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		<updated>2026-09-09T17:44:26Z</updated>
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	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=User_talk:GNBarnes&amp;diff=323</id>
		<title>User talk:GNBarnes</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=User_talk:GNBarnes&amp;diff=323"/>
				<updated>2015-02-28T21:19:37Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Glossary Terms Sandbox&amp;quot;&amp;quot;&lt;br /&gt;
A&lt;br /&gt;
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B&lt;br /&gt;
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C&lt;br /&gt;
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D&lt;br /&gt;
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E&lt;br /&gt;
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F&lt;br /&gt;
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G Gradient&lt;br /&gt;
H&lt;br /&gt;
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I&lt;br /&gt;
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J&lt;br /&gt;
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K&lt;br /&gt;
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L&lt;br /&gt;
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M&lt;br /&gt;
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N&lt;br /&gt;
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O&lt;br /&gt;
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P &lt;br /&gt;
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Post Transform&lt;br /&gt;
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Q&lt;br /&gt;
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QSave&lt;br /&gt;
&lt;br /&gt;
R &lt;br /&gt;
&lt;br /&gt;
Relative Weights&lt;br /&gt;
&lt;br /&gt;
S &lt;br /&gt;
&lt;br /&gt;
Scripts&lt;br /&gt;
&lt;br /&gt;
Scalable Vector Graphics (SVG) is an XML-based vector image format for two-dimensional graphics with support for interactivity and animation.[http://en.wikipedia.org/wiki/Scalable_Vector_Graphics]&lt;br /&gt;
&lt;br /&gt;
T Transformation&lt;br /&gt;
U&lt;br /&gt;
&lt;br /&gt;
V Variation&lt;br /&gt;
W&lt;br /&gt;
&lt;br /&gt;
X&lt;br /&gt;
 Xaos&lt;br /&gt;
Y&lt;br /&gt;
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Z&lt;br /&gt;
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Important items for Glossary&lt;br /&gt;
---GNBarnes (talk) 09:54, 26 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
Flinky was here! --[[User:Martin Flink|Martin Flink]] ([[User talk:Martin Flink|talk]]) 10:40, 26 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you Dr Flink:)&lt;br /&gt;
---[[User:GNBarnes|GNBarnes]] ([[User talk:GNBarnes|talk]]) 10:41, 26 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3D Mesh Generation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
To edit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1 Welcome!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This sub-module will enable you to create 3d-models you can use in any available 3d-package to create real 3d-images with refraction-effects, shadows and whatever you want. You could even create solid objects to put onto your (real! :-)) desk using a 3d-printing-service!&lt;br /&gt;
But, you will need a lot of patience and a modern computer with at least 8 GB of RAM, otherwise it may also work, but will probably not be much fun.&lt;br /&gt;
You may copy this text and paste it into an editor like Wordpad for easier reading (&amp;lt;Strg+A&amp;gt; to select all, &amp;lt;Strg+C&amp;gt; to copy it, and then use &amp;quot;Paste&amp;quot; in your editor).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2 How does it work?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The basic idea is the one of a CT scan. You scan an object slice by slice to obtain a model of the whole. The make it work, the object (i. e. the fractal) must to be a (pseudo-)3d-fractal. A &amp;quot;slice&amp;quot; is just a 2D-render of this object at a certain &amp;quot;scan-position&amp;quot; (z-coordinate). So, there are five steps involved:&lt;br /&gt;
Design the fractal&lt;br /&gt;
Render the slices (&amp;quot;perform the CT scan&amp;quot;)&lt;br /&gt;
Create a model from those slices&lt;br /&gt;
clean-up, smooth, refine, ... the model&lt;br /&gt;
render the model in any 3d-software&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3 What do we need?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
You will need a lot of passion, some decent computer hardware and a few software packages for various tasks. But you do not need any expensive commercial software, anything can be done using fine free software. All of this will be explained in the following sections in detail.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.1&amp;#039;&amp;#039;&amp;#039; &amp;quot;Solid&amp;quot; flame fractals&lt;br /&gt;
&lt;br /&gt;
What helps the most is the ability to create &amp;quot;solid&amp;quot; (i. e. not too noisy) flame-fractals, in 3d. But there are many tutorials around which help you. Good candidates to start are the so-called &amp;quot;3D Bubbles&amp;quot;, &amp;quot;3D Julian Bubbles&amp;quot; or &amp;quot;Xenophilia&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.2 The JWildfire volumetric renderer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The JWildfire volumetric renderer is a specialized version of the default renderer and is capable to render a number of images (=slices) in parallel, in order to save time. It is also multi-threaded and can use the whole power of your machine. The parallel computation comes at the cost of higher memory consumption. You can adjust how many slices you want to generate in one step. Imagine that all slices would fit into memory, then you could generate all slices in the same time you would just render one regular image :-)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.3 The JWildfire Mesh-generator&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The built-in mesh-generator uses the marching-cubes algorithm to create a mesh from the previously rendered slices. The mesh-generator is also multi-threaded and this way comes with very decent speed. Please note, that it is absolutely intended that slice-rendering and mesh-generation are two distinct steps. This is because you could create different meshes from the same set of slices by choosing different options like threshold, but generating the slices is rather expensive.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.4 The free MeshLab-software&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The free MeshLab-software is used to clean-up, smooth, reduce, ... your model. You can download it from http://meshlab.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.5 Any 3D-package&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Use any 3D-Renderer you want, to finally render the model created in *.obj-format. If you have no idea, where to start: both Blender ( http://www.blender.org/ ) and Bryce ( http://www.daz3d.com/software/bryce) are excellent choices, the latter is not exactly free, but cost only about 20$.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4 Let&amp;#039;s create the first model!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4.1 Inside JWildfire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Load a previously designed &amp;quot;solid&amp;quot; flame-fractal, if you have no idea were to start, just try the example from the Appendix of this document (you may freely use and alter this for anything you want)&lt;br /&gt;
Select the right &amp;quot;top-view&amp;quot;-position using the &amp;quot;CentreX&amp;quot;, &amp;quot;CentreY&amp;quot; and &amp;quot;Zoom&amp;quot;-sliders. This the size of each &amp;quot;scan&amp;quot;&lt;br /&gt;
Select slicing area (range of the &amp;quot;scan&amp;quot;) using the &amp;quot;Position 1&amp;quot; and &amp;quot;Position 2&amp;quot; sliders. To help you with this those positions are visualized inside the fractal-preview&lt;br /&gt;
Select the volumetric-resolution, quality and memory-consumption&lt;br /&gt;
&amp;quot;Render width&amp;quot; and &amp;quot;Render height&amp;quot; specifies the resolution of each slice&lt;br /&gt;
&amp;quot;Total number of slices&amp;quot; specifies the number of slices and together with the slicing range (&amp;quot;Position 1&amp;quot; and &amp;quot;Position 2&amp;quot;) the cutting range&lt;br /&gt;
&amp;quot;Slices per pass&amp;quot; is a major speed-up option. It allows to generate any number of slices in parallel, at nearly no CPU-cost, but, ... each slice must fit into memory. So, the higher this value, the faster the render, but the more memory is needed.&lt;br /&gt;
&amp;quot;Render quality&amp;quot; is the quality for generating slices. If you have a noisy fractal, you may need higher values. As a general rule of thumb use a quality level in the range equal or down to the half of the slice size.&lt;br /&gt;
Wait until the rendering process is finished (should only take a about some minutes) and enter the &amp;quot;Mesh generation&amp;quot;-tab&lt;br /&gt;
Chose your recently created slices by hitting the &amp;quot;From renderer&amp;quot;-button. If you later come back after shutting down JWildfire you can also select them from the folder you saved them to by using the &amp;quot;Load sequence&amp;quot; button&lt;br /&gt;
Choose an appropriate image-downsampling value. Image-downsampling reduces the resolution of the model (i. e. reduces both size and detail-level) and makes it more smooth. You will chose values in the range of 1 ... 3 in the most cases&lt;br /&gt;
Choose an appropriate filter radius for smoothing the model. Beware that this filtering can slow down the mesh-generation a lot, while it has only a rather local impact. Typical values are in the range of 0 ... 0.4&lt;br /&gt;
Choose an appropriate brightness-threshold. This is the most important setting and affects at which brightness level algorithm starts to &amp;quot;see&amp;quot; the model. The default value of 0 means that every detail of a slice which is not exactly black will find its way into the model. Maybe it will later be filtered out by the spatial filter, but still it has a little influence. If you increase the threshold only brighter portions of the slices will be &amp;quot;seen&amp;quot; by the mesh-generator. So increasing this threshold especially helps to filter out dark background noise. But beyond this, you can get some really interesting effect by just playing with this setting around.&lt;br /&gt;
Sometimes you may have created too many slices, for example if you used the default volumetric resolution of 512x512x512 and have a very flat object. In this case you can use the image-step-option to skip generated slices for mesh-generation. This option defaults to 1 which means that every slice is taken into account. If you increase it to 2, only every 2nd slice is taken etc.&lt;br /&gt;
If your slices are very noisy or contain very thin details, you can apply up to two pre-filters to it. You can choose between different filters to reduce noise and increase the thickness of image details. Just play around with different options and generate different models for later comparison to choose the best.&lt;br /&gt;
Click the &amp;quot;Generate&amp;quot;-button and choose a filename for your Mesh. Currently, the meshes are saved in Wavefront *.obj-format, because it is very easy to create files in this format, and it can be read by almost any 3d-package around. Maybe later I will add more formats.&lt;br /&gt;
Note that you can cancel both slice-rendering and mesh-generation&lt;br /&gt;
If you have enabled the &amp;quot;Auto preview&amp;quot;-checkbox, JWildfire will automatically render a preview-image after creating the mesh. This may take some seconds if you create a really huge mesh.&lt;br /&gt;
You can manipulate the preview by altering zoom, position and rotation. If the mesh is too large to be displayed quick, JWildfire automatically creates a reduced model which is displayed while you modify the view. To view the complete model again, press the &amp;quot;Refresh Preview&amp;quot;-button.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4.3&amp;#039;&amp;#039;&amp;#039; Inside MeshLab&lt;br /&gt;
start the MeshLab-software&lt;br /&gt;
for example &amp;quot;meshlab.exe&amp;quot; in the installation drawer &amp;quot;MeshLab&amp;quot; on Windows&lt;br /&gt;
open the generated mesh&lt;br /&gt;
choose the menu item &amp;quot;File&amp;quot;-&amp;gt;&amp;quot;Import Mesh&amp;quot;&lt;br /&gt;
turn the orientation of faces into the right direction&lt;br /&gt;
choose the menu item &amp;quot;Filters&amp;quot;-&amp;gt;&amp;quot;Normals, Curvature and Orientation&amp;quot;-&amp;gt;&amp;quot;Invert Faces Orientation&amp;quot;&lt;br /&gt;
in the next window click &amp;quot;Apply&amp;quot; and the &amp;quot;Close&amp;quot;&lt;br /&gt;
eventually smooth the mesh&lt;br /&gt;
for example &amp;quot;Filters&amp;quot;-&amp;gt;&amp;quot;Smoothing, Fairing and Deformation&amp;quot;-&amp;gt;&amp;quot;Taubin Smooth&amp;quot;&lt;br /&gt;
eventually recreate the mesh with lower polygon count&lt;br /&gt;
for example &amp;quot;Filters-&amp;gt;&amp;quot;Remeshing, Simplification and Reconstruction&amp;quot;-&amp;gt;&amp;quot;Quadric Edge Collapse Decimation&amp;quot; (enter any desired &amp;quot;Target number of faces&amp;quot; value)&lt;br /&gt;
there are endless options to play around :-)&lt;br /&gt;
finally, save the altered mesh &amp;quot;File&amp;quot;-&amp;gt;&amp;quot;Export Mesh As...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4.4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Have fun to use the model in your 3d-package&lt;br /&gt;
----&lt;br /&gt;
Appendix: A simple example flame to start&lt;br /&gt;
Just select the following text (starting with &amp;quot;&amp;lt;flame &amp;quot;, ending with &amp;quot;&amp;lt;/flame&amp;gt;&amp;quot;) with your mouse and press &amp;lt;Ctrl+C&amp;gt; to copy it into the clipboard, then press the &amp;quot;From-clipboard&amp;quot;-button inside JWildfire to load this flame.&lt;br /&gt;
&amp;lt;flame name=&amp;quot;JWildfire&amp;quot; version=&amp;quot;JWildfire 1.80 ALPHA (18.07.2014)&amp;quot; size=&amp;quot;732 412&amp;quot; center=&amp;quot;0.07597973873633698 -0.22993868301786188&amp;quot; scale=&amp;quot;128.47323641882377&amp;quot; rotate=&amp;quot;0.0&amp;quot; filter=&amp;quot;1.2&amp;quot; filter_kernel=&amp;quot;GAUSSIAN&amp;quot; quality=&amp;quot;100.0&amp;quot; background=&amp;quot;0.0 0.0 0.0&amp;quot; bg_transparency=&amp;quot;0&amp;quot; brightness=&amp;quot;4.0&amp;quot; saturation=&amp;quot;1.0&amp;quot; gamma=&amp;quot;4.0&amp;quot; gamma_threshold=&amp;quot;0.04&amp;quot; vibrancy=&amp;quot;1.0&amp;quot; contrast=&amp;quot;1.0&amp;quot; temporal_samples=&amp;quot;1.0&amp;quot; cam_zoom=&amp;quot;1.0&amp;quot; cam_pitch=&amp;quot;0.9983283321407566&amp;quot; cam_yaw=&amp;quot;-1.1588986233242349&amp;quot; cam_persp=&amp;quot;0.0&amp;quot; cam_xfocus=&amp;quot;0.0&amp;quot; cam_yfocus=&amp;quot;0.0&amp;quot; cam_zfocus=&amp;quot;0.0&amp;quot; cam_pos_x=&amp;quot;0.0&amp;quot; cam_pos_y=&amp;quot;0.0&amp;quot; cam_pos_z=&amp;quot;0.0&amp;quot; cam_zpos=&amp;quot;0.0&amp;quot; cam_dof=&amp;quot;0.0&amp;quot; cam_dof_area=&amp;quot;0.5&amp;quot; cam_dof_exponent=&amp;quot;2.0&amp;quot; resolution_profile=&amp;quot;800x600&amp;quot; shading_shading=&amp;quot;FLAT&amp;quot; antialias_amount=&amp;quot;0.75&amp;quot; antialias_radius=&amp;quot;0.36&amp;quot; post_symmetry_type=&amp;quot;NONE&amp;quot; post_symmetry_order=&amp;quot;3&amp;quot; post_symmetry_centre_x=&amp;quot;0.0&amp;quot; post_symmetry_centre_y=&amp;quot;0.0&amp;quot; post_symmetry_distance=&amp;quot;1.25&amp;quot; post_symmetry_rotation=&amp;quot;6.0&amp;quot; frame=&amp;quot;1&amp;quot; frame_count=&amp;quot;300&amp;quot; &amp;gt;   &amp;lt;xform weight=&amp;quot;0.5&amp;quot; color=&amp;quot;0.0&amp;quot; mod_gamma=&amp;quot;0.0&amp;quot; mod_gamma_speed=&amp;quot;0.0&amp;quot; mod_contrast=&amp;quot;0.0&amp;quot; mod_contrast_speed=&amp;quot;0.0&amp;quot; mod_saturation=&amp;quot;0.0&amp;quot; mod_saturation_speed=&amp;quot;0.0&amp;quot; symmetry=&amp;quot;0.0&amp;quot; pre_blur=&amp;quot;1.0&amp;quot; bubble=&amp;quot;1.0&amp;quot; oscilloscope=&amp;quot;0.2&amp;quot; oscilloscope_separation=&amp;quot;1.0&amp;quot; oscilloscope_frequency=&amp;quot;3.141592653589793&amp;quot; oscilloscope_amplitude=&amp;quot;1.0&amp;quot; oscilloscope_damping=&amp;quot;0.0&amp;quot; coefs=&amp;quot;1.0 0.0 0.0 1.0 0.0 0.0&amp;quot; chaos=&amp;quot;1.0&amp;quot; /&amp;gt;   &amp;lt;palette count=&amp;quot;256&amp;quot; format=&amp;quot;RGB&amp;quot; &amp;gt; E65B95E15992DC588FD6568BD15588CC5385C75182C2507FBD4E7BB74D78B24B75AD4972 A8486EA3466B9D45689843659342628E405E893E5B843D587E3B55793A5274384E6F364B 6A35486533455F32425A303E552E3B502D384B2B35452A3140282E3B262B362528312325 2C222126201E211E1B1C1D18171B15121A110C180E0B170E0F1813141A19191B1E1E1C23 231D29281E2E2C1F3431203936213F3B224440234945244F4925544E265A53285F582964 5D2A6A622B6F662C756B2D7A702E80752F857A308A7E319083329588339B8D34A09236A5 9737AB9B38B0A039B6A53ABBAA3BC0AF3CC6B43DCBB83ED1BD3FD6C240DCC741E1CC42E6 D144ECD545F1D446F0CF48ECCA4AE7C64BE3C14DDEBC4FDAB850D5B352D1AE54CDA955C8 A557C4A059BF9B5ABB975CB6925EB28D5FAE8861A98463A57F65A07A669C766897716A93 6C6B8F686D8A636F865E708159727D5574785075744B777047796B427A673D7C62387E5E 3480592F81552A835126854C2186481C8843178A3F138B3A0E8D360E8A380F873A0F843C 0F823E107F3F107C41107943117645117347127049126E4B126B4D13684F136551136252 145F54145C56145A5815575A15545C15515E164E60164B62164864174665174367174069 183D6B183A6D19376F1934711932731A2F751A2C771A29781B267A1B237C1B207E1C1D80 1C1B821C18841D15861E13872115862516862817852B18852F1984321A84351C83391D83 3C1E823F1F824320814621814923804D248050257F53267F57277E5A287E5D2A7D612B7D 642C7C672D7B6B2E7B6E307A71317A7532797833797B34787F3578823777853877893976 8C3A768F3B75933C75963E74993F749D4073A04173A34272A74372AA4571A94670A6466F A3476EA0486D9D496C9A4A6B974A6A944B69914C678E4D668B4E65884F64854F63825062 7F51617C526079535F76535E73545C70555B6D565A6957596658586358576059565D5A55 5A5B54575C53545D51515D504E5E4F4B5F4E48604D45614C42614B3F624A3C6349396448 3665463366453066442D6743&amp;lt;/palette&amp;gt; &amp;lt;/flame&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---[[User:GNBarnes|GNBarnes]] ([[User talk:GNBarnes|talk]]) 16:54, 28 February 2015 (CET)&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=User_talk:GNBarnes&amp;diff=319</id>
		<title>User talk:GNBarnes</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=User_talk:GNBarnes&amp;diff=319"/>
				<updated>2015-02-28T15:54:47Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Glossary Terms Sandbox&amp;quot;&amp;quot;&lt;br /&gt;
A&lt;br /&gt;
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B&lt;br /&gt;
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C&lt;br /&gt;
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D&lt;br /&gt;
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E&lt;br /&gt;
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F&lt;br /&gt;
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G Gradient&lt;br /&gt;
H&lt;br /&gt;
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I&lt;br /&gt;
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J&lt;br /&gt;
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K&lt;br /&gt;
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L&lt;br /&gt;
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M&lt;br /&gt;
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N&lt;br /&gt;
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O&lt;br /&gt;
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P &lt;br /&gt;
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Post Transform&lt;br /&gt;
&lt;br /&gt;
Q&lt;br /&gt;
&lt;br /&gt;
QSave&lt;br /&gt;
&lt;br /&gt;
R &lt;br /&gt;
&lt;br /&gt;
Relative Weights&lt;br /&gt;
&lt;br /&gt;
S &lt;br /&gt;
&lt;br /&gt;
Scripts&lt;br /&gt;
&lt;br /&gt;
Scalable Vector Graphics (SVG) is an XML-based vector image format for two-dimensional graphics with support for interactivity and animation.[http://en.wikipedia.org/wiki/Scalable_Vector_Graphics]&lt;br /&gt;
&lt;br /&gt;
T Transformation&lt;br /&gt;
U&lt;br /&gt;
&lt;br /&gt;
V Variation&lt;br /&gt;
W&lt;br /&gt;
&lt;br /&gt;
X&lt;br /&gt;
 Xaos&lt;br /&gt;
Y&lt;br /&gt;
&lt;br /&gt;
Z&lt;br /&gt;
&lt;br /&gt;
Important items for Glossary&lt;br /&gt;
---GNBarnes (talk) 09:54, 26 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
Flinky was here! --[[User:Martin Flink|Martin Flink]] ([[User talk:Martin Flink|talk]]) 10:40, 26 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you Dr Flink:)&lt;br /&gt;
---[[User:GNBarnes|GNBarnes]] ([[User talk:GNBarnes|talk]]) 10:41, 26 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3D Mesh Generation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
To edit&lt;br /&gt;
&lt;br /&gt;
1 Welcome!&lt;br /&gt;
This sub-module will enable you to create 3d-models you can use in any available 3d-package to create real 3d-images with refraction-effects, shadows and whatever you want. You could even create solid objects to put onto your (real! :-)) desk using a 3d-printing-service!&lt;br /&gt;
But, you will need a lot of patience and a modern computer with at least 8 GB of RAM, otherwise it may also work, but will probably not be much fun.&lt;br /&gt;
You may copy this text and paste it into an editor like Wordpad for easier reading (&amp;lt;Strg+A&amp;gt; to select all, &amp;lt;Strg+C&amp;gt; to copy it, and then use &amp;quot;Paste&amp;quot; in your editor).&lt;br /&gt;
2 How does it work?&lt;br /&gt;
The basic idea is the one of a CT scan. You scan an object slice by slice to obtain a model of the whole. The make it work, the object (i. e. the fractal) must to be a (pseudo-)3d-fractal. A &amp;quot;slice&amp;quot; is just a 2D-render of this object at a certain &amp;quot;scan-position&amp;quot; (z-coordinate). So, there are five steps involved:&lt;br /&gt;
Design the fractal&lt;br /&gt;
Render the slices (&amp;quot;perform the CT scan&amp;quot;)&lt;br /&gt;
Create a model from those slices&lt;br /&gt;
clean-up, smooth, refine, ... the model&lt;br /&gt;
render the model in any 3d-software&lt;br /&gt;
3 What do we need?&lt;br /&gt;
You will need a lot of passion, some decent computer hardware and a few software packages for various tasks. But you do not need any expensive commercial software, anything can be done using fine free software. All of this will be explained in the following sections in detail.&lt;br /&gt;
3.1 &amp;quot;Solid&amp;quot; flame fractals&lt;br /&gt;
What helps the most is the ability to create &amp;quot;solid&amp;quot; (i. e. not too noisy) flame-fractals, in 3d. But there are many tutorials around which help you. Good candidates to start are the so-called &amp;quot;3D Bubbles&amp;quot;, &amp;quot;3D Julian Bubbles&amp;quot; or &amp;quot;Xenophilia&amp;quot;.&lt;br /&gt;
3.2 The JWildfire volumetric renderer&lt;br /&gt;
The JWildfire volumetric renderer is a specialized version of the default renderer and is capable to render a number of images (=slices) in parallel, in order to save time. It is also multi-threaded and can use the whole power of your machine. The parallel computation comes at the cost of higher memory consumption. You can adjust how many slices you want to generate in one step. Imagine that all slices would fit into memory, then you could generate all slices in the same time you would just render one regular image :-)&lt;br /&gt;
3.3 The JWildfire Mesh-generator&lt;br /&gt;
The built-in mesh-generator uses the marching-cubes algorithm to create a mesh from the previously rendered slices. The mesh-generator is also multi-threaded and this way comes with very decent speed. Please note, that it is absolutely intended that slice-rendering and mesh-generation are two distinct steps. This is because you could create different meshes from the same set of slices by chosing different options like threshold, but generating the slices is rather expensive.&lt;br /&gt;
3.4 The free MeshLab-software&lt;br /&gt;
The free MeshLab-software is used to clean-up, smooth, reduce, ... your model. You can download it from http://meshlab.sourceforge.net/&lt;br /&gt;
3.5 Any 3D-package&lt;br /&gt;
Use any 3D-Renderer you want, to finally render the model created in *.obj-format. If you have no idea, where to start: both Blender ( http://www.blender.org/ ) and Bryce ( http://www.daz3d.com/software/bryce) are excellent choices, the latter is not exactly free, but cost only about 20$.&lt;br /&gt;
4 Let&amp;#039;s create the first model!&lt;br /&gt;
4.1 Inside JWildfire&lt;br /&gt;
Load a previously designed &amp;quot;solid&amp;quot; flame-fractal, if you have no idea were to start, just try the example from the Appendix of this document (you may freely use and alter this for aynthing you want)&lt;br /&gt;
Select the right &amp;quot;top-view&amp;quot;-position using the &amp;quot;CentreX&amp;quot;, &amp;quot;CentreY&amp;quot; and &amp;quot;Zoom&amp;quot;-sliders. This the size of each &amp;quot;scan&amp;quot;&lt;br /&gt;
Select slicing area (range of the &amp;quot;scan&amp;quot;) using the &amp;quot;Position 1&amp;quot; and &amp;quot;Position 2&amp;quot; sliders. To help you with this those positions are visualized inside the fractal-preview&lt;br /&gt;
Select the volumetric-resolution, quality and memory-consumption&lt;br /&gt;
&amp;quot;Render width&amp;quot; and &amp;quot;Render height&amp;quot; specifies the resolutiuon of each slice&lt;br /&gt;
&amp;quot;Total number of slices&amp;quot; specifies the number of slices and together with the slicing range (&amp;quot;Position 1&amp;quot; and &amp;quot;Postion 2&amp;quot;) the cutting range&lt;br /&gt;
&amp;quot;Slices per pass&amp;quot; is a major speed-up option. It allows to generate any number of slices in parallel, at nearly no CPU-cost, but, ... each slice must fit into memory. So, the higher this value, the faster the render, but the more memory is needed.&lt;br /&gt;
&amp;quot;Render quality&amp;quot; is the quality for generating slices. If you have a noisy fractal, you may need higher values. As a general rule of thumb use a quality level in the range equal or down to the half of the slice size.&lt;br /&gt;
Wait until the rendering process is finished (should only take a about some minutes) and enter the &amp;quot;Mesh generation&amp;quot;-tab&lt;br /&gt;
Chose your recently created slices by hitting the &amp;quot;From renderer&amp;quot;-button. If you later come back after shutting down JWildfire you can also select them from the folder you saved them to by using the &amp;quot;Load sequence&amp;quot; button&lt;br /&gt;
Choose an appropriate image-downsampling value. Image-downsampling reduces the resolution of the model (i. e. reduces both size and detail-level) and makes it more smooth. You will chose values in the range of 1 ... 3 in the most cases&lt;br /&gt;
Choose an appropriate filter radius for smoothing the model. Beware that this filtering can slow down the mesh-generation a lot, while it has only a rather local impact. Typical values are in the range of 0 ... 0.4&lt;br /&gt;
Choose an appropriate brightness-threshold. This is the most important setting and affects at which brightness level algorithm starts to &amp;quot;see&amp;quot; the model. The default value of 0 means that every detail of a slice which is not exactly black will find its way into the model. Maybe it will later be filtered out by the spatial filter, but still it has a little influence. If you increase the threshold only brighter portions of the slices will be &amp;quot;seen&amp;quot; by the mesh-generator. So increasing this threshold especially helps to filter out dark background noise. But beyond this, you can get some really interesting effect by just playing with this setting around.&lt;br /&gt;
