on your Desktop! So we&amp;#039;ll create a shortcut to the &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;JWildfire.exe&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039; file and put that on the desktop. (The file is of the type &amp;amp;quot;Application&amp;amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;N.B. If your system is set up to &amp;amp;quot;Hide file extensions&amp;amp;quot; the file will only show up as &amp;amp;quot;JWildfire&amp;amp;quot; since the file extension &amp;amp;quot;.exe&amp;amp;quot; will be hidden!&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;This process may be a bit different if you are using a non-Windows system! Please refer to google or your system manuals if you don&amp;#039;t know how to get this done.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Open your &amp;amp;quot;File Manager&amp;amp;quot;, &amp;amp;quot;My Computer&amp;amp;quot; or &amp;amp;quot;Explorer&amp;amp;quot; and Navigate to the Folder you just created.&lt;br /&gt;
&lt;br /&gt;
To create an Application Shortcut to JWildfire, begin by &amp;#039;&amp;#039;&amp;#039;Right Click and Dragging&amp;#039;&amp;#039;&amp;#039; the &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;JWildfire.exe&amp;amp;quot; file (don&amp;#039;t let go of the Right Mouse Button!)... Then Drag the icon of the file out of the File Manager onto the Desktop...&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Creating a Desktop Shortcut step 1.jpg|frame|left|Creating a Shortcut to JWildfire - Step 1]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Creating the Shortcut. ===&lt;br /&gt;
&lt;br /&gt;
When you have dragged the &amp;#039;&amp;#039;&amp;#039;&amp;quot;JWildfire.exe&amp;quot;&amp;#039;&amp;#039;&amp;#039; icon to a suitable location... &lt;br /&gt;
Let go of the Right Mouse Button!&lt;br /&gt;
&lt;br /&gt;
Select the &amp;#039;&amp;#039;&amp;#039;&amp;quot;Create Shortcuts Here&amp;quot;&amp;#039;&amp;#039;&amp;#039; option.&lt;br /&gt;
&lt;br /&gt;
The new Shortcut is ready!&lt;br /&gt;
&lt;br /&gt;
[[Image:Creating a Desktop Shortcut step 2.jpg|frame|left|Creating a Shortcut to JWildfire - Step 2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Using The Shortcut. ===&lt;br /&gt;
Now you have created a shortcut to the &amp;#039;&amp;#039;&amp;#039;&amp;quot;JWildfire.exe&amp;quot;&amp;#039;&amp;#039;&amp;#039; file. This will be the icon we use&lt;br /&gt;
to start the software.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;&amp;quot;JWildfire.exe&amp;quot;&amp;#039;&amp;#039;&amp;#039; icon is linked to the executable JWildfire Launcher and will start up&lt;br /&gt;
the software when double clicked.&lt;br /&gt;
&lt;br /&gt;
So instead of having to go to the folder and double clicking on this program file every&lt;br /&gt;
time we want to start the software, we have just created a &amp;quot;Shortcut&amp;quot; on the desktop that&lt;br /&gt;
provides a direct link to the file instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Creating a Desktop Shortcut step 3 - Done.jpg|frame|left|Shortcut Done!]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ta da!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;We&amp;#039;re ready to go have some serious FUN!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
There you go... we&amp;#039;re done messing about now...&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s time to go and find out how you can become a &amp;#039;&amp;#039;&amp;#039;Serious Artist&amp;#039;&amp;#039;&amp;#039; with just a couple of&lt;br /&gt;
clicks!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Click on the Icon&amp;#039;&amp;#039;&amp;#039; you just created to start up JWildfire...&lt;br /&gt;
&lt;br /&gt;
[[Image:Double Click your new JWildFire Icon on the Desktop.jpg|frame|left|Double Click to Start JWildfire!]]&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=File:Using_the_installer.png&amp;diff=587</id>
		<title>File:Using the installer.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=File:Using_the_installer.png&amp;diff=587"/>
				<updated>2015-03-26T11:32:45Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Main_Page_DE&amp;diff=586</id>
		<title>Main Page DE</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Main_Page_DE&amp;diff=586"/>
				<updated>2015-03-25T17:01:06Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Willkommen auf der deutschsprachigen JWildFire Wiki!==&lt;br /&gt;
&lt;br /&gt;
[[Main_Page|English Version]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;padding: 12px 12px 20px; width: 100%; vertical-align: top;&amp;quot;&lt;br /&gt;
|+ Contents&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| class=&amp;quot;single_linebreak&amp;quot;|&lt;br /&gt;
{{ContentBox|Benutzer-Anleitung|&lt;br /&gt;
[[Manual Introduction DE|1. Über JWildfire]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual Installation DE|2. Herunterladen und Installation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual Launcher DE|3. Starten von JWildfire und Speichernutzung]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual Preferences DE|4. JWildfire Einstellungen und Geschwindigkeit Tweaks]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual Operators DE|5. Bilder Erstellung durch Benutzung des Operators Fenster]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual Flame Fractals DE|6. Erstellen von Flame-Fractalen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual IFlames DE|7. Erstellen von IFlames durch Benutzung des IFlames Fenster]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual StructureGen DE|8. Erstellen von 3D-Szenen durch Benutzung des Struktur-Generator]]&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
| class=&amp;quot;single_linebreak&amp;quot;|&lt;br /&gt;
{{ContentBox|Tutorials|&lt;br /&gt;
&lt;br /&gt;
{{ContentBox|Für Anfänger|&lt;br /&gt;
[[FlameFractalTutorial01 DE|1. Grundkenntnisse Flame-Editierung]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[FlameFractalTutorial02 DE|2. Grundkenntnisse Farben-Editierung]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[FlameFractalTutorial03 DE|3. Grundkenntnisse Formeln-Editierung]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[FlameFractalTutorial04 DE|4. Mehr an Formel-Editierung]]&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ContentBox|Für Fortgeschrittende|&lt;br /&gt;
[[Creating Anim-Brushes from Flame-Fractals DE|1. Erstellen von AnimKreationen von Flame-Fractale]]&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| class=&amp;quot;single_linebreak&amp;quot;|&lt;br /&gt;
{{ContentBox|Mitwirkung|&lt;br /&gt;
[[Wiki Team DE|Das Wiki-Team]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wiki Guide DE]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Formatting Guide DE]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Suggested features DE]]}} &lt;br /&gt;
| class=&amp;quot;single_linebreak&amp;quot;|&lt;br /&gt;
{{ContentBox|Zusätzliche Dokumentationen|&lt;br /&gt;
[[FAQ DE]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Glossary DE]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Credits DE]]&amp;lt;br&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:UnderConstruction.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Menu]]&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Manual_StructureGen&amp;diff=443</id>
		<title>Manual StructureGen</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Manual_StructureGen&amp;diff=443"/>
				<updated>2015-03-07T08:48:09Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This module (codename &amp;quot;EDEN&amp;quot;) is currently the most incomplete one. The basic idea is to create complete 3D-scenes using certain algorithms, that are created by the user using the Java-programming language. The only things which are currently implemented, is the ability to create certain random scenes and to render them.&lt;br /&gt;
&lt;br /&gt;
The module also features [http://sunflow.sourceforge.net/ Sunflow] as an integrated renderer, which can produce awesome results. Unfortunalely, the Sunflow-project was not updated for a very long time. But the author still believes in this rendering-system, at least to deliver excellent previews. &lt;br /&gt;
&lt;br /&gt;
To get just a rough idea of the current state of the module, open the program (by chosing &amp;#039;&amp;#039;&amp;#039;Structure Synthesizer&amp;#039;&amp;#039;&amp;#039; from within the main window-menu) and press the &amp;#039;&amp;#039;&amp;#039;New Scene&amp;#039;&amp;#039;&amp;#039;-button.&lt;br /&gt;
This will create a new random scene. To render it, just press the &amp;#039;&amp;#039;&amp;#039;Render&amp;#039;&amp;#039;&amp;#039;-button, to get a faster preview press the &amp;#039;&amp;#039;&amp;#039;IPR&amp;#039;&amp;#039;&amp;#039;-button.&lt;br /&gt;
&lt;br /&gt;
There is also the possibility to manually create scenes (currently only if you know the syntax), here is an example-image, the author created this way to show that the sunflow-rendering system is really awesome:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Sunflow_example.jpg]]&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Manual_Operators&amp;diff=442</id>
		<title>Manual Operators</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Manual_Operators&amp;diff=442"/>
				<updated>2015-03-07T08:44:14Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To be honest, the Operators-part of the software is currently the oldest and weakest one, but it still has some cool features. Much of this stuff originates from the old Amiga-days, but lacks the cool Drag&amp;amp;Drop-Interface.&lt;br /&gt;
&lt;br /&gt;
==Original idea==&lt;br /&gt;
The basic idea was to have channels of images which could be connected by operators to create other channels of images which could be connnected by other operators to create other... etc.&lt;br /&gt;
And to be able to animate any of the parameters of those operators by drawing a curve, a motion-curve or envelope.&lt;br /&gt;
&lt;br /&gt;
So, say, you have an image, and drag a rotate-operator on it, and draw a motion-curve (usually a ramp) for the rotation, to get a rotating image.&lt;br /&gt;
And combine this rotating image with some fade-out-operator where you draw a curve for the brightness. The result is a fading out rotating image.&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Manual_Preferences&amp;diff=441</id>
		<title>Manual Preferences</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Manual_Preferences&amp;diff=441"/>
				<updated>2015-03-07T08:40:44Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: /* JWildfire Preferences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
{{work-in-progress}}&lt;br /&gt;
=JWildfire Preferences=&lt;br /&gt;
&lt;br /&gt;
== List of Preferences and their functions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:list-of-preferences.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tweaking JWildfire&amp;#039;s Performance ==&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Creating_Anim-Brushes_from_Flame-Fractals&amp;diff=440</id>
		<title>Creating Anim-Brushes from Flame-Fractals</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Creating_Anim-Brushes_from_Flame-Fractals&amp;diff=440"/>
				<updated>2015-03-07T08:34:23Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: /* Creating Anim-Brushes from Flame-Fractals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work-in-progress}}&lt;br /&gt;
=Creating Anim-Brushes from Flame-Fractals=&lt;br /&gt;
In most painting-programs like [http://www.thebest3d.com/howler/ PD Howler] you can not only paint with brushes, but also with animated brushes. &lt;br /&gt;
I will show you a technique which will allow you to create an endless number of awesome animated brushes from fractals on the fly. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may use those brushes to paint really interesting scenes or to create textures.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Anbtut01_example1.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Basic idea==&lt;br /&gt;