Sometimes you may have created too many slices, for example if you used the default volumetric resolution of 512x512x512 and have a very flat object. In this case you can use the image-step-option to skip generated slices for mesh-generation. This option defaults to 1 which means that every slice is taken into account. If you increase ot to 2, only every 2nd slice is taken etc.&lt;br /&gt;
If your slices are very noisy or contain very thin details, you can apply upto two pre-filters to it. You can choose between different filters to reduce noise and increase the thickness of image details. Just play around with different options and generate different models for later comparison to choose the best.&lt;br /&gt;
Click the &amp;quot;Generate&amp;quot;-button and choose a filename for your Mesh. Currently, the meshes are saved in Wavefront *.obj-format, because it is very easy to create files in this format, and it can be read by almost any 3d-package around. Maybe later I will add more formats.&lt;br /&gt;
Note that you can cancel both slice-rendering and mesh-generation&lt;br /&gt;
If you have enabled the &amp;quot;Auto preview&amp;quot;-checkbox, JWildfire will automatically render a preview-image after creating the mesh. This may take some seconds if you create a really huge mesh.&lt;br /&gt;
You can manipulate the preview by altering zoom, position and rotation. If the mesh is too large to be displayed quick, JWildfire automatically creates a reduced model which is displayed while you modify the view. To view the complete model again, press the &amp;quot;Refresh Preview&amp;quot;-button&lt;br /&gt;
4.3 Inside MeshLab&lt;br /&gt;
start the MeshLab-software&lt;br /&gt;
for example &amp;quot;meshlab.exe&amp;quot; in the installation drawer &amp;quot;MeshLab&amp;quot; on Windows&lt;br /&gt;
open the generated mesh&lt;br /&gt;
choose the menu item &amp;quot;File&amp;quot;-&amp;gt;&amp;quot;Import Mesh&amp;quot;&lt;br /&gt;
turn the orientation of faces into the right direction&lt;br /&gt;
choose the menu item &amp;quot;Filters&amp;quot;-&amp;gt;&amp;quot;Normals, Curvature and Orientation&amp;quot;-&amp;gt;&amp;quot;Invert Faces Orientation&amp;quot;&lt;br /&gt;
in the next window click &amp;quot;Apply&amp;quot; and the &amp;quot;Close&amp;quot;&lt;br /&gt;
eventually smooth the mesh&lt;br /&gt;
for example &amp;quot;Filters&amp;quot;-&amp;gt;&amp;quot;Smoothing, Fairing and Deformation&amp;quot;-&amp;gt;&amp;quot;Taubin Smooth&amp;quot;&lt;br /&gt;
eventually recreate the mesh with lower polygon count&lt;br /&gt;
for example &amp;quot;Filters-&amp;gt;&amp;quot;Remeshing, Simplification and Reconstruction&amp;quot;-&amp;gt;&amp;quot;Quadric Edge Collapse Decimation&amp;quot; (enter any desired &amp;quot;Target number of faces&amp;quot; value)&lt;br /&gt;
there are endless options to play around :-)&lt;br /&gt;
finally, save the altered mesh &amp;quot;File&amp;quot;-&amp;gt;&amp;quot;Export Mesh As...&amp;quot;&lt;br /&gt;
4.4 Have fun to use the model in your 3d-package&lt;br /&gt;
----&lt;br /&gt;
Appendix: A simple example flame to start&lt;br /&gt;
Just select the following text (starting with &amp;quot;&amp;lt;flame &amp;quot;, ending with &amp;quot;&amp;lt;/flame&amp;gt;&amp;quot;) with your mouse and press &amp;lt;Ctrl+C&amp;gt; to copy it into the clipboard, then press the &amp;quot;From-clipboard&amp;quot;-button inside JWildfire to load this flame.&lt;br /&gt;
&amp;lt;flame name=&amp;quot;JWildfire&amp;quot; version=&amp;quot;JWildfire 1.80 ALPHA (18.07.2014)&amp;quot; size=&amp;quot;732 412&amp;quot; center=&amp;quot;0.07597973873633698 -0.22993868301786188&amp;quot; scale=&amp;quot;128.47323641882377&amp;quot; rotate=&amp;quot;0.0&amp;quot; filter=&amp;quot;1.2&amp;quot; filter_kernel=&amp;quot;GAUSSIAN&amp;quot; quality=&amp;quot;100.0&amp;quot; background=&amp;quot;0.0 0.0 0.0&amp;quot; bg_transparency=&amp;quot;0&amp;quot; brightness=&amp;quot;4.0&amp;quot; saturation=&amp;quot;1.0&amp;quot; gamma=&amp;quot;4.0&amp;quot; gamma_threshold=&amp;quot;0.04&amp;quot; vibrancy=&amp;quot;1.0&amp;quot; contrast=&amp;quot;1.0&amp;quot; temporal_samples=&amp;quot;1.0&amp;quot; cam_zoom=&amp;quot;1.0&amp;quot; cam_pitch=&amp;quot;0.9983283321407566&amp;quot; cam_yaw=&amp;quot;-1.1588986233242349&amp;quot; cam_persp=&amp;quot;0.0&amp;quot; cam_xfocus=&amp;quot;0.0&amp;quot; cam_yfocus=&amp;quot;0.0&amp;quot; cam_zfocus=&amp;quot;0.0&amp;quot; cam_pos_x=&amp;quot;0.0&amp;quot; cam_pos_y=&amp;quot;0.0&amp;quot; cam_pos_z=&amp;quot;0.0&amp;quot; cam_zpos=&amp;quot;0.0&amp;quot; cam_dof=&amp;quot;0.0&amp;quot; cam_dof_area=&amp;quot;0.5&amp;quot; cam_dof_exponent=&amp;quot;2.0&amp;quot; resolution_profile=&amp;quot;800x600&amp;quot; shading_shading=&amp;quot;FLAT&amp;quot; antialias_amount=&amp;quot;0.75&amp;quot; antialias_radius=&amp;quot;0.36&amp;quot; post_symmetry_type=&amp;quot;NONE&amp;quot; post_symmetry_order=&amp;quot;3&amp;quot; post_symmetry_centre_x=&amp;quot;0.0&amp;quot; post_symmetry_centre_y=&amp;quot;0.0&amp;quot; post_symmetry_distance=&amp;quot;1.25&amp;quot; post_symmetry_rotation=&amp;quot;6.0&amp;quot; frame=&amp;quot;1&amp;quot; frame_count=&amp;quot;300&amp;quot; &amp;gt;   &amp;lt;xform weight=&amp;quot;0.5&amp;quot; color=&amp;quot;0.0&amp;quot; mod_gamma=&amp;quot;0.0&amp;quot; mod_gamma_speed=&amp;quot;0.0&amp;quot; mod_contrast=&amp;quot;0.0&amp;quot; mod_contrast_speed=&amp;quot;0.0&amp;quot; mod_saturation=&amp;quot;0.0&amp;quot; mod_saturation_speed=&amp;quot;0.0&amp;quot; symmetry=&amp;quot;0.0&amp;quot; pre_blur=&amp;quot;1.0&amp;quot; bubble=&amp;quot;1.0&amp;quot; oscilloscope=&amp;quot;0.2&amp;quot; oscilloscope_separation=&amp;quot;1.0&amp;quot; oscilloscope_frequency=&amp;quot;3.141592653589793&amp;quot; oscilloscope_amplitude=&amp;quot;1.0&amp;quot; oscilloscope_damping=&amp;quot;0.0&amp;quot; coefs=&amp;quot;1.0 0.0 0.0 1.0 0.0 0.0&amp;quot; chaos=&amp;quot;1.0&amp;quot; /&amp;gt;   &amp;lt;palette count=&amp;quot;256&amp;quot; format=&amp;quot;RGB&amp;quot; &amp;gt; E65B95E15992DC588FD6568BD15588CC5385C75182C2507FBD4E7BB74D78B24B75AD4972 A8486EA3466B9D45689843659342628E405E893E5B843D587E3B55793A5274384E6F364B 6A35486533455F32425A303E552E3B502D384B2B35452A3140282E3B262B362528312325 2C222126201E211E1B1C1D18171B15121A110C180E0B170E0F1813141A19191B1E1E1C23 231D29281E2E2C1F3431203936213F3B224440234945244F4925544E265A53285F582964 5D2A6A622B6F662C756B2D7A702E80752F857A308A7E319083329588339B8D34A09236A5 9737AB9B38B0A039B6A53ABBAA3BC0AF3CC6B43DCBB83ED1BD3FD6C240DCC741E1CC42E6 D144ECD545F1D446F0CF48ECCA4AE7C64BE3C14DDEBC4FDAB850D5B352D1AE54CDA955C8 A557C4A059BF9B5ABB975CB6925EB28D5FAE8861A98463A57F65A07A669C766897716A93 6C6B8F686D8A636F865E708159727D5574785075744B777047796B427A673D7C62387E5E 3480592F81552A835126854C2186481C8843178A3F138B3A0E8D360E8A380F873A0F843C 0F823E107F3F107C41107943117645117347127049126E4B126B4D13684F136551136252 145F54145C56145A5815575A15545C15515E164E60164B62164864174665174367174069 183D6B183A6D19376F1934711932731A2F751A2C771A29781B267A1B237C1B207E1C1D80 1C1B821C18841D15861E13872115862516862817852B18852F1984321A84351C83391D83 3C1E823F1F824320814621814923804D248050257F53267F57277E5A287E5D2A7D612B7D 642C7C672D7B6B2E7B6E307A71317A7532797833797B34787F3578823777853877893976 8C3A768F3B75933C75963E74993F749D4073A04173A34272A74372AA4571A94670A6466F A3476EA0486D9D496C9A4A6B974A6A944B69914C678E4D668B4E65884F64854F63825062 7F51617C526079535F76535E73545C70555B6D565A6957596658586358576059565D5A55 5A5B54575C53545D51515D504E5E4F4B5F4E48604D45614C42614B3F624A3C6349396448 3665463366453066442D6743&amp;lt;/palette&amp;gt; &amp;lt;/flame&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---[[User:GNBarnes|GNBarnes]] ([[User talk:GNBarnes|talk]]) 16:54, 28 February 2015 (CET)&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=User_talk:GNBarnes&amp;diff=318</id>
		<title>User talk:GNBarnes</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=User_talk:GNBarnes&amp;diff=318"/>
				<updated>2015-02-28T15:51:57Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Glossary Terms Sandbox&amp;quot;&amp;quot;&lt;br /&gt;
A&lt;br /&gt;
&lt;br /&gt;
B&lt;br /&gt;
&lt;br /&gt;
C&lt;br /&gt;
&lt;br /&gt;
D&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
F&lt;br /&gt;
&lt;br /&gt;
G Gradient&lt;br /&gt;
H&lt;br /&gt;
&lt;br /&gt;
I&lt;br /&gt;
&lt;br /&gt;
J&lt;br /&gt;
&lt;br /&gt;
K&lt;br /&gt;
&lt;br /&gt;
L&lt;br /&gt;
&lt;br /&gt;
M&lt;br /&gt;
&lt;br /&gt;
N&lt;br /&gt;
&lt;br /&gt;
O&lt;br /&gt;
&lt;br /&gt;
P &lt;br /&gt;
&lt;br /&gt;
Post Transform&lt;br /&gt;
&lt;br /&gt;
Q&lt;br /&gt;
&lt;br /&gt;
QSave&lt;br /&gt;
&lt;br /&gt;
R &lt;br /&gt;
&lt;br /&gt;
Relative Weights&lt;br /&gt;
&lt;br /&gt;
S &lt;br /&gt;
&lt;br /&gt;
Scripts&lt;br /&gt;
&lt;br /&gt;
Scalable Vector Graphics (SVG) is an XML-based vector image format for two-dimensional graphics with support for interactivity and animation.[http://en.wikipedia.org/wiki/Scalable_Vector_Graphics]&lt;br /&gt;
&lt;br /&gt;
T Transformation&lt;br /&gt;
U&lt;br /&gt;
&lt;br /&gt;
V Variation&lt;br /&gt;
W&lt;br /&gt;
&lt;br /&gt;
X&lt;br /&gt;
 Xaos&lt;br /&gt;
Y&lt;br /&gt;
&lt;br /&gt;
Z&lt;br /&gt;
&lt;br /&gt;
Important items for Glossary&lt;br /&gt;
---GNBarnes (talk) 09:54, 26 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
Flinky was here! --[[User:Martin Flink|Martin Flink]] ([[User talk:Martin Flink|talk]]) 10:40, 26 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you Dr Flink:)&lt;br /&gt;
---[[User:GNBarnes|GNBarnes]] ([[User talk:GNBarnes|talk]]) 10:41, 26 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3D Mesh Generation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
To edit&lt;br /&gt;
&lt;br /&gt;
1 Welcome!&lt;br /&gt;
This sub-module will enable you to create 3d-models you can use in any available 3d-package to create real 3d-images with refraction-effects, shadows and whatever you want. You could even create solid objects to put onto your (real! :-)) desk using a 3d-printing-service!&lt;br /&gt;
But, you will need a lot of patience and a modern computer with at least 8 GB of RAM, otherwise it may also work, but will probably not be much fun.&lt;br /&gt;
You may copy this text and paste it into an editor like Wordpad for easier reading (&amp;lt;Strg+A&amp;gt; to select all, &amp;lt;Strg+C&amp;gt; to copy it, and then use &amp;quot;Paste&amp;quot; in your editor).&lt;br /&gt;
2 How does it work?&lt;br /&gt;
The basic idea is the one of a CT scan. You scan an object slice by slice to obtain a model of the whole. The make it work, the object (i. e. the fractal) must to be a (pseudo-)3d-fractal. A &amp;quot;slice&amp;quot; is just a 2D-render of this object at a certain &amp;quot;scan-position&amp;quot; (z-coordinate). So, there are five steps involved:&lt;br /&gt;
Design the fractal&lt;br /&gt;
Render the slices (&amp;quot;perform the CT scan&amp;quot;)&lt;br /&gt;
Create a model from those slices&lt;br /&gt;
clean-up, smooth, refine, ... the model&lt;br /&gt;
render the model in any 3d-software&lt;br /&gt;
3 What do we need?&lt;br /&gt;
You will need a lot of passion, some decent computer hardware and a few software packages for various tasks. But you do not need any expensive commercial software, anything can be done using fine free software. All of this will be explained in the following sections in detail.&lt;br /&gt;
3.1 &amp;quot;Solid&amp;quot; flame fractals&lt;br /&gt;
What helps the most is the ability to create &amp;quot;solid&amp;quot; (i. e. not too noisy) flame-fractals, in 3d. But there are many tutorials around which help you. Good candidates to start are the so-called &amp;quot;3D Bubbles&amp;quot;, &amp;quot;3D Julian Bubbles&amp;quot; or &amp;quot;Xenophilia&amp;quot;.&lt;br /&gt;
3.2 The JWildfire volumetric renderer&lt;br /&gt;
The JWildfire volumetric renderer is a specialized version of the default renderer and is capable to render a number of images (=slices) in parallel, in order to save time. It is also multi-threaded and can use the whole power of your machine. The parallel computation comes at the cost of higher memory consumption. You can adjust how many slices you want to generate in one step. Imagine that all slices would fit into memory, then you could generate all slices in the same time you would just render one regular image :-)&lt;br /&gt;
3.3 The JWildfire Mesh-generator&lt;br /&gt;
The built-in mesh-generator uses the marching-cubes algorithm to create a mesh from the previously rendered slices. The mesh-generator is also multi-threaded and this way comes with very decent speed. Please note, that it is absolutely intended that slice-rendering and mesh-generation are two distinct steps. This is because you could create different meshes from the same set of slices by chosing different options like threshold, but generating the slices is rather expensive.&lt;br /&gt;
3.4 The free MeshLab-software&lt;br /&gt;
The free MeshLab-software is used to clean-up, smooth, reduce, ... your model. You can download it from http://meshlab.sourceforge.net/&lt;br /&gt;
3.5 Any 3D-package&lt;br /&gt;
Use any 3D-Renderer you want, to finally render the model created in *.obj-format. If you have no idea, where to start: both Blender ( http://www.blender.org/ ) and Bryce ( http://www.daz3d.com/software/bryce) are excellent choices, the latter is not exactly free, but cost only about 20$.&lt;br /&gt;
4 Let&amp;#039;s create the first model!&lt;br /&gt;
4.1 Inside JWildfire&lt;br /&gt;
Load a previously designed &amp;quot;solid&amp;quot; flame-fractal, if you have no idea were to start, just try the example from the Appendix of this document (you may freely use and alter this for aynthing you want)&lt;br /&gt;
Select the right &amp;quot;top-view&amp;quot;-position using the &amp;quot;CentreX&amp;quot;, &amp;quot;CentreY&amp;quot; and &amp;quot;Zoom&amp;quot;-sliders. This the size of each &amp;quot;scan&amp;quot;&lt;br /&gt;
Select slicing area (range of the &amp;quot;scan&amp;quot;) using the &amp;quot;Position 1&amp;quot; and &amp;quot;Position 2&amp;quot; sliders. To help you with this those positions are visualized inside the fractal-preview&lt;br /&gt;
Select the volumetric-resolution, quality and memory-consumption&lt;br /&gt;
&amp;quot;Render width&amp;quot; and &amp;quot;Render height&amp;quot; specifies the resolutiuon of each slice&lt;br /&gt;
&amp;quot;Total number of slices&amp;quot; specifies the number of slices and together with the slicing range (&amp;quot;Position 1&amp;quot; and &amp;quot;Postion 2&amp;quot;) the cutting range&lt;br /&gt;
&amp;quot;Slices per pass&amp;quot; is a major speed-up option. It allows to generate any number of slices in parallel, at nearly no CPU-cost, but, ... each slice must fit into memory. So, the higher this value, the faster the render, but the more memory is needed.&lt;br /&gt;
&amp;quot;Render quality&amp;quot; is the quality for generating slices. If you have a noisy fractal, you may need higher values. As a general rule of thumb use a quality level in the range equal or down to the half of the slice size.&lt;br /&gt;
Wait until the rendering process is finished (should only take a about some minutes) and enter the &amp;quot;Mesh generation&amp;quot;-tab&lt;br /&gt;
Chose your recently created slices by hitting the &amp;quot;From renderer&amp;quot;-button. If you later come back after shutting down JWildfire you can also select them from the folder you saved them to by using the &amp;quot;Load sequence&amp;quot; button&lt;br /&gt;
Choose an appropriate image-downsampling value. Image-downsampling reduces the resolution of the model (i. e. reduces both size and detail-level) and makes it more smooth. You will chose values in the range of 1 ... 3 in the most cases&lt;br /&gt;
Choose an appropriate filter radius for smoothing the model. Beware that this filtering can slow down the mesh-generation a lot, while it has only a rather local impact. Typical values are in the range of 0 ... 0.4&lt;br /&gt;
Choose an appropriate brightness-threshold. This is the most important setting and affects at which brightness level algorithm starts to &amp;quot;see&amp;quot; the model. The default value of 0 means that every detail of a slice which is not exactly black will find its way into the model. Maybe it will later be filtered out by the spatial filter, but still it has a little influence. If you increase the threshold only brighter portions of the slices will be &amp;quot;seen&amp;quot; by the mesh-generator. So increasing this threshold especially helps to filter out dark background noise. But beyond this, you can get some really interesting effect by just playing with this setting around.&lt;br /&gt;
Sometimes you may have created too many slices, for example if you used the default volumetric resolution of 512x512x512 and have a very flat object. In this case you can use the image-step-option to skip generated slices for mesh-generation. This option defaults to 1 which means that every slice is taken into account. If you increase ot to 2, only every 2nd slice is taken etc.&lt;br /&gt;
If your slices are very noisy or contain very thin details, you can apply upto two pre-filters to it. You can choose between different filters to reduce noise and increase the thickness of image details. Just play around with different options and generate different models for later comparison to choose the best.&lt;br /&gt;
Click the &amp;quot;Generate&amp;quot;-button and choose a filename for your Mesh. Currently, the meshes are saved in Wavefront *.obj-format, because it is very easy to create files in this format, and it can be read by almost any 3d-package around. Maybe later I will add more formats.&lt;br /&gt;
Note that you can cancel both slice-rendering and mesh-generation&lt;br /&gt;
If you have enabled the &amp;quot;Auto preview&amp;quot;-checkbox, JWildfire will automatically render a preview-image after creating the mesh. This may take some seconds if you create a really huge mesh.&lt;br /&gt;
You can manipulate the preview by altering zoom, position and rotation. If the mesh is too large to be displayed quick, JWildfire automatically creates a reduced model which is displayed while you modify the view. To view the complete model again, press the &amp;quot;Refresh Preview&amp;quot;-button&lt;br /&gt;
4.3 Inside MeshLab&lt;br /&gt;
start the MeshLab-software&lt;br /&gt;
for example &amp;quot;meshlab.exe&amp;quot; in the installation drawer &amp;quot;MeshLab&amp;quot; on Windows&lt;br /&gt;
open the generated mesh&lt;br /&gt;
choose the menu item &amp;quot;File&amp;quot;-&amp;gt;&amp;quot;Import Mesh&amp;quot;&lt;br /&gt;
turn the orientation of faces into the right direction&lt;br /&gt;
choose the menu item &amp;quot;Filters&amp;quot;-&amp;gt;&amp;quot;Normals, Curvature and Orientation&amp;quot;-&amp;gt;&amp;quot;Invert Faces Orientation&amp;quot;&lt;br /&gt;
in the next window click &amp;quot;Apply&amp;quot; and the &amp;quot;Close&amp;quot;&lt;br /&gt;
eventually smooth the mesh&lt;br /&gt;
for example &amp;quot;Filters&amp;quot;-&amp;gt;&amp;quot;Smoothing, Fairing and Deformation&amp;quot;-&amp;gt;&amp;quot;Taubin Smooth&amp;quot;&lt;br /&gt;
eventually recreate the mesh with lower polygon count&lt;br /&gt;
for example &amp;quot;Filters-&amp;gt;&amp;quot;Remeshing, Simplification and Reconstruction&amp;quot;-&amp;gt;&amp;quot;Quadric Edge Collapse Decimation&amp;quot; (enter any desired &amp;quot;Target number of faces&amp;quot; value)&lt;br /&gt;
there are endless options to play around :-)&lt;br /&gt;
finally, save the altered mesh &amp;quot;File&amp;quot;-&amp;gt;&amp;quot;Export Mesh As...&amp;quot;&lt;br /&gt;
4.4 Have fun to use the model in your 3d-package&lt;br /&gt;
----&lt;br /&gt;
Appendix: A simple example flame to start&lt;br /&gt;
Just select the following text (starting with &amp;quot;&amp;lt;flame &amp;quot;, ending with &amp;quot;&amp;lt;/flame&amp;gt;&amp;quot;) with your mouse and press &amp;lt;Ctrl+C&amp;gt; to copy it into the clipboard, then press the &amp;quot;From-clipboard&amp;quot;-button inside JWildfire to load this flame.&lt;br /&gt;
&amp;lt;flame name=&amp;quot;JWildfire&amp;quot; version=&amp;quot;JWildfire 1.80 ALPHA (18.07.2014)&amp;quot; size=&amp;quot;732 412&amp;quot; center=&amp;quot;0.07597973873633698 -0.22993868301786188&amp;quot; scale=&amp;quot;128.47323641882377&amp;quot; rotate=&amp;quot;0.0&amp;quot; filter=&amp;quot;1.2&amp;quot; filter_kernel=&amp;quot;GAUSSIAN&amp;quot; quality=&amp;quot;100.0&amp;quot; background=&amp;quot;0.0 0.0 0.0&amp;quot; bg_transparency=&amp;quot;0&amp;quot; brightness=&amp;quot;4.0&amp;quot; saturation=&amp;quot;1.0&amp;quot; gamma=&amp;quot;4.0&amp;quot; gamma_threshold=&amp;quot;0.04&amp;quot; vibrancy=&amp;quot;1.0&amp;quot; contrast=&amp;quot;1.0&amp;quot; temporal_samples=&amp;quot;1.0&amp;quot; cam_zoom=&amp;quot;1.0&amp;quot; cam_pitch=&amp;quot;0.9983283321407566&amp;quot; cam_yaw=&amp;quot;-1.1588986233242349&amp;quot; cam_persp=&amp;quot;0.0&amp;quot; cam_xfocus=&amp;quot;0.0&amp;quot; cam_yfocus=&amp;quot;0.0&amp;quot; cam_zfocus=&amp;quot;0.0&amp;quot; cam_pos_x=&amp;quot;0.0&amp;quot; cam_pos_y=&amp;quot;0.0&amp;quot; cam_pos_z=&amp;quot;0.0&amp;quot; cam_zpos=&amp;quot;0.0&amp;quot; cam_dof=&amp;quot;0.0&amp;quot; cam_dof_area=&amp;quot;0.5&amp;quot; cam_dof_exponent=&amp;quot;2.0&amp;quot; resolution_profile=&amp;quot;800x600&amp;quot; shading_shading=&amp;quot;FLAT&amp;quot; antialias_amount=&amp;quot;0.75&amp;quot; antialias_radius=&amp;quot;0.36&amp;quot; post_symmetry_type=&amp;quot;NONE&amp;quot; post_symmetry_order=&amp;quot;3&amp;quot; post_symmetry_centre_x=&amp;quot;0.0&amp;quot; post_symmetry_centre_y=&amp;quot;0.0&amp;quot; post_symmetry_distance=&amp;quot;1.25&amp;quot; post_symmetry_rotation=&amp;quot;6.0&amp;quot; frame=&amp;quot;1&amp;quot; frame_count=&amp;quot;300&amp;quot; &amp;gt;   &amp;lt;xform weight=&amp;quot;0.5&amp;quot; color=&amp;quot;0.0&amp;quot; mod_gamma=&amp;quot;0.0&amp;quot; mod_gamma_speed=&amp;quot;0.0&amp;quot; mod_contrast=&amp;quot;0.0&amp;quot; mod_contrast_speed=&amp;quot;0.0&amp;quot; mod_saturation=&amp;quot;0.0&amp;quot; mod_saturation_speed=&amp;quot;0.0&amp;quot; symmetry=&amp;quot;0.0&amp;quot; pre_blur=&amp;quot;1.0&amp;quot; bubble=&amp;quot;1.0&amp;quot; oscilloscope=&amp;quot;0.2&amp;quot; oscilloscope_separation=&amp;quot;1.0&amp;quot; oscilloscope_frequency=&amp;quot;3.141592653589793&amp;quot; oscilloscope_amplitude=&amp;quot;1.0&amp;quot; oscilloscope_damping=&amp;quot;0.0&amp;quot; coefs=&amp;quot;1.0 0.0 0.0 1.0 0.0 0.0&amp;quot; chaos=&amp;quot;1.0&amp;quot; /&amp;gt;   &amp;lt;palette count=&amp;quot;256&amp;quot; format=&amp;quot;RGB&amp;quot; &amp;gt; E65B95E15992DC588FD6568BD15588CC5385C75182C2507FBD4E7BB74D78B24B75AD4972 A8486EA3466B9D45689843659342628E405E893E5B843D587E3B55793A5274384E6F364B 6A35486533455F32425A303E552E3B502D384B2B35452A3140282E3B262B362528312325 2C222126201E211E1B1C1D18171B15121A110C180E0B170E0F1813141A19191B1E1E1C23 231D29281E2E2C1F3431203936213F3B224440234945244F4925544E265A53285F582964 5D2A6A622B6F662C756B2D7A702E80752F857A308A7E319083329588339B8D34A09236A5 9737AB9B38B0A039B6A53ABBAA3BC0AF3CC6B43DCBB83ED1BD3FD6C240DCC741E1CC42E6 D144ECD545F1D446F0CF48ECCA4AE7C64BE3C14DDEBC4FDAB850D5B352D1AE54CDA955C8 A557C4A059BF9B5ABB975CB6925EB28D5FAE8861A98463A57F65A07A669C766897716A93 6C6B8F686D8A636F865E708159727D5574785075744B777047796B427A673D7C62387E5E 3480592F81552A835126854C2186481C8843178A3F138B3A0E8D360E8A380F873A0F843C 0F823E107F3F107C41107943117645117347127049126E4B126B4D13684F136551136252 145F54145C56145A5815575A15545C15515E164E60164B62164864174665174367174069 183D6B183A6D19376F1934711932731A2F751A2C771A29781B267A1B237C1B207E1C1D80 1C1B821C18841D15861E13872115862516862817852B18852F1984321A84351C83391D83 3C1E823F1F824320814621814923804D248050257F53267F57277E5A287E5D2A7D612B7D 642C7C672D7B6B2E7B6E307A71317A7532797833797B34787F3578823777853877893976 8C3A768F3B75933C75963E74993F749D4073A04173A34272A74372AA4571A94670A6466F A3476EA0486D9D496C9A4A6B974A6A944B69914C678E4D668B4E65884F64854F63825062 7F51617C526079535F76535E73545C70555B6D565A6957596658586358576059565D5A55 5A5B54575C53545D51515D504E5E4F4B5F4E48604D45614C42614B3F624A3C6349396448 3665463366453066442D6743&amp;lt;/palette&amp;gt; &amp;lt;/flame&amp;gt;&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=User_talk:GNBarnes&amp;diff=317</id>
		<title>User talk:GNBarnes</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=User_talk:GNBarnes&amp;diff=317"/>
				<updated>2015-02-28T15:49:39Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
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&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Glossary Terms Sandbox&amp;quot;&amp;quot;&lt;br /&gt;
A&lt;br /&gt;
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G Gradient&lt;br /&gt;
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O&lt;br /&gt;
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P &lt;br /&gt;
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Post Transform&lt;br /&gt;
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Q&lt;br /&gt;
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QSave&lt;br /&gt;
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R &lt;br /&gt;
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Relative Weights&lt;br /&gt;
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S &lt;br /&gt;
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Scripts&lt;br /&gt;
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Scalable Vector Graphics (SVG) is an XML-based vector image format for two-dimensional graphics with support for interactivity and animation.[http://en.wikipedia.org/wiki/Scalable_Vector_Graphics]&lt;br /&gt;
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T Transformation&lt;br /&gt;
U&lt;br /&gt;
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V Variation&lt;br /&gt;
W&lt;br /&gt;
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X&lt;br /&gt;
 Xaos&lt;br /&gt;
Y&lt;br /&gt;
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Z&lt;br /&gt;
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Important items for Glossary&lt;br /&gt;
---GNBarnes (talk) 09:54, 26 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
Flinky was here! --[[User:Martin Flink|Martin Flink]] ([[User talk:Martin Flink|talk]]) 10:40, 26 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you Dr Flink:)&lt;br /&gt;
---[[User:GNBarnes|GNBarnes]] ([[User talk:GNBarnes|talk]]) 10:41, 26 February 2015 (CET)&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;3D Mesh Generation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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To edit&lt;br /&gt;
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1 Welcome!&lt;br /&gt;
This sub-module will enable you to create 3d-models you can use in any available 3d-package to create real 3d-images with refraction-effects, shadows and whatever you want. You could even create solid objects to put onto your (real! :-)) desk using a 3d-printing-service!&lt;br /&gt;
But, you will need a lot of patience and a modern computer with at least 8 GB of RAM, otherwise it may also work, but will probably not be much fun.&lt;br /&gt;
You may copy this text and paste it into an editor like Wordpad for easier reading (&amp;lt;Strg+A&amp;gt; to select all, &amp;lt;Strg+C&amp;gt; to copy it, and then use &amp;quot;Paste&amp;quot; in your editor).&lt;br /&gt;