The basic idea is to use the Easy Movie Maker to create an animated sequence of your fractal, render it using the Batch renderer and to import this rendered image sequence into the painting-program.&amp;lt;br&amp;gt; &lt;br /&gt;
There are two possibilities to create such sequences in JWildfire:&lt;br /&gt;
#Key-framed animation&lt;br /&gt;
#Animation by motion-curves&lt;br /&gt;
I will show both.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
===Example Flame===&lt;br /&gt;
We want to use the following example-flame, but of course you may use any other flame as well. You may copy the params of this flame at the bottom of this article.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Anbtut01 flame.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Make the flame transparent===&lt;br /&gt;
It is important to turn on background-transparency for your flame. You do this on the Coloring-tab.&lt;br /&gt;
[[File:Anbtut01_transparency.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Create an appropriate size-profile==&lt;br /&gt;
In order to render the image-sequence we will need an appropriate size profile, brushes will usually be a rather small and quadratic size. &lt;br /&gt;
A good value to play with, is a resolution of 256x256. &lt;br /&gt;
&lt;br /&gt;
Create a size profile if you do not have one, yet:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Anbtut01_flame1_create_size_profile.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the resolution-fields enter the desired values:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Anbtut01_size_profile.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Keyframed animation sequence==&lt;br /&gt;
The simplest approach is to create a keyframed animation sequence. Simply stated, you just create another version of your flame and let JWildfire calculate a transition between the two. &lt;br /&gt;
If you want to loop the animation-sequence (i.e., return to the initial state) you would just create keyframes: initial flame -&amp;gt; modified flame -&amp;gt; initial flame.&lt;br /&gt;
&lt;br /&gt;
===Step by step===&lt;br /&gt;
#Load/create your initial flame into the main editor&lt;br /&gt;
#Copy this flame to the &amp;quot;Easy Movie Maker&amp;quot; by pressing the &amp;quot;Movie&amp;quot;-button&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Anbtut01_flame1_editor.jpg]]&lt;br /&gt;
#The software automatically switches to the &amp;quot;Easy Movie Maker&amp;quot;-tab&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Anbtut01_flame1_movie_maker.jpg]]&lt;br /&gt;
#Go back to the &amp;quot;Flame-Editor&amp;quot;-tab and modify your flame in order to generate an interesting mutation. Slightly change colors, move triangles and maybe change a few parameters of variations. But please avoid to add or remove transforms and add or remove variations. Otherwise the generated animation sequence will probably not be very smooth.&amp;lt;br&amp;gt;&lt;br /&gt;
#Copy this modified flame to the &amp;quot;Easy Movie Maker&amp;quot; by pressing the &amp;quot;Movie&amp;quot;-button.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Anbtut01_flame2_editor.jpg]]&lt;br /&gt;
#The software again automatically switches to the &amp;quot;Easy Movie Maker&amp;quot;-tab. We have now defined two keyframes.&lt;br /&gt;
#In order to create a smooth animation sequence between these two keyframes, we have to change certain parameters:&lt;br /&gt;
##Set the duration (number of generated frames) of the first fractal in the field &amp;quot;Duration (frames)&amp;quot; to the desired value. A value of 30 is a good value to start&lt;br /&gt;
##Set the number of interpolated frames of the first fractal in the field &amp;quot;Morpth (frames)&amp;quot; to the same value&lt;br /&gt;
##Important: set the morph-type of the first fractal to MORPH&lt;br /&gt;
##Set the duration of the second fractal to 1&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Anbtut01_flame1_movie_sequence1.jpg]]&lt;br /&gt;
#You could stop here, but we want to create a closed (looping) animation. In order to do this we have to add a third keyframe and use the first fractal for it&lt;br /&gt;
#So, reload the first fractal into the editor and press the &amp;quot;Movie&amp;quot;-button. The software again automatically switches to the &amp;quot;Easy Movie Maker&amp;quot;-tab. We now have defined three keyframes. Again, we have to adjust some parameters of the animation sequence.&lt;br /&gt;
##&lt;br /&gt;
##Set the duration (number of generated frames) of the second fractal in the field &amp;quot;Duration (frames)&amp;quot; to the desired value. In my example I used a shorter value than before, for example 16&lt;br /&gt;
##Set the number of interpolated frames of the second fractal in the field &amp;quot;Morpth (frames)&amp;quot; to the same value&lt;br /&gt;
##Important: set the morph-type of the second fractal to MORPH&lt;br /&gt;
##Set the duration of the third fractal to 1&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Anbtut01_flame1_movie_sequence2.jpg]]&lt;br /&gt;
#We just finished the design process and can preview the sequence by pressing the &amp;quot;Play&amp;quot;-button.&lt;br /&gt;
#In order to render our images we now have to create our flame-sequence by pressing the &amp;quot;Generate flames&amp;quot;-button. In the file-dialog displayed just create a new folder and enter a base-name for your flames, e.g. &amp;quot;flame&amp;quot;. This will create files &amp;quot;flame0001.flame&amp;quot;...&amp;quot;flame00047.flame&amp;quot;.&lt;br /&gt;
#Enter the &amp;quot;Batch Flame Renderer&amp;quot;-tab to render the flames. Press the &amp;quot;Add-files&amp;quot;-button, chose the folder and select all flames at once.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Anbtut01_batch_render.jpg]]&lt;br /&gt;
#Be careful to select the correct size- and quality-profile (a quality of 200..500) should be fine and press the &amp;quot;Render&amp;quot;-button.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==Params of initial sample flame==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;flame smooth_gradient=&amp;quot;0&amp;quot; version=&amp;quot;JWildfire 2.34 (22.02.2015)&amp;quot; size=&amp;quot;458 458&amp;quot; center=&amp;quot;0.6301118051385284 0.6584322003862277&amp;quot; scale=&amp;quot;45.823991543388416&amp;quot; rotate=&amp;quot;-37.96116888765869&amp;quot; filter=&amp;quot;0.0&amp;quot; filter_kernel=&amp;quot;GAUSSIAN&amp;quot; quality=&amp;quot;100.0&amp;quot; background=&amp;quot;0.0 0.0 0.0&amp;quot; bg_transparency=&amp;quot;1&amp;quot; brightness=&amp;quot;4.0&amp;quot; saturation=&amp;quot;1.0&amp;quot; gamma=&amp;quot;4.0&amp;quot; gamma_threshold=&amp;quot;0.01&amp;quot; vibrancy=&amp;quot;1.0&amp;quot; contrast=&amp;quot;1.0&amp;quot; white_level=&amp;quot;200.0&amp;quot; temporal_samples=&amp;quot;1.0&amp;quot; cam_zoom=&amp;quot;1.0&amp;quot; cam_pitch=&amp;quot;0.0&amp;quot; cam_yaw=&amp;quot;0.0&amp;quot; cam_persp=&amp;quot;0.0&amp;quot; cam_xfocus=&amp;quot;0.0&amp;quot; cam_yfocus=&amp;quot;0.0&amp;quot; cam_zfocus=&amp;quot;0.0&amp;quot; cam_pos_x=&amp;quot;0.0&amp;quot; cam_pos_y=&amp;quot;0.0&amp;quot; cam_pos_z=&amp;quot;0.0&amp;quot; cam_zpos=&amp;quot;0.0&amp;quot; cam_dof=&amp;quot;0.0&amp;quot; cam_dof_area=&amp;quot;0.5&amp;quot; cam_dof_exponent=&amp;quot;2.0&amp;quot; cam_dof_shape=&amp;quot;BUBBLE&amp;quot; cam_dof_scale=&amp;quot;1.0&amp;quot; cam_dof_rotate=&amp;quot;0.0&amp;quot; cam_dof_fade=&amp;quot;1.0&amp;quot; resolution_profile=&amp;quot;256x256&amp;quot; shading_shading=&amp;quot;FLAT&amp;quot; antialias_amount=&amp;quot;0.75&amp;quot; antialias_radius=&amp;quot;0.36&amp;quot; motion_blur_length=&amp;quot;12&amp;quot; motion_blur_timestep=&amp;quot;0.015&amp;quot; motion_blur_decay=&amp;quot;0.03&amp;quot; post_symmetry_type=&amp;quot;NONE&amp;quot; post_symmetry_order=&amp;quot;3&amp;quot; post_symmetry_centre_x=&amp;quot;0.0&amp;quot; post_symmetry_centre_y=&amp;quot;0.0&amp;quot; post_symmetry_distance=&amp;quot;1.25&amp;quot; post_symmetry_rotation=&amp;quot;6.0&amp;quot; frame=&amp;quot;1&amp;quot; frame_count=&amp;quot;300&amp;quot; mixer_mode=&amp;quot;OFF&amp;quot; &amp;gt;&lt;br /&gt;
  &amp;lt;xform weight=&amp;quot;0.5&amp;quot; color=&amp;quot;0.0&amp;quot; mod_gamma=&amp;quot;0.0&amp;quot; mod_gamma_speed=&amp;quot;0.0&amp;quot; mod_contrast=&amp;quot;0.0&amp;quot; mod_contrast_speed=&amp;quot;0.0&amp;quot; mod_saturation=&amp;quot;0.0&amp;quot; mod_saturation_speed=&amp;quot;0.0&amp;quot; symmetry=&amp;quot;0.0&amp;quot; cannabiscurve_wf=&amp;quot;1.0&amp;quot; cannabiscurve_wf_filled=&amp;quot;1&amp;quot; coefs=&amp;quot;1.0 0.0 0.0 1.0 0.0 0.0&amp;quot; chaos=&amp;quot;1.0 1.0&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;xform weight=&amp;quot;0.5&amp;quot; color=&amp;quot;0.0&amp;quot; mod_gamma=&amp;quot;0.0&amp;quot; mod_gamma_speed=&amp;quot;0.0&amp;quot; mod_contrast=&amp;quot;0.0&amp;quot; mod_contrast_speed=&amp;quot;0.0&amp;quot; mod_saturation=&amp;quot;0.0&amp;quot; mod_saturation_speed=&amp;quot;0.0&amp;quot; symmetry=&amp;quot;0.0&amp;quot; linear3D=&amp;quot;1.0&amp;quot; coefs=&amp;quot;0.12799208171992568 0.7314273901194848 -0.7314273901194848 0.12799208171992568 1.5817153703191111 1.2258294119973112&amp;quot; chaos=&amp;quot;1.0 1.0&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;palette count=&amp;quot;256&amp;quot; format=&amp;quot;RGB&amp;quot; &amp;gt;&lt;br /&gt;
6CC90969C10C66BA0E62B2115FAA135CA216599B1956931B528B1E4F83214C7C23497426&lt;br /&gt;
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1F0F481C084A1B054B1E0C48211246241843271E4029243D2C2B3B2F3138323735353D33&lt;br /&gt;
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4E37044D31044C2C034B27034A22034A1E034F21035423045A26045F2804642B04692D04&lt;br /&gt;
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AC4D08B14F08B65108BB5408C15608C65909CB5B09C95A0CC25710BB5315B45019AD4C1E&lt;br /&gt;
A649229F462798422B913F308A3B358238397B353E7431426D2E47662A4B5F2750582454&lt;br /&gt;
5120594A1D5D4319623C166635136B2E0F6F270C7420087819057D19057818067318066E&lt;br /&gt;
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0F1501101701111901121B01131D02141F02152102162302172602182802192A021A2C02&lt;br /&gt;
1B2E021C30021D32021E34021F3602203803213A03223C03233E03244003254303264503&lt;br /&gt;
2744032842032A40032B3F032C3D032D3B032F3A03303803313703333503343303353203&lt;br /&gt;
373003382E03392D033A2B033C29033D28033E2603402503412303422103432003451E03&lt;br /&gt;
461C03461B03441A034119033F18033C17033917023716023415023214022F13022C1202&lt;br /&gt;
2A1102271102241001220F011F0E011D0D011A0C01170B01150B01120A011009010D0800&lt;br /&gt;
0A07000806000505000A07011309031D0C05260E072F110939130B42160C4C180E551B10&lt;br /&gt;
5F1D126820147222167B251885281A8E2A1B972D1DA12F1FAA3221B43423BD3725C73927&lt;br /&gt;
D03C29DA3E2AE3412CED432E&amp;lt;/palette&amp;gt;&lt;br /&gt;
&amp;lt;/flame&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Params of the modified sample flame (2nd keyframe)==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;flame smooth_gradient=&amp;quot;0&amp;quot; version=&amp;quot;JWildfire 2.34 (22.02.2015)&amp;quot; size=&amp;quot;458 458&amp;quot; center=&amp;quot;1.1757004766258534 0.6941189993197292&amp;quot; scale=&amp;quot;49.71841379390803&amp;quot; rotate=&amp;quot;-78.65079678911783&amp;quot; filter=&amp;quot;0.0&amp;quot; filter_kernel=&amp;quot;GAUSSIAN&amp;quot; quality=&amp;quot;100.0&amp;quot; background=&amp;quot;0.0 0.0 0.0&amp;quot; bg_transparency=&amp;quot;1&amp;quot; brightness=&amp;quot;4.0&amp;quot; saturation=&amp;quot;1.0&amp;quot; gamma=&amp;quot;4.0&amp;quot; gamma_threshold=&amp;quot;0.01&amp;quot; vibrancy=&amp;quot;1.0&amp;quot; contrast=&amp;quot;1.0&amp;quot; white_level=&amp;quot;200.0&amp;quot; temporal_samples=&amp;quot;1.0&amp;quot; cam_zoom=&amp;quot;1.0&amp;quot; cam_pitch=&amp;quot;0.0&amp;quot; cam_yaw=&amp;quot;0.0&amp;quot; cam_persp=&amp;quot;0.0&amp;quot; cam_xfocus=&amp;quot;0.0&amp;quot; cam_yfocus=&amp;quot;0.0&amp;quot; cam_zfocus=&amp;quot;0.0&amp;quot; cam_pos_x=&amp;quot;0.0&amp;quot; cam_pos_y=&amp;quot;0.0&amp;quot; cam_pos_z=&amp;quot;0.0&amp;quot; cam_zpos=&amp;quot;0.0&amp;quot; cam_dof=&amp;quot;0.0&amp;quot; cam_dof_area=&amp;quot;0.5&amp;quot; cam_dof_exponent=&amp;quot;2.0&amp;quot; cam_dof_shape=&amp;quot;BUBBLE&amp;quot; cam_dof_scale=&amp;quot;1.0&amp;quot; cam_dof_rotate=&amp;quot;0.0&amp;quot; cam_dof_fade=&amp;quot;1.0&amp;quot; resolution_profile=&amp;quot;256x256&amp;quot; shading_shading=&amp;quot;FLAT&amp;quot; antialias_amount=&amp;quot;0.75&amp;quot; antialias_radius=&amp;quot;0.36&amp;quot; motion_blur_length=&amp;quot;12&amp;quot; motion_blur_timestep=&amp;quot;0.015&amp;quot; motion_blur_decay=&amp;quot;0.03&amp;quot; post_symmetry_type=&amp;quot;NONE&amp;quot; post_symmetry_order=&amp;quot;3&amp;quot; post_symmetry_centre_x=&amp;quot;0.0&amp;quot; post_symmetry_centre_y=&amp;quot;0.0&amp;quot; post_symmetry_distance=&amp;quot;1.25&amp;quot; post_symmetry_rotation=&amp;quot;6.0&amp;quot; frame=&amp;quot;1&amp;quot; frame_count=&amp;quot;300&amp;quot; mixer_mode=&amp;quot;OFF&amp;quot; &amp;gt;&lt;br /&gt;
  &amp;lt;xform weight=&amp;quot;0.34&amp;quot; color=&amp;quot;0.5387849270000247&amp;quot; mod_gamma=&amp;quot;0.0&amp;quot; mod_gamma_speed=&amp;quot;0.0&amp;quot; mod_contrast=&amp;quot;0.0&amp;quot; mod_contrast_speed=&amp;quot;0.0&amp;quot; mod_saturation=&amp;quot;0.0&amp;quot; mod_saturation_speed=&amp;quot;0.0&amp;quot; symmetry=&amp;quot;0.0&amp;quot; cannabiscurve_wf=&amp;quot;1.0&amp;quot; cannabiscurve_wf_filled=&amp;quot;1&amp;quot; coefs=&amp;quot;1.0 0.0 0.0 1.0 0.0 0.0&amp;quot; post=&amp;quot;0.5809558674650417 0.6953234310092115 -0.6953234310092115 0.5809558674650417 -0.7710862430305662 -0.5536003796116891&amp;quot; chaos=&amp;quot;1.0 1.0&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;xform weight=&amp;quot;0.6&amp;quot; color=&amp;quot;0.680407062281882&amp;quot; mod_gamma=&amp;quot;0.0&amp;quot; mod_gamma_speed=&amp;quot;0.0&amp;quot; mod_contrast=&amp;quot;0.0&amp;quot; mod_contrast_speed=&amp;quot;0.0&amp;quot; mod_saturation=&amp;quot;0.0&amp;quot; mod_saturation_speed=&amp;quot;0.0&amp;quot; symmetry=&amp;quot;0.0&amp;quot; linear3D=&amp;quot;1.0&amp;quot; coefs=&amp;quot;0.12799208171992568 0.7314273901194848 -0.7314273901194848 0.12799208171992568 1.5817153703191111 1.2258294119973112&amp;quot; post=&amp;quot;1.0775052623675716 -0.2438655563424056 0.2438655563424056 1.0775052623675716 0.0 0.0&amp;quot; chaos=&amp;quot;1.0 1.0&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;palette count=&amp;quot;256&amp;quot; format=&amp;quot;RGB&amp;quot; &amp;gt;&lt;br /&gt;
4968204C6E1D4E751A517B185481155787125A8D105D930D609A0A62A008629D07619807&lt;br /&gt;
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14094D140A48130A43130B3E120B39120B34120C30110C2B110D26100D21100E1C0F0E17&lt;br /&gt;
0F0E120E0F0E0E0F090D10040D11010E13010F1501101701111901121B01131D02141F02&lt;br /&gt;
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213A03223C03233E032440032543032645032744032842032A40032B3F032C3D032D3B03&lt;br /&gt;
2F3A03303803313703333503343303353203373003382E03392D033A2B033C29033D2803&lt;br /&gt;
3E2603402503412303422103432003451E03461C03461B03441A034119033F18033C1703&lt;br /&gt;
3917023716023415023214022F13022C12022A1102271102241001220F011F0E011D0D01&lt;br /&gt;
1A0C01170B01150B01120A011009010D08000A07000806000505000A07011309031D0C05&lt;br /&gt;
260E072F110939130B42160C4C180E551B105F1D126820147222167B251885281A8E2A1B&lt;br /&gt;
972D1DA12F1FAA3221B43423BD3725C73927D03C29DA3E2AE3412CED432E6CC90969C10C&lt;br /&gt;
66BA0E62B2115FAA135CA216599B1956931B528B1E4F83214C7C23497426466C2842642B&lt;br /&gt;
3F5D2E3C5530394D33364635323E382F363B2C2E3D292740261F432217451F0F481C084A&lt;br /&gt;
1B054B1E0C48211246241843271E4029243D2C2B3B2F3138323735353D333843303B492D&lt;br /&gt;
3D502B405628435C25466222&amp;lt;/palette&amp;gt;&lt;br /&gt;
&amp;lt;/flame&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Manual_Flame_Fractals&amp;diff=439</id>
		<title>Manual Flame Fractals</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Manual_Flame_Fractals&amp;diff=439"/>
				<updated>2015-03-07T08:17:03Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: /* How to start a script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rendering==&lt;br /&gt;
The final process to generate an image from a flame is called rendering. There are various parameters which affect the quality of your final image and there are even different ways in which you can accomplish the task. (Interactive Rendering, Render button or Batch Rendering)&lt;br /&gt;
&lt;br /&gt;
During the render stage the computer is building your fractal image by a process called sampling. The longer you allow your fractal to render the better results you obtain, i.e. more samples are generated. &lt;br /&gt;
There is always a tradeoff between render time and quality.  &lt;br /&gt;
&lt;br /&gt;
===Resolution-profiles===&lt;br /&gt;
To specify the size of rendered images in JWildfire you use &amp;#039;&amp;#039;&amp;#039;resolution-profiles&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
I.e., a resolution-profile (currently) defines &amp;#039;&amp;#039;&amp;#039;width&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;height&amp;#039;&amp;#039;&amp;#039; of an images. &lt;br /&gt;
&lt;br /&gt;
There are some predefined resolution-profiles, but you can edit them and define your own. This set of resolution-profiles is accessible in all modules that work with image-sizes e.g. editor, IR, and batch renderer.&lt;br /&gt;
&lt;br /&gt;
====Defining your own resolution-profiles====&lt;br /&gt;
In JWildfire there is virtually no limit on render-size and you can define any number of resolution-profiles at any size. But, of course, the larger the render-resolution, the more memory is needed.&lt;br /&gt;
&lt;br /&gt;
To define or edit a resolution-profile, enter the main &amp;#039;&amp;#039;&amp;#039;flame-editor&amp;#039;&amp;#039;&amp;#039; and head over to the list-boxes in the right upper area.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flames_resolution_profiles.jpg]]&lt;br /&gt;
&lt;br /&gt;
You will see the following options:&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Resolution&amp;#039;&amp;#039;&amp;#039;: width and height in pixels&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Default profile&amp;#039;&amp;#039;&amp;#039;: Can only be selected by one profile and defines the profile which is automatically selected at startup&lt;br /&gt;
[[File:Flames_edit_resolution_profile.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Quality profiles===&lt;br /&gt;
To specify the quality of rendered images in JWildfire you use &amp;#039;&amp;#039;&amp;#039;quality-profiles&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
Additionally, you can specify if an addional HDR-file should be generated when using this profile. &lt;br /&gt;
&lt;br /&gt;
There are some predefined quality-profiles, but you can edit them and define your own. This set of quality-profiles is accessable in all modules which work with rendering.&lt;br /&gt;
&lt;br /&gt;
====Defining your own quality-profiles====&lt;br /&gt;
You can define any number of quality-profiles. They are sorted by an internally calculated quality index. The quality-profiles with less quality (i .e. faster rendering) are on top of the list, where the profiles with the best quality are at the bottom of the list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To define or edit a quality-profile, enter the main &amp;#039;&amp;#039;&amp;#039;flame-editor&amp;#039;&amp;#039;&amp;#039; and head over to the list-boxes in the right upper area.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flames_quality_profiles.jpg]]&lt;br /&gt;
&lt;br /&gt;
There are the following options:&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Caption&amp;#039;&amp;#039;&amp;#039;: the text which is displayed in the listbox, please note that the listbox is sorted by an internal quality-indicator, and not by this caption.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Quality&amp;#039;&amp;#039;&amp;#039;: the desired quality-setting for the renderer. A mediocre value is 100 (which means something like &amp;quot;100%&amp;quot;), for wallpapers you should play with values in the range of 500...1000, for generating high-quality-prints with values in the range 2000...5000.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;with HDR&amp;#039;&amp;#039;&amp;#039;: automatically save the raw image in Radiance-HDR-format for tonemapping outside of JWildfire. Please note, that the generation of this image does not need aditional time, but some memory. So, if in doubt, when generating high-quality-content, you should generate it.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;with HDR intensity map&amp;#039;&amp;#039;&amp;#039;: automatically save the raw intensity-map in Radiance-HDR-format. Not recommended, only for experimental purposes.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Default profile&amp;#039;&amp;#039;&amp;#039;: Can only be selected by one profile and defines the profile which is automatically selected at startup.&lt;br /&gt;
[[File:Flames_edit_quality_profile.jpg]]&lt;br /&gt;
===The different renderers===&lt;br /&gt;
Because there are so many different requirements for rendering, it is hard to implement them all into one renderer. So, JWildfire currently features 3 different renderers.&lt;br /&gt;
&lt;br /&gt;
They fall into two categories:&lt;br /&gt;
#Renderer with fixed quality: renders until specified quality level is reached, this has no interactive display.&lt;br /&gt;
#Interactive render: renders indefinitely and continuously displays the result while rendering, let the user decide when to stop.&lt;br /&gt;
&lt;br /&gt;
Because the display takes some time to process (e.g. a tonemapping-step is involved for each update of the display), an interactive renderer is usually slower than a renderer with fixed quality.&lt;br /&gt;
But, it is unequalled fun to see how the image is created and it can be very useful to be able to control when to stop, or not to stop, depending on the invidual fractal.&lt;br /&gt;
When using a renderer with fixed quality it is sometimes a trial-and-error process when you don&amp;#039;t know which quality level you will need to get a smooth image.&lt;br /&gt;
A nice feature to help deciding on quality before a render, is the standard alone Miniature Interactive Render Preview window which is scaleable and provides a very fast preview with quality factor display.&lt;br /&gt;
&lt;br /&gt;
====The main renderer in the Flame-editor====&lt;br /&gt;
A renderer with fixed quality (specified by the quality-profile you selected). Fastest option for rendering a single image when you know which quality you need.&lt;br /&gt;
&lt;br /&gt;
====The Interactive Renderer====&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Interactive Renderer&amp;#039;&amp;#039;&amp;#039; is a whole sub-module and resides in a dedicated tab with the same name. It is the best option for rendering single images when you are not sure about the quality you need.&lt;br /&gt;
Additionally, you can pause and resume a render in this module. So it is also the best option for really large renders.&lt;br /&gt;
&lt;br /&gt;
====The Batch renderer====&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Batch Renderer&amp;#039;&amp;#039;&amp;#039; is a whole sub-module and resides in a dedicated tab with the same name. It is the best option for rendering multiple images at fixed quality, especially frames for movies.&lt;br /&gt;