2 How does it work?&lt;br /&gt;
The basic idea is the one of a CT scan. You scan an object slice by slice to obtain a model of the whole. The make it work, the object (i. e. the fractal) must to be a (pseudo-)3d-fractal. A &amp;quot;slice&amp;quot; is just a 2D-render of this object at a certain &amp;quot;scan-position&amp;quot; (z-coordinate). So, there are five steps involved:&lt;br /&gt;
Design the fractal&lt;br /&gt;
Render the slices (&amp;quot;perform the CT scan&amp;quot;)&lt;br /&gt;
Create a model from those slices&lt;br /&gt;
clean-up, smooth, refine, ... the model&lt;br /&gt;
render the model in any 3d-software&lt;br /&gt;
3 What do we need?&lt;br /&gt;
You will need a lot of passion, some decent computer hardware and a few software packages for various tasks. But you do not need any expensive commercial software, anything can be done using fine free software. All of this will be explained in the following sections in detail.&lt;br /&gt;
3.1 &amp;quot;Solid&amp;quot; flame fractals&lt;br /&gt;
What helps the most is the ability to create &amp;quot;solid&amp;quot; (i. e. not too noisy) flame-fractals, in 3d. But there are many tutorials around which help you. Good candidates to start are the so-called &amp;quot;3D Bubbles&amp;quot;, &amp;quot;3D Julian Bubbles&amp;quot; or &amp;quot;Xenophilia&amp;quot;.&lt;br /&gt;
3.2 The JWildfire volumetric renderer&lt;br /&gt;
The JWildfire volumetric renderer is a specialized version of the default renderer and is capable to render a number of images (=slices) in parallel, in order to save time. It is also multi-threaded and can use the whole power of your machine. The parallel computation comes at the cost of higher memory consumption. You can adjust how many slices you want to generate in one step. Imagine that all slices would fit into memory, then you could generate all slices in the same time you would just render one regular image :-)&lt;br /&gt;
3.3 The JWildfire Mesh-generator&lt;br /&gt;
The built-in mesh-generator uses the marching-cubes algorithm to create a mesh from the previously rendered slices. The mesh-generator is also multi-threaded and this way comes with very decent speed. Please note, that it is absolutely intended that slice-rendering and mesh-generation are two distinct steps. This is because you could create different meshes from the same set of slices by chosing different options like threshold, but generating the slices is rather expensive.&lt;br /&gt;
3.4 The free MeshLab-software&lt;br /&gt;
The free MeshLab-software is used to clean-up, smooth, reduce, ... your model. You can download it from http://meshlab.sourceforge.net/&lt;br /&gt;
3.5 Any 3D-package&lt;br /&gt;
Use any 3D-Renderer you want, to finally render the model created in *.obj-format. If you have no idea, where to start: both Blender ( http://www.blender.org/ ) and Bryce ( http://www.daz3d.com/software/bryce) are excellent choices, the latter is not exactly free, but cost only about 20$.&lt;br /&gt;
4 Let&amp;#039;s create the first model!&lt;br /&gt;
4.1 Inside JWildfire&lt;br /&gt;
Load a previously designed &amp;quot;solid&amp;quot; flame-fractal, if you have no idea were to start, just try the example from the Appendix of this document (you may freely use and alter this for aynthing you want)&lt;br /&gt;
Select the right &amp;quot;top-view&amp;quot;-position using the &amp;quot;CentreX&amp;quot;, &amp;quot;CentreY&amp;quot; and &amp;quot;Zoom&amp;quot;-sliders. This the size of each &amp;quot;scan&amp;quot;&lt;br /&gt;
Select slicing area (range of the &amp;quot;scan&amp;quot;) using the &amp;quot;Position 1&amp;quot; and &amp;quot;Position 2&amp;quot; sliders. To help you with this those positions are visualized inside the fractal-preview&lt;br /&gt;
Select the volumetric-resolution, quality and memory-consumption&lt;br /&gt;
&amp;quot;Render width&amp;quot; and &amp;quot;Render height&amp;quot; specifies the resolutiuon of each slice&lt;br /&gt;
&amp;quot;Total number of slices&amp;quot; specifies the number of slices and together with the slicing range (&amp;quot;Position 1&amp;quot; and &amp;quot;Postion 2&amp;quot;) the cutting range&lt;br /&gt;
&amp;quot;Slices per pass&amp;quot; is a major speed-up option. It allows to generate any number of slices in parallel, at nearly no CPU-cost, but, ... each slice must fit into memory. So, the higher this value, the faster the render, but the more memory is needed.&lt;br /&gt;
&amp;quot;Render quality&amp;quot; is the quality for generating slices. If you have a noisy fractal, you may need higher values. As a general rule of thumb use a quality level in the range equal or down to the half of the slice size.&lt;br /&gt;
Wait until the rendering process is finished (should only take a about some minutes) and enter the &amp;quot;Mesh generation&amp;quot;-tab&lt;br /&gt;
Chose your recently created slices by hitting the &amp;quot;From renderer&amp;quot;-button. If you later come back after shutting down JWildfire you can also select them from the folder you saved them to by using the &amp;quot;Load sequence&amp;quot; button&lt;br /&gt;
Choose an appropriate image-downsampling value. Image-downsampling reduces the resolution of the model (i. e. reduces both size and detail-level) and makes it more smooth. You will chose values in the range of 1 ... 3 in the most cases&lt;br /&gt;
Choose an appropriate filter radius for smoothing the model. Beware that this filtering can slow down the mesh-generation a lot, while it has only a rather local impact. Typical values are in the range of 0 ... 0.4&lt;br /&gt;
Choose an appropriate brightness-threshold. This is the most important setting and affects at which brightness level algorithm starts to &amp;quot;see&amp;quot; the model. The default value of 0 means that every detail of a slice which is not exactly black will find its way into the model. Maybe it will later be filtered out by the spatial filter, but still it has a little influence. If you increase the threshold only brighter portions of the slices will be &amp;quot;seen&amp;quot; by the mesh-generator. So increasing this threshold especially helps to filter out dark background noise. But beyond this, you can get some really interesting effect by just playing with this setting around.&lt;br /&gt;
Sometimes you may have created too many slices, for example if you used the default volumetric resolution of 512x512x512 and have a very flat object. In this case you can use the image-step-option to skip generated slices for mesh-generation. This option defaults to 1 which means that every slice is taken into account. If you increase ot to 2, only every 2nd slice is taken etc.&lt;br /&gt;
If your slices are very noisy or contain very thin details, you can apply upto two pre-filters to it. You can choose between different filters to reduce noise and increase the thickness of image details. Just play around with different options and generate different models for later comparison to choose the best.&lt;br /&gt;
Click the &amp;quot;Generate&amp;quot;-button and choose a filename for your Mesh. Currently, the meshes are saved in Wavefront *.obj-format, because it is very easy to create files in this format, and it can be read by almost any 3d-package around. Maybe later I will add more formats.&lt;br /&gt;
Note that you can cancel both slice-rendering and mesh-generation&lt;br /&gt;
If you have enabled the &amp;quot;Auto preview&amp;quot;-checkbox, JWildfire will automaticall render a preview-image after creating the mesh. This may take some seconds if you create a really huge mesh.&lt;br /&gt;
You can manipulate the preview by altering zoom, position and rotation. If the mesh is too large to be displayed quick, JWildfire automatically creares a reduced model which is displayed while you modify the view. To view the complete model again, press the &amp;quot;Refresh Preview&amp;quot;-button&lt;br /&gt;
4.3 Inside MeshLab&lt;br /&gt;
start the MeshLab-software&lt;br /&gt;
for example &amp;quot;meshlab.exe&amp;quot; in the installation drawer &amp;quot;MeshLab&amp;quot; on Windows&lt;br /&gt;
open the generated mesh&lt;br /&gt;
choose the menu item &amp;quot;File&amp;quot;-&amp;gt;&amp;quot;Import Mesh&amp;quot;&lt;br /&gt;
turn the orientation of faces into the right direction&lt;br /&gt;
choose the menu item &amp;quot;Filters&amp;quot;-&amp;gt;&amp;quot;Normals, Curvature and Orientation&amp;quot;-&amp;gt;&amp;quot;Invert Faces Orientation&amp;quot;&lt;br /&gt;
in the next window click &amp;quot;Apply&amp;quot; and the &amp;quot;Close&amp;quot;&lt;br /&gt;
eventually smooth the mesh&lt;br /&gt;
for example &amp;quot;Filters&amp;quot;-&amp;gt;&amp;quot;Smoothing, Fairing and Deformation&amp;quot;-&amp;gt;&amp;quot;Taubin Smooth&amp;quot;&lt;br /&gt;
eventually recreate the mesh with lower polygon count&lt;br /&gt;
for example &amp;quot;Filters-&amp;gt;&amp;quot;Remeshing, Simplification and Reconstruction&amp;quot;-&amp;gt;&amp;quot;Quadric Edge Collapse Decimation&amp;quot; (enter any desired &amp;quot;Target number of faces&amp;quot; value)&lt;br /&gt;
there are endless options to play around :-)&lt;br /&gt;
finally, save the altered mesh &amp;quot;File&amp;quot;-&amp;gt;&amp;quot;Export Mesh As...&amp;quot;&lt;br /&gt;
4.4 Have fun to use the model in your 3d-package&lt;br /&gt;
Appendix: A simple example flame to start&lt;br /&gt;
Just select the following text (starting with &amp;quot;&amp;lt;flame &amp;quot;, ending with &amp;quot;&amp;lt;/flame&amp;gt;&amp;quot;) with your mouse and press &amp;lt;Ctrl+C&amp;gt; to copy it into the clipboard, then press the &amp;quot;From-clipboard&amp;quot;-button inside JWildfire to load this flame.&lt;br /&gt;
&amp;lt;flame name=&amp;quot;JWildfire&amp;quot; version=&amp;quot;JWildfire 1.80 ALPHA (18.07.2014)&amp;quot; size=&amp;quot;732 412&amp;quot; center=&amp;quot;0.07597973873633698 -0.22993868301786188&amp;quot; scale=&amp;quot;128.47323641882377&amp;quot; rotate=&amp;quot;0.0&amp;quot; filter=&amp;quot;1.2&amp;quot; filter_kernel=&amp;quot;GAUSSIAN&amp;quot; quality=&amp;quot;100.0&amp;quot; background=&amp;quot;0.0 0.0 0.0&amp;quot; bg_transparency=&amp;quot;0&amp;quot; brightness=&amp;quot;4.0&amp;quot; saturation=&amp;quot;1.0&amp;quot; gamma=&amp;quot;4.0&amp;quot; gamma_threshold=&amp;quot;0.04&amp;quot; vibrancy=&amp;quot;1.0&amp;quot; contrast=&amp;quot;1.0&amp;quot; temporal_samples=&amp;quot;1.0&amp;quot; cam_zoom=&amp;quot;1.0&amp;quot; cam_pitch=&amp;quot;0.9983283321407566&amp;quot; cam_yaw=&amp;quot;-1.1588986233242349&amp;quot; cam_persp=&amp;quot;0.0&amp;quot; cam_xfocus=&amp;quot;0.0&amp;quot; cam_yfocus=&amp;quot;0.0&amp;quot; cam_zfocus=&amp;quot;0.0&amp;quot; cam_pos_x=&amp;quot;0.0&amp;quot; cam_pos_y=&amp;quot;0.0&amp;quot; cam_pos_z=&amp;quot;0.0&amp;quot; cam_zpos=&amp;quot;0.0&amp;quot; cam_dof=&amp;quot;0.0&amp;quot; cam_dof_area=&amp;quot;0.5&amp;quot; cam_dof_exponent=&amp;quot;2.0&amp;quot; resolution_profile=&amp;quot;800x600&amp;quot; shading_shading=&amp;quot;FLAT&amp;quot; antialias_amount=&amp;quot;0.75&amp;quot; antialias_radius=&amp;quot;0.36&amp;quot; post_symmetry_type=&amp;quot;NONE&amp;quot; post_symmetry_order=&amp;quot;3&amp;quot; post_symmetry_centre_x=&amp;quot;0.0&amp;quot; post_symmetry_centre_y=&amp;quot;0.0&amp;quot; post_symmetry_distance=&amp;quot;1.25&amp;quot; post_symmetry_rotation=&amp;quot;6.0&amp;quot; frame=&amp;quot;1&amp;quot; frame_count=&amp;quot;300&amp;quot; &amp;gt;   &amp;lt;xform weight=&amp;quot;0.5&amp;quot; color=&amp;quot;0.0&amp;quot; mod_gamma=&amp;quot;0.0&amp;quot; mod_gamma_speed=&amp;quot;0.0&amp;quot; mod_contrast=&amp;quot;0.0&amp;quot; mod_contrast_speed=&amp;quot;0.0&amp;quot; mod_saturation=&amp;quot;0.0&amp;quot; mod_saturation_speed=&amp;quot;0.0&amp;quot; symmetry=&amp;quot;0.0&amp;quot; pre_blur=&amp;quot;1.0&amp;quot; bubble=&amp;quot;1.0&amp;quot; oscilloscope=&amp;quot;0.2&amp;quot; oscilloscope_separation=&amp;quot;1.0&amp;quot; oscilloscope_frequency=&amp;quot;3.141592653589793&amp;quot; oscilloscope_amplitude=&amp;quot;1.0&amp;quot; oscilloscope_damping=&amp;quot;0.0&amp;quot; coefs=&amp;quot;1.0 0.0 0.0 1.0 0.0 0.0&amp;quot; chaos=&amp;quot;1.0&amp;quot; /&amp;gt;   &amp;lt;palette count=&amp;quot;256&amp;quot; format=&amp;quot;RGB&amp;quot; &amp;gt; E65B95E15992DC588FD6568BD15588CC5385C75182C2507FBD4E7BB74D78B24B75AD4972 A8486EA3466B9D45689843659342628E405E893E5B843D587E3B55793A5274384E6F364B 6A35486533455F32425A303E552E3B502D384B2B35452A3140282E3B262B362528312325 2C222126201E211E1B1C1D18171B15121A110C180E0B170E0F1813141A19191B1E1E1C23 231D29281E2E2C1F3431203936213F3B224440234945244F4925544E265A53285F582964 5D2A6A622B6F662C756B2D7A702E80752F857A308A7E319083329588339B8D34A09236A5 9737AB9B38B0A039B6A53ABBAA3BC0AF3CC6B43DCBB83ED1BD3FD6C240DCC741E1CC42E6 D144ECD545F1D446F0CF48ECCA4AE7C64BE3C14DDEBC4FDAB850D5B352D1AE54CDA955C8 A557C4A059BF9B5ABB975CB6925EB28D5FAE8861A98463A57F65A07A669C766897716A93 6C6B8F686D8A636F865E708159727D5574785075744B777047796B427A673D7C62387E5E 3480592F81552A835126854C2186481C8843178A3F138B3A0E8D360E8A380F873A0F843C 0F823E107F3F107C41107943117645117347127049126E4B126B4D13684F136551136252 145F54145C56145A5815575A15545C15515E164E60164B62164864174665174367174069 183D6B183A6D19376F1934711932731A2F751A2C771A29781B267A1B237C1B207E1C1D80 1C1B821C18841D15861E13872115862516862817852B18852F1984321A84351C83391D83 3C1E823F1F824320814621814923804D248050257F53267F57277E5A287E5D2A7D612B7D 642C7C672D7B6B2E7B6E307A71317A7532797833797B34787F3578823777853877893976 8C3A768F3B75933C75963E74993F749D4073A04173A34272A74372AA4571A94670A6466F A3476EA0486D9D496C9A4A6B974A6A944B69914C678E4D668B4E65884F64854F63825062 7F51617C526079535F76535E73545C70555B6D565A6957596658586358576059565D5A55 5A5B54575C53545D51515D504E5E4F4B5F4E48604D45614C42614B3F624A3C6349396448 3665463366453066442D6743&amp;lt;/palette&amp;gt; &amp;lt;/flame&amp;gt;&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=User_talk:GNBarnes&amp;diff=252</id>
		<title>User talk:GNBarnes</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=User_talk:GNBarnes&amp;diff=252"/>
				<updated>2015-02-26T17:30:48Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Glossary Terms Sandbox&amp;quot;&amp;quot;&lt;br /&gt;
A&lt;br /&gt;
&lt;br /&gt;
B&lt;br /&gt;
&lt;br /&gt;
C&lt;br /&gt;
&lt;br /&gt;
D&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
F&lt;br /&gt;
&lt;br /&gt;
G Gradient&lt;br /&gt;
H&lt;br /&gt;
&lt;br /&gt;
I&lt;br /&gt;
&lt;br /&gt;
J&lt;br /&gt;
&lt;br /&gt;
K&lt;br /&gt;
&lt;br /&gt;
L&lt;br /&gt;
&lt;br /&gt;
M&lt;br /&gt;
&lt;br /&gt;
N&lt;br /&gt;
&lt;br /&gt;
O&lt;br /&gt;
&lt;br /&gt;
P &lt;br /&gt;
&lt;br /&gt;
Post Transform&lt;br /&gt;
&lt;br /&gt;
Q&lt;br /&gt;
&lt;br /&gt;
QSave&lt;br /&gt;
&lt;br /&gt;
R &lt;br /&gt;
&lt;br /&gt;
Relative Weights&lt;br /&gt;
&lt;br /&gt;
S &lt;br /&gt;
&lt;br /&gt;
Scripts&lt;br /&gt;
&lt;br /&gt;
Scalable Vector Graphics (SVG) is an XML-based vector image format for two-dimensional graphics with support for interactivity and animation.[http://en.wikipedia.org/wiki/Scalable_Vector_Graphics]&lt;br /&gt;
&lt;br /&gt;
T Transformation&lt;br /&gt;
U&lt;br /&gt;
&lt;br /&gt;
V Variation&lt;br /&gt;
W&lt;br /&gt;
&lt;br /&gt;
X&lt;br /&gt;
 Xaos&lt;br /&gt;
Y&lt;br /&gt;
&lt;br /&gt;
Z&lt;br /&gt;
&lt;br /&gt;
Important items for Glossary&lt;br /&gt;
---GNBarnes (talk) 09:54, 26 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
Flinky was here! --[[User:Martin Flink|Martin Flink]] ([[User talk:Martin Flink|talk]]) 10:40, 26 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you Dr Flink:)&lt;br /&gt;
---[[User:GNBarnes|GNBarnes]] ([[User talk:GNBarnes|talk]]) 10:41, 26 February 2015 (CET)&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Suggested_features&amp;diff=251</id>
		<title>Suggested features</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Suggested_features&amp;diff=251"/>
				<updated>2015-02-26T17:24:47Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Please add your signature when you add stuff here!&amp;#039;&amp;#039;&amp;#039; (It&amp;#039;s the second last icon in the toolbar above the edit window.) That way we can easily use the &amp;quot;Talk&amp;quot; feature etc. to hook up if clarification is needed. --[[User:Martin Flink|Martin Flink]] ([[User talk:Martin Flink|talk]]) 06:46, 24 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Glossary&amp;#039;&amp;#039;&amp;#039; I would love to see us add a glossary of terms to the wiki. I know that when I started trying to do the first tutorials I had no idea what, for example, an affine was when it was mentioned. Anyone starting off who may never have tried other fractal or image editing software may not know things like gamma, color speed and so on, affine, post, and so on. [[User:Jane Spaulding|Jane Spaulding]] ([[User talk:Jane Spaulding|talk]])&lt;br /&gt;
&lt;br /&gt;
I agree with this! We can link to words while writing or as a separate step afterwards. Andreas or Geoffrey, please setup a Glossary page and explain how we can add or link entries and explanations to it. Excellent suggestion Jane! --[[User:Martin Flink|Martin Flink]] ([[User talk:Martin Flink|talk]]) 06:53, 24 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Installation&amp;#039;&amp;#039;&amp;#039; Also, and I think you are working on this Chris, I think it may need to start with how to install Java., then how to install JWildfire.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve done this already as a tutorial pdf, a fair while back. I will upload the text and images from that asap! I will have to change a number of the images but working on that tonight..&lt;br /&gt;
Once done, it can be checked and text updated as needed. --[[User:Martin Flink|Martin Flink]] ([[User talk:Martin Flink|talk]]) 07:00, 24 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;launcher&amp;#039;&amp;#039;&amp;#039; Add instructions for creating a shortcut for j-wildfire-launcher.jar and adding it to the desktop.  A lot of people have no idea of how to run from a command line.&lt;br /&gt;
&lt;br /&gt;
Also previously done, it&amp;#039;s included in the above mentioned pdf (link to the original can be found in the Project group on FB (Posted by Geoffrey), if you want to see what&amp;#039;s included. --[[User:Martin Flink|Martin Flink]] ([[User talk:Martin Flink|talk]]) 07:06, 24 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FAQ&amp;#039;&amp;#039;&amp;#039; Reading question 1 and thinking about the average user, I am worried that this answer is only going to generate more questions for many people.  Jwildfire is getting more popular and with a group of people who grew up with point and click computing.  They are going to have no clue how to find a task manager let alone how to lower a priority and what setting they should use to do so.  I think there needs to be something to point out that task manager is part of their computer operating system and not part of JWildfire.  Maybe I am over thinking this, but I know that over the past 3 days I have spent a good deal of time trying to show more than one person how to set up their iflame library because they did not know how to create a directory and copy files into it.  [[User:Jane Spaulding|Jane Spaulding]] ([[User talk:Jane Spaulding|talk]]) 3:40. 24 February 2015 (Eastern time)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;House Keeping&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consistency is the key here. ie Use JWildfire instead of JWF. If you update the page title, it creates a redirect from the old page. Martin and Andreas can delete these(no need to hurry here). I will create a list here. ---[[User:GNBarnes|GNBarnes]] ([[User talk:GNBarnes|talk]])&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Suggested_features&amp;diff=250</id>
		<title>Suggested features</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Suggested_features&amp;diff=250"/>
				<updated>2015-02-26T17:23:23Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Please add your signature when you add stuff here!&amp;#039;&amp;#039;&amp;#039; (It&amp;#039;s the second last icon in the toolbar above the edit window.) That way we can easily use the &amp;quot;Talk&amp;quot; feature etc. to hook up if clarification is needed. --[[User:Martin Flink|Martin Flink]] ([[User talk:Martin Flink|talk]]) 06:46, 24 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Glossary&amp;#039;&amp;#039;&amp;#039; I would love to see us add a glossary of terms to the wiki. I know that when I started trying to do the first tutorials I had no idea what, for example, an affine was when it was mentioned. Anyone starting off who may never have tried other fractal or image editing software may not know things like gamma, color speed and so on, affine, post, and so on. [[User:Jane Spaulding|Jane Spaulding]] ([[User talk:Jane Spaulding|talk]])&lt;br /&gt;
&lt;br /&gt;
I agree with this! We can link to words while writing or as a separate step afterwards. Andreas or Geoffrey, please setup a Glossary page and explain how we can add or link entries and explanations to it. Excellent suggestion Jane! --[[User:Martin Flink|Martin Flink]] ([[User talk:Martin Flink|talk]]) 06:53, 24 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Installation&amp;#039;&amp;#039;&amp;#039; Also, and I think you are working on this Chris, I think it may need to start with how to install Java., then how to install JWildfire.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve done this already as a tutorial pdf, a fair while back. I will upload the text and images from that asap! I will have to change a number of the images but working on that tonight..&lt;br /&gt;
Once done, it can be checked and text updated as needed. --[[User:Martin Flink|Martin Flink]] ([[User talk:Martin Flink|talk]]) 07:00, 24 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;launcher&amp;#039;&amp;#039;&amp;#039; Add instructions for creating a shortcut for j-wildfire-launcher.jar and adding it to the desktop.  A lot of people have no idea of how to run from a command line.&lt;br /&gt;
&lt;br /&gt;
Also previously done, it&amp;#039;s included in the above mentioned pdf (link to the original can be found in the Project group on FB (Posted by Geoffrey), if you want to see what&amp;#039;s included. --[[User:Martin Flink|Martin Flink]] ([[User talk:Martin Flink|talk]]) 07:06, 24 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FAQ&amp;#039;&amp;#039;&amp;#039; Reading question 1 and thinking about the average user, I am worried that this answer is only going to generate more questions for many people.  Jwildfire is getting more popular and with a group of people who grew up with point and click computing.  They are going to have no clue how to find a task manager let alone how to lower a priority and what setting they should use to do so.  I think there needs to be something to point out that task manager is part of their computer operating system and not part of JWildfire.  Maybe I am over thinking this, but I know that over the past 3 days I have spent a good deal of time trying to show more than one person how to set up their iflame library because they did not know how to create a directory and copy files into it.  [[User:Jane Spaulding|Jane Spaulding]] ([[User talk:Jane Spaulding|talk]]) 3:40. 24 February 2015 (Eastern time)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;House Keeping&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consistency is the key here. ie Use JWildfire instead of JWF. If you update the page title, it creates a redirect from the old page. Martin and Andreas can delete these. I will create a list here. ---[[User:GNBarnes|GNBarnes]] ([[User talk:GNBarnes|talk]])&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=User_talk:GNBarnes&amp;diff=249</id>
		<title>User talk:GNBarnes</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=User_talk:GNBarnes&amp;diff=249"/>
				<updated>2015-02-26T09:46:59Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A&lt;br /&gt;
&lt;br /&gt;
B&lt;br /&gt;
&lt;br /&gt;
C&lt;br /&gt;
&lt;br /&gt;
D&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
F&lt;br /&gt;
&lt;br /&gt;
G Gradient&lt;br /&gt;
H&lt;br /&gt;
&lt;br /&gt;
I&lt;br /&gt;
&lt;br /&gt;
J&lt;br /&gt;
&lt;br /&gt;
K&lt;br /&gt;
&lt;br /&gt;
L&lt;br /&gt;
&lt;br /&gt;
M&lt;br /&gt;
&lt;br /&gt;
N&lt;br /&gt;
&lt;br /&gt;
O&lt;br /&gt;
&lt;br /&gt;
P Post Transform&lt;br /&gt;
Q&lt;br /&gt;
&lt;br /&gt;
R&lt;br /&gt;
&lt;br /&gt;
S &lt;br /&gt;
&lt;br /&gt;
Scalable Vector Graphics (SVG) is an XML-based vector image format for two-dimensional graphics with support for interactivity and animation.[http://en.wikipedia.org/wiki/Scalable_Vector_Graphics]&lt;br /&gt;
&lt;br /&gt;
T Transformation&lt;br /&gt;
U&lt;br /&gt;
&lt;br /&gt;
V Variation&lt;br /&gt;
W&lt;br /&gt;
&lt;br /&gt;
X&lt;br /&gt;
 Xaos&lt;br /&gt;
Y&lt;br /&gt;
&lt;br /&gt;
Z&lt;br /&gt;
&lt;br /&gt;
Important items for Glossary&lt;br /&gt;
---GNBarnes (talk) 09:54, 26 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
Flinky was here! --[[User:Martin Flink|Martin Flink]] ([[User talk:Martin Flink|talk]]) 10:40, 26 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you Dr Flink:)&lt;br /&gt;
---[[User:GNBarnes|GNBarnes]] ([[User talk:GNBarnes|talk]]) 10:41, 26 February 2015 (CET)&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=User_talk:GNBarnes&amp;diff=248</id>
		<title>User talk:GNBarnes</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=User_talk:GNBarnes&amp;diff=248"/>
				<updated>2015-02-26T09:41:55Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A&lt;br /&gt;
B&lt;br /&gt;
C&lt;br /&gt;
D&lt;br /&gt;
E&lt;br /&gt;
F&lt;br /&gt;
G Gradient&lt;br /&gt;
H&lt;br /&gt;
I&lt;br /&gt;
J&lt;br /&gt;
K&lt;br /&gt;
L&lt;br /&gt;
M&lt;br /&gt;
N&lt;br /&gt;
O&lt;br /&gt;
P Post Transform&lt;br /&gt;
Q&lt;br /&gt;
R&lt;br /&gt;
S SVG&lt;br /&gt;
T Transformation&lt;br /&gt;
U&lt;br /&gt;
V Variation&lt;br /&gt;
W&lt;br /&gt;
X Xaos&lt;br /&gt;
Y&lt;br /&gt;
Z&lt;br /&gt;
&lt;br /&gt;
Important items for Glossary&lt;br /&gt;
---GNBarnes (talk) 09:54, 26 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
Flinky was here! --[[User:Martin Flink|Martin Flink]] ([[User talk:Martin Flink|talk]]) 10:40, 26 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you Dr Flink:)&lt;br /&gt;
---[[User:GNBarnes|GNBarnes]] ([[User talk:GNBarnes|talk]]) 10:41, 26 February 2015 (CET)&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Talk:Glossary&amp;diff=245</id>
		<title>Talk:Glossary</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Talk:Glossary&amp;diff=245"/>
				<updated>2015-02-26T09:27:07Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=User_talk:GNBarnes&amp;diff=244</id>
		<title>User talk:GNBarnes</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=User_talk:GNBarnes&amp;diff=244"/>
				<updated>2015-02-26T09:26:19Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A&lt;br /&gt;
B&lt;br /&gt;
C&lt;br /&gt;
D&lt;br /&gt;
E&lt;br /&gt;
F&lt;br /&gt;
G Gradient&lt;br /&gt;
H&lt;br /&gt;
I&lt;br /&gt;
J&lt;br /&gt;
K&lt;br /&gt;
L&lt;br /&gt;
M&lt;br /&gt;
N&lt;br /&gt;
O&lt;br /&gt;
P Post Transform&lt;br /&gt;
Q&lt;br /&gt;
R&lt;br /&gt;
S SVG&lt;br /&gt;
T Transformation&lt;br /&gt;
U&lt;br /&gt;
V Variation&lt;br /&gt;
W&lt;br /&gt;
X Xaos&lt;br /&gt;
Y&lt;br /&gt;
Z&lt;br /&gt;
&lt;br /&gt;
Important items for Glossary&lt;br /&gt;
---GNBarnes (talk) 09:54, 26 February 2015 (CET)&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Talk:Glossary&amp;diff=243</id>