N.b. the option to apply different Resolution and Quality settings on selected individual flames in a batch, is available by double clicking and typing in the values in the related cell(s) in the batch list.&lt;br /&gt;
&lt;br /&gt;
===What affects render time?===&lt;br /&gt;
#Flame-layout is very important for render-time:&lt;br /&gt;
##Number of variations in a certain transform&lt;br /&gt;
##Type of variations used. There are slow ones (e.g. &amp;quot;crackle&amp;quot;) and fast ones (e.g. &amp;quot;spherical&amp;quot;)&lt;br /&gt;
##Number of final transforms&lt;br /&gt;
##Number of variations in final transforms&lt;br /&gt;
##Bokeh effects work similar to a final transform and can take a lot of time&lt;br /&gt;
&lt;br /&gt;
Please note, that the number of regular transforms does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; affect the render time.&lt;br /&gt;
&lt;br /&gt;
#Output&lt;br /&gt;
##Resolution&lt;br /&gt;
##Desired quality&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
Scripts are a very powerful and flexible way for users to extend the software. &lt;br /&gt;
They are written in the Java programming language and are not compatible with scripts known from the Apophysis software (which are written in the Delphi-dialect of pascal)&lt;br /&gt;
&lt;br /&gt;
Even if most available scripts are used to create (random) flames, they are not restricted to create flames. &lt;br /&gt;
You could also create a calculator or anything else you can imagine.&lt;br /&gt;
&lt;br /&gt;
===How do scripts work===&lt;br /&gt;
JWildfire uses it&amp;#039;s integrated Java-compiler to compile the scripts on-the-fly into executable code. &lt;br /&gt;
This means that you could also perform serious calculations in your scripts, because they are fast.&lt;br /&gt;
And you may use the common Java-libraries and all libraries which are part of JWildfire.&lt;br /&gt;
&lt;br /&gt;
===How to use existing scripts from other users===&lt;br /&gt;
====Create a script-folder====&lt;br /&gt;
In order to work with scripts, you have to first to create a folder were your scripts are stored.&lt;br /&gt;
As with all of your own data, this folder should be OUTSIDE of the JWildfire folder.&lt;br /&gt;
So, if you remove/update the JWildfire software, your data is always kept safe. &lt;br /&gt;
If you have no idea how to name it, you can just create a folder &amp;quot;D:\JWildfire-Data\scripts&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Tell the software about your script-folder====&lt;br /&gt;
After creating the folder you must enter it&amp;#039;s complete path into the Preferences.&lt;br /&gt;
So, open the Preferences-window from within the main window-menu and locate the property &amp;#039;&amp;#039;&amp;#039;tinaJWFScriptPath&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
Copy the script path, in this example &amp;quot;D:\JWildfire-Data\scripts&amp;quot;.&lt;br /&gt;
Double-click at the row with the parameter in the 2nd column, so that you can enter text. Paste the script-path and press &amp;#039;&amp;#039;&amp;#039;&amp;lt;ENTER&amp;gt;&amp;#039;&amp;#039;&amp;#039; and press the &amp;#039;&amp;#039;&amp;#039;Save and Close&amp;#039;&amp;#039;&amp;#039;-button&lt;br /&gt;
&lt;br /&gt;
====Import the scripts====&lt;br /&gt;
To import a script just extract the *.zip-file to your script-folder so that the &amp;#039;&amp;#039;&amp;#039;*.jwscript&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;*.txt&amp;#039;&amp;#039;&amp;#039;-files are placed directly into the script-folder (without sub-folder).&lt;br /&gt;
Example: If you have downloaded a script &amp;quot;butterfly.zip&amp;quot;, it should contain two files &amp;quot;butterfly.jwfscript&amp;quot; and &amp;quot;butterfly.txt&amp;quot;. Copy these two files directly into the script-folder.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;#039;&amp;#039;&amp;#039;Rescan&amp;#039;&amp;#039;&amp;#039;-button on the &amp;#039;&amp;#039;&amp;#039;Script&amp;#039;&amp;#039;&amp;#039;-tab to refresh the script-view inside of the software.&lt;br /&gt;
&lt;br /&gt;
In the example you should then see a new item called &amp;quot;butterfly&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===How to start a script===&lt;br /&gt;
====Start from within the script-view====&lt;br /&gt;
Just select the script in your script-view and press the &amp;#039;&amp;#039;&amp;#039;Run&amp;#039;&amp;#039;&amp;#039;-button to execute a script.&lt;br /&gt;
====Create a custom button for the script====&lt;br /&gt;
You can also create buttons for easy execution of your favourite scripts.&lt;br /&gt;
&lt;br /&gt;
To add a button just select the desired script in the Script-view  and press the &amp;#039;&amp;#039;&amp;#039;Add macro button&amp;#039;&amp;#039;&amp;#039;-button.&lt;br /&gt;
You will see a new button you may click to execute your script at any time.&lt;br /&gt;
&lt;br /&gt;
You can customize or remove this button on the &amp;#039;&amp;#039;&amp;#039;Macro buttons&amp;#039;&amp;#039;&amp;#039;-tab at the &amp;#039;&amp;#039;&amp;#039;Scripts-tab&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Manual_Flame_Fractals&amp;diff=438</id>
		<title>Manual Flame Fractals</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Manual_Flame_Fractals&amp;diff=438"/>
				<updated>2015-03-07T08:15:13Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: /* Import the scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rendering==&lt;br /&gt;
The final process to generate an image from a flame is called rendering. There are various parameters which affect the quality of your final image and there are even different ways in which you can accomplish the task. (Interactive Rendering, Render button or Batch Rendering)&lt;br /&gt;
&lt;br /&gt;
During the render stage the computer is building your fractal image by a process called sampling. The longer you allow your fractal to render the better results you obtain, i.e. more samples are generated. &lt;br /&gt;
There is always a tradeoff between render time and quality.  &lt;br /&gt;
&lt;br /&gt;
===Resolution-profiles===&lt;br /&gt;
To specify the size of rendered images in JWildfire you use &amp;#039;&amp;#039;&amp;#039;resolution-profiles&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
I.e., a resolution-profile (currently) defines &amp;#039;&amp;#039;&amp;#039;width&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;height&amp;#039;&amp;#039;&amp;#039; of an images. &lt;br /&gt;
&lt;br /&gt;
There are some predefined resolution-profiles, but you can edit them and define your own. This set of resolution-profiles is accessible in all modules that work with image-sizes e.g. editor, IR, and batch renderer.&lt;br /&gt;
&lt;br /&gt;
====Defining your own resolution-profiles====&lt;br /&gt;
In JWildfire there is virtually no limit on render-size and you can define any number of resolution-profiles at any size. But, of course, the larger the render-resolution, the more memory is needed.&lt;br /&gt;
&lt;br /&gt;
To define or edit a resolution-profile, enter the main &amp;#039;&amp;#039;&amp;#039;flame-editor&amp;#039;&amp;#039;&amp;#039; and head over to the list-boxes in the right upper area.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flames_resolution_profiles.jpg]]&lt;br /&gt;
&lt;br /&gt;
You will see the following options:&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Resolution&amp;#039;&amp;#039;&amp;#039;: width and height in pixels&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Default profile&amp;#039;&amp;#039;&amp;#039;: Can only be selected by one profile and defines the profile which is automatically selected at startup&lt;br /&gt;
[[File:Flames_edit_resolution_profile.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Quality profiles===&lt;br /&gt;
To specify the quality of rendered images in JWildfire you use &amp;#039;&amp;#039;&amp;#039;quality-profiles&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
Additionally, you can specify if an addional HDR-file should be generated when using this profile. &lt;br /&gt;
&lt;br /&gt;
There are some predefined quality-profiles, but you can edit them and define your own. This set of quality-profiles is accessable in all modules which work with rendering.&lt;br /&gt;
&lt;br /&gt;
====Defining your own quality-profiles====&lt;br /&gt;
You can define any number of quality-profiles. They are sorted by an internally calculated quality index. The quality-profiles with less quality (i .e. faster rendering) are on top of the list, where the profiles with the best quality are at the bottom of the list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To define or edit a quality-profile, enter the main &amp;#039;&amp;#039;&amp;#039;flame-editor&amp;#039;&amp;#039;&amp;#039; and head over to the list-boxes in the right upper area.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flames_quality_profiles.jpg]]&lt;br /&gt;
&lt;br /&gt;
There are the following options:&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Caption&amp;#039;&amp;#039;&amp;#039;: the text which is displayed in the listbox, please note that the listbox is sorted by an internal quality-indicator, and not by this caption.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Quality&amp;#039;&amp;#039;&amp;#039;: the desired quality-setting for the renderer. A mediocre value is 100 (which means something like &amp;quot;100%&amp;quot;), for wallpapers you should play with values in the range of 500...1000, for generating high-quality-prints with values in the range 2000...5000.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;with HDR&amp;#039;&amp;#039;&amp;#039;: automatically save the raw image in Radiance-HDR-format for tonemapping outside of JWildfire. Please note, that the generation of this image does not need aditional time, but some memory. So, if in doubt, when generating high-quality-content, you should generate it.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;with HDR intensity map&amp;#039;&amp;#039;&amp;#039;: automatically save the raw intensity-map in Radiance-HDR-format. Not recommended, only for experimental purposes.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Default profile&amp;#039;&amp;#039;&amp;#039;: Can only be selected by one profile and defines the profile which is automatically selected at startup.&lt;br /&gt;
[[File:Flames_edit_quality_profile.jpg]]&lt;br /&gt;
===The different renderers===&lt;br /&gt;
Because there are so many different requirements for rendering, it is hard to implement them all into one renderer. So, JWildfire currently features 3 different renderers.&lt;br /&gt;
&lt;br /&gt;
They fall into two categories:&lt;br /&gt;
#Renderer with fixed quality: renders until specified quality level is reached, this has no interactive display.&lt;br /&gt;
#Interactive render: renders indefinitely and continuously displays the result while rendering, let the user decide when to stop.&lt;br /&gt;
&lt;br /&gt;
Because the display takes some time to process (e.g. a tonemapping-step is involved for each update of the display), an interactive renderer is usually slower than a renderer with fixed quality.&lt;br /&gt;
But, it is unequalled fun to see how the image is created and it can be very useful to be able to control when to stop, or not to stop, depending on the invidual fractal.&lt;br /&gt;
When using a renderer with fixed quality it is sometimes a trial-and-error process when you don&amp;#039;t know which quality level you will need to get a smooth image.&lt;br /&gt;
A nice feature to help deciding on quality before a render, is the standard alone Miniature Interactive Render Preview window which is scaleable and provides a very fast preview with quality factor display.&lt;br /&gt;
&lt;br /&gt;
====The main renderer in the Flame-editor====&lt;br /&gt;
A renderer with fixed quality (specified by the quality-profile you selected). Fastest option for rendering a single image when you know which quality you need.&lt;br /&gt;