		<title>Talk:Glossary</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Talk:Glossary&amp;diff=243"/>
				<updated>2015-02-26T09:01:50Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A&lt;br /&gt;
&lt;br /&gt;
B&lt;br /&gt;
&lt;br /&gt;
C&lt;br /&gt;
&lt;br /&gt;
D&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
F&lt;br /&gt;
&lt;br /&gt;
G&lt;br /&gt;
Gradient&lt;br /&gt;
&lt;br /&gt;
H&lt;br /&gt;
&lt;br /&gt;
I&lt;br /&gt;
&lt;br /&gt;
J&lt;br /&gt;
&lt;br /&gt;
K&lt;br /&gt;
&lt;br /&gt;
L&lt;br /&gt;
&lt;br /&gt;
M&lt;br /&gt;
&lt;br /&gt;
N&lt;br /&gt;
&lt;br /&gt;
O&lt;br /&gt;
&lt;br /&gt;
P&lt;br /&gt;
Post Transform&lt;br /&gt;
&lt;br /&gt;
Q&lt;br /&gt;
&lt;br /&gt;
R&lt;br /&gt;
&lt;br /&gt;
S&lt;br /&gt;
[http://en.wikipedia.org/wiki/Scalable_Vector_Graphics SVG]&lt;br /&gt;
&lt;br /&gt;
T&lt;br /&gt;
Transformation&lt;br /&gt;
&lt;br /&gt;
U&lt;br /&gt;
&lt;br /&gt;
V&lt;br /&gt;
Variation&lt;br /&gt;
&lt;br /&gt;
W&lt;br /&gt;
&lt;br /&gt;
X&lt;br /&gt;
Xaos&lt;br /&gt;
&lt;br /&gt;
Y&lt;br /&gt;
&lt;br /&gt;
Z&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Important items for Glossary &lt;br /&gt;
&lt;br /&gt;
---[[User:GNBarnes|GNBarnes]] ([[User talk:GNBarnes|talk]]) 09:54, 26 February 2015 (CET)&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Talk:Glossary&amp;diff=242</id>
		<title>Talk:Glossary</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Talk:Glossary&amp;diff=242"/>
				<updated>2015-02-26T08:54:13Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A&lt;br /&gt;
&lt;br /&gt;
B&lt;br /&gt;
&lt;br /&gt;
C&lt;br /&gt;
&lt;br /&gt;
D&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
F&lt;br /&gt;
&lt;br /&gt;
G&lt;br /&gt;
Gradient&lt;br /&gt;
&lt;br /&gt;
H&lt;br /&gt;
&lt;br /&gt;
I&lt;br /&gt;
&lt;br /&gt;
J&lt;br /&gt;
&lt;br /&gt;
K&lt;br /&gt;
&lt;br /&gt;
L&lt;br /&gt;
&lt;br /&gt;
M&lt;br /&gt;
&lt;br /&gt;
N&lt;br /&gt;
&lt;br /&gt;
O&lt;br /&gt;
&lt;br /&gt;
P&lt;br /&gt;
Post Transform&lt;br /&gt;
&lt;br /&gt;
Q&lt;br /&gt;
&lt;br /&gt;
R&lt;br /&gt;
&lt;br /&gt;
S&lt;br /&gt;
SVG&lt;br /&gt;
&lt;br /&gt;
T&lt;br /&gt;
Transformation&lt;br /&gt;
&lt;br /&gt;
U&lt;br /&gt;
&lt;br /&gt;
V&lt;br /&gt;
Variation&lt;br /&gt;
&lt;br /&gt;
W&lt;br /&gt;
&lt;br /&gt;
X&lt;br /&gt;
Xaos&lt;br /&gt;
&lt;br /&gt;
Y&lt;br /&gt;
&lt;br /&gt;
Z&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Important items for Glossary &lt;br /&gt;
&lt;br /&gt;
---[[User:GNBarnes|GNBarnes]] ([[User talk:GNBarnes|talk]]) 09:54, 26 February 2015 (CET)&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Talk:Glossary&amp;diff=241</id>
		<title>Talk:Glossary</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Talk:Glossary&amp;diff=241"/>
				<updated>2015-02-26T08:45:20Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: Created page with &amp;quot;A  B  C  D  E  F  G Gradient  H  I  J  K  L  M  N  O  P  Q  R  S SVG  T Transformation  U  V Variation  W  X Xaos  Y  Z&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A&lt;br /&gt;
&lt;br /&gt;
B&lt;br /&gt;
&lt;br /&gt;
C&lt;br /&gt;
&lt;br /&gt;
D&lt;br /&gt;
&lt;br /&gt;
E&lt;br /&gt;
&lt;br /&gt;
F&lt;br /&gt;
&lt;br /&gt;
G&lt;br /&gt;
Gradient&lt;br /&gt;
&lt;br /&gt;
H&lt;br /&gt;
&lt;br /&gt;
I&lt;br /&gt;
&lt;br /&gt;
J&lt;br /&gt;
&lt;br /&gt;
K&lt;br /&gt;
&lt;br /&gt;
L&lt;br /&gt;
&lt;br /&gt;
M&lt;br /&gt;
&lt;br /&gt;
N&lt;br /&gt;
&lt;br /&gt;
O&lt;br /&gt;
&lt;br /&gt;
P&lt;br /&gt;
&lt;br /&gt;
Q&lt;br /&gt;
&lt;br /&gt;
R&lt;br /&gt;
&lt;br /&gt;
S&lt;br /&gt;
SVG&lt;br /&gt;
&lt;br /&gt;
T&lt;br /&gt;
Transformation&lt;br /&gt;
&lt;br /&gt;
U&lt;br /&gt;
&lt;br /&gt;
V&lt;br /&gt;
Variation&lt;br /&gt;
&lt;br /&gt;
W&lt;br /&gt;
&lt;br /&gt;
X&lt;br /&gt;
Xaos&lt;br /&gt;
&lt;br /&gt;
Y&lt;br /&gt;
&lt;br /&gt;
Z&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=User:GNBarnes&amp;diff=240</id>
		<title>User:GNBarnes</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=User:GNBarnes&amp;diff=240"/>
				<updated>2015-02-26T08:11:11Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Talk:Creating_fractals&amp;diff=238</id>
		<title>Talk:Creating fractals</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Talk:Creating_fractals&amp;diff=238"/>
				<updated>2015-02-26T07:35:45Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1 By Random Batch&lt;br /&gt;
&lt;br /&gt;
2 The Transformation Tab&lt;br /&gt;
&lt;br /&gt;
---[[User:GNBarnes|GNBarnes]] ([[User talk:GNBarnes|talk]]) 08:35, 26 February 2015 (CET)&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Talk:Creating_fractals&amp;diff=237</id>
		<title>Talk:Creating fractals</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Talk:Creating_fractals&amp;diff=237"/>
				<updated>2015-02-26T07:35:21Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1 By Random Batch&lt;br /&gt;
&lt;br /&gt;
2 The Transformation Tab&lt;br /&gt;
---[[User:GNBarnes|GNBarnes]] ([[User talk:GNBarnes|talk]]) 08:35, 26 February 2015 (CET)&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Talk:Creating_fractals&amp;diff=236</id>
		<title>Talk:Creating fractals</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Talk:Creating_fractals&amp;diff=236"/>
				<updated>2015-02-26T07:35:03Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1 By Random Batch&lt;br /&gt;
2 The Transformation Tab&lt;br /&gt;
---[[User:GNBarnes|GNBarnes]] ([[User talk:GNBarnes|talk]]) 08:35, 26 February 2015 (CET)&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Talk:Creating_fractals&amp;diff=235</id>
		<title>Talk:Creating fractals</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Talk:Creating_fractals&amp;diff=235"/>
				<updated>2015-02-26T07:30:25Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: Created page with &amp;quot;By Random Batch  The Transformation Tab&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By Random Batch&lt;br /&gt;
&lt;br /&gt;
The Transformation Tab&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Wiki_Guide&amp;diff=234</id>
		<title>Wiki Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Wiki_Guide&amp;diff=234"/>
				<updated>2015-02-26T07:19:51Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Useful tips for using the Wiki...&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You may also ask for certain features here, we will then create a FAQ, e .g. &amp;quot;how to add a table&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;N.B.&amp;#039;&amp;#039;&amp;#039; It seems like the FireFox browser is not working properly for Previews (and other things I&amp;#039;m guessing...). I&amp;#039;m sure there are settings etc. that may sort this out... However, for ease of use it makes sense to use Chrome instead! --[[User:Martin Flink|Martin Flink]] ([[User talk:Martin Flink|talk]]) 13:46, 25 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
Each of us have user pages and discussion(talk) pages that are good for placing info in stasis and asking questions.The talk pages can be moved edited or changed by any of us.&lt;br /&gt;
My user talk page is&lt;br /&gt;
[[User_talk:GNBarnes]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quick Directory of all Pages&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Special:AllPages]]&lt;br /&gt;
&lt;br /&gt;
Thanks for setting this page up Geoffrey!&lt;br /&gt;
&lt;br /&gt;
AND... Yes please for &amp;quot;how to add a table&amp;quot;... although I think I can guess by looking at the Task List... =D&lt;br /&gt;
&lt;br /&gt;
For ease of access to the various contributors of suggestions and discussion items in here and elsewhere... and to keep structure in our discussions, there&amp;#039;s a very handy &amp;#039;&amp;#039;&amp;#039;Signature&amp;#039;&amp;#039;&amp;#039; feature which also drops a link to &amp;quot;(talk)&amp;quot; with each other (via the talk pages). &lt;br /&gt;
You can place a signature anywhere in your text, using the edit box tool bar (second last icon) or typing the code: &amp;#039;&amp;#039;two minus signs followed by four tildes&amp;#039;&amp;#039;. &lt;br /&gt;
Your Name, (talk link) plus time and date then gets inserted at this point when you save your edits.&lt;br /&gt;
&lt;br /&gt;
Like this! --[[User:Martin Flink|Martin Flink]] ([[User talk:Martin Flink|talk]]) 13:46, 25 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
[[File:Contributor Signatures in Wiki text.png|800px|thumb|center|Illustration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Setting Up Tables&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
https://www.mediawiki.org/wiki/Help:Tables&lt;br /&gt;
--[[User:GNBarnes|GNBarnes]] ([[User talk:GNBarnes|talk]]) 08:15, 26 February 2015 (CET)&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Wiki_Guide&amp;diff=233</id>
		<title>Wiki Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Wiki_Guide&amp;diff=233"/>
				<updated>2015-02-26T07:18:55Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Useful tips for using the Wiki...&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You may also ask for certain features here, we will then create a FAQ, e .g. &amp;quot;how to add a table&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;N.B.&amp;#039;&amp;#039;&amp;#039; It seems like the FireFox browser is not working properly for Previews (and other things I&amp;#039;m guessing...). I&amp;#039;m sure there are settings etc. that may sort this out... However, for ease of use it makes sense to use Chrome instead! --[[User:Martin Flink|Martin Flink]] ([[User talk:Martin Flink|talk]]) 13:46, 25 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
Each of us have user pages and discussion(talk) pages that are good for placing info in stasis and asking questions.The talk pages can be moved edited or changed by any of us.&lt;br /&gt;
My user talk page is&lt;br /&gt;
[[User_talk:GNBarnes]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quick Directory of all Pages&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Special:AllPages]]&lt;br /&gt;
&lt;br /&gt;
Thanks for setting this page up Geoffrey!&lt;br /&gt;
&lt;br /&gt;
AND... Yes please for &amp;quot;how to add a table&amp;quot;... although I think I can guess by looking at the Task List... =D&lt;br /&gt;
&lt;br /&gt;
For ease of access to the various contributors of suggestions and discussion items in here and elsewhere... and to keep structure in our discussions, there&amp;#039;s a very handy &amp;#039;&amp;#039;&amp;#039;Signature&amp;#039;&amp;#039;&amp;#039; feature which also drops a link to &amp;quot;(talk)&amp;quot; with each other (via the talk pages). &lt;br /&gt;
You can place a signature anywhere in your text, using the edit box tool bar (second last icon) or typing the code: &amp;#039;&amp;#039;two minus signs followed by four tildes&amp;#039;&amp;#039;. &lt;br /&gt;
Your Name, (talk link) plus time and date then gets inserted at this point when you save your edits.&lt;br /&gt;
&lt;br /&gt;
Like this! --[[User:Martin Flink|Martin Flink]] ([[User talk:Martin Flink|talk]]) 13:46, 25 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
[[File:Contributor Signatures in Wiki text.png|800px|thumb|center|Illustration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Setting Up Tables&lt;br /&gt;
&lt;br /&gt;
https://www.mediawiki.org/wiki/Help:Tables&lt;br /&gt;
--[[User:GNBarnes|GNBarnes]] ([[User talk:GNBarnes|talk]]) 08:15, 26 February 2015 (CET)&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Wiki_Guide&amp;diff=232</id>
		<title>Wiki Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Wiki_Guide&amp;diff=232"/>
				<updated>2015-02-26T07:18:12Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Useful tips for using the Wiki...&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You may also ask for certain features here, we will then create a FAQ, e .g. &amp;quot;how to add a table&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;N.B.&amp;#039;&amp;#039;&amp;#039; It seems like the FireFox browser is not working properly for Previews (and other things I&amp;#039;m guessing...). I&amp;#039;m sure there are settings etc. that may sort this out... However, for ease of use it makes sense to use Chrome instead! --[[User:Martin Flink|Martin Flink]] ([[User talk:Martin Flink|talk]]) 13:46, 25 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
Each of us have user pages and discussion(talk) pages that are good for placing info in stasis and asking questions.The talk pages can be moved edited or changed by any of us.&lt;br /&gt;
My user talk page is&lt;br /&gt;
[[User_talk:GNBarnes]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quick Directory of all Pages&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Special:AllPages]]&lt;br /&gt;
&lt;br /&gt;
Thanks for setting this page up Geoffrey!&lt;br /&gt;
&lt;br /&gt;
AND... Yes please for &amp;quot;how to add a table&amp;quot;... although I think I can guess by looking at the Task List... =D&lt;br /&gt;
&lt;br /&gt;
For ease of access to the various contributors of suggestions and discussion items in here and elsewhere... and to keep structure in our discussions, there&amp;#039;s a very handy &amp;#039;&amp;#039;&amp;#039;Signature&amp;#039;&amp;#039;&amp;#039; feature which also drops a link to &amp;quot;(talk)&amp;quot; with each other (via the talk pages). &lt;br /&gt;
You can place a signature anywhere in your text, using the edit box tool bar (second last icon) or typing the code: &amp;#039;&amp;#039;two minus signs followed by four tildes&amp;#039;&amp;#039;. &lt;br /&gt;
Your Name, (talk link) plus time and date then gets inserted at this point when you save your edits.&lt;br /&gt;
&lt;br /&gt;
Like this! --[[User:Martin Flink|Martin Flink]] ([[User talk:Martin Flink|talk]]) 13:46, 25 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
[[File:Contributor Signatures in Wiki text.png|800px|thumb|center|Illustration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Setting Up Tables&lt;br /&gt;
https://www.mediawiki.org/wiki/Help:Tables&lt;br /&gt;
--[[User:GNBarnes|GNBarnes]] ([[User talk:GNBarnes|talk]]) 08:15, 26 February 2015 (CET)&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Wiki_Guide&amp;diff=231</id>
		<title>Wiki Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Wiki_Guide&amp;diff=231"/>
				<updated>2015-02-26T07:15:15Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Useful tips for using the Wiki...&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You may also ask for certain features here, we will then create a FAQ, e .g. &amp;quot;how to add a table&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;N.B.&amp;#039;&amp;#039;&amp;#039; It seems like the FireFox browser is not working properly for Previews (and other things I&amp;#039;m guessing...). I&amp;#039;m sure there are settings etc. that may sort this out... However, for ease of use it makes sense to use Chrome instead! --[[User:Martin Flink|Martin Flink]] ([[User talk:Martin Flink|talk]]) 13:46, 25 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
Each of us have user pages and discussion(talk) pages that are good for placing info in stasis and asking questions.The talk pages can be moved edited or changed by any of us.&lt;br /&gt;
My user talk page is&lt;br /&gt;
[[User_talk:GNBarnes]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quick Directory of all Pages&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Special:AllPages]]&lt;br /&gt;
&lt;br /&gt;
Thanks for setting this page up Geoffrey!&lt;br /&gt;
&lt;br /&gt;
AND... Yes please for &amp;quot;how to add a table&amp;quot;... although I think I can guess by looking at the Task List... =D&lt;br /&gt;
&lt;br /&gt;
For ease of access to the various contributors of suggestions and discussion items in here and elsewhere... and to keep structure in our discussions, there&amp;#039;s a very handy &amp;#039;&amp;#039;&amp;#039;Signature&amp;#039;&amp;#039;&amp;#039; feature which also drops a link to &amp;quot;(talk)&amp;quot; with each other (via the talk pages). &lt;br /&gt;
You can place a signature anywhere in your text, using the edit box tool bar (second last icon) or typing the code: &amp;#039;&amp;#039;two minus signs followed by four tildes&amp;#039;&amp;#039;. &lt;br /&gt;
Your Name, (talk link) plus time and date then gets inserted at this point when you save your edits.&lt;br /&gt;
&lt;br /&gt;
Like this! --[[User:Martin Flink|Martin Flink]] ([[User talk:Martin Flink|talk]]) 13:46, 25 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
[[File:Contributor Signatures in Wiki text.png|800px|thumb|left|Illustration]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Setting Up Tables&lt;br /&gt;
https://www.mediawiki.org/wiki/Help:Tables&lt;br /&gt;
--[[User:GNBarnes|GNBarnes]] ([[User talk:GNBarnes|talk]]) 08:15, 26 February 2015 (CET)&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Wiki_Guide&amp;diff=230</id>
		<title>Wiki Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Wiki_Guide&amp;diff=230"/>
				<updated>2015-02-26T07:10:55Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Useful tips for using the Wiki...&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You may also ask for certain features here, we will then create a FAQ, e .g. &amp;quot;how to add a table&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;N.B.&amp;#039;&amp;#039;&amp;#039; It seems like the FireFox browser is not working properly for Previews (and other things I&amp;#039;m guessing...). I&amp;#039;m sure there are settings etc. that may sort this out... However, for ease of use it makes sense to use Chrome instead! --[[User:Martin Flink|Martin Flink]] ([[User talk:Martin Flink|talk]]) 13:46, 25 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
Each of us have user pages and discussion(talk) pages that are good for placing info in stasis and asking questions.The talk pages can be moved edited or changed by any of us.&lt;br /&gt;
My user talk page is&lt;br /&gt;
[[User_talk:GNBarnes]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quick Directory of all Pages&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Special:AllPages]]&lt;br /&gt;
&lt;br /&gt;
Thanks for setting this page up Geoffrey!&lt;br /&gt;
&lt;br /&gt;
AND... Yes please for &amp;quot;how to add a table&amp;quot;... although I think I can guess by looking at the Task List... =D&lt;br /&gt;
&lt;br /&gt;
For ease of access to the various contributors of suggestions and discussion items in here and elsewhere... and to keep structure in our discussions, there&amp;#039;s a very handy &amp;#039;&amp;#039;&amp;#039;Signature&amp;#039;&amp;#039;&amp;#039; feature which also drops a link to &amp;quot;(talk)&amp;quot; with each other (via the talk pages). &lt;br /&gt;
You can place a signature anywhere in your text, using the edit box tool bar (second last icon) or typing the code: &amp;#039;&amp;#039;two minus signs followed by four tildes&amp;#039;&amp;#039;. &lt;br /&gt;
Your Name, (talk link) plus time and date then gets inserted at this point when you save your edits.&lt;br /&gt;
&lt;br /&gt;
Like this! --[[User:Martin Flink|Martin Flink]] ([[User talk:Martin Flink|talk]]) 13:46, 25 February 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
[[File:Contributor Signatures in Wiki text.png|800px|thumb|left|Illustration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Setting Up Tables&lt;br /&gt;
https://www.mediawiki.org/wiki/Help:Tables&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=JWF_history&amp;diff=226</id>
		<title>JWF history</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=JWF_history&amp;diff=226"/>
				<updated>2015-02-26T06:59:04Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: GNBarnes moved page JWF history to JWildfire history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[JWildfire history]]&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Wiki_Guide&amp;diff=166</id>
		<title>Wiki Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Wiki_Guide&amp;diff=166"/>
				<updated>2015-02-25T09:23:06Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Useful tips for using the Wiki...&lt;br /&gt;
&lt;br /&gt;
You may also ask for certain features here, we will then create a FAQ, e .g. &amp;quot;how to add a table&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each of us have user pages and discussion(talk) pages that are good for placing info in stasis and asking questions.The talk pages can be moved edited or changed by any of us.&lt;br /&gt;
My user talk page is&lt;br /&gt;
[[User_talk:GNBarnes]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quick Directory of all Pages&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[Special:AllPages]]&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Wiki_Guide&amp;diff=165</id>
		<title>Wiki Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Wiki_Guide&amp;diff=165"/>
				<updated>2015-02-25T08:04:44Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Useful tips for using the Wiki...&lt;br /&gt;
&lt;br /&gt;
You may also ask for certain features here, we will then create a FAQ, e .g. &amp;quot;how to add a table&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each of us have user pages and discussion(talk) pages that are good for placing info in stasis and asking questions.The talk pages can be moved edited or changed by any of us.&lt;br /&gt;
My user talk page is&lt;br /&gt;
http://wiki.jwildfire.org/index.php?title=User_talk:GNBarnes&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=73</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=73"/>
				<updated>2015-02-23T07:59:45Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. Getting Started&lt;br /&gt;
&lt;br /&gt;
    A. About JWF&lt;br /&gt;
        i. Introduction&lt;br /&gt;
             a). Flame fractals examples and definition.&lt;br /&gt;
        ii. JWF history&lt;br /&gt;
             a). Scott Draves&lt;br /&gt;
             b). Apophysis&lt;br /&gt;
             c). JWildfire&lt;br /&gt;
        iii. JWF online&lt;br /&gt;
             a). [http://www.JWildfire.org jwildfire.org]&lt;br /&gt;
&lt;br /&gt;
    B. Launching JWF&lt;br /&gt;
        i.&amp;#039;&amp;#039;&amp;#039;OFFICIAL LAUNCHER&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
             --------------------------------------------------------------------------------&lt;br /&gt;
             Please use always the official launcher to start JWildfire.&lt;br /&gt;
             The launcher can be executed by any Java runtime and can be started with any options.&lt;br /&gt;
             The task of the launcher is to launch the main software with controlled options&lt;br /&gt;
             and to reserve enough memory.&lt;br /&gt;
             - under Windows use the start_windows.bat to start the launcher.&lt;br /&gt;
             - under Mac OS use the start_mac.command to start the launcher.&lt;br /&gt;
             - under Linux use the start_linux.sh to start the launcher.&lt;br /&gt;
             If this doesn&amp;#039;t work or if you have another operating system not listed here&lt;br /&gt;
             just start/open the j-wildfire-launcher.jar directly.&lt;br /&gt;
             PLEASE DO NOT START THE j-wildfire.jar DIRECTLY!&lt;br /&gt;
             If you start the j-wildfire.jar directly then JWildfire is started with default&lt;br /&gt;
             Java options.&lt;br /&gt;
             In the most cases you cannot render large images with those settings because not&lt;br /&gt;
             enough memory is reserved at startup. So even if you have plenty of memory it can&lt;br /&gt;
             not be used for rendering this way. Additionally, the wrong settings may cause&lt;br /&gt;
             slower rendering.&lt;br /&gt;
         ii. &amp;#039;&amp;#039;&amp;#039;HOW THE LAUNCHER WORKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
             --------------------------------------------------------------------------------&lt;br /&gt;
             It analyzes certain system settings to locate java runtimes on your system and&lt;br /&gt;
             automatically selects the most recent one. You can override the automatically&lt;br /&gt;
             selected version by selecting another entry in the listbox.&lt;br /&gt;
             If the scanner did not find a java runtime (probably on Macs as I have no way to&lt;br /&gt;
             test this) you can manually add it. You must do this only once, of course.&lt;br /&gt;
             The memory setting lets you specify the maximum amount of memory in megabytes to use.&lt;br /&gt;
             This memory amount is only allocated if required. But there is no way to allocate&lt;br /&gt;
             more memory than here specified if JWildfire is already running.&lt;br /&gt;
             I.e., you must choose this value wisely.&lt;br /&gt;
             Example: 6000 MB should work fine to render images in high-end quality for print.&lt;br /&gt;
         iii.&amp;#039;&amp;#039;&amp;#039;TROUBLESHOOTING&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
             -----------------------------------------------------------------------------------&lt;br /&gt;
             The launcher works in two ways: regular and debug mode. In regular mode it just&lt;br /&gt;
             start JWildfire and shuts down itself.&lt;br /&gt;
             If you face any problems (i. E., JWildfire does not start) please activate the&lt;br /&gt;
             &amp;quot;Debug&amp;quot; checkbox. This forces a traced launching where log messages are recorded&lt;br /&gt;
             and displayed at the &amp;quot;Log messages&amp;quot; tab.&lt;br /&gt;
             You can easily copy those messages into the clipboard by using the &amp;quot;To clipboard&amp;quot;&lt;br /&gt;
             button and then report them for further assistance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
    C. Basics&lt;br /&gt;
        i. The Interface&lt;br /&gt;
        ii. Creating fractals&lt;br /&gt;
        iii. Rendering fractals&lt;br /&gt;
               a. what is rendering and why do I have to do it?&lt;br /&gt;
               b. the various renderers.&lt;br /&gt;
               c. when should I use the interactive renderer?&lt;br /&gt;
        iv. saving files in JWf&lt;br /&gt;
               a. saving files from the flame editor&lt;br /&gt;
               b. saving files from the interactive editor&lt;br /&gt;
               c. resonance hdr files&lt;br /&gt;
        v. Known problems and solutions&lt;br /&gt;
               --------------------------------------------------------------------------------&lt;br /&gt;
               a. Mac OS X issue:(included in a private message from Andreas Tuscher)&lt;br /&gt;
                     &amp;quot;Hello, &lt;br /&gt;
                      I had quite issues to run JWF for the first time on Mac OS X. &lt;br /&gt;
                      It took me a while to understand that JRE was not enough for running it &lt;br /&gt;
                      but I figured out finally that I needed to instal JDK &lt;br /&gt;
                      and select the JDK path rather the JRE path for JWF to run.   &amp;quot;&lt;br /&gt;
               --------------------------------------------------------------------------------&lt;br /&gt;
               b. Windows issue: windows error message &amp;quot;could not locate Javaw...&amp;quot;  &lt;br /&gt;
                      This issue happens either because one does not have java installed or there&lt;br /&gt;
                      is a problem with the last installation of an update.... the solution is&lt;br /&gt;