&lt;br /&gt;
====The Interactive Renderer====&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Interactive Renderer&amp;#039;&amp;#039;&amp;#039; is a whole sub-module and resides in a dedicated tab with the same name. It is the best option for rendering single images when you are not sure about the quality you need.&lt;br /&gt;
Additionally, you can pause and resume a render in this module. So it is also the best option for really large renders.&lt;br /&gt;
&lt;br /&gt;
====The Batch renderer====&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Batch Renderer&amp;#039;&amp;#039;&amp;#039; is a whole sub-module and resides in a dedicated tab with the same name. It is the best option for rendering multiple images at fixed quality, especially frames for movies.&lt;br /&gt;
N.b. the option to apply different Resolution and Quality settings on selected individual flames in a batch, is available by double clicking and typing in the values in the related cell(s) in the batch list.&lt;br /&gt;
&lt;br /&gt;
===What affects render time?===&lt;br /&gt;
#Flame-layout is very important for render-time:&lt;br /&gt;
##Number of variations in a certain transform&lt;br /&gt;
##Type of variations used. There are slow ones (e.g. &amp;quot;crackle&amp;quot;) and fast ones (e.g. &amp;quot;spherical&amp;quot;)&lt;br /&gt;
##Number of final transforms&lt;br /&gt;
##Number of variations in final transforms&lt;br /&gt;
##Bokeh effects work similar to a final transform and can take a lot of time&lt;br /&gt;
&lt;br /&gt;
Please note, that the number of regular transforms does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; affect the render time.&lt;br /&gt;
&lt;br /&gt;
#Output&lt;br /&gt;
##Resolution&lt;br /&gt;
##Desired quality&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
Scripts are a very powerful and flexible way for users to extend the software. &lt;br /&gt;
They are written in the Java programming language and are not compatible with scripts known from the Apophysis software (which are written in the Delphi-dialect of pascal)&lt;br /&gt;
&lt;br /&gt;
Even if most available scripts are used to create (random) flames, they are not restricted to create flames. &lt;br /&gt;
You could also create a calculator or anything else you can imagine.&lt;br /&gt;
&lt;br /&gt;
===How do scripts work===&lt;br /&gt;
JWildfire uses it&amp;#039;s integrated Java-compiler to compile the scripts on-the-fly into executable code. &lt;br /&gt;
This means that you could also perform serious calculations in your scripts, because they are fast.&lt;br /&gt;
And you may use the common Java-libraries and all libraries which are part of JWildfire.&lt;br /&gt;
&lt;br /&gt;
===How to use existing scripts from other users===&lt;br /&gt;
====Create a script-folder====&lt;br /&gt;
In order to work with scripts, you have to first to create a folder were your scripts are stored.&lt;br /&gt;
As with all of your own data, this folder should be OUTSIDE of the JWildfire folder.&lt;br /&gt;
So, if you remove/update the JWildfire software, your data is always kept safe. &lt;br /&gt;
If you have no idea how to name it, you can just create a folder &amp;quot;D:\JWildfire-Data\scripts&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Tell the software about your script-folder====&lt;br /&gt;
After creating the folder you must enter it&amp;#039;s complete path into the Preferences.&lt;br /&gt;
So, open the Preferences-window from within the main window-menu and locate the property &amp;#039;&amp;#039;&amp;#039;tinaJWFScriptPath&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
Copy the script path, in this example &amp;quot;D:\JWildfire-Data\scripts&amp;quot;.&lt;br /&gt;
Double-click at the row with the parameter in the 2nd column, so that you can enter text. Paste the script-path and press &amp;#039;&amp;#039;&amp;#039;&amp;lt;ENTER&amp;gt;&amp;#039;&amp;#039;&amp;#039; and press the &amp;#039;&amp;#039;&amp;#039;Save and Close&amp;#039;&amp;#039;&amp;#039;-button&lt;br /&gt;
&lt;br /&gt;
====Import the scripts====&lt;br /&gt;
To import a script just extract the *.zip-file to your script-folder so that the &amp;#039;&amp;#039;&amp;#039;*.jwscript&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;*.txt&amp;#039;&amp;#039;&amp;#039;-files are placed directly into the script-folder (without sub-folder).&lt;br /&gt;
Example: If you have downloaded a script &amp;quot;butterfly.zip&amp;quot;, it should contain two files &amp;quot;butterfly.jwfscript&amp;quot; and &amp;quot;butterfly.txt&amp;quot;. Copy these two files directly into the script-folder.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;#039;&amp;#039;&amp;#039;Rescan&amp;#039;&amp;#039;&amp;#039;-button on the &amp;#039;&amp;#039;&amp;#039;Script&amp;#039;&amp;#039;&amp;#039;-tab to refresh the script-view inside of the software.&lt;br /&gt;
&lt;br /&gt;
In the example you should then see a new item called &amp;quot;butterfly&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===How to start a script===&lt;br /&gt;
====Start from within the script-view====&lt;br /&gt;
Just select the script in your script-view and press the &amp;#039;&amp;#039;&amp;#039;Run&amp;#039;&amp;#039;&amp;#039;-button to execute a script&lt;br /&gt;
====Create a custom button for the script====&lt;br /&gt;
You can also create buttons for easy executing of your favourite scripts&lt;br /&gt;
&lt;br /&gt;
To add a button just select the desired script in the Script-view  and press the &amp;#039;&amp;#039;&amp;#039;Add macro button&amp;#039;&amp;#039;&amp;#039;-button.&lt;br /&gt;
You will see a new button you may click to execute your script at any time.&lt;br /&gt;
&lt;br /&gt;
You can customize or remove this button on the &amp;#039;&amp;#039;&amp;#039;Macro buttons&amp;#039;&amp;#039;&amp;#039;-tab at the &amp;#039;&amp;#039;&amp;#039;Scripts-tab&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Manual_Flame_Fractals&amp;diff=437</id>
		<title>Manual Flame Fractals</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Manual_Flame_Fractals&amp;diff=437"/>
				<updated>2015-03-07T08:09:19Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: /* How do scripts work */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rendering==&lt;br /&gt;
The final process to generate an image from a flame is called rendering. There are various parameters which affect the quality of your final image and there are even different ways in which you can accomplish the task. (Interactive Rendering, Render button or Batch Rendering)&lt;br /&gt;
&lt;br /&gt;
During the render stage the computer is building your fractal image by a process called sampling. The longer you allow your fractal to render the better results you obtain, i.e. more samples are generated. &lt;br /&gt;
There is always a tradeoff between render time and quality.  &lt;br /&gt;
&lt;br /&gt;
===Resolution-profiles===&lt;br /&gt;
To specify the size of rendered images in JWildfire you use &amp;#039;&amp;#039;&amp;#039;resolution-profiles&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
I.e., a resolution-profile (currently) defines &amp;#039;&amp;#039;&amp;#039;width&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;height&amp;#039;&amp;#039;&amp;#039; of an images. &lt;br /&gt;
&lt;br /&gt;
There are some predefined resolution-profiles, but you can edit them and define your own. This set of resolution-profiles is accessible in all modules that work with image-sizes e.g. editor, IR, and batch renderer.&lt;br /&gt;
&lt;br /&gt;
====Defining your own resolution-profiles====&lt;br /&gt;
In JWildfire there is virtually no limit on render-size and you can define any number of resolution-profiles at any size. But, of course, the larger the render-resolution, the more memory is needed.&lt;br /&gt;
&lt;br /&gt;
To define or edit a resolution-profile, enter the main &amp;#039;&amp;#039;&amp;#039;flame-editor&amp;#039;&amp;#039;&amp;#039; and head over to the list-boxes in the right upper area.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flames_resolution_profiles.jpg]]&lt;br /&gt;
&lt;br /&gt;
You will see the following options:&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Resolution&amp;#039;&amp;#039;&amp;#039;: width and height in pixels&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Default profile&amp;#039;&amp;#039;&amp;#039;: Can only be selected by one profile and defines the profile which is automatically selected at startup&lt;br /&gt;
[[File:Flames_edit_resolution_profile.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Quality profiles===&lt;br /&gt;
To specify the quality of rendered images in JWildfire you use &amp;#039;&amp;#039;&amp;#039;quality-profiles&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
Additionally, you can specify if an addional HDR-file should be generated when using this profile. &lt;br /&gt;
&lt;br /&gt;
There are some predefined quality-profiles, but you can edit them and define your own. This set of quality-profiles is accessable in all modules which work with rendering.&lt;br /&gt;
&lt;br /&gt;
====Defining your own quality-profiles====&lt;br /&gt;
You can define any number of quality-profiles. They are sorted by an internally calculated quality index. The quality-profiles with less quality (i .e. faster rendering) are on top of the list, where the profiles with the best quality are at the bottom of the list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To define or edit a quality-profile, enter the main &amp;#039;&amp;#039;&amp;#039;flame-editor&amp;#039;&amp;#039;&amp;#039; and head over to the list-boxes in the right upper area.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flames_quality_profiles.jpg]]&lt;br /&gt;
&lt;br /&gt;
There are the following options:&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Caption&amp;#039;&amp;#039;&amp;#039;: the text which is displayed in the listbox, please note that the listbox is sorted by an internal quality-indicator, and not by this caption.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Quality&amp;#039;&amp;#039;&amp;#039;: the desired quality-setting for the renderer. A mediocre value is 100 (which means something like &amp;quot;100%&amp;quot;), for wallpapers you should play with values in the range of 500...1000, for generating high-quality-prints with values in the range 2000...5000.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;with HDR&amp;#039;&amp;#039;&amp;#039;: automatically save the raw image in Radiance-HDR-format for tonemapping outside of JWildfire. Please note, that the generation of this image does not need aditional time, but some memory. So, if in doubt, when generating high-quality-content, you should generate it.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;with HDR intensity map&amp;#039;&amp;#039;&amp;#039;: automatically save the raw intensity-map in Radiance-HDR-format. Not recommended, only for experimental purposes.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Default profile&amp;#039;&amp;#039;&amp;#039;: Can only be selected by one profile and defines the profile which is automatically selected at startup.&lt;br /&gt;
[[File:Flames_edit_quality_profile.jpg]]&lt;br /&gt;
===The different renderers===&lt;br /&gt;
Because there are so many different requirements for rendering, it is hard to implement them all into one renderer. So, JWildfire currently features 3 different renderers.&lt;br /&gt;
&lt;br /&gt;
They fall into two categories:&lt;br /&gt;
#Renderer with fixed quality: renders until specified quality level is reached, this has no interactive display.&lt;br /&gt;
#Interactive render: renders indefinitely and continuously displays the result while rendering, let the user decide when to stop.&lt;br /&gt;
&lt;br /&gt;
Because the display takes some time to process (e.g. a tonemapping-step is involved for each update of the display), an interactive renderer is usually slower than a renderer with fixed quality.&lt;br /&gt;