                      to remove any versions of Java on one&amp;#039;s computer and to download the latest version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.[[FAQ]]&lt;br /&gt;
&lt;br /&gt;
3.[[Credits]]&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=72</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=72"/>
				<updated>2015-02-23T07:56:22Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. Getting Started&lt;br /&gt;
&lt;br /&gt;
    A. About JWF&lt;br /&gt;
        i. Introduction&lt;br /&gt;
             a). Flame fractals examples and definition.&lt;br /&gt;
        ii. JWF history&lt;br /&gt;
             a). Scott Draves&lt;br /&gt;
             b). Apophysis&lt;br /&gt;
             c). JWildfire&lt;br /&gt;
        iii. JWF online&lt;br /&gt;
             a). [http://www.JWildfire.org jwildfire.org]&lt;br /&gt;
&lt;br /&gt;
    B. Launching JWF&lt;br /&gt;
        i.&amp;#039;&amp;#039;&amp;#039;OFFICIAL LAUNCHER&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
          --------------------------------------------------------------------------------&lt;br /&gt;
          Please use always the official launcher to start JWildfire.&lt;br /&gt;
          The launcher can be executed by any Java runtime and can be started with any options.&lt;br /&gt;
          The task of the launcher is to launch the main software with controlled options&lt;br /&gt;
          and to reserve enough memory.&lt;br /&gt;
          - under Windows use the start_windows.bat to start the launcher.&lt;br /&gt;
          - under Mac OS use the start_mac.command to start the launcher.&lt;br /&gt;
          - under Linux use the start_linux.sh to start the launcher.&lt;br /&gt;
          If this doesn&amp;#039;t work or if you have another operating system not listed here&lt;br /&gt;
          just start/open the j-wildfire-launcher.jar directly.&lt;br /&gt;
          PLEASE DO NOT START THE j-wildfire.jar DIRECTLY!&lt;br /&gt;
          If you start the j-wildfire.jar directly then JWildfire is started with default&lt;br /&gt;
          Java options.&lt;br /&gt;
          In the most cases you cannot render large images with those settings because not&lt;br /&gt;
          enough memory is reserved at startup. So even if you have plenty of memory it can&lt;br /&gt;
          not be used for rendering this way. Additionally, the wrong settings may cause&lt;br /&gt;
          slower rendering.&lt;br /&gt;
         ii. &amp;#039;&amp;#039;&amp;#039;HOW THE LAUNCHER WORKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
          --------------------------------------------------------------------------------&lt;br /&gt;
          It analyzes certain system settings to locate java runtimes on your system and&lt;br /&gt;
          automatically selects the most recent one. You can override the automatically&lt;br /&gt;
          selected version by selecting another entry in the listbox.&lt;br /&gt;
          If the scanner did not find a java runtime (probably on Macs as I have no way to&lt;br /&gt;
          test this) you can manually add it. You must do this only once, of course.&lt;br /&gt;
          The memory setting lets you specify the maximum amount of memory in megabytes to use.&lt;br /&gt;
          This memory amount is only allocated if required. But there is no way to allocate&lt;br /&gt;
          more memory than here specified if JWildfire is already running.&lt;br /&gt;
          I. e., you must choose this value wisely.&lt;br /&gt;
          Example: 6000 MB should work fine to render images in high-end quality for print.&lt;br /&gt;
         iii.&amp;#039;&amp;#039;&amp;#039;TROUBLESHOOTING&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
          -----------------------------------------------------------------------------------&lt;br /&gt;
          The launcher works in two ways: regular and debug mode. In regular mode it just&lt;br /&gt;
          start JWildfire and shuts down itself.&lt;br /&gt;
          If you face any problems (i. E., JWildfire does not start) please activate the&lt;br /&gt;
          &amp;quot;Debug&amp;quot; checkbox. This forces a traced launching where log messages are recorded&lt;br /&gt;
          and displayed at the &amp;quot;Log messages&amp;quot; tab.&lt;br /&gt;
          You can easily copy those messages into the clipboard by using the &amp;quot;To clipboard&amp;quot;&lt;br /&gt;
          button and then report them for further assistance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
    C. Basics&lt;br /&gt;
        i. The Interface&lt;br /&gt;
        ii. Creating fractals&lt;br /&gt;
        iii. Rendering fractals&lt;br /&gt;
               a. what is rendering and why do I have to do it?&lt;br /&gt;
               b. the various renderers.&lt;br /&gt;
               c. when should I use the interactive renderer?&lt;br /&gt;
        iv. saving files in JWf&lt;br /&gt;
               a. saving files from the flame editor&lt;br /&gt;
               b. saving files from the interactive editor&lt;br /&gt;
               c. resonance hdr files&lt;br /&gt;
        v. Known problems and solutions&lt;br /&gt;
               --------------------------------------------------------------------------------&lt;br /&gt;
               a. Mac OS X issue:(included in a private message from Andreas Tuscher)&lt;br /&gt;
                     &amp;quot;Hello, &lt;br /&gt;
                      I had quite issues to run JWF for the first time on Mac OS X. &lt;br /&gt;
                      It took me a while to understand that JRE was not enough for running it &lt;br /&gt;
                      but I figured out finally that I needed to instal JDK &lt;br /&gt;
                      and select the JDK path rather the JRE path for JWF to run.   &amp;quot;&lt;br /&gt;
               --------------------------------------------------------------------------------&lt;br /&gt;
               b. Windows issue: windows error message &amp;quot;could not locate Javaw...&amp;quot;  &lt;br /&gt;
                      This issue happens either because one does not have java installed or there&lt;br /&gt;
                      is a problem with the last installation of an update.... the solution is&lt;br /&gt;
                      to remove any versions of Java on one&amp;#039;s computer and to download the latest version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.[[FAQ]]&lt;br /&gt;
&lt;br /&gt;
3.[[Credits]]&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=FAQ&amp;diff=71</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=FAQ&amp;diff=71"/>
				<updated>2015-02-23T07:49:00Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
   1.Q0001: JWildfire freezes my system. What can I do?&lt;br /&gt;
     Q0002: What are params?&lt;br /&gt;
     Q0003: What are scripts and how they are used?&lt;br /&gt;
     Q0004: Isn&amp;#039;t a Java program slow?&lt;br /&gt;
     Q0005: What are HDR files and how are they used?&lt;br /&gt;
     Q0006: How to change render size?&lt;br /&gt;
     Q0007: How can we add plugins? I&amp;#039;d like to use the &amp;quot;snowflake&amp;quot; plugin but i&amp;#039;m not sure how they work with JWildfire.&lt;br /&gt;
     Q0008: What is the Interactive Renderer for?&lt;br /&gt;
     Q0009: There doesn&amp;#039;t seem to be a button to change the output or even the quality in the movie maker tab. What am I missing?&lt;br /&gt;
     Q0010: How do I render a transparent background where the black background usually shows?&lt;br /&gt;
     Q0011: I downloaded a font to my computer and it isn&amp;#039;t showing up in JWildfire. What do I need to do?&lt;br /&gt;
&lt;br /&gt;
____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0001:&amp;#039;&amp;#039;&amp;#039; JWildfire freezes my system. What can I do?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0001:&amp;#039;&amp;#039;&amp;#039; JWildfire never freezes your system by itself. Being a Java application it uses a fixed pool of memory. This pool of memory is managed by a so-called &amp;quot;garbage collector&amp;quot;. If your memory pool is very large or your pool is used to the limit (if you are low at memory) your system my occur freezed from time to time if the garbage collector is working. The following can help to reduce those freezes:&lt;br /&gt;
decrease the process priority of JWildfire in the task manager (reduces system freeze, but not JWildfire user interface freeze)&lt;br /&gt;
increase your memory (hardware or virtual memory if hardware is not possible)&lt;br /&gt;
increase the heap size in the startup options&lt;br /&gt;
use the interactive renderer (which does not use oversample and uses less memory then the normal renderer)&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0002:&amp;#039;&amp;#039;&amp;#039; What are params?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0002:&amp;#039;&amp;#039;&amp;#039; &amp;quot;Params&amp;quot; are definitions of fractal flames you can excange with other people or save to disk. These are XML files you can post as text. You can recognize them by starting with either &amp;quot;&amp;lt;flame ...&amp;gt;&amp;quot; or &amp;quot;&amp;lt;flames&amp;gt;...&amp;quot; The most simple approach to load params into JWildfire is to copy them into clipboard and then using the &amp;quot;From clipboard&amp;quot; button ion JWildfire.&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0003:&amp;#039;&amp;#039;&amp;#039; What are scripts and how they are used?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0003:&amp;#039;&amp;#039;&amp;#039; Scripts are just small programs which help you to automate things you could also do manually. The most popular scripts for JWildfire (or Apophysis) create or modify fractal flames. You may ask &amp;quot;Why not just load a flame file?&amp;quot;. You are right then, but scripts can include random numbers. I. E. they can be used to create randomly computed results. In the most cases the used random values are in a certain range and not totally random. But the script will still create an infinite number of results!  JWildfire scripts are written in Java, were JWildfire exposes all properties of a fractal flame to be used in scripts. This way you can even create random flames generators on your own. Just have a look at te various examples supplied at the &amp;quot;Script&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0004:&amp;#039;&amp;#039;&amp;#039; Isn&amp;#039;t a Java program slow? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0004:&amp;#039;&amp;#039;&amp;#039; No, it isn&amp;#039;t. Compared to a native app like Apophysis it is a little bit slower because a native app can use all stuff like graphics display or mathematical functions in a more direct or &amp;quot;shorter&amp;quot; way. Regarding only the &amp;quot;hard facts&amp;quot; the current release behaves really stunning, you can render images at really high resolutions in an always adequate time. If you are interested in technical performance measurements: I did some test renders in JWildfire and Apophysis and compared the results: [http://www.andreas-maschke.com/?page_id=1345 www.andreas-maschke.com/?page_id=1345]  But what always was very important for me was the overall performance rather than the technical render performance. So I designed the interface to be as much user-friendly as possible and the app as much stable as possible. So that the user can focus on creating his/her art.&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0005:&amp;#039;&amp;#039;&amp;#039; What are HDR files and how are they used? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0005:&amp;#039;&amp;#039;&amp;#039; HDR stands for &amp;quot;high dynamic range&amp;quot; and is a term for images with a huge amount of different shades of different colors. So many colors that no device can display them. Imagine a scene in a forrest where sunbeams break through the tree crowns. There you have both many different shades of darker colors (tree trunks, ground, flowers, ...) and many different shades of bright colors (sun beam, tree crowns)  The HDR images generated by JWildfire have a precision of 32 bits per color channels and represent the raw iteration data. (So one could say that they are te real raw fractals)  To make a HDR image visible on a computer screen you must reduce its color range. This process is called tonemapping. Tonemapping in detail is a whole field of science and is beyond the scope of this FAQ. But there are many programs which can do it, e.g. LuminanceHDR, Photomatix or Photoshop, where LuminanceHDR is free software.&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0006:&amp;#039;&amp;#039;&amp;#039; How to change render size?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0006:&amp;#039;&amp;#039;&amp;#039; Render sizes are defined in so-called &amp;quot;resolution profiles&amp;quot;. There are some predefined resolution profiles but you can define any number of own profiles. Those resolution profiles can then used in all parts of the program where you choose a render size (Flame editor, Interactive renderer, Movie maker and Batc renderer) The resolution profiles are defined and modified on the main tab using the detail button right of the resolution combobobx in the right upper edge of the window.  &lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0007:&amp;#039;&amp;#039;&amp;#039; How can we add plugins? I&amp;#039;d like to use the &amp;quot;snowflake&amp;quot; plugin but i&amp;#039;m not sure how they work with JWildfire.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0007:&amp;#039;&amp;#039;&amp;#039; The Apophysis-plugins are compiled 32Bit-Windows-binaries and do not work directly in JWildfire. They must be rewritten in Java so that they can be used in JWildfire. This is usually very easy if the original source code (which is usually included) is available. Please note that it is not sufficient to know the mathematical formula or concept behind a variation to make it work 1:1 in JWildfire. The &amp;quot;snowflake&amp;quot; plugin is a good example, there is no way to build it from scratch because the term &amp;quot;snowflake&amp;quot; does not describe all of the necessary details. &lt;br /&gt;
 &lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0008:&amp;#039;&amp;#039;&amp;#039; What is the Interactive Renderer for?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0008:&amp;#039;&amp;#039;&amp;#039; The interactive renderer serves two purposes:&lt;br /&gt;
Explore random fractals in a really funny way. You can now follow the rendering of a fractal. If you have seen enough just press the NEXT button to get a new randomly generated flame. If you like it you can save it or copy it to the clipboard to tweak it in the main editor. Of course, you can load or paste any (non random) fractal into the interactive renderer.&lt;br /&gt;
WYSIWYG: Render an image until you are satisfied. Here is no oversampling applied. You can save the image all the time while it still rendering. So you can have a closer look at it to see if its really done, e.g. in a image processing software.&lt;br /&gt;
But beware, the interactive renderer never stops automatically and will render until hell freezes :-) You must always stop it manually or finish the program.&lt;br /&gt;
 &lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0009:&amp;#039;&amp;#039;&amp;#039; There doesn&amp;#039;t seem to be a button to change the output or even the quality in the movie maker tab. What am I missing? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0009:&amp;#039;&amp;#039;&amp;#039; To make the movie-generating-process more robust it is strictly divided into three steps:&lt;br /&gt;
Generate the fractal params for each frame (using the Easy Movie Maker or Dancing Flames Movies -module). Each fractal parameter is stored as separate file.&lt;br /&gt;
Render the images by using the Batch renderer (using any resolution or quality settings you want). You can cancel the rendering process at any time and continue it later. I. e., the renderer creates only images which are not in place yet. I.e. to re-render all images you must delete them&lt;br /&gt;
Use the generated frames (and maybe a cool sound) to generate a movie you may upload to Youtube etc. Currently, the movie-encoding is not supported by JWildfire directly, because it is a rather complex task and I have not found any satisfying (free) components which I could include into the program to do the job. But there are a couple of free programms out there, e. g.:&lt;br /&gt;
&lt;br /&gt;
[https://www.ffmpeg.org/ FFmpeg]&lt;br /&gt;
&lt;br /&gt;
[http://windows.microsoft.com/en-us/windows-live/movie-maker Windows Live Movie Maker]&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0010:&amp;#039;&amp;#039;&amp;#039; How do I render a transparent background where the black background usually shows? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0010:&amp;#039;&amp;#039;&amp;#039; Turn on transparency on the color tab, and use &amp;quot;Display/hide transparency&amp;quot; button at top of the preview window to visualize it.&lt;br /&gt;
 &lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0011:&amp;#039;&amp;#039;&amp;#039; I downloaded a font to my computer and it isn&amp;#039;t showing up in JWildfire. What do I need to do? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0011:&amp;#039;&amp;#039;&amp;#039; Once you install the font it should show in JWF. Close and restart the program to make sure it takes.&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=FAQ&amp;diff=70</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=FAQ&amp;diff=70"/>
				<updated>2015-02-23T07:43:20Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Q0001: JWildfire freezes my system. What can I do?&lt;br /&gt;
&lt;br /&gt;
Q0002: What are params?&lt;br /&gt;
&lt;br /&gt;
Q0003: What are scripts and how they are used?&lt;br /&gt;
&lt;br /&gt;
Q0004: Isn&amp;#039;t a Java program slow?&lt;br /&gt;
&lt;br /&gt;
Q0005: What are HDR files and how are they used?&lt;br /&gt;
&lt;br /&gt;
Q0006: How to change render size?&lt;br /&gt;
&lt;br /&gt;
Q0007: How can we add plugins? I&amp;#039;d like to use the &amp;quot;snowflake&amp;quot; plugin but i&amp;#039;m not sure how they work with JWildfire.&lt;br /&gt;
&lt;br /&gt;
Q0008: What is the Interactive Renderer for?&lt;br /&gt;
&lt;br /&gt;
Q0009: There doesn&amp;#039;t seem to be a button to change the output or even the quality in the movie maker tab. What am I missing?&lt;br /&gt;
&lt;br /&gt;
Q0010: How do I render a transparent background where the black background usually shows?&lt;br /&gt;
&lt;br /&gt;
Q0011: I downloaded a font to my computer and it isn&amp;#039;t showing up in JWildfire. What do I need to do?&lt;br /&gt;
&lt;br /&gt;
____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0001:&amp;#039;&amp;#039;&amp;#039; JWildfire freezes my system. What can I do?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0001:&amp;#039;&amp;#039;&amp;#039; JWildfire never freezes your system by itself. Being a Java application it uses a fixed pool of memory. This pool of memory is managed by a so-called &amp;quot;garbage collector&amp;quot;. If your memory pool is very large or your pool is used to the limit (if you are low at memory) your system my occur freezed from time to time if the garbage collector is working. The following can help to reduce those freezes:&lt;br /&gt;
decrease the process priority of JWildfire in the task manager (reduces system freeze, but not JWildfire user interface freeze)&lt;br /&gt;
increase your memory (hardware or virtual memory if hardware is not possible)&lt;br /&gt;
increase the heap size in the startup options&lt;br /&gt;
use the interactive renderer (which does not use oversample and uses less memory then the normal renderer)&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0002:&amp;#039;&amp;#039;&amp;#039; What are params?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0002:&amp;#039;&amp;#039;&amp;#039; &amp;quot;Params&amp;quot; are definitions of fractal flames you can excange with other people or save to disk. These are XML files you can post as text. You can recognize them by starting with either &amp;quot;&amp;lt;flame ...&amp;gt;&amp;quot; or &amp;quot;&amp;lt;flames&amp;gt;...&amp;quot; The most simple approach to load params into JWildfire is to copy them into clipboard and then using the &amp;quot;From clipboard&amp;quot; button ion JWildfire.&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0003:&amp;#039;&amp;#039;&amp;#039; What are scripts and how they are used?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0003:&amp;#039;&amp;#039;&amp;#039; Scripts are just small programs which help you to automate things you could also do manually. The most popular scripts for JWildfire (or Apophysis) create or modify fractal flames. You may ask &amp;quot;Why not just load a flame file?&amp;quot;. You are right then, but scripts can include random numbers. I. E. they can be used to create randomly computed results. In the most cases the used random values are in a certain range and not totally random. But the script will still create an infinite number of results!  JWildfire scripts are written in Java, were JWildfire exposes all properties of a fractal flame to be used in scripts. This way you can even create random flames generators on your own. Just have a look at te various examples supplied at the &amp;quot;Script&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0004:&amp;#039;&amp;#039;&amp;#039; Isn&amp;#039;t a Java program slow? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0004:&amp;#039;&amp;#039;&amp;#039; No, it isn&amp;#039;t. Compared to a native app like Apophysis it is a little bit slower because a native app can use all stuff like graphics display or mathematical functions in a more direct or &amp;quot;shorter&amp;quot; way. Regarding only the &amp;quot;hard facts&amp;quot; the current release behaves really stunning, you can render images at really high resolutions in an always adequate time. If you are interested in technical performance measurements: I did some test renders in JWildfire and Apophysis and compared the results: [http://www.andreas-maschke.com/?page_id=1345 www.andreas-maschke.com/?page_id=1345]  But what always was very important for me was the overall performance rather than the technical render performance. So I designed the interface to be as much user-friendly as possible and the app as much stable as possible. So that the user can focus on creating his/her art.&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0005:&amp;#039;&amp;#039;&amp;#039; What are HDR files and how are they used? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0005:&amp;#039;&amp;#039;&amp;#039; HDR stands for &amp;quot;high dynamic range&amp;quot; and is a term for images with a huge amount of different shades of different colors. So many colors that no device can display them. Imagine a scene in a forrest where sunbeams break through the tree crowns. There you have both many different shades of darker colors (tree trunks, ground, flowers, ...) and many different shades of bright colors (sun beam, tree crowns)  The HDR images generated by JWildfire have a precision of 32 bits per color channels and represent the raw iteration data. (So one could say that they are te real raw fractals)  To make a HDR image visible on a computer screen you must reduce its color range. This process is called tonemapping. Tonemapping in detail is a whole field of science and is beyond the scope of this FAQ. But there are many programs which can do it, e.g. LuminanceHDR, Photomatix or Photoshop, where LuminanceHDR is free software.&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0006:&amp;#039;&amp;#039;&amp;#039; How to change render size?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0006:&amp;#039;&amp;#039;&amp;#039; Render sizes are defined in so-called &amp;quot;resolution profiles&amp;quot;. There are some predefined resolution profiles but you can define any number of own profiles. Those resolution profiles can then used in all parts of the program where you choose a render size (Flame editor, Interactive renderer, Movie maker and Batc renderer) The resolution profiles are defined and modified on the main tab using the detail button right of the resolution combobobx in the right upper edge of the window.  &lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0007:&amp;#039;&amp;#039;&amp;#039; How can we add plugins? I&amp;#039;d like to use the &amp;quot;snowflake&amp;quot; plugin but i&amp;#039;m not sure how they work with JWildfire.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0007:&amp;#039;&amp;#039;&amp;#039; The Apophysis-plugins are compiled 32Bit-Windows-binaries and do not work directly in JWildfire. They must be rewritten in Java so that they can be used in JWildfire. This is usually very easy if the original source code (which is usually included) is available. Please note that it is not sufficient to know the mathematical formula or concept behind a variation to make it work 1:1 in JWildfire. The &amp;quot;snowflake&amp;quot; plugin is a good example, there is no way to build it from scratch because the term &amp;quot;snowflake&amp;quot; does not describe all of the necessary details. &lt;br /&gt;
 &lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0008:&amp;#039;&amp;#039;&amp;#039; What is the Interactive Renderer for?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0008:&amp;#039;&amp;#039;&amp;#039; The interactive renderer serves two purposes:&lt;br /&gt;
Explore random fractals in a really funny way. You can now follow the rendering of a fractal. If you have seen enough just press the NEXT button to get a new randomly generated flame. If you like it you can save it or copy it to the clipboard to tweak it in the main editor. Of course, you can load or paste any (non random) fractal into the interactive renderer.&lt;br /&gt;
WYSIWYG: Render an image until you are satisfied. Here is no oversampling applied. You can save the image all the time while it still rendering. So you can have a closer look at it to see if its really done, e.g. in a image processing software.&lt;br /&gt;
But beware, the interactive renderer never stops automatically and will render until hell freezes :-) You must always stop it manually or finish the program.&lt;br /&gt;
 &lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0009:&amp;#039;&amp;#039;&amp;#039; There doesn&amp;#039;t seem to be a button to change the output or even the quality in the movie maker tab. What am I missing? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0009:&amp;#039;&amp;#039;&amp;#039; To make the movie-generating-process more robust it is strictly divided into three steps:&lt;br /&gt;
Generate the fractal params for each frame (using the Easy Movie Maker or Dancing Flames Movies -module). Each fractal parameter is stored as separate file.&lt;br /&gt;
Render the images by using the Batch renderer (using any resolution or quality settings you want). You can cancel the rendering process at any time and continue it later. I. e., the renderer creates only images which are not in place yet. I.e. to re-render all images you must delete them&lt;br /&gt;
Use the generated frames (and maybe a cool sound) to generate a movie you may upload to Youtube etc. Currently, the movie-encoding is not supported by JWildfire directly, because it is a rather complex task and I have not found any satisfying (free) components which I could include into the program to do the job. But there are a couple of free programms out there, e. g.:&lt;br /&gt;