But, it is unequalled fun to see how the image is created and it can be very useful to be able to control when to stop, or not to stop, depending on the invidual fractal.&lt;br /&gt;
When using a renderer with fixed quality it is sometimes a trial-and-error process when you don&amp;#039;t know which quality level you will need to get a smooth image.&lt;br /&gt;
A nice feature to help deciding on quality before a render, is the standard alone Miniature Interactive Render Preview window which is scaleable and provides a very fast preview with quality factor display.&lt;br /&gt;
&lt;br /&gt;
====The main renderer in the Flame-editor====&lt;br /&gt;
A renderer with fixed quality (specified by the quality-profile you selected). Fastest option for rendering a single image when you know which quality you need.&lt;br /&gt;
&lt;br /&gt;
====The Interactive Renderer====&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Interactive Renderer&amp;#039;&amp;#039;&amp;#039; is a whole sub-module and resides in a dedicated tab with the same name. It is the best option for rendering single images when you are not sure about the quality you need.&lt;br /&gt;
Additionally, you can pause and resume a render in this module. So it is also the best option for really large renders.&lt;br /&gt;
&lt;br /&gt;
====The Batch renderer====&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Batch Renderer&amp;#039;&amp;#039;&amp;#039; is a whole sub-module and resides in a dedicated tab with the same name. It is the best option for rendering multiple images at fixed quality, especially frames for movies.&lt;br /&gt;
N.b. the option to apply different Resolution and Quality settings on selected individual flames in a batch, is available by double clicking and typing in the values in the related cell(s) in the batch list.&lt;br /&gt;
&lt;br /&gt;
===What affects render time?===&lt;br /&gt;
#Flame-layout is very important for render-time:&lt;br /&gt;
##Number of variations in a certain transform&lt;br /&gt;
##Type of variations used. There are slow ones (e.g. &amp;quot;crackle&amp;quot;) and fast ones (e.g. &amp;quot;spherical&amp;quot;)&lt;br /&gt;
##Number of final transforms&lt;br /&gt;
##Number of variations in final transforms&lt;br /&gt;
##Bokeh effects work similar to a final transform and can take a lot of time&lt;br /&gt;
&lt;br /&gt;
Please note, that the number of regular transforms does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; affect the render time.&lt;br /&gt;
&lt;br /&gt;
#Output&lt;br /&gt;
##Resolution&lt;br /&gt;
##Desired quality&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
Scripts are a very powerful and flexible way for users to extend the software. &lt;br /&gt;
They are written in the Java programming language and are not compatible with scripts known from the Apophysis software (which are written in the Delphi-dialect of pascal)&lt;br /&gt;
&lt;br /&gt;
Even if most available scripts are used to create (random) flames, they are not restricted to create flames. &lt;br /&gt;
You could also create a calculator or anything else you can imagine.&lt;br /&gt;
&lt;br /&gt;
===How do scripts work===&lt;br /&gt;
JWildfire uses it&amp;#039;s integrated Java-compiler to compile the scripts on-the-fly into executable code. &lt;br /&gt;
This means that you could also perform serious calculations in your scripts, because they are fast.&lt;br /&gt;
And you may use the common Java-libraries and all libraries which are part of JWildfire.&lt;br /&gt;
&lt;br /&gt;
===How to use existing scripts from other users===&lt;br /&gt;
====Create a script-folder====&lt;br /&gt;
In order to work with scripts, you have to first to create a folder were your scripts are stored.&lt;br /&gt;
As with all of your own data, this folder should be OUTSIDE of the JWildfire folder.&lt;br /&gt;
So, if you remove/update the JWildfire software, your data is always kept safe. &lt;br /&gt;
If you have no idea how to name it, you can just create a folder &amp;quot;D:\JWildfire-Data\scripts&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Tell the software about your script-folder====&lt;br /&gt;
After creating the folder you must enter it&amp;#039;s complete path into the Preferences.&lt;br /&gt;
So, open the Preferences-window from within the main window-menu and locate the property &amp;#039;&amp;#039;&amp;#039;tinaJWFScriptPath&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
Copy the script path, in this example &amp;quot;D:\JWildfire-Data\scripts&amp;quot;.&lt;br /&gt;
Double-click at the row with the parameter in the 2nd column, so that you can enter text. Paste the script-path and press &amp;#039;&amp;#039;&amp;#039;&amp;lt;ENTER&amp;gt;&amp;#039;&amp;#039;&amp;#039; and press the &amp;#039;&amp;#039;&amp;#039;Save and Close&amp;#039;&amp;#039;&amp;#039;-button&lt;br /&gt;
&lt;br /&gt;
====Import the scripts====&lt;br /&gt;
To import a script just extract the *.zip-file to your script-folder so that the &amp;#039;&amp;#039;&amp;#039;*.jwscript&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;*.txt&amp;#039;&amp;#039;&amp;#039;-files are directly located into the script-folder (without sub-folder).&lt;br /&gt;
Example: If you have downloaded a script &amp;quot;butterfly.zip&amp;quot;, it should contain two files &amp;quot;butterfly.jwfscript&amp;quot; and &amp;quot;butterfly.txt&amp;quot;. Copy this two files directly in the script-folder.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;#039;&amp;#039;&amp;#039;Rescan&amp;#039;&amp;#039;&amp;#039;-button on the &amp;#039;&amp;#039;&amp;#039;Script&amp;#039;&amp;#039;&amp;#039;-tab to refresh the script-view inside of the software.&lt;br /&gt;
&lt;br /&gt;
In the example you should then see a new item &amp;quot;butterfly&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===How to start a script===&lt;br /&gt;
====Start from within the script-view====&lt;br /&gt;
Just select the script in your script-view and press the &amp;#039;&amp;#039;&amp;#039;Run&amp;#039;&amp;#039;&amp;#039;-button to execute a script&lt;br /&gt;
====Create a custom button for the script====&lt;br /&gt;
You can also create buttons for easy executing of your favourite scripts&lt;br /&gt;
&lt;br /&gt;
To add a button just select the desired script in the Script-view  and press the &amp;#039;&amp;#039;&amp;#039;Add macro button&amp;#039;&amp;#039;&amp;#039;-button.&lt;br /&gt;
You will see a new button you may click to execute your script at any time.&lt;br /&gt;
&lt;br /&gt;
You can customize or remove this button on the &amp;#039;&amp;#039;&amp;#039;Macro buttons&amp;#039;&amp;#039;&amp;#039;-tab at the &amp;#039;&amp;#039;&amp;#039;Scripts-tab&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Manual_Flame_Fractals&amp;diff=436</id>
		<title>Manual Flame Fractals</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Manual_Flame_Fractals&amp;diff=436"/>
				<updated>2015-03-07T08:06:06Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: /* Rendering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rendering==&lt;br /&gt;
The final process to generate an image from a flame is called rendering. There are various parameters which affect the quality of your final image and there are even different ways in which you can accomplish the task. (Interactive Rendering, Render button or Batch Rendering)&lt;br /&gt;
&lt;br /&gt;
During the render stage the computer is building your fractal image by a process called sampling. The longer you allow your fractal to render the better results you obtain, i.e. more samples are generated. &lt;br /&gt;
There is always a tradeoff between render time and quality.  &lt;br /&gt;
&lt;br /&gt;
===Resolution-profiles===&lt;br /&gt;
To specify the size of rendered images in JWildfire you use &amp;#039;&amp;#039;&amp;#039;resolution-profiles&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
I.e., a resolution-profile (currently) defines &amp;#039;&amp;#039;&amp;#039;width&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;height&amp;#039;&amp;#039;&amp;#039; of an images. &lt;br /&gt;
&lt;br /&gt;
There are some predefined resolution-profiles, but you can edit them and define your own. This set of resolution-profiles is accessible in all modules that work with image-sizes e.g. editor, IR, and batch renderer.&lt;br /&gt;
&lt;br /&gt;
====Defining your own resolution-profiles====&lt;br /&gt;
In JWildfire there is virtually no limit on render-size and you can define any number of resolution-profiles at any size. But, of course, the larger the render-resolution, the more memory is needed.&lt;br /&gt;
&lt;br /&gt;
To define or edit a resolution-profile, enter the main &amp;#039;&amp;#039;&amp;#039;flame-editor&amp;#039;&amp;#039;&amp;#039; and head over to the list-boxes in the right upper area.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flames_resolution_profiles.jpg]]&lt;br /&gt;
&lt;br /&gt;
You will see the following options:&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Resolution&amp;#039;&amp;#039;&amp;#039;: width and height in pixels&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Default profile&amp;#039;&amp;#039;&amp;#039;: Can only be selected by one profile and defines the profile which is automatically selected at startup&lt;br /&gt;
[[File:Flames_edit_resolution_profile.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Quality profiles===&lt;br /&gt;
To specify the quality of rendered images in JWildfire you use &amp;#039;&amp;#039;&amp;#039;quality-profiles&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
Additionally, you can specify if an addional HDR-file should be generated when using this profile. &lt;br /&gt;
&lt;br /&gt;
There are some predefined quality-profiles, but you can edit them and define your own. This set of quality-profiles is accessable in all modules which work with rendering.&lt;br /&gt;
&lt;br /&gt;
====Defining your own quality-profiles====&lt;br /&gt;
You can define any number of quality-profiles. They are sorted by an internally calculated quality index. The quality-profiles with less quality (i .e. faster rendering) are on top of the list, where the profiles with the best quality are at the bottom of the list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To define or edit a quality-profile, enter the main &amp;#039;&amp;#039;&amp;#039;flame-editor&amp;#039;&amp;#039;&amp;#039; and head over to the list-boxes in the right upper area.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flames_quality_profiles.jpg]]&lt;br /&gt;
&lt;br /&gt;
There are the following options:&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Caption&amp;#039;&amp;#039;&amp;#039;: the text which is displayed in the listbox, please note that the listbox is sorted by an internal quality-indicator, and not by this caption.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Quality&amp;#039;&amp;#039;&amp;#039;: the desired quality-setting for the renderer. A mediocre value is 100 (which means something like &amp;quot;100%&amp;quot;), for wallpapers you should play with values in the range of 500...1000, for generating high-quality-prints with values in the range 2000...5000.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;with HDR&amp;#039;&amp;#039;&amp;#039;: automatically save the raw image in Radiance-HDR-format for tonemapping outside of JWildfire. Please note, that the generation of this image does not need aditional time, but some memory. So, if in doubt, when generating high-quality-content, you should generate it.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;with HDR intensity map&amp;#039;&amp;#039;&amp;#039;: automatically save the raw intensity-map in Radiance-HDR-format. Not recommended, only for experimental purposes.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Default profile&amp;#039;&amp;#039;&amp;#039;: Can only be selected by one profile and defines the profile which is automatically selected at startup.&lt;br /&gt;