&lt;br /&gt;
[https://www.ffmpeg.org/ FFmpeg]&lt;br /&gt;
&lt;br /&gt;
[http://windows.microsoft.com/en-us/windows-live/movie-maker Windows Live Movie Maker]&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0010:&amp;#039;&amp;#039;&amp;#039; How do I render a transparent background where the black background usually shows? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0010:&amp;#039;&amp;#039;&amp;#039; Turn on transparency on the color tab, and use &amp;quot;Display/hide transparency&amp;quot; button at top of the preview window to visualize it.&lt;br /&gt;
 &lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0011:&amp;#039;&amp;#039;&amp;#039; I downloaded a font to my computer and it isn&amp;#039;t showing up in JWildfire. What do I need to do? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0011:&amp;#039;&amp;#039;&amp;#039; Once you install the font it should show in JWF. Close and restart the program to make sure it takes.&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=69</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=69"/>
				<updated>2015-02-23T07:37:33Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. Getting Started&lt;br /&gt;
&lt;br /&gt;
    A. About JWF&lt;br /&gt;
        i. Introduction&lt;br /&gt;
             a). Flame fractals examples and definition.&lt;br /&gt;
        ii. JWF history&lt;br /&gt;
             a). Scott Draves&lt;br /&gt;
             b). Apophysis&lt;br /&gt;
             c). JWildfire&lt;br /&gt;
        iii. JWF online&lt;br /&gt;
             a). [http://www.JWildfire.org jwildfire.org]&lt;br /&gt;
&lt;br /&gt;
    B. Launching JWF&lt;br /&gt;
        i.&amp;#039;&amp;#039;&amp;#039;OFFICIAL LAUNCHER&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
          --------------------------------------------------------------------------------&lt;br /&gt;
          Please use always the official launcher to start JWildfire.&lt;br /&gt;
          The launcher can be executed by any Java runtime and can be started with any options.&lt;br /&gt;
          The task of the launcher is to launch the main software with controlled options&lt;br /&gt;
          and to reserve enough memory.&lt;br /&gt;
          - under Windows use the start_windows.bat to start the launcher.&lt;br /&gt;
          - under Mac OS use the start_mac.command to start the launcher.&lt;br /&gt;
          - under Linux use the start_linux.sh to start the launcher.&lt;br /&gt;
          If this doesn&amp;#039;t work or if you have another operating system not listed here&lt;br /&gt;
          just start/open the j-wildfire-launcher.jar directly.&lt;br /&gt;
          PLEASE DO NOT START THE j-wildfire.jar DIRECTLY!&lt;br /&gt;
          If you start the j-wildfire.jar directly then JWildfire is started with default&lt;br /&gt;
          Java options.&lt;br /&gt;
          In the most cases you cannot render large images with those settings because not&lt;br /&gt;
          enough memory is reserved at startup. So even if you have plenty of memory it can&lt;br /&gt;
          not be used for rendering this way. Additionally, the wrong settings may cause&lt;br /&gt;
          slower rendering.&lt;br /&gt;
       ii. &amp;#039;&amp;#039;&amp;#039;HOW THE LAUNCHER WORKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
          --------------------------------------------------------------------------------&lt;br /&gt;
          It analyzes certain system settings to locate java runtimes on your system and&lt;br /&gt;
          automatically selects the most recent one. You can override the automatically&lt;br /&gt;
          selected version by selecting another entry in the listbox.&lt;br /&gt;
          If the scanner did not find a java runtime (probably on Macs as I have no way to&lt;br /&gt;
          test this) you can manually add it. You must do this only once, of course.&lt;br /&gt;
          The memory setting lets you specify the maximum amount of memory in megabytes to use.&lt;br /&gt;
          This memory amount is only allocated if required. But there is no way to allocate&lt;br /&gt;
          more memory than here specified if JWildfire is already running.&lt;br /&gt;
          I. e., you must choose this value wisely.&lt;br /&gt;
          Example: 6000 MB should work fine to render images in high-end quality for print.&lt;br /&gt;
      iii.&amp;#039;&amp;#039;&amp;#039;TROUBLESHOOTING&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
          -----------------------------------------------------------------------------------&lt;br /&gt;
          The launcher works in two ways: regular and debug mode. In regular mode it just&lt;br /&gt;
          start JWildfire and shuts down itself.&lt;br /&gt;
          If you face any problems (i. E., JWildfire does not start) please activate the&lt;br /&gt;
          &amp;quot;Debug&amp;quot; checkbox. This forces a traced launching where log messages are recorded&lt;br /&gt;
          and displayed at the &amp;quot;Log messages&amp;quot; tab.&lt;br /&gt;
          You can easily copy those messages into the clipboard by using the &amp;quot;To clipboard&amp;quot;&lt;br /&gt;
          button and then report them for further assistance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
    C. Basics&lt;br /&gt;
        i. The Interface&lt;br /&gt;
        ii. Creating fractals&lt;br /&gt;
        iii. Rendering fractals&lt;br /&gt;
               a. what is rendering and why do I have to do it?&lt;br /&gt;
               b. the various renderers.&lt;br /&gt;
               c. when should I use the interactive renderer?&lt;br /&gt;
        iv. saving files in JWf&lt;br /&gt;
               a. saving files from the flame editor&lt;br /&gt;
               b. saving files from the interactive editor&lt;br /&gt;
               c. resonance hdr files&lt;br /&gt;
        v. Known problems and solutions&lt;br /&gt;
               --------------------------------------------------------------------------------&lt;br /&gt;
               a. Mac OS X issue:(included in a private message from Andreas Tuscher)&lt;br /&gt;
                     &amp;quot;Hello, &lt;br /&gt;
                      I had quite issues to run JWF for the first time on Mac OS X. &lt;br /&gt;
                      It took me a while to understand that JRE was not enough for running it &lt;br /&gt;
                      but I figured out finally that I needed to instal JDK &lt;br /&gt;
                      and select the JDK path rather the JRE path for JWF to run.   &amp;quot;&lt;br /&gt;
               --------------------------------------------------------------------------------&lt;br /&gt;
               b. Windows issue: windows error message &amp;quot;could not locate Javaw...&amp;quot;  &lt;br /&gt;
                      This issue happens either because one does not have java installed or there&lt;br /&gt;
                      is a problem with the last installation of an update.... the solution is&lt;br /&gt;
                      to remove any versions of Java on one&amp;#039;s computer and to download the latest version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.[[FAQ]]&lt;br /&gt;
&lt;br /&gt;
3.[[Credits]]&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=68</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=68"/>
				<updated>2015-02-23T07:36:09Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. Getting Started&lt;br /&gt;
&lt;br /&gt;
    A. About JWF&lt;br /&gt;
        i. Introduction&lt;br /&gt;
             a). Flame fractals examples and definition.&lt;br /&gt;
        ii. JWF history&lt;br /&gt;
             a). Scott Draves&lt;br /&gt;
             b). Apophysis&lt;br /&gt;
             c). JWildfire&lt;br /&gt;
        iii. JWF online&lt;br /&gt;
             a). [http://www.JWildfire.org jwildfire.org]&lt;br /&gt;
&lt;br /&gt;
    B. Launching JWF&lt;br /&gt;
        i.&amp;#039;&amp;#039;&amp;#039;OFFICIAL LAUNCHER&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
          --------------------------------------------------------------------------------&lt;br /&gt;
          Please use always the official launcher to start JWildfire.&lt;br /&gt;
          The launcher can be executed by any Java runtime and can be started with any options.&lt;br /&gt;
          The task of the launcher is to launch the main software with controlled options&lt;br /&gt;
          and to reserve enough memory.&lt;br /&gt;
          - under Windows use the start_windows.bat to start the launcher.&lt;br /&gt;
          - under Mac OS use the start_mac.command to start the launcher.&lt;br /&gt;
          - under Linux use the start_linux.sh to start the launcher.&lt;br /&gt;
          If this doesn&amp;#039;t work or if you have another operating system not listed here&lt;br /&gt;
          just start/open the j-wildfire-launcher.jar directly.&lt;br /&gt;
          PLEASE DO NOT START THE j-wildfire.jar DIRECTLY!&lt;br /&gt;
          If you start the j-wildfire.jar directly then JWildfire is started with default&lt;br /&gt;
          Java options.&lt;br /&gt;
          In the most cases you cannot render large images with those settings because not&lt;br /&gt;
          enough memory is reserved at startup. So even if you have plenty of memory it can&lt;br /&gt;
          not be used for rendering this way. Additionally, the wrong settings may cause&lt;br /&gt;
          slower rendering.&lt;br /&gt;
       ii. &amp;#039;&amp;#039;&amp;#039;HOW THE LAUNCHER WORKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
          --------------------------------------------------------------------------------&lt;br /&gt;
          It analyzes certain system settings to locate java runtimes on your system and&lt;br /&gt;
          automatically selects the most recent one. You can override the automatically&lt;br /&gt;
          selected version by selecting another entry in the listbox.&lt;br /&gt;
          If the scanner did not find a java runtime (probably on Macs as I have no way to&lt;br /&gt;
          test this) you can manually add it. You must do this only once, of course.&lt;br /&gt;
          The memory setting lets you specify the maximum amount of memory in megabytes to use.&lt;br /&gt;
          This memory amount is only allocated if required. But there is no way to allocate&lt;br /&gt;
          more memory than here specified if JWildfire is already running.&lt;br /&gt;
          I. e., you must choose this value wisely.&lt;br /&gt;
          Example: 6000 MB should work fine to render images in high-end quality for print.&lt;br /&gt;
      iii.&amp;#039;&amp;#039;&amp;#039;TROUBLESHOOTING&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
          -----------------------------------------------------------------------------------&lt;br /&gt;
          The launcher works in two ways: regular and debug mode. In regular mode it just&lt;br /&gt;
          start JWildfire and shuts down itself.&lt;br /&gt;
          If you face any problems (i. E., JWildfire does not start) please activate the&lt;br /&gt;
          &amp;quot;Debug&amp;quot; checkbox. This forces a traced launching where log messages are recorded&lt;br /&gt;
          and displayed at the &amp;quot;Log messages&amp;quot; tab.&lt;br /&gt;
          You can easily copy those messages into the clipboard by using the &amp;quot;To clipboard&amp;quot;&lt;br /&gt;
          button and then report them for further assistance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
    C. Basics&lt;br /&gt;
        i. The Interface&lt;br /&gt;
        ii. Creating fractals&lt;br /&gt;
        iii. Rendering fractals&lt;br /&gt;
               a. what is rendering and why do I have to do it?&lt;br /&gt;
               b. the various renderers.&lt;br /&gt;
               c. when should I use the interactive renderer?&lt;br /&gt;
        iv. saving files in JWf&lt;br /&gt;
               a. saving files from the flame editor&lt;br /&gt;
               b. saving files from the interactive editor&lt;br /&gt;
               c. resonance hdr files&lt;br /&gt;
        v. Known problems and solutions&lt;br /&gt;
&lt;br /&gt;
               a. Mac OS X issue:(included in a private message from Andreas Tuscher)&lt;br /&gt;
                     &amp;quot;Hello, &lt;br /&gt;
                      I had quite issues to run JWF for the first time on Mac OS X. &lt;br /&gt;
                      It took me a while to understand that JRE was not enough for running it &lt;br /&gt;
                      but I figured out finally that I needed to instal JDK &lt;br /&gt;
                      and select the JDK path rather the JRE path for JWF to run.   &amp;quot;&lt;br /&gt;
&lt;br /&gt;
               b. Windows issue: windows error message &amp;quot;could not locate Javaw...&amp;quot;  &lt;br /&gt;
                      This issue happens either because one does not have java installed or there&lt;br /&gt;
                      is a problem with the last installation of an update.... the solution is&lt;br /&gt;
                      to remove any versions of Java on one&amp;#039;s computer and to download the latest version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.[[FAQ]]&lt;br /&gt;
&lt;br /&gt;
3.[[Credits]]&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=67</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=67"/>
				<updated>2015-02-23T07:35:42Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. Getting Started&lt;br /&gt;
&lt;br /&gt;
    A. About JWF&lt;br /&gt;
        i. Introduction&lt;br /&gt;
             a). Flame fractals examples and definition.&lt;br /&gt;
        ii. JWF history&lt;br /&gt;
             a). Scott Draves&lt;br /&gt;
             b). Apophysis&lt;br /&gt;
             c). JWildfire&lt;br /&gt;
        iii. JWF online&lt;br /&gt;
             a). [http://www.JWildfire.org jwildfire.org]&lt;br /&gt;
&lt;br /&gt;
    B. Launching JWF&lt;br /&gt;
        1.&amp;#039;&amp;#039;&amp;#039;OFFICIAL LAUNCHER&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
          --------------------------------------------------------------------------------&lt;br /&gt;
          Please use always the official launcher to start JWildfire.&lt;br /&gt;
          The launcher can be executed by any Java runtime and can be started with any options.&lt;br /&gt;
          The task of the launcher is to launch the main software with controlled options&lt;br /&gt;
          and to reserve enough memory.&lt;br /&gt;
          - under Windows use the start_windows.bat to start the launcher.&lt;br /&gt;
          - under Mac OS use the start_mac.command to start the launcher.&lt;br /&gt;
          - under Linux use the start_linux.sh to start the launcher.&lt;br /&gt;
          If this doesn&amp;#039;t work or if you have another operating system not listed here&lt;br /&gt;
          just start/open the j-wildfire-launcher.jar directly.&lt;br /&gt;
          PLEASE DO NOT START THE j-wildfire.jar DIRECTLY!&lt;br /&gt;
          If you start the j-wildfire.jar directly then JWildfire is started with default&lt;br /&gt;
          Java options.&lt;br /&gt;
          In the most cases you cannot render large images with those settings because not&lt;br /&gt;
          enough memory is reserved at startup. So even if you have plenty of memory it can&lt;br /&gt;
          not be used for rendering this way. Additionally, the wrong settings may cause&lt;br /&gt;
          slower rendering.&lt;br /&gt;
       ii. &amp;#039;&amp;#039;&amp;#039;HOW THE LAUNCHER WORKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
          --------------------------------------------------------------------------------&lt;br /&gt;
          It analyzes certain system settings to locate java runtimes on your system and&lt;br /&gt;
          automatically selects the most recent one. You can override the automatically&lt;br /&gt;
          selected version by selecting another entry in the listbox.&lt;br /&gt;
          If the scanner did not find a java runtime (probably on Macs as I have no way to&lt;br /&gt;
          test this) you can manually add it. You must do this only once, of course.&lt;br /&gt;
          The memory setting lets you specify the maximum amount of memory in megabytes to use.&lt;br /&gt;
          This memory amount is only allocated if required. But there is no way to allocate&lt;br /&gt;
          more memory than here specified if JWildfire is already running.&lt;br /&gt;
          I. e., you must choose this value wisely.&lt;br /&gt;
          Example: 6000 MB should work fine to render images in high-end quality for print.&lt;br /&gt;
      iii.&amp;#039;&amp;#039;&amp;#039;TROUBLESHOOTING&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
          -----------------------------------------------------------------------------------&lt;br /&gt;
          The launcher works in two ways: regular and debug mode. In regular mode it just&lt;br /&gt;
          start JWildfire and shuts down itself.&lt;br /&gt;
          If you face any problems (i. E., JWildfire does not start) please activate the&lt;br /&gt;
          &amp;quot;Debug&amp;quot; checkbox. This forces a traced launching where log messages are recorded&lt;br /&gt;
          and displayed at the &amp;quot;Log messages&amp;quot; tab.&lt;br /&gt;
          You can easily copy those messages into the clipboard by using the &amp;quot;To clipboard&amp;quot;&lt;br /&gt;
          button and then report them for further assistance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
    C. Basics&lt;br /&gt;
        i. The Interface&lt;br /&gt;
        ii. Creating fractals&lt;br /&gt;
        iii. Rendering fractals&lt;br /&gt;
               a. what is rendering and why do I have to do it?&lt;br /&gt;
               b. the various renderers.&lt;br /&gt;
               c. when should I use the interactive renderer?&lt;br /&gt;
        iv. saving files in JWf&lt;br /&gt;
               a. saving files from the flame editor&lt;br /&gt;
               b. saving files from the interactive editor&lt;br /&gt;
               c. resonance hdr files&lt;br /&gt;
        v. Known problems and solutions&lt;br /&gt;
&lt;br /&gt;
               a. Mac OS X issue:(included in a private message from Andreas Tuscher)&lt;br /&gt;
                     &amp;quot;Hello, &lt;br /&gt;
                      I had quite issues to run JWF for the first time on Mac OS X. &lt;br /&gt;
                      It took me a while to understand that JRE was not enough for running it &lt;br /&gt;
                      but I figured out finally that I needed to instal JDK &lt;br /&gt;
                      and select the JDK path rather the JRE path for JWF to run.   &amp;quot;&lt;br /&gt;
&lt;br /&gt;
               b. Windows issue: windows error message &amp;quot;could not locate Javaw...&amp;quot;  &lt;br /&gt;
                      This issue happens either because one does not have java installed or there&lt;br /&gt;
                      is a problem with the last installation of an update.... the solution is&lt;br /&gt;
                      to remove any versions of Java on one&amp;#039;s computer and to download the latest version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.[[FAQ]]&lt;br /&gt;
&lt;br /&gt;
3.[[Credits]]&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=66</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=66"/>
				<updated>2015-02-23T07:34:54Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. Getting Started&lt;br /&gt;
&lt;br /&gt;
    A. About JWF&lt;br /&gt;
        i. Introduction&lt;br /&gt;
             a). Flame fractals examples and definition.&lt;br /&gt;
        ii. JWF history&lt;br /&gt;
             a). Scott Draves&lt;br /&gt;
             b). Apophysis&lt;br /&gt;
             c). JWildfire&lt;br /&gt;
        iii. JWF online&lt;br /&gt;
             a). [http://www.JWildfire.org jwildfire.org]&lt;br /&gt;
&lt;br /&gt;
    B. Launching JWF&lt;br /&gt;
          &amp;#039;&amp;#039;&amp;#039;OFFICIAL LAUNCHER&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
          --------------------------------------------------------------------------------&lt;br /&gt;
        i.Please use always the official launcher to start JWildfire.&lt;br /&gt;
          The launcher can be executed by any Java runtime and can be started with any options.&lt;br /&gt;
          The task of the launcher is to launch the main software with controlled options&lt;br /&gt;
          and to reserve enough memory.&lt;br /&gt;
          - under Windows use the start_windows.bat to start the launcher.&lt;br /&gt;
          - under Mac OS use the start_mac.command to start the launcher.&lt;br /&gt;
          - under Linux use the start_linux.sh to start the launcher.&lt;br /&gt;
          If this doesn&amp;#039;t work or if you have another operating system not listed here&lt;br /&gt;
          just start/open the j-wildfire-launcher.jar directly.&lt;br /&gt;
          PLEASE DO NOT START THE j-wildfire.jar DIRECTLY!&lt;br /&gt;
          If you start the j-wildfire.jar directly then JWildfire is started with default&lt;br /&gt;
          Java options.&lt;br /&gt;
          In the most cases you cannot render large images with those settings because not&lt;br /&gt;
          enough memory is reserved at startup. So even if you have plenty of memory it can&lt;br /&gt;
          not be used for rendering this way. Additionally, the wrong settings may cause&lt;br /&gt;
          slower rendering.&lt;br /&gt;
       ii. &amp;#039;&amp;#039;&amp;#039;HOW THE LAUNCHER WORKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
          --------------------------------------------------------------------------------&lt;br /&gt;
          It analyzes certain system settings to locate java runtimes on your system and&lt;br /&gt;
          automatically selects the most recent one. You can override the automatically&lt;br /&gt;
          selected version by selecting another entry in the listbox.&lt;br /&gt;
          If the scanner did not find a java runtime (probably on Macs as I have no way to&lt;br /&gt;
          test this) you can manually add it. You must do this only once, of course.&lt;br /&gt;
          The memory setting lets you specify the maximum amount of memory in megabytes to use.&lt;br /&gt;
          This memory amount is only allocated if required. But there is no way to allocate&lt;br /&gt;
          more memory than here specified if JWildfire is already running.&lt;br /&gt;
          I. e., you must choose this value wisely.&lt;br /&gt;
          Example: 6000 MB should work fine to render images in high-end quality for print.&lt;br /&gt;
      iii.&amp;#039;&amp;#039;&amp;#039;TROUBLESHOOTING&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
          -----------------------------------------------------------------------------------&lt;br /&gt;
          The launcher works in two ways: regular and debug mode. In regular mode it just&lt;br /&gt;
          start JWildfire and shuts down itself.&lt;br /&gt;
          If you face any problems (i. E., JWildfire does not start) please activate the&lt;br /&gt;
          &amp;quot;Debug&amp;quot; checkbox. This forces a traced launching where log messages are recorded&lt;br /&gt;
          and displayed at the &amp;quot;Log messages&amp;quot; tab.&lt;br /&gt;
          You can easily copy those messages into the clipboard by using the &amp;quot;To clipboard&amp;quot;&lt;br /&gt;
          button and then report them for further assistance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
    C. Basics&lt;br /&gt;
        i. The Interface&lt;br /&gt;
        ii. Creating fractals&lt;br /&gt;
        iii. Rendering fractals&lt;br /&gt;
               a. what is rendering and why do I have to do it?&lt;br /&gt;
               b. the various renderers.&lt;br /&gt;
               c. when should I use the interactive renderer?&lt;br /&gt;
        iv. saving files in JWf&lt;br /&gt;
               a. saving files from the flame editor&lt;br /&gt;
               b. saving files from the interactive editor&lt;br /&gt;
               c. resonance hdr files&lt;br /&gt;
        v. Known problems and solutions&lt;br /&gt;
&lt;br /&gt;
               a. Mac OS X issue:(included in a private message from Andreas Tuscher)&lt;br /&gt;
                     &amp;quot;Hello, &lt;br /&gt;
                      I had quite issues to run JWF for the first time on Mac OS X. &lt;br /&gt;
                      It took me a while to understand that JRE was not enough for running it &lt;br /&gt;
                      but I figured out finally that I needed to instal JDK &lt;br /&gt;
                      and select the JDK path rather the JRE path for JWF to run.   &amp;quot;&lt;br /&gt;
&lt;br /&gt;
               b. Windows issue: windows error message &amp;quot;could not locate Javaw...&amp;quot;  &lt;br /&gt;
                      This issue happens either because one does not have java installed or there&lt;br /&gt;
                      is a problem with the last installation of an update.... the solution is&lt;br /&gt;
                      to remove any versions of Java on one&amp;#039;s computer and to download the latest version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.[[FAQ]]&lt;br /&gt;
&lt;br /&gt;
3.[[Credits]]&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=65</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=65"/>
				<updated>2015-02-23T07:30:10Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. Getting Started&lt;br /&gt;
&lt;br /&gt;
    A. About JWF&lt;br /&gt;
        i. Introduction&lt;br /&gt;
             a). Flame fractals examples and definition.&lt;br /&gt;
        ii. JWF history&lt;br /&gt;
             a). Scott Draves&lt;br /&gt;
             b). Apophysis&lt;br /&gt;
             c). JWildfire&lt;br /&gt;
        iii. JWF online&lt;br /&gt;
             a). [http://www.JWildfire.org jwildfire.org]&lt;br /&gt;
&lt;br /&gt;
    B. Launching JWF&lt;br /&gt;
        i.Please use always the official launcher to start JWildfire.&lt;br /&gt;
          The launcher can be executed by any Java runtime and can be started with any options.&lt;br /&gt;
          The task of the launcher is to launch the main software with controlled options&lt;br /&gt;
          and to reserve enough memory.&lt;br /&gt;
          - under Windows use the start_windows.bat to start the launcher.&lt;br /&gt;
          - under Mac OS use the start_mac.command to start the launcher.&lt;br /&gt;
          - under Linux use the start_linux.sh to start the launcher.&lt;br /&gt;
          If this doesn&amp;#039;t work or if you have another operating system not listed here&lt;br /&gt;
          just start/open the j-wildfire-launcher.jar directly.&lt;br /&gt;
          PLEASE DO NOT START THE j-wildfire.jar DIRECTLY!&lt;br /&gt;
          If you start the j-wildfire.jar directly then JWildfire is started with default&lt;br /&gt;
          Java options.&lt;br /&gt;
          In the most cases you cannot render large images with those settings because not&lt;br /&gt;
          enough memory is reserved at startup. So even if you have plenty of memory it can&lt;br /&gt;
          not be used for rendering this way. Additionally, the wrong settings may cause&lt;br /&gt;
          slower rendering.&lt;br /&gt;
       ii. &amp;#039;&amp;#039;&amp;#039;HOW THE LAUNCHER WORKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
          --------------------------------------------------------------------------------&lt;br /&gt;
          It analyzes certain system settings to locate java runtimes on your system and&lt;br /&gt;
          automatically selects the most recent one. You can override the automatically&lt;br /&gt;
          selected version by selecting another entry in the listbox.&lt;br /&gt;
          If the scanner did not find a java runtime (probably on Macs as I have no way to&lt;br /&gt;
          test this) you can manually add it. You must do this only once, of course.&lt;br /&gt;
          The memory setting lets you specify the maximum amount of memory in megabytes to use.&lt;br /&gt;
          This memory amount is only allocated if required. But there is no way to allocate&lt;br /&gt;
          more memory than here specified if JWildfire is already running.&lt;br /&gt;
          I. e., you must choose this value wisely.&lt;br /&gt;
          Example: 6000 MB should work fine to render images in high-end quality for print.&lt;br /&gt;
      iii.&amp;#039;&amp;#039;&amp;#039;TROUBLESHOOTING&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
          -----------------------------------------------------------------------------------&lt;br /&gt;
          The launcher works in two ways: regular and debug mode. In regular mode it just&lt;br /&gt;
          start JWildfire and shuts down itself.&lt;br /&gt;
          If you face any problems (i. E., JWildfire does not start) please activate the&lt;br /&gt;
          &amp;quot;Debug&amp;quot; checkbox. This forces a traced launching where log messages are recorded&lt;br /&gt;
          and displayed at the &amp;quot;Log messages&amp;quot; tab.&lt;br /&gt;
          You can easily copy those messages into the clipboard by using the &amp;quot;To clipboard&amp;quot;&lt;br /&gt;
          button and then report them for further assistance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
    C. Basics&lt;br /&gt;
        i. The Interface&lt;br /&gt;
        ii. Creating fractals&lt;br /&gt;
        iii. Rendering fractals&lt;br /&gt;
               a. what is rendering and why do I have to do it?&lt;br /&gt;
               b. the various renderers.&lt;br /&gt;
               c. when should I use the interactive renderer?&lt;br /&gt;
        iv. saving files in JWf&lt;br /&gt;
               a. saving files from the flame editor&lt;br /&gt;
               b. saving files from the interactive editor&lt;br /&gt;
               c. resonance hdr files&lt;br /&gt;
        v. Known problems and solutions&lt;br /&gt;
&lt;br /&gt;
               a. Mac OS X issue:(included in a private message from Andreas Tuscher)&lt;br /&gt;
                     &amp;quot;Hello, &lt;br /&gt;
                      I had quite issues to run JWF for the first time on Mac OS X. &lt;br /&gt;
                      It took me a while to understand that JRE was not enough for running it &lt;br /&gt;
                      but I figured out finally that I needed to instal JDK &lt;br /&gt;
                      and select the JDK path rather the JRE path for JWF to run.   &amp;quot;&lt;br /&gt;
&lt;br /&gt;
               b. Windows issue: windows error message &amp;quot;could not locate Javaw...&amp;quot;  &lt;br /&gt;
                      This issue happens either because one does not have java installed or there&lt;br /&gt;
                      is a problem with the last installation of an update.... the solution is&lt;br /&gt;
                      to remove any versions of Java on one&amp;#039;s computer and to download the latest version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.[[FAQ]]&lt;br /&gt;
&lt;br /&gt;
3.[[Credits]]&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=64</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=64"/>
				<updated>2015-02-23T07:21:36Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. Getting Started&lt;br /&gt;
&lt;br /&gt;
    A. About JWF&lt;br /&gt;
        i. Introduction&lt;br /&gt;
             a). Flame fractals examples and definition.&lt;br /&gt;
        ii. JWF history&lt;br /&gt;
             a). Scott Draves&lt;br /&gt;
             b). Apophysis&lt;br /&gt;
             c). JWildfire&lt;br /&gt;
        iii. JWF online&lt;br /&gt;
             a). [http://www.JWildfire.org jwildfire.org]&lt;br /&gt;
&lt;br /&gt;
    B. Launching JWF&lt;br /&gt;
        i.Please use always the official launcher to start JWildfire. The launcher can be&lt;br /&gt;
executed by any Java runtime and can be started with any options.&lt;br /&gt;
The task of the launcher is to launch the main software with controlled options&lt;br /&gt;
and to reserve enough memory.&lt;br /&gt;
- under Windows use the start_windows.bat to start the launcher.&lt;br /&gt;
- under Mac OS use the start_mac.command to start the launcher.&lt;br /&gt;
- under Linux use the start_linux.sh to start the launcher.&lt;br /&gt;
If this doesn&amp;#039;t work or if you have another operating system not listed here&lt;br /&gt;
just start/open the j-wildfire-launcher.jar directly.&lt;br /&gt;
PLEASE DO NOT START THE j-wildfire.jar DIRECTLY!&lt;br /&gt;
If you start the j-wildfire.jar directly then JWildfire is started with default&lt;br /&gt;
Java options.&lt;br /&gt;
In the most cases you cannot render large images with those settings because not&lt;br /&gt;
enough memory is reserved at startup. So even if you have plenty of memory it can&lt;br /&gt;
not be used for rendering this way. Additionally, the wrong settings may cause&lt;br /&gt;
slower rendering.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HOW THE LAUNCHER WORKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
It analyzes certain system settings to locate java runtimes on your system and&lt;br /&gt;
automatically selects the most recent one. You can override the automatically&lt;br /&gt;
selected version by selecting another entry in the listbox.&lt;br /&gt;
If the scanner did not find a java runtime (probably on Macs as I have no way to&lt;br /&gt;
test this) you can manually add it. You must do this only once, of course.&lt;br /&gt;
The memory setting lets you specify the maximum amount of memory in megabytes to use.&lt;br /&gt;
This memory amount is only allocated if required. But there is no way to allocate&lt;br /&gt;
more memory than here specified if JWildfire is already running.&lt;br /&gt;
I. e., you must choose this value wisely.&lt;br /&gt;
Example: 6000 MB should work fine to render images in high-end quality for print.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TROUBLESHOOTING&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The launcher works in two ways: regular and debug mode. In regular mode it just&lt;br /&gt;
start JWildfire and shuts down itself.&lt;br /&gt;
If you face any problems (i. E., JWildfire does not start) please activate the&lt;br /&gt;
&amp;quot;Debug&amp;quot; checkbox. This forces a traced launching where log messages are recorded&lt;br /&gt;
and displayed at the &amp;quot;Log messages&amp;quot; tab.&lt;br /&gt;
You can easily copy those messages into the clipboard by using the &amp;quot;To clipboard&amp;quot;&lt;br /&gt;
button and then report them for further assistance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
    C. Basics&lt;br /&gt;
        i. The Interface&lt;br /&gt;
        ii. Creating fractals&lt;br /&gt;
        iii. Rendering fractals&lt;br /&gt;
               a. what is rendering and why do I have to do it?&lt;br /&gt;
               b. the various renderers.&lt;br /&gt;
               c. when should I use the interactive renderer?&lt;br /&gt;
        iv. saving files in JWf&lt;br /&gt;
               a. saving files from the flame editor&lt;br /&gt;
               b. saving files from the interactive editor&lt;br /&gt;
               c. resonance hdr files&lt;br /&gt;
        v. Known problems and solutions&lt;br /&gt;
&lt;br /&gt;
               a. Mac OS X issue:(included in a private message from Andreas Tuscher)&lt;br /&gt;
                     &amp;quot;Hello, &lt;br /&gt;
                      I had quite issues to run JWF for the first time on Mac OS X. &lt;br /&gt;
                      It took me a while to understand that JRE was not enough for running it &lt;br /&gt;
                      but I figured out finally that I needed to instal JDK &lt;br /&gt;
                      and select the JDK path rather the JRE path for JWF to run.   &amp;quot;&lt;br /&gt;
&lt;br /&gt;
               b. Windows issue: windows error message &amp;quot;could not locate Javaw...&amp;quot;  &lt;br /&gt;
                      This issue happens either because one does not have java installed or there&lt;br /&gt;
                      is a problem with the last installation of an update.... the solution is&lt;br /&gt;
                      to remove any versions of Java on one&amp;#039;s computer and to download the latest version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.[[FAQ]]&lt;br /&gt;
&lt;br /&gt;
3.[[Credits]]&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=User_talk:GNBarnes&amp;diff=62</id>
		<title>User talk:GNBarnes</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=User_talk:GNBarnes&amp;diff=62"/>
				<updated>2015-02-23T06:11:37Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=User_talk:GNBarnes&amp;diff=61</id>
		<title>User talk:GNBarnes</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=User_talk:GNBarnes&amp;diff=61"/>
				<updated>2015-02-23T06:05:49Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== LAUNCHING JWILDFIRE ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;LAUNCHING JWILDFIRE&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
-----------------------------------------------------------------------------------&lt;br /&gt;
Please use always the official launcher to start JWildfire. The launcher can be &lt;br /&gt;
executed by any Java runtime and can be started with any options.&lt;br /&gt;
The task of the launcher is to launch the main software with controlled options&lt;br /&gt;
and to reserve enough memory.&lt;br /&gt;
  &lt;br /&gt;
- under Windows use the start_windows.bat to start the launcher.&lt;br /&gt;
- under Mac OS use the start_mac.command to start the launcher.&lt;br /&gt;
- under Linux use the start_linux.sh to start the launcher.&lt;br /&gt;
&lt;br /&gt;
If this doesnt work or if you have another operating system not listed here &lt;br /&gt;
just start/open the j-wildfire-launcher.jar directly.&lt;br /&gt;
&lt;br /&gt;
PLEASE DO NOT START THE j-wildfire.jar DIRECTLY!&lt;br /&gt;
If you start the j-wildfire.jar directly then JWildfire is started with default &lt;br /&gt;
Java otions. &lt;br /&gt;
In the most cases you cannot render large images with those settings because not &lt;br /&gt;
enough memory is reserved at startup. So even if you have plenty of memory it can &lt;br /&gt;
not be used for rendering this way. Additionally, the wrong settings may cause &lt;br /&gt;
slower rendering.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HOW THE LAUNCHER WORKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
-----------------------------------------------------------------------------------&lt;br /&gt;
It analyzes certain system settings to locate java runtimes on your system and &lt;br /&gt;
automatically selects the most recent one. You can override the automatically &lt;br /&gt;
selected version by selecting another entry in the listbox.&lt;br /&gt;
If the scanner did not find a java runtime (probably on Macs as I have no way to &lt;br /&gt;
test this) you can manually add it. You must do this only once, of course.&lt;br /&gt;
&lt;br /&gt;
The memory setting lets you specify the maximum amount of memory in megabytes to use. &lt;br /&gt;
This memory amount is only allocated if required. But there is no way to allocate &lt;br /&gt;
more memory than here specified if JWildfire is already running. &lt;br /&gt;
I. e., you must choose this value wisely. &lt;br /&gt;
Example: 6000 MB should work fine to render images in high-end quality for print.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TROUBLESHOOTING&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
-----------------------------------------------------------------------------------&lt;br /&gt;
The launcher works in two ways: regular and debug mode. In regular mode it just &lt;br /&gt;
start JWildfire and shuts down itself.&lt;br /&gt;
&lt;br /&gt;
If you face any problems (i. E., JWildfire does not start) please activate the &lt;br /&gt;
&amp;quot;Debug&amp;quot; checkbox. This forces a traced launching where log messages are recorded &lt;br /&gt;
and displayed at the &amp;quot;Log messages&amp;quot; tab. &lt;br /&gt;
You can easily copy those messages into the clipboard by using the &amp;quot;To clipboard&amp;quot; &lt;br /&gt;
button and then report them for further assistence.&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=User_talk:GNBarnes&amp;diff=60</id>
		<title>User talk:GNBarnes</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=User_talk:GNBarnes&amp;diff=60"/>
				<updated>2015-02-23T06:04:44Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: /* LAUNCHING JWILDFIRE */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== LAUNCHING JWILDFIRE ==&lt;br /&gt;
&lt;br /&gt;
LAUNCHING JWILDFIRE&lt;br /&gt;
-----------------------------------------------------------------------------------&lt;br /&gt;
Please use always the official launcher to start JWildfire. The launcher can be &lt;br /&gt;
executed by any Java runtime and can be started with any options.&lt;br /&gt;
The task of the launcher is to launch the main software with controlled options&lt;br /&gt;
and to reserve enough memory.&lt;br /&gt;
  &lt;br /&gt;
- under Windows use the start_windows.bat to start the launcher.&lt;br /&gt;
- under Mac OS use the start_mac.command to start the launcher.&lt;br /&gt;
- under Linux use the start_linux.sh to start the launcher.&lt;br /&gt;
&lt;br /&gt;
If this doesnt work or if you have another operating system not listed here &lt;br /&gt;
just start/open the j-wildfire-launcher.jar directly.&lt;br /&gt;
&lt;br /&gt;
PLEASE DO NOT START THE j-wildfire.jar DIRECTLY!&lt;br /&gt;
If you start the j-wildfire.jar directly then JWildfire is started with default &lt;br /&gt;
Java otions. &lt;br /&gt;
In the most cases you cannot render large images with those settings because not &lt;br /&gt;
enough memory is reserved at startup. So even if you have plenty of memory it can &lt;br /&gt;
not be used for rendering this way. Additionally, the wrong settings may cause &lt;br /&gt;
slower rendering.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HOW THE LAUNCHER WORKS&lt;br /&gt;
-----------------------------------------------------------------------------------&lt;br /&gt;
It analyzes certain system settings to locate java runtimes on your system and &lt;br /&gt;
automatically selects the most recent one. You can override the automatically &lt;br /&gt;
selected version by selecting another entry in the listbox.&lt;br /&gt;
If the scanner did not find a java runtime (probably on Macs as I have no way to &lt;br /&gt;
test this) you can manually add it. You must do this only once, of course.&lt;br /&gt;
&lt;br /&gt;
The memory setting lets you specify the maximum amount of memory in megabytes to use. &lt;br /&gt;
This memory amount is only allocated if required. But there is no way to allocate &lt;br /&gt;
more memory than here specified if JWildfire is already running. &lt;br /&gt;
I. e., you must choose this value wisely. &lt;br /&gt;
Example: 6000 MB should work fine to render images in high-end quality for print.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TROUBLESHOOTING&lt;br /&gt;
-----------------------------------------------------------------------------------&lt;br /&gt;
The launcher works in two ways: regular and debug mode. In regular mode it just &lt;br /&gt;
start JWildfire and shuts down itself.&lt;br /&gt;
&lt;br /&gt;
If you face any problems (i. E., JWildfire does not start) please activate the &lt;br /&gt;
&amp;quot;Debug&amp;quot; checkbox. This forces a traced launching where log messages are recorded &lt;br /&gt;
and displayed at the &amp;quot;Log messages&amp;quot; tab. &lt;br /&gt;
You can easily copy those messages into the clipboard by using the &amp;quot;To clipboard&amp;quot; &lt;br /&gt;
button and then report them for further assistence.&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=User_talk:GNBarnes&amp;diff=59</id>
		<title>User talk:GNBarnes</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=User_talk:GNBarnes&amp;diff=59"/>
				<updated>2015-02-23T05:11:30Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=58</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=58"/>
				<updated>2015-02-23T04:42:27Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. Getting Started&lt;br /&gt;
&lt;br /&gt;
    A. About JWF&lt;br /&gt;
        i. Introduction&lt;br /&gt;
             a). Flame fractals examples and definition.&lt;br /&gt;
        ii. JWF history&lt;br /&gt;
             a). Scott Draves&lt;br /&gt;
             b). Apophysis&lt;br /&gt;
             c). JWildfire&lt;br /&gt;
        iii. JWF online&lt;br /&gt;
             a). [http://www.JWildfire.org jwildfire.org]&lt;br /&gt;
&lt;br /&gt;
    B. Installing JWF&lt;br /&gt;
        i. Downloading JWF&lt;br /&gt;
        ii. user preferences&lt;br /&gt;
        iii. running JWF&lt;br /&gt;
&lt;br /&gt;
    C. Basics&lt;br /&gt;
        i. The Interface&lt;br /&gt;
        ii. Creating fractals&lt;br /&gt;
        iii. Rendering fractals&lt;br /&gt;
               a. what is rendering and why do I have to do it?&lt;br /&gt;
               b. the various renderers.&lt;br /&gt;
               c. when should I use the interactive renderer?&lt;br /&gt;
        iv. saving files in JWf&lt;br /&gt;
               a. saving files from the flame editor&lt;br /&gt;
               b. saving files from the interactive editor&lt;br /&gt;
               c. resonance hdr files&lt;br /&gt;
        v. Known problems and solutions&lt;br /&gt;
&lt;br /&gt;
               a. Mac OS X issue:(included in a private message from Andreas Tuscher)&lt;br /&gt;
                     &amp;quot;Hello, &lt;br /&gt;
                      I had quite issues to run JWF for the first time on Mac OS X. &lt;br /&gt;
                      It took me a while to understand that JRE was not enough for running it &lt;br /&gt;
                      but I figured out finally that I needed to instal JDK &lt;br /&gt;
                      and select the JDK path rather the JRE path for JWF to run.   &amp;quot;&lt;br /&gt;
&lt;br /&gt;
               b. Windows issue: windows error message &amp;quot;could not locate Javaw...&amp;quot;  &lt;br /&gt;
                      This issue happens either because one does not have java installed or there&lt;br /&gt;
                      is a problem with the last installation of an update.... the solution is&lt;br /&gt;
                      to remove any versions of Java on one&amp;#039;s computer and to download the latest version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.[[FAQ]]&lt;br /&gt;
&lt;br /&gt;
3.[[Credits]]&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=57</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=57"/>
				<updated>2015-02-23T04:35:56Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. Getting Started&lt;br /&gt;
&lt;br /&gt;
    A. About JWF&lt;br /&gt;
        i. Introduction&lt;br /&gt;
             a). Flame fractals examples and definition.&lt;br /&gt;
        ii. JWF history&lt;br /&gt;
             a). Scott Draves&lt;br /&gt;
             b). Apophysis&lt;br /&gt;
             c). JWildfire&lt;br /&gt;
        iii. JWF online&lt;br /&gt;
             a). [http://www.JWildfire.org jwildfire.org]&lt;br /&gt;
&lt;br /&gt;
    B. Installing JWF&lt;br /&gt;
        i. Downloading JWF&lt;br /&gt;
        ii. user preferences&lt;br /&gt;
        iii. running JWF&lt;br /&gt;
&lt;br /&gt;
    C. Basics&lt;br /&gt;
        i. The Interface&lt;br /&gt;
        ii. Creating fractals&lt;br /&gt;
        iii. Rendering fractals&lt;br /&gt;
               a. what is rendering and why do I have to do it?&lt;br /&gt;
               b. the various renderers.&lt;br /&gt;
               c. when should I use the interactive renderer?&lt;br /&gt;
        iv. saving files in JWf&lt;br /&gt;
               a. saving files from the flame editor&lt;br /&gt;
               b. saving files from the interactive editor&lt;br /&gt;
               c. resonance hdr files&lt;br /&gt;
        v. Known problems and solutions&lt;br /&gt;
&lt;br /&gt;
               a. Mac OS X issue:(included in a private message from Andreas Tuscher)&lt;br /&gt;
                     &amp;quot;Hello, &lt;br /&gt;
                      I had quite issues to run JWF for the first time on Mac OS X. &lt;br /&gt;
                      It took me a while to understand that JRE was not enough for running it &lt;br /&gt;
                      but I figured out finally that I needed to instal JDK &lt;br /&gt;
                      and select the JDK path rather the JRE path for JWF to run.   &amp;quot;&lt;br /&gt;
&lt;br /&gt;
               b. Windows issue: windows error message &amp;quot;could not locate Javaw...&amp;quot;  &lt;br /&gt;
                      This issue happens either because one does not have java installed or there&lt;br /&gt;
                      is a problem with the last installation of an update.... the solution is&lt;br /&gt;
                      to remove any versions of Java on one&amp;#039;s computer and to download the latest version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[FAQ]]&lt;br /&gt;
&lt;br /&gt;
[[Credits]]&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=56</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=56"/>
				<updated>2015-02-23T04:35:03Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. Getting Started&lt;br /&gt;
&lt;br /&gt;
    A. About JWF&lt;br /&gt;
        i. Introduction&lt;br /&gt;
             a). Flame fractals examples and definition.&lt;br /&gt;
        ii. JWF history&lt;br /&gt;
             a). Scott Draves&lt;br /&gt;
             b). Apophysis&lt;br /&gt;
             c). JWildfire&lt;br /&gt;
        iii. JWF online&lt;br /&gt;
             a). [http://www.JWildfire.org jwildfire.org]&lt;br /&gt;
&lt;br /&gt;
    B. Installing JWF&lt;br /&gt;
        i. Downloading JWF&lt;br /&gt;
        ii. user preferences&lt;br /&gt;
        iii. running JWF&lt;br /&gt;
&lt;br /&gt;
    C. Basics&lt;br /&gt;
        i. The Interface&lt;br /&gt;
        ii. Creating fractals&lt;br /&gt;
        iii. Rendering fractals&lt;br /&gt;
               a. what is rendering and why do I have to do it?&lt;br /&gt;
               b. the various renderers.&lt;br /&gt;
               c. when should I use the interactive renderer?&lt;br /&gt;
        iv. saving files in JWf&lt;br /&gt;
               a. saving files from the flame editor&lt;br /&gt;
               b. saving files from the interactive editor&lt;br /&gt;
               c. resonance hdr files&lt;br /&gt;
        v. Known problems and solution&lt;br /&gt;
&lt;br /&gt;
               a. Mac OS X issue:(included in a private message from Andreas Tuscher)&lt;br /&gt;
                     &amp;quot;Hello, &lt;br /&gt;
                      I had quite issues to run JWF for the first time on Mac OS X. &lt;br /&gt;
                      It took me a while to understand that JRE was not enough for running it &lt;br /&gt;
                      but I figured out finally that I needed to instal JDK &lt;br /&gt;
                      and select the JDK path rather the JRE path for JWF to run.   &amp;quot;&lt;br /&gt;
&lt;br /&gt;
               b. Windows issue: windows error message &amp;quot;could not locate Javaw...&amp;quot;  &lt;br /&gt;
                      This issue happens either because one does not have java installed or there&lt;br /&gt;
                      is a problem with the last installation of an update.... the solution is&lt;br /&gt;
                      to remove any versions of Java on one&amp;#039;s computer and to download the latest version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[FAQ]]&lt;br /&gt;
&lt;br /&gt;
[[Credits]]&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=55</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=55"/>
				<updated>2015-02-23T04:33:53Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. Getting Started&lt;br /&gt;
&lt;br /&gt;
    A. About JWF&lt;br /&gt;
        i. Introduction&lt;br /&gt;
             a). Flame fractals examples and definition.&lt;br /&gt;
        ii. JWF history&lt;br /&gt;
             a). Scott Draves&lt;br /&gt;
             b). Apophysis&lt;br /&gt;
             c). JWildfire&lt;br /&gt;
        iii. JWF online&lt;br /&gt;
             a). [http://www.JWildfire.org jwildfire.org]&lt;br /&gt;
&lt;br /&gt;
    B. Installing JWF&lt;br /&gt;
        i. Downloading JWF&lt;br /&gt;
        ii. user preferences&lt;br /&gt;
        iii. running JWF&lt;br /&gt;
&lt;br /&gt;
    C. Basics&lt;br /&gt;
        i. The Interface&lt;br /&gt;
        ii. Creating fractals&lt;br /&gt;
        iii. Rendering fractals&lt;br /&gt;
               a. what is rendering and why do I have to do it?&lt;br /&gt;
               b. the various renderers.&lt;br /&gt;
               c. when should I use the interactive renderer?&lt;br /&gt;
        iv. saving files in JWf&lt;br /&gt;
               a. saving files from the flame editor&lt;br /&gt;
               b. saving files from the interactive editor&lt;br /&gt;
               c. resonance hdr files&lt;br /&gt;
        v. Known problems and solutions&lt;br /&gt;
               a. Mac OS X issue:(included in a private message from Andreas Tuscher)&lt;br /&gt;
&lt;br /&gt;
                     &amp;quot;Hello, &lt;br /&gt;
                      I had quite issues to run JWF for the first time on Mac OS X. &lt;br /&gt;
                      It took me a while to understand that JRE was not enough for running it &lt;br /&gt;
                      but I figured out finally that I needed to instal JDK &lt;br /&gt;
                      and select the JDK path rather the JRE path for JWF to run.   &amp;quot;&lt;br /&gt;
&lt;br /&gt;
               b. Windows issue: windows error message &amp;quot;could not locate Javaw...&amp;quot;  &lt;br /&gt;
                      This issue happens either because one does not have java installed or there&lt;br /&gt;
                      is a problem with the last installation of an update.... the solution is&lt;br /&gt;
                      to remove any versions of Java on one&amp;#039;s computer and to download the latest version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[FAQ]]&lt;br /&gt;
&lt;br /&gt;
[[Credits]]&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=54</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=54"/>
				<updated>2015-02-23T04:23:53Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. Getting Started&lt;br /&gt;
&lt;br /&gt;
    A. About JWF&lt;br /&gt;
        i. Introduction&lt;br /&gt;
             a). Flame fractals examples and definition.&lt;br /&gt;
        ii. JWF history&lt;br /&gt;
             a). Scott Draves&lt;br /&gt;
             b). Apophysis&lt;br /&gt;
             c). JWildfire&lt;br /&gt;
        iii. JWF online&lt;br /&gt;
             a). [http://www.JWildfire.org jwildfire.org]&lt;br /&gt;