[[File:Flames_edit_quality_profile.jpg]]&lt;br /&gt;
===The different renderers===&lt;br /&gt;
Because there are so many different requirements for rendering, it is hard to implement them all into one renderer. So, JWildfire currently features 3 different renderers.&lt;br /&gt;
&lt;br /&gt;
They fall into two categories:&lt;br /&gt;
#Renderer with fixed quality: renders until specified quality level is reached, this has no interactive display.&lt;br /&gt;
#Interactive render: renders indefinitely and continuously displays the result while rendering, let the user decide when to stop.&lt;br /&gt;
&lt;br /&gt;
Because the display takes some time to process (e.g. a tonemapping-step is involved for each update of the display), an interactive renderer is usually slower than a renderer with fixed quality.&lt;br /&gt;
But, it is unequalled fun to see how the image is created and it can be very useful to be able to control when to stop, or not to stop, depending on the invidual fractal.&lt;br /&gt;
When using a renderer with fixed quality it is sometimes a trial-and-error process when you don&amp;#039;t know which quality level you will need to get a smooth image.&lt;br /&gt;
A nice feature to help deciding on quality before a render, is the standard alone Miniature Interactive Render Preview window which is scaleable and provides a very fast preview with quality factor display.&lt;br /&gt;
&lt;br /&gt;
====The main renderer in the Flame-editor====&lt;br /&gt;
A renderer with fixed quality (specified by the quality-profile you selected). Fastest option for rendering a single image when you know which quality you need.&lt;br /&gt;
&lt;br /&gt;
====The Interactive Renderer====&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Interactive Renderer&amp;#039;&amp;#039;&amp;#039; is a whole sub-module and resides in a dedicated tab with the same name. It is the best option for rendering single images when you are not sure about the quality you need.&lt;br /&gt;
Additionally, you can pause and resume a render in this module. So it is also the best option for really large renders.&lt;br /&gt;
&lt;br /&gt;
====The Batch renderer====&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Batch Renderer&amp;#039;&amp;#039;&amp;#039; is a whole sub-module and resides in a dedicated tab with the same name. It is the best option for rendering multiple images at fixed quality, especially frames for movies.&lt;br /&gt;
N.b. the option to apply different Resolution and Quality settings on selected individual flames in a batch, is available by double clicking and typing in the values in the related cell(s) in the batch list.&lt;br /&gt;
&lt;br /&gt;
===What affects render time?===&lt;br /&gt;
#Flame-layout is very important for render-time:&lt;br /&gt;
##Number of variations in a certain transform&lt;br /&gt;
##Type of variations used. There are slow ones (e.g. &amp;quot;crackle&amp;quot;) and fast ones (e.g. &amp;quot;spherical&amp;quot;)&lt;br /&gt;
##Number of final transforms&lt;br /&gt;
##Number of variations in final transforms&lt;br /&gt;
##Bokeh effects work similar to a final transform and can take a lot of time&lt;br /&gt;
&lt;br /&gt;
Please note, that the number of regular transforms does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; affect the render time.&lt;br /&gt;
&lt;br /&gt;
#Output&lt;br /&gt;
##Resolution&lt;br /&gt;
##Desired quality&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
Scripts are a very powerful and flexible way for users to extend the software. &lt;br /&gt;
They are written in the Java programming language and are not compatible with scripts known from the Apophysis software (which are written in the Delphi-dialect of pascal)&lt;br /&gt;
&lt;br /&gt;
Even if most available scripts are used to create (random) flames, they are not restricted to create flames. &lt;br /&gt;
You could also create a calculator or anything else you can imagine.&lt;br /&gt;
&lt;br /&gt;
===How do scripts work===&lt;br /&gt;
JWildfire uses it&amp;#039;s integrated Java-compiler to compile the scripts on-the-fly into executable code. &lt;br /&gt;
This means that could also perform serious calculations in your scripts, because they are fast.&lt;br /&gt;
And you may use the common Java-libraries and all libraries which are part of JWildfire.&lt;br /&gt;
&lt;br /&gt;
===How to use existing scripts from other users===&lt;br /&gt;
====Create a script-folder====&lt;br /&gt;
In order to work with scripts, you have to first to create a folder were your scripts are stored.&lt;br /&gt;
As with all of your own data, this folder should be OUTSIDE of the JWildfire folder.&lt;br /&gt;
So, if you remove/update the JWildfire software, your data is always kept safe. &lt;br /&gt;
If you have no idea how to name it, you can just create a folder &amp;quot;D:\JWildfire-Data\scripts&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Tell the software about your script-folder====&lt;br /&gt;
After creating the folder you must enter it&amp;#039;s complete path into the Preferences.&lt;br /&gt;
So, open the Preferences-window from within the main window-menu and locate the property &amp;#039;&amp;#039;&amp;#039;tinaJWFScriptPath&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
Copy the script path, in this example &amp;quot;D:\JWildfire-Data\scripts&amp;quot;.&lt;br /&gt;
Double-click at the row with the parameter in the 2nd column, so that you can enter text. Paste the script-path and press &amp;#039;&amp;#039;&amp;#039;&amp;lt;ENTER&amp;gt;&amp;#039;&amp;#039;&amp;#039; and press the &amp;#039;&amp;#039;&amp;#039;Save and Close&amp;#039;&amp;#039;&amp;#039;-button&lt;br /&gt;
&lt;br /&gt;
====Import the scripts====&lt;br /&gt;
To import a script just extract the *.zip-file to your script-folder so that the &amp;#039;&amp;#039;&amp;#039;*.jwscript&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;*.txt&amp;#039;&amp;#039;&amp;#039;-files are directly located into the script-folder (without sub-folder).&lt;br /&gt;
Example: If you have downloaded a script &amp;quot;butterfly.zip&amp;quot;, it should contain two files &amp;quot;butterfly.jwfscript&amp;quot; and &amp;quot;butterfly.txt&amp;quot;. Copy this two files directly in the script-folder.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;#039;&amp;#039;&amp;#039;Rescan&amp;#039;&amp;#039;&amp;#039;-button on the &amp;#039;&amp;#039;&amp;#039;Script&amp;#039;&amp;#039;&amp;#039;-tab to refresh the script-view inside of the software.&lt;br /&gt;
&lt;br /&gt;
In the example you should then see a new item &amp;quot;butterfly&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===How to start a script===&lt;br /&gt;
====Start from within the script-view====&lt;br /&gt;
Just select the script in your script-view and press the &amp;#039;&amp;#039;&amp;#039;Run&amp;#039;&amp;#039;&amp;#039;-button to execute a script&lt;br /&gt;
====Create a custom button for the script====&lt;br /&gt;
You can also create buttons for easy executing of your favourite scripts&lt;br /&gt;
&lt;br /&gt;
To add a button just select the desired script in the Script-view  and press the &amp;#039;&amp;#039;&amp;#039;Add macro button&amp;#039;&amp;#039;&amp;#039;-button.&lt;br /&gt;
You will see a new button you may click to execute your script at any time.&lt;br /&gt;
&lt;br /&gt;
You can customize or remove this button on the &amp;#039;&amp;#039;&amp;#039;Macro buttons&amp;#039;&amp;#039;&amp;#039;-tab at the &amp;#039;&amp;#039;&amp;#039;Scripts-tab&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Manual_Preferences&amp;diff=385</id>
		<title>Manual Preferences</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Manual_Preferences&amp;diff=385"/>
				<updated>2015-03-04T04:36:23Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=JWildfire Preferences=&lt;br /&gt;
&lt;br /&gt;
== List of Preferences and their functions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:list-of-preferences.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tweaking JWildfire&amp;#039;s Performance ==&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=File:List-of-preferences.png&amp;diff=384</id>
		<title>File:List-of-preferences.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=File:List-of-preferences.png&amp;diff=384"/>
				<updated>2015-03-04T04:31:40Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Manual_Preferences&amp;diff=383</id>
		<title>Manual Preferences</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Manual_Preferences&amp;diff=383"/>
				<updated>2015-03-04T04:31:02Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: Created page with &amp;quot;&amp;lt;br clear=all&amp;gt; =JWildfire Preferences=  == List of Preferences and their functions ==   &amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;File:list-of-preferences.png &amp;lt;/div&amp;gt;  &amp;lt;br clear=all&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=JWildfire Preferences=&lt;br /&gt;
&lt;br /&gt;
== List of Preferences and their functions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:list-of-preferences.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=382</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=382"/>
				<updated>2015-03-04T02:51:34Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;padding: 12px 12px 20px; width: 100%; vertical-align: top;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| class=&amp;quot;single_linebreak&amp;quot;|&lt;br /&gt;
==Welcome to the JWildfire Wiki!==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;padding: 12px 12px 20px; width: 100%; vertical-align: top;&amp;quot;&lt;br /&gt;
|+ Contents&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| class=&amp;quot;single_linebreak&amp;quot;|&lt;br /&gt;
{{ContentBox|User-Manual|&lt;br /&gt;
[[Manual Introduction|Introduction: About JWildfire]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual Installation|Download and Installation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual Launcher|Launching JWildfire and setting the memory to use]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual Preferences|JWildfire Preferences and Performance Tweaks]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual Operators|Image-processing using the Operators-Window]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual Flame Fractals|Creating Flame-Fractals]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual IFlames|Creating IFlames using the IFlames-Window]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual IFlames|Creating 3D-Scenes using the Structure-Synthesizer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Glossary]]&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
| class=&amp;quot;single_linebreak&amp;quot;|&lt;br /&gt;
{{ContentBox|Tutorials|&lt;br /&gt;
[[User-Manual|Manual - Will be removed here]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tutorials]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Video-Tutorials]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| class=&amp;quot;single_linebreak&amp;quot;|&lt;br /&gt;
{{ContentBox|Contribute|&lt;br /&gt;
[[Wiki Team|The Wiki-Team]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wiki Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Formatting Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tasks|Current Tasks]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Suggested features]]}} &lt;br /&gt;
| class=&amp;quot;single_linebreak&amp;quot;|&lt;br /&gt;
{{ContentBox|Empty|&lt;br /&gt;
}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Menu]]&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=380</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=380"/>
				<updated>2015-03-04T02:05:46Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: /* Welcome to the JWildfire Wiki! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;padding: 12px 12px 20px; width: 100%; vertical-align: top;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| class=&amp;quot;single_linebreak&amp;quot;|&lt;br /&gt;
==Welcome to the JWildfire Wiki!==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;padding: 12px 12px 20px; width: 100%; vertical-align: top;&amp;quot;&lt;br /&gt;
|+ Contents&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| class=&amp;quot;single_linebreak&amp;quot;|&lt;br /&gt;
{{ContentBox|User-Manual|&lt;br /&gt;
[[Manual Introduction|Introduction: About JWildfire]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual Installation|Download and Installation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual Launcher|Launching JWildfire and setting the memory to use]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual Preferences|A Tour through the various Preference settings available]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual Operators|Image-processing using the Operators-Window]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual Flame Fractals|Creating Flame-Fractals]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual IFlames|Creating IFlames using the IFlames-Window]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Manual IFlames|Creating 3D-Scenes using the Structure-Synthesizer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Glossary]]&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
| class=&amp;quot;single_linebreak&amp;quot;|&lt;br /&gt;
{{ContentBox|Tutorials|&lt;br /&gt;
[[User-Manual|Manual - Will be removed here]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tutorials]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Video-Tutorials]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| class=&amp;quot;single_linebreak&amp;quot;|&lt;br /&gt;
{{ContentBox|Contribute|&lt;br /&gt;
[[Wiki Team|The Wiki-Team]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wiki Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Formatting Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tasks|Current Tasks]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Suggested features]]}} &lt;br /&gt;
| class=&amp;quot;single_linebreak&amp;quot;|&lt;br /&gt;
{{ContentBox|Empty|&lt;br /&gt;
}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Menu]]&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Manual_Launcher&amp;diff=379</id>
		<title>Manual Launcher</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Manual_Launcher&amp;diff=379"/>
				<updated>2015-03-04T01:58:36Z</updated>
		
		<summary type="html">&lt;p&gt;Martin Flink: /* What you&amp;#039;ll see when JWildFire starts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Launching JWildfire=&lt;br /&gt;
&lt;br /&gt;
== What you&amp;#039;ll see when JWildFire starts ==&lt;br /&gt;
&lt;br /&gt;
The first thing you&amp;#039;ll notice when you start JWildFire is an initial &amp;quot;Welcome to JWildfire&amp;quot; (version No. and compiled date) Window opening up...&lt;br /&gt;
&lt;br /&gt;
This contains the Java Environment startup options, with a couple of optional settings..&lt;br /&gt;
JWildfire is just as happy working in 32bit mode as 64bit (optimal if your OS supports it).&lt;br /&gt;
&lt;br /&gt;
When you are happy with your settings click on &amp;amp;quot;Start&amp;amp;quot;!&lt;br /&gt;
&lt;br /&gt;
Shortly after this window disappears, you&amp;#039;ll see the main &amp;amp;quot;Welcome to JWildfire&amp;amp;quot; window open with the main JWildFire interface behind it...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:What you see when JWildFire starts - Launcher Window.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Meet JWildFire! ==&lt;br /&gt;
&lt;br /&gt;
Thanks for your patience... I know it may have seemed like a lot of steps to get here but you shouldn&amp;#039;t have spent more than 5 minutes or so.&lt;br /&gt;
&lt;br /&gt;
Now it&amp;#039;s time to show you why it was worth it!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:What you see when JWildFire starts - Startup Splash Screen.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Alternative Ways of Starting JWildFire... ==&lt;br /&gt;
&lt;br /&gt;
In the unlikely event that using the &amp;amp;quot;&amp;#039;&amp;#039;&amp;#039;JWildfire.exe&amp;#039;&amp;#039;&amp;#039;&amp;amp;quot; file isn&amp;#039;t starting up the software properly, there are alternatives...&lt;br /&gt;
&lt;br /&gt;
These alternatives are found in your JWildfire installation folder. The first option is using one of the supplied platform specific start-scripts available in your installation folder: &lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039;start_windows.bat&amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;, &amp;amp;quot;&amp;#039;&amp;#039;&amp;#039;start_mac.command&amp;#039;&amp;#039;&amp;#039;&amp;amp;quot; or &amp;amp;quot;&amp;#039;&amp;#039;&amp;#039;start_linux.sh&amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the &amp;amp;quot;&amp;#039;&amp;#039;&amp;#039;j-wildfire-launcher.jar&amp;#039;&amp;#039;&amp;#039;&amp;amp;quot; file instead. &lt;br /&gt;
&lt;br /&gt;
If you use any of these alternative startup methods you could just create the shortcut, &lt;br /&gt;
as described [[Manual_Installation#The_J-Wildfire_folder_is_created_and_files_copied_into_it.|Here!]], for the alternative file instead of the &amp;amp;quot;&amp;#039;&amp;#039;&amp;#039;JWildfire.exe&amp;#039;&amp;#039;&amp;#039;&amp;amp;quot; file...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:alternative-ways-of-starting-jwildfire.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Support and Community Options ==&lt;br /&gt;
If you do have any trouble getting started, one of the best ways to get help is by &amp;#039;&amp;#039;&amp;#039;joining our Official Facebook Group! &amp;#039;&amp;#039;&amp;#039;You will find us by clicking on the &amp;amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;#039;FB community&amp;amp;quot; &amp;#039;&amp;#039;&amp;#039;button on the welcome screen as seen [[Manual_Launcher#Meet JWildFire!| above]] or you can click here!:&lt;br /&gt;
[https://www.facebook.com/groups/JWildfireOpenGroup/ JWildfire Open Group]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Please Note!&amp;#039;&amp;#039;&amp;#039; Technical Support Issues should first be checked &amp;#039;&amp;#039;&amp;#039;(since most solutions already exist)&amp;#039;&amp;#039;&amp;#039; over at the &amp;#039;&amp;#039;&amp;#039;&amp;quot;Help &amp;amp; Support&amp;quot;&amp;#039;&amp;#039;&amp;#039; Section in our Forum! [http://jwildfire.org/forum/viewforum.php?f=5&amp;amp;sid=911e50683f75e01159171e3ef09c3c84 Click here for the Tech Support Area]&lt;br /&gt;
&lt;br /&gt;
If you can&amp;#039;t find a solution for your problem in the Forum or by asking (nicely) in the Facebook Group... &lt;br /&gt;
Please Create a New Topic with a detailed explanation of your problem and your specific equipment, in the Forum. This makes it easier to keep track on any outstanding issues and it allows for easier searching for previously solved problems and their solutions.&lt;br /&gt;
&lt;br /&gt;
Our growing Google+ Community can be found here: [https://plus.google.com/u/0/communities/118391398023168606746 Google+ JWildfire User&amp;#039;s Group]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:support-and-community-options.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Onwards and Upwards! ==&lt;br /&gt;
&lt;br /&gt;
That concludes this step-by-step JWildFire (and Java) installation Guide.&lt;br /&gt;
&lt;br /&gt;
We hope you enjoyed getting ready... To &amp;#039;&amp;#039;&amp;#039;PLAY&amp;#039;&amp;#039;&amp;#039; and Have &amp;#039;&amp;#039;&amp;#039;FUN!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
See you in the next Module and on Facebook, G+ or the Forum!&lt;br /&gt;
&lt;br /&gt;
=More technical information about the launcher=&lt;br /&gt;
==Try not to start the j-wildfire.jar directly==&lt;br /&gt;
Please always use the official launcher to start JWildfire. &lt;br /&gt;
The launcher can be executed by any Java runtime and can be started with any options.&lt;br /&gt;
The task of the launcher is to launch the main software with controlled options and to reserve enough memory.&lt;br /&gt;
#Your First Option is to use &amp;#039;&amp;#039;&amp;#039;JWildfire.exe&amp;#039;&amp;#039;&amp;#039; to start the launcher. Mainly because the executable file also contains a suitable Icon, which is used when you create a shortcut.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Alternatively:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
## under Windows use the &amp;#039;&amp;#039;&amp;#039;start_windows.bat&amp;#039;&amp;#039;&amp;#039; to start the launcher.&lt;br /&gt;
## under Mac OS use the &amp;#039;&amp;#039;&amp;#039;start_mac.command&amp;#039;&amp;#039;&amp;#039; to start the launcher.&lt;br /&gt;
## under Linux use the &amp;#039;&amp;#039;&amp;#039;start_linux.sh&amp;#039;&amp;#039;&amp;#039; to start the launcher.&lt;br /&gt;
If this doesn&amp;#039;t work or if you have another operating system not listed here, just start/open the &amp;#039;&amp;#039;&amp;#039;j-wildfire-launcher.jar&amp;#039;&amp;#039;&amp;#039; directly.&lt;br /&gt;
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&amp;lt;div  class=&amp;quot;figure&amp;quot;&amp;gt;[[File:alternative-ways-of-starting-jwildfire.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
PLEASE DO NOT START THE &amp;#039;&amp;#039;&amp;#039;j-wildfire.jar&amp;#039;&amp;#039;&amp;#039; DIRECTLY!&lt;br /&gt;
If you start the &amp;#039;&amp;#039;&amp;#039;j-wildfire.jar&amp;#039;&amp;#039;&amp;#039; directly then JWildfire is started with &amp;#039;&amp;#039;&amp;#039;default Java options&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
In most cases you cannot render large images with those settings because enough memory is not reserved at startup. So even if you have plenty of memory it can not be used for rendering this way. Additionally, the wrong settings may cause slower rendering.&lt;br /&gt;
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==How the Launcher works==&lt;br /&gt;
The Launcher analyzes certain system settings to locate java runtimes on your system and automatically selects the most recent one. &lt;br /&gt;
&lt;br /&gt;
You can override the automatically selected version by selecting another entry in the listbox.&lt;br /&gt;
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If the scanner did not find a java runtime (probably on Macs as we have no way to test this) you can manually add it. You only have to do this once, of course.&lt;br /&gt;
&lt;br /&gt;
The memory setting lets you specify the maximum amount of memory in megabytes to use.&lt;br /&gt;
This memory amount is only allocated if required but there is no way to allocate more memory than specified here, if JWildfire is already running.&lt;br /&gt;
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So you must choose this value wisely.&lt;br /&gt;
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Example: 6000 MB should work fine to render images in high-end quality for print.&lt;br /&gt;
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==Troubleshooting==&lt;br /&gt;
The launcher works in two ways: regular and debug mode. In regular mode it just starts JWildfire and shuts down itself.&lt;br /&gt;
If you face any problems (i.e. JWildfire does not start) please activate the &amp;quot;Debug&amp;quot; checkbox. This forces a traced launch where log messages are recorded and displayed at the &amp;quot;Log messages&amp;quot; tab. &lt;br /&gt;
You can easily copy those messages into the clipboard by using the &amp;quot;To clipboard&amp;quot; button and then report them for further assistance.&lt;/div&gt;</summary>
		<author><name>Martin Flink</name></author>	</entry>

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