    B. Installing JWF&lt;br /&gt;
        i. Downloading JWF&lt;br /&gt;
        ii. user preferences&lt;br /&gt;
        iii. running JWF&lt;br /&gt;
&lt;br /&gt;
    C. Basics&lt;br /&gt;
        i. The Interface&lt;br /&gt;
        ii. Creating fractals&lt;br /&gt;
        iii. Rendering fractals&lt;br /&gt;
               a. what is rendering and why do I have to do it?&lt;br /&gt;
               b. the various renderers.&lt;br /&gt;
               c. when should I use the interactive renderer?&lt;br /&gt;
        iv. saving files in JWf&lt;br /&gt;
               a. saving files from the flame editor&lt;br /&gt;
               b. saving files from the interactive editor&lt;br /&gt;
               c. resonance hdr files&lt;br /&gt;
        v. Known problems and solutions&lt;br /&gt;
               a. Mac OS X issue:(included in a private message from Andreas Tuscher)&lt;br /&gt;
&lt;br /&gt;
                     &amp;quot;Hello, &lt;br /&gt;
                      I had quite issues to run JWF for the first time on Mac OS X. &lt;br /&gt;
                      It took me a while to understand that JRE was not enough for running it &lt;br /&gt;
                      but I figured out finally that I needed to instal JDK &lt;br /&gt;
                      and select the JDK path rather the JRE path for JWF to run.   &amp;quot;&lt;br /&gt;
&lt;br /&gt;
               b. Windows issue: windows error message &amp;quot;could not locate Javaw...&amp;quot;  &lt;br /&gt;
                      This issue happens either because one does not have java installed or there&lt;br /&gt;
                      is a problem with the last installation of an update.... the solution is&lt;br /&gt;
                      to remove any versions of Java on one&amp;#039;s computer and to download the latest version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[FAQ]]&lt;br /&gt;
&lt;br /&gt;
[[Credits]]&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=53</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=Main_Page&amp;diff=53"/>
				<updated>2015-02-23T04:23:30Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. Getting Started&lt;br /&gt;
&lt;br /&gt;
    A. About JWF&lt;br /&gt;
        i. Introduction&lt;br /&gt;
             a). Flame fractals examples and definition.&lt;br /&gt;
        ii. JWF history&lt;br /&gt;
             a). Scott Draves&lt;br /&gt;
             b). Apophysis&lt;br /&gt;
             c). JWildfire&lt;br /&gt;
        iii. JWF online&lt;br /&gt;
             a). [http://www.JWildfire.org jwildfire.org]&lt;br /&gt;
    B. Installing JWF&lt;br /&gt;
        i. Downloading JWF&lt;br /&gt;
        ii. user preferences&lt;br /&gt;
        iii. running JWF&lt;br /&gt;
&lt;br /&gt;
    C. Basics&lt;br /&gt;
        i. The Interface&lt;br /&gt;
        ii. Creating fractals&lt;br /&gt;
        iii. Rendering fractals&lt;br /&gt;
               a. what is rendering and why do I have to do it?&lt;br /&gt;
               b. the various renderers.&lt;br /&gt;
               c. when should I use the interactive renderer?&lt;br /&gt;
        iv. saving files in JWf&lt;br /&gt;
               a. saving files from the flame editor&lt;br /&gt;
               b. saving files from the interactive editor&lt;br /&gt;
               c. resonance hdr files&lt;br /&gt;
        v. Known problems and solutions&lt;br /&gt;
               a. Mac OS X issue:(included in a private message from Andreas Tuscher)&lt;br /&gt;
&lt;br /&gt;
                     &amp;quot;Hello, &lt;br /&gt;
                      I had quite issues to run JWF for the first time on Mac OS X. &lt;br /&gt;
                      It took me a while to understand that JRE was not enough for running it &lt;br /&gt;
                      but I figured out finally that I needed to instal JDK &lt;br /&gt;
                      and select the JDK path rather the JRE path for JWF to run.   &amp;quot;&lt;br /&gt;
&lt;br /&gt;
               b. Windows issue: windows error message &amp;quot;could not locate Javaw...&amp;quot;  &lt;br /&gt;
                      This issue happens either because one does not have java installed or there&lt;br /&gt;
                      is a problem with the last installation of an update.... the solution is&lt;br /&gt;
                      to remove any versions of Java on one&amp;#039;s computer and to download the latest version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[FAQ]]&lt;br /&gt;
[[Credits]]&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=FAQ&amp;diff=52</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=FAQ&amp;diff=52"/>
				<updated>2015-02-23T04:22:43Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Q0001: JWildfire freezes my system. What can I do?&lt;br /&gt;
&lt;br /&gt;
Q0002: What are params?&lt;br /&gt;
&lt;br /&gt;
Q0003: What are scripts and how they are used?&lt;br /&gt;
&lt;br /&gt;
Q0004: Isn&amp;#039;t a Java program slow?&lt;br /&gt;
&lt;br /&gt;
Q0005: What are HDR files and how are they used?&lt;br /&gt;
&lt;br /&gt;
Q0006: How to change render size?&lt;br /&gt;
&lt;br /&gt;
Q0007: How can we add plugins? I&amp;#039;d like to use the &amp;quot;snowflake&amp;quot; plugin but i&amp;#039;m not sure how they work with JWildfire.&lt;br /&gt;
&lt;br /&gt;
Q0008: What is the Interactive Renderer for?&lt;br /&gt;
&lt;br /&gt;
Q0009: There doesn&amp;#039;t seem to be a button to change the output or even the quality in the movie maker tab. What am I missing?&lt;br /&gt;
&lt;br /&gt;
Q0010: How do I render a transparent background where the black background usually shows?&lt;br /&gt;
&lt;br /&gt;
Q0011: I downloaded a font to my computer and it isn&amp;#039;t showing up in JWildfire. What do I need to do?&lt;br /&gt;
&lt;br /&gt;
____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0001:&amp;#039;&amp;#039;&amp;#039; JWildfire freezes my system. What can I do?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0001:&amp;#039;&amp;#039;&amp;#039; JWildfire never freezes your system by itself. Being a Java application it uses a fixed pool of memory. This pool of memory is managed by a so-called &amp;quot;garbage collector&amp;quot;. If your memory pool is very large or your pool is used to the limit (if you are low at memory) your system my occur freezed from time to time if the garbage collector is working. The following can help to reduce those freezes:&lt;br /&gt;
decrease the process priority of JWildfire in the task manager (reduces system freeze, but not JWildfire user interface freeze)&lt;br /&gt;
increase your memory (hardware or virtual memory if hardware is not possible)&lt;br /&gt;
increase the heap size in the startup options&lt;br /&gt;
use the interactive renderer (which does not use oversample and uses less memory then the normal renderer)&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0002:&amp;#039;&amp;#039;&amp;#039; What are params?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0002:&amp;#039;&amp;#039;&amp;#039; &amp;quot;Params&amp;quot; are definitions of fractal flames you can excange with other people or save to disk. These are XML files you can post as text. You can recognize them by starting with either &amp;quot;&amp;lt;flame ...&amp;gt;&amp;quot; or &amp;quot;&amp;lt;flames&amp;gt;...&amp;quot; The most simple approach to load params into JWildfire is to copy them into clipboard and then using the &amp;quot;From clipboard&amp;quot; button ion JWildfire.&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0003:&amp;#039;&amp;#039;&amp;#039; What are scripts and how they are used?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0003:&amp;#039;&amp;#039;&amp;#039; Scripts are just small programs which help you to automate things you could also do manually. The most popular scripts for JWildfire (or Apophysis) create or modify fractal flames. You may ask &amp;quot;Why not just load a flame file?&amp;quot;. You are right then, but scripts can include random numbers. I. E. they can be used to create randomly computed results. In the most cases the used random values are in a certain range and not totally random. But the script will still create an infinite number of results!  JWildfire scripts are written in Java, were JWildfire exposes all properties of a fractal flame to be used in scripts. This way you can even create random flames generators on your own. Just have a look at te various examples supplied at the &amp;quot;Script&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0004:&amp;#039;&amp;#039;&amp;#039; Isn&amp;#039;t a Java program slow? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0004:&amp;#039;&amp;#039;&amp;#039; No, it isn&amp;#039;t. Compared to a native app like Apophysis it is a little bit slower because a native app can use all stuff like graphics display or mathematical functions in a more direct or &amp;quot;shorter&amp;quot; way. Regarding only the &amp;quot;hard facts&amp;quot; the current release behaves really stunning, you can render images at really high resolutions in an always adequate time. If you are interested in technical performance measurements: I did some test renders in JWildfire and Apophysis and compared the results: [http://www.andreas-maschke.com/?page_id=1345 www.andreas-maschke.com/?page_id=1345]  But what always was very important for me was the overall performance rather than the technical render performance. So I designed the interface to be as much user-friendly as possible and the app as much stable as possible. So that the user can focus on creating his/her art.&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0005:&amp;#039;&amp;#039;&amp;#039; What are HDR files and how are they used? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0005:&amp;#039;&amp;#039;&amp;#039; HDR stands for &amp;quot;high dynamic range&amp;quot; and is a term for images with a huge amount of different shades of different colors. So many colors that no device can display them. Imagine a scene in a forrest where sunbeams break through the tree crowns. There you have both many different shades of darker colors (tree trunks, ground, flowers, ...) and many different shades of bright colors (sun beam, tree crowns)  The HDR images generated by JWildfire have a precision of 32 bits per color channels and represent the raw iteration data. (So one could say that they are te real raw fractals)  To make a HDR image visible on a computer screen you must reduce its color range. This process is called tonemapping. Tonemapping in detail is a whole field of science and is beyond the scope of this FAQ. But there are many programs which can do it, e.g. LuminanceHDR, Photomatix or Photoshop, where LuminanceHDR is free software.&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0006:&amp;#039;&amp;#039;&amp;#039; How to change render size?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0006:&amp;#039;&amp;#039;&amp;#039; Render sizes are defined in so-called &amp;quot;resolution profiles&amp;quot;. There are some predefined resolution profiles but you can define any number of own profiles. Those resolution profiles can then used in all parts of the program where you choose a render size (Flame editor, Interactive renderer, Movie maker and Batc renderer) The resolution profiles are defined and modified on the main tab using the detail button right of the resolution combobobx in the right upper edge of the window.  &lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0007:&amp;#039;&amp;#039;&amp;#039; How can we add plugins? I&amp;#039;d like to use the &amp;quot;snowflake&amp;quot; plugin but i&amp;#039;m not sure how they work with JWildfire.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0007:&amp;#039;&amp;#039;&amp;#039; The Apophysis-plugins are compiled 32Bit-Windows-binaries and do not work directly in JWildfire. They must be rewritten in Java so that they can be used in JWildfire. This is usually very easy if the original source code (which is usually included) is available. Please note that it is not sufficient to know the mathematical formula or concept behind a variation to make it work 1:1 in JWildfire. The &amp;quot;snowflake&amp;quot; plugin is a good example, there is no way to build it from scratch because the term &amp;quot;snowflake&amp;quot; does not describe all of the necessary details. &lt;br /&gt;
 &lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0008:&amp;#039;&amp;#039;&amp;#039; What is the Interactive Renderer for?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0008:&amp;#039;&amp;#039;&amp;#039; The interactive renderer serves two purposes:&lt;br /&gt;
Explore random fractals in a really funny way. You can now follow the rendering of a fractal. If you have seen enough just press the NEXT button to get a new randomly generated flame. If you like it you can save it or copy it to the clipboard to tweak it in the main editor. Of course, you can load or paste any (non random) fractal into the interactive renderer.&lt;br /&gt;
WYSIWYG: Render an image until you are satisfied. Here is no oversampling applied. You can save the image all the time while it still rendering. So you can have a closer look at it to see if its really done, e.g. in a image processing software.&lt;br /&gt;
But beware, the interactive renderer never stops automatically and will render until hell freezes :-) You must always stop it manually or finish the program.&lt;br /&gt;
 &lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0009:&amp;#039;&amp;#039;&amp;#039; There doesn&amp;#039;t seem to be a button to change the output or even the quality in the movie maker tab. What am I missing? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0009:&amp;#039;&amp;#039;&amp;#039; To make the movie-generating-process more robust it is strictly divided into three steps:&lt;br /&gt;
Generate the fractal params for each frame (using the Easy Movie Maker or Dancing Flames Movies -module). Each fractal parameter is stored as separate file.&lt;br /&gt;
Render the images by using the Batch renderer (using any resolution or quality settings you want). You can cancel the rendering process at any time and continue it later. I. e., the renderer creates only images which are not in place yet. I.e. to re-render all images you must delete them&lt;br /&gt;
Use the generated frames (and maybe a cool sound) to generate a movie you may upload to Youtube etc. Currently, the movie-encoding is not supported by JWildfire directly, because it is a rather complex task and I have not found any satisfying (free) components which I could include into the program to do the job. But there are a couple of free programms out there, e. g.:&lt;br /&gt;
&lt;br /&gt;
[https://www.ffmpeg.org/ FFmpeg]&lt;br /&gt;
&lt;br /&gt;
Windows Live Movie Maker&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0010:&amp;#039;&amp;#039;&amp;#039; How do I render a transparent background where the black background usually shows? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0010:&amp;#039;&amp;#039;&amp;#039; Turn on transparency on the color tab, and use &amp;quot;Display/hide transparency&amp;quot; button at top of the preview window to visualize it.&lt;br /&gt;
 &lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0011:&amp;#039;&amp;#039;&amp;#039; I downloaded a font to my computer and it isn&amp;#039;t showing up in JWildfire. What do I need to do? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0011:&amp;#039;&amp;#039;&amp;#039; Once you install the font it should show in JWF. Close and restart the program to make sure it takes.&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=FAQ&amp;diff=50</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=FAQ&amp;diff=50"/>
				<updated>2015-02-23T04:22:10Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: GNBarnes moved page User talk:GNBarnes to FAQ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== FAQ ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q0001: JWildfire freezes my system. What can I do?&lt;br /&gt;
&lt;br /&gt;
Q0002: What are params?&lt;br /&gt;
&lt;br /&gt;
Q0003: What are scripts and how they are used?&lt;br /&gt;
&lt;br /&gt;
Q0004: Isn&amp;#039;t a Java program slow?&lt;br /&gt;
&lt;br /&gt;
Q0005: What are HDR files and how are they used?&lt;br /&gt;
&lt;br /&gt;
Q0006: How to change render size?&lt;br /&gt;
&lt;br /&gt;
Q0007: How can we add plugins? I&amp;#039;d like to use the &amp;quot;snowflake&amp;quot; plugin but i&amp;#039;m not sure how they work with JWildfire.&lt;br /&gt;
&lt;br /&gt;
Q0008: What is the Interactive Renderer for?&lt;br /&gt;
&lt;br /&gt;
Q0009: There doesn&amp;#039;t seem to be a button to change the output or even the quality in the movie maker tab. What am I missing?&lt;br /&gt;
&lt;br /&gt;
Q0010: How do I render a transparent background where the black background usually shows?&lt;br /&gt;
&lt;br /&gt;
Q0011: I downloaded a font to my computer and it isn&amp;#039;t showing up in JWildfire. What do I need to do?&lt;br /&gt;
&lt;br /&gt;
____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0001:&amp;#039;&amp;#039;&amp;#039; JWildfire freezes my system. What can I do?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0001:&amp;#039;&amp;#039;&amp;#039; JWildfire never freezes your system by itself. Being a Java application it uses a fixed pool of memory. This pool of memory is managed by a so-called &amp;quot;garbage collector&amp;quot;. If your memory pool is very large or your pool is used to the limit (if you are low at memory) your system my occur freezed from time to time if the garbage collector is working. The following can help to reduce those freezes:&lt;br /&gt;
decrease the process priority of JWildfire in the task manager (reduces system freeze, but not JWildfire user interface freeze)&lt;br /&gt;
increase your memory (hardware or virtual memory if hardware is not possible)&lt;br /&gt;
increase the heap size in the startup options&lt;br /&gt;
use the interactive renderer (which does not use oversample and uses less memory then the normal renderer)&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0002:&amp;#039;&amp;#039;&amp;#039; What are params?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0002:&amp;#039;&amp;#039;&amp;#039; &amp;quot;Params&amp;quot; are definitions of fractal flames you can excange with other people or save to disk. These are XML files you can post as text. You can recognize them by starting with either &amp;quot;&amp;lt;flame ...&amp;gt;&amp;quot; or &amp;quot;&amp;lt;flames&amp;gt;...&amp;quot; The most simple approach to load params into JWildfire is to copy them into clipboard and then using the &amp;quot;From clipboard&amp;quot; button ion JWildfire.&lt;br /&gt;
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_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0003:&amp;#039;&amp;#039;&amp;#039; What are scripts and how they are used?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0003:&amp;#039;&amp;#039;&amp;#039; Scripts are just small programs which help you to automate things you could also do manually. The most popular scripts for JWildfire (or Apophysis) create or modify fractal flames. You may ask &amp;quot;Why not just load a flame file?&amp;quot;. You are right then, but scripts can include random numbers. I. E. they can be used to create randomly computed results. In the most cases the used random values are in a certain range and not totally random. But the script will still create an infinite number of results!  JWildfire scripts are written in Java, were JWildfire exposes all properties of a fractal flame to be used in scripts. This way you can even create random flames generators on your own. Just have a look at te various examples supplied at the &amp;quot;Script&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0004:&amp;#039;&amp;#039;&amp;#039; Isn&amp;#039;t a Java program slow? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0004:&amp;#039;&amp;#039;&amp;#039; No, it isn&amp;#039;t. Compared to a native app like Apophysis it is a little bit slower because a native app can use all stuff like graphics display or mathematical functions in a more direct or &amp;quot;shorter&amp;quot; way. Regarding only the &amp;quot;hard facts&amp;quot; the current release behaves really stunning, you can render images at really high resolutions in an always adequate time. If you are interested in technical performance measurements: I did some test renders in JWildfire and Apophysis and compared the results: [http://www.andreas-maschke.com/?page_id=1345 www.andreas-maschke.com/?page_id=1345]  But what always was very important for me was the overall performance rather than the technical render performance. So I designed the interface to be as much user-friendly as possible and the app as much stable as possible. So that the user can focus on creating his/her art.&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0005:&amp;#039;&amp;#039;&amp;#039; What are HDR files and how are they used? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0005:&amp;#039;&amp;#039;&amp;#039; HDR stands for &amp;quot;high dynamic range&amp;quot; and is a term for images with a huge amount of different shades of different colors. So many colors that no device can display them. Imagine a scene in a forrest where sunbeams break through the tree crowns. There you have both many different shades of darker colors (tree trunks, ground, flowers, ...) and many different shades of bright colors (sun beam, tree crowns)  The HDR images generated by JWildfire have a precision of 32 bits per color channels and represent the raw iteration data. (So one could say that they are te real raw fractals)  To make a HDR image visible on a computer screen you must reduce its color range. This process is called tonemapping. Tonemapping in detail is a whole field of science and is beyond the scope of this FAQ. But there are many programs which can do it, e.g. LuminanceHDR, Photomatix or Photoshop, where LuminanceHDR is free software.&lt;br /&gt;
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_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0006:&amp;#039;&amp;#039;&amp;#039; How to change render size?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0006:&amp;#039;&amp;#039;&amp;#039; Render sizes are defined in so-called &amp;quot;resolution profiles&amp;quot;. There are some predefined resolution profiles but you can define any number of own profiles. Those resolution profiles can then used in all parts of the program where you choose a render size (Flame editor, Interactive renderer, Movie maker and Batc renderer) The resolution profiles are defined and modified on the main tab using the detail button right of the resolution combobobx in the right upper edge of the window.  &lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0007:&amp;#039;&amp;#039;&amp;#039; How can we add plugins? I&amp;#039;d like to use the &amp;quot;snowflake&amp;quot; plugin but i&amp;#039;m not sure how they work with JWildfire.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0007:&amp;#039;&amp;#039;&amp;#039; The Apophysis-plugins are compiled 32Bit-Windows-binaries and do not work directly in JWildfire. They must be rewritten in Java so that they can be used in JWildfire. This is usually very easy if the original source code (which is usually included) is available. Please note that it is not sufficient to know the mathematical formula or concept behind a variation to make it work 1:1 in JWildfire. The &amp;quot;snowflake&amp;quot; plugin is a good example, there is no way to build it from scratch because the term &amp;quot;snowflake&amp;quot; does not describe all of the necessary details. &lt;br /&gt;
 &lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0008:&amp;#039;&amp;#039;&amp;#039; What is the Interactive Renderer for?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0008:&amp;#039;&amp;#039;&amp;#039; The interactive renderer serves two purposes:&lt;br /&gt;
Explore random fractals in a really funny way. You can now follow the rendering of a fractal. If you have seen enough just press the NEXT button to get a new randomly generated flame. If you like it you can save it or copy it to the clipboard to tweak it in the main editor. Of course, you can load or paste any (non random) fractal into the interactive renderer.&lt;br /&gt;
WYSIWYG: Render an image until you are satisfied. Here is no oversampling applied. You can save the image all the time while it still rendering. So you can have a closer look at it to see if its really done, e.g. in a image processing software.&lt;br /&gt;
But beware, the interactive renderer never stops automatically and will render until hell freezes :-) You must always stop it manually or finish the program.&lt;br /&gt;
 &lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0009:&amp;#039;&amp;#039;&amp;#039; There doesn&amp;#039;t seem to be a button to change the output or even the quality in the movie maker tab. What am I missing? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0009:&amp;#039;&amp;#039;&amp;#039; To make the movie-generating-process more robust it is strictly divided into three steps:&lt;br /&gt;
Generate the fractal params for each frame (using the Easy Movie Maker or Dancing Flames Movies -module). Each fractal parameter is stored as separate file.&lt;br /&gt;
Render the images by using the Batch renderer (using any resolution or quality settings you want). You can cancel the rendering process at any time and continue it later. I. e., the renderer creates only images which are not in place yet. I.e. to re-render all images you must delete them&lt;br /&gt;
Use the generated frames (and maybe a cool sound) to generate a movie you may upload to Youtube etc. Currently, the movie-encoding is not supported by JWildfire directly, because it is a rather complex task and I have not found any satisfying (free) components which I could include into the program to do the job. But there are a couple of free programms out there, e. g.:&lt;br /&gt;
&lt;br /&gt;
[https://www.ffmpeg.org/ FFmpeg]&lt;br /&gt;
&lt;br /&gt;
Windows Live Movie Maker&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0010:&amp;#039;&amp;#039;&amp;#039; How do I render a transparent background where the black background usually shows? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0010:&amp;#039;&amp;#039;&amp;#039; Turn on transparency on the color tab, and use &amp;quot;Display/hide transparency&amp;quot; button at top of the preview window to visualize it.&lt;br /&gt;
 &lt;br /&gt;
_____________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q0011:&amp;#039;&amp;#039;&amp;#039; I downloaded a font to my computer and it isn&amp;#039;t showing up in JWildfire. What do I need to do? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A0011:&amp;#039;&amp;#039;&amp;#039; Once you install the font it should show in JWF. Close and restart the program to make sure it takes.&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________________&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	<entry>
		<id>http://wiki.jwildfire.org/index.php?title=User_talk:GNBarnes&amp;diff=51</id>
		<title>User talk:GNBarnes</title>
		<link rel="alternate" type="text/html" href="http://wiki.jwildfire.org/index.php?title=User_talk:GNBarnes&amp;diff=51"/>
				<updated>2015-02-23T04:22:10Z</updated>
		
		<summary type="html">&lt;p&gt;GNBarnes: GNBarnes moved page User talk:GNBarnes to FAQ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[FAQ]]&lt;/div&gt;</summary>
		<author><name>GNBarnes</name></author>	</entry>

	</feed